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[00:50] <GitHub151> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1sEm
[00:50] <GitHub151> scummvm/master 02184cf Paul Gilbert: TITANIC: Fix turning on chest of drawers in SGT stateroom
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[00:59] <snover> dreammaster: sad to report the beginning of the game is broken. clicking to do the first animation leads to Assertion failed: (src.format.bytesPerPixel == 4 && dest.format.bytesPerPixel == 2), function copyMovieFrame, file engines/titanic/support/avi_surface.cpp, line 278.
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[01:00] <GitHub11> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1suE
[01:00] <GitHub11> scummvm/master 32e7086 Paul Gilbert: TITANIC: Handle 16-bit source movie frames
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[01:00] <dreammaster> Not tlo worry, I think that will fix it. I just had the same problem after solving the stateroom puzzle and going to the TV closeup
[01:03] <snover> yow. i did something bad to my checkout.
[01:05] <dreammaster> Thats a pain when it happens. Hope it doesn't include any unpushed work
[01:05] <snover> there was some, but its not gone
[01:06] <snover> im pretty sure i know what i did, i just need to figure out now how to fix it
[01:07] <snover> (i tried to share a .git directory with git init --separate-git-dir, so i could have a separate working directory to build titanic while i am in the middle of work in my main working directory, but now the index seems to think i am checked out to where that secondary working directory is)
[01:07] <snover> (which is nowhere where my main working directory is)
[01:07] <snover> there you are. worktree = &/scummvm-copy
[01:07] <dreammaster> Ah good
[01:08] <snover> thats better. all is well again.
[01:10] <snover> im also glad i stumbled upon the -j flag to make
[01:11] <snover> too bad it isnt smart enough to default to number of cpu cores
[01:13] <snover> hey, the fake mouse move works!
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[01:14] <GitHub63> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1szS
[01:14] <GitHub63> scummvm/master bb28315 Paul Gilbert: TITANIC: Fix getting remote highlight indexes
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[01:14] <snover> this thing is so trippyyy
[01:16] <snover> https://zetafleet.com/files/titanic.mov
[01:29] <dreammaster> Wow. You're not kidding. :)
[01:32] <dreammaster> I'll wait and see if I can replicate the same problem elsewhere in the game. Somewhere it'll be easier to restore a savegame to get to immediately
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[01:56] <GitHub69> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1sVn
[01:56] <GitHub69> scummvm/master 57ae998 Paul Gilbert: TITANIC: Field renamings in CTelevision
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[02:04] <snover> phew. its been a long day of broken builds but finally i got a working one!
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[02:05] <GitHub29> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1sV7
[02:05] <GitHub29> scummvm/master e8f8a67 Paul Gilbert: TITANIC: Fix down channel remote button for television
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[02:05] <dreammaster> Good :)
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[02:07] <snover> and i dont feel terrible about this new API, which is nice.
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[02:10] <GitHub81> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1swY
[02:10] <GitHub81> scummvm/master 77d51dc Paul Gilbert: TITANIC: Fix showing magazine ad on TV channel 3
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[02:31] <GitHub19> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1srr
[02:31] <GitHub19> scummvm/master 51a208b Paul Gilbert: TITANIC: Fix getting Succubus's NPC script
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[02:40] <GitHub1> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1so6
[02:40] <GitHub1> scummvm/master 20832d7 Paul Gilbert: TITANIC: Fix caseless string contains checks
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[03:26] <snover> ok, excellent, no obviously broken stuff
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[07:07] <GitHub35> [scummvm] sev- pushed 1 new commit to master: https://git.io/v1s5E
[07:07] <GitHub35> scummvm/master 69ed293 Eugene Sandulenko: FULLPIPE: Rename struct variables of MovGraphItem
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[07:23] <GitHub170> [scummvm] sev- pushed 1 new commit to master: https://git.io/v1sdo
[07:23] <GitHub170> scummvm/master 44e5c01 Eugene Sandulenko: FULLPIPE: Fix crash on scene switch
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[08:32] <anzipex> Hi all
[08:32] <rootfather> hi purple mutant tentacle
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[08:34] <anzipex> Thank you, naive human
[08:37] <Strangerke|work> hi guys
[08:37] <rootfather> hi Strangerke|work
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[09:03] <waltervn> morning all
[09:11] <Strangerke|work> hi waltervn
[09:30] <rootfather> wow, totally forgot that I set up a reddit channel for scummvm a year ago :D
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[10:19] <anzipex> Does anybody used ScummVM on Raspberry Pi 3B? It works well?
[10:22] <enthusi> why should it not?
[10:22] <enthusi> it worked well on all other Raspis for me
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[10:22] <enthusi> admittedly Im into the <= 90s games, so if you are worrie dabout performance, I dont know
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[10:24] <GitHub48> [scummvm] sev- pushed 3 new commits to master: https://git.io/v1Gkg
[10:24] <GitHub48> scummvm/master 7fe5a4e Eugene Sandulenko: FULLPIPE: Fix quitting game via menu
[10:24] <GitHub48> scummvm/master dec0d3a Eugene Sandulenko: FULLPIPE: Cleanup
[10:24] <GitHub48> scummvm/master 728e775 Eugene Sandulenko: FULLPIPE: Remove obsolete TODO
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[10:35] <v11che> so... Anyone around to give me a bit of a helping-hand with the android port? I'm a little lost. -.-
[10:37] <_sev|work> v11che: what had happened?
[10:39] <v11che> android 7 on a 6p, file browser issue. I cant get the workaround posted on the forums to do anything.
[10:40] <v11che> http://forums.scummvm.org/viewtopic.php?p=83567
[10:43] <_sev|work> you mention there that your directories are empty. What is inside? files or more subdirectories?
[10:46] <v11che> I'll get you some screenshots now.
[10:49] <v11che> http://imgur.com/a/MFe65
[10:50] <v11che> (imgur like's to not put images in any useful order...)
[10:51] <v11che> when i install it from the start,it goes to the "/storage" directory. showing them two directories.
[10:51] <TMM> I guess scummvm resolves the symlink
[10:51] <TMM> /sdcard is usually a symlink to /storage/emulated on newer android devices
[10:52] <v11che> both are empty and if I press "go up" to what it thinks is root, it stays blank and I have to reinstall
[10:52] <TMM> v11che, https://paste.fedoraproject.org/494605/14805895/
[10:52] <v11che> yeah that's how it usually works, apparently Android want apps to access the fs differently...
[10:52] <TMM> yeah they do
[10:53] <TMM> can you file a bug for this please?
[10:53] <TMM> This sounds like its fixable
[10:53] <v11che> https://bugs.scummvm.org/ticket/9621
[10:53] <v11che> Sopmeone else had the issue 6 weeks ago, I just added to it :)
[10:53] <TMM> alright
[10:53] <TMM> thanks!
[10:54] <v11che> thanks for your help :)
[10:54] <TMM> no problem, in the meantime I'd suggest you change that path to something you have access to
[10:55] <TMM> v11che, if you change that file to point to /storage/self/primary you should be able to see everything
[10:55] <TMM> v11che, at least, you should be able to get at your games
[10:58] <v11che> just tried that, still just took me to storage, I'll bet it's something else. I can't use ls in adb, getting permission denied. I'd root, but it's a lot to do right now i guess.
[10:58] <TMM> can you cd to /storage/self/primary ?
[10:58] <TMM> and ls
[10:58] <TMM> ?
[10:59] <v11che> yeah I actually can... strange.
[10:59] <TMM> that really should work as far as I know
[10:59] <v11che> scummvm doesnt listen though.
[10:59] <v11che> gimme a mo.
[11:00] <v11che> restarting phone to be sure.
[11:01] <v11che> sdcard works in shell too actually...
[11:02] <TMM> that's interesting
[11:02] <TMM> that doesn't work for me :)
[11:02] <v11che> nope nothing :( I dont thikn I'll be able to access my games until this is fixed tbh.
[11:02] <v11che> I'm well known for nothing ever working for me :)
[11:03] <TMM> I'll bbl, have some work thing, I'll see if I can reproduce it for you on my phone, see if there's a temporary workaround I can offer
[11:03] <v11che> appreciate it :)
[11:03] <v11che> if i'm not here, I'll check the forum post periodically throughout the day.
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[12:14] <m_kiewitz> Ubisoft gives away games in december
[12:15] <m_kiewitz> today they give out Rayman on mobile
[12:15] <m_kiewitz> https://30days.ubi.com/Promotion/Calendar
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[12:57] <wjp> m_kiewitz: it's not quite 'in december'. It's at day 8 already
[12:57] <m_kiewitz> well yeah
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[15:16] <snover> does anyone know offhand a game that sets the mt32 pitch bend range?
[15:20] <snover> hum. assertion failure in Rect::clip via SliderWidget.
[15:20] <snover> GUI::SliderWidget::drawWidget*
[15:20] <snover> left > right
[15:21] <snover> happens every time i try to go to the audio tab for a game
[15:21] <m_kiewitz> did it happen before?
[15:21] <snover> no
[15:21] <m_kiewitz> im not sure, but i think mt32 has stereo reversed
[15:21] <m_kiewitz> so maybe the old code changed that
[15:22] <snover> oh dear. width = -15. i assume this is the speech speed slider
[15:23] <m_kiewitz> sure? maybe it's volume? or something like that
[15:23] <m_kiewitz> 15 rings a bell somewhere
[15:23] <snover> volumes on the volume tab
[15:23] <m_kiewitz> havent written a mt32 driver for a long time
[15:23] <snover> these are two unrelated problems/questions :)
[15:24] <snover> https://zetafleet.com/i/5840411f776b1.png this setting is synchronised with the game text speed for games that have it, in this case it seems lsl6hires is giving a bad value from somewhere
[15:25] <m_kiewitz> i wouldn't be surprised in case the mt32 emulator returned some "weird" things and we probably changed that to return something proper instead
[15:25] <m_kiewitz> wait, i thought it was volume?
[15:25] <snover> m_kiewitz: none of this has anything to do with MT32
[15:25] <snover> the question about pitch bend range is separate
[15:25] <m_kiewitz> nvm, i thought it was about mt32, you asked for something mt32 related
[15:25] <m_kiewitz> ok nvm
[15:25] <snover> :)
[15:26] <m_kiewitz> another question is though why we just use the selector value directly and do not check it beforehand
[15:27] <snover> the MT32 question is because the munt devs suggest that sysex checksum calculation is not necessary, that there is a separate api to send generated data, but i need a game that sets the pitch bend range to verify that this other api works correctly. the gui bug is just a gui bug caused by bad input sanitisation :)
[15:28] <m_kiewitz> hmm pitch bend rings a bell, where was it again...
[15:28] <m_kiewitz> i think there was some SCI game
[15:28] <m_kiewitz> maybe waltervn / wjp remember
[15:28] <snover> ive tried sq3, lb2, and lsl6hires so far to see if any of them trigger that code. no luck so far
[15:28] <m_kiewitz> it was kinda rare i think
[15:29] <m_kiewitz> didn't i even implement it inside a mt32 driver?
[15:29] <m_kiewitz> hmmm
[15:29] <m_kiewitz> was ages ago
[15:31] <waltervn> snover: what code are you referring to exactly?
[15:33] <snover> waltervn: in MidiDriver_MT32::setPitchBendRange, apparently instead of calculating the checksum and calling sysEx, there is a call in Munt 2 named writeSysex instead which does not require a full sysex message to be generated
[15:33] <snover> though of course that would not work with a real mt32&
[15:34] <waltervn> at first glance I don't see anything in SCI that would trigger that for MT32
[15:34] <snover> though& is this driver even used for real ones?
[15:34] <snover> im confused now because its in softsynth
[15:35] <snover> i guess this should maybe be called MidiDriver_Munt instead or something&
[15:35] <waltervn> the one in softsynth is just for munt
[15:40] <waltervn> MidiDriver_MPU401 would be the base class used with a real MT-32
[15:53] <snover> yeah. brain trouble :)
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[17:41] <WooShell> meow =^.^=
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[18:14] <snover> https://gist.github.com/csnover/70ca5814f71ad1869fcf748a2ffefaf4 oh, valgrind!
[18:15] <_sev|work> guys
[18:15] <_sev|work> I need help with proofreading a news item
[18:15] <_sev|work> https://docs.google.com/document/d/1FIe6_tAvcQXk2NoH3928WRmXtMDyrlEt6ISB6R41xeg/edit?usp=sharing
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[18:15] <GitHub45> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/v1Z40
[18:15] <GitHub45> scummvm-web/master 4abd46b Eugene Sandulenko: WEB: Add Russian translation of Full Pipe announcement
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[18:17] <_sev_> thre
[18:17] <_sev_> there
[18:17] Nick change: _sev_ -> _sev
[18:26] <_sev> snover: do you have time for checking that tonight?
[18:27] <snover> _sev: yeah
[18:27] <snover> this thing is so full of puns it hurts a little ;)
[18:28] <_sev> you need to play the gam
[18:28] <_sev> e
[18:29] <snover> all done!
[18:30] <_sev> yay, thanks!
[18:35] <Strangerke> Sounds good to me too
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[18:44] <GitHub42> [scummvm-web] sev- pushed 2 new commits to master: https://git.io/v1Zul
[18:44] <GitHub42> scummvm-web/master b05dc50 Eugene Sandulenko: WEB: Added Full Pipe announcement
[18:44] <GitHub42> scummvm-web/master d71ade9 Eugene Sandulenko: WEB: Add Full Pipe to the compatibility list
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[18:45] <snover> _sev: does this seem reasonable? or maybe it should be less harsh than a crash? https://gist.github.com/csnover/e115b8e80713e2ac9eace5feb7a94bbc
[18:46] <_sev> why it does not just clap it to min/max?
[18:46] <snover> that would work too
[18:47] <snover> i dont think there is a specific reason to make it error out
[18:47] <_sev> and would be much better for everyone :)
[18:47] <snover> other than to avoid burying bugs
[18:47] <snover> but in this case you will still see the wrong value in the text box next to the slider, so i will just clamp it.
[18:47] Action: _sev nods
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[19:11] <GitHub178> [scummvm] csnover pushed 1 new commit to master: https://git.io/v1Zrt
[19:11] <GitHub178> scummvm/master 94e2c67 Colin Snover: GUI: Fix crash when slider values are out-of-bounds...
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[19:12] <eriktorbjorn> Is it just me, or does Fate of Atlantis crash if you hit Escape at the LucasArts logo if you're using the MT-32 emulator?
[19:20] <snover> eriktorbjorn: im working on a patch to update to munt 2, you might try applying it and see if it changes anything. https://github.com/scummvm/scummvm/pull/863.patch
[19:22] <eriktorbjorn> snover: Sound a bit different, but crashes the same way I'm afraid.
[19:22] <snover> different better or different broken?
[19:23] <eriktorbjorn> snover: I don't know what it sounded like originally, but the note at the start sounded more like I expected it to before the patch.
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[19:25] <eriktorbjorn> I can't get any useful backtrace - so possibly memory corruption? - and Valgrind is too slow for this.
[19:25] <snover> eriktorbjorn: im seeing if i can run the demo and encounter the same problem or not, one second
[19:31] <snover> hmm. yes, writeSysex does not seem to be doing exactly what playSysexWithoutFraming did.
[19:33] <snover> glad to find that out now as opposed to later.
[19:34] <snover> i guess it is just a happy accident that it seemed to work on the sci games i tried
[19:40] <snover> eriktorbjorn: im not able to reproduce a crash here. though i suspect there are a million variables
[19:40] <snover> ASan doesnt notice anything going awry
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[20:14] <snover> eriktorbjorn: you may try this again, though i doubt it will fix the crash, at least the sound is not wrong https://github.com/scummvm/scummvm/pull/863.patch
[20:19] <snover> so for future reference, i put it in a comment but also, fate of atlantis does call pitch bend stuff
[20:20] <snover> right at the beginning, so thats convenient if it ever needs more testin
[20:20] <snover> g
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[23:38] <snover> good evening to the evening crowd :)
[23:39] <wjp> hi, and good night :-)
[23:39] <snover> good night to the day crowd :)
[23:41] <TMM> good day to the night crowd?
[23:42] <snover> whoa whoa. lets not go overboard
[23:43] <TMM> Are we on a boat now?
[23:43] <TMM> I'm so confused
[23:43] <snover> :)
[23:44] <TMM> so, layoffs at my company! exciting... gutting my team again
[23:44] <TMM> so that was fun
[23:44] <snover> oh dear.
[23:45] <TMM> yeah, I'm fine, but this is getting a little tiresome
[23:46] <snover> welcome to the world of tomorrow!
[23:46] <TMM> It feels like the future already
[23:46] <snover> https://www.youtube.com/watch?v=aiwA0JrGfjA 
[23:53] <TMM> snover, +1
[23:54] <snover> id spend way more time posting rockos modern life clips if nickelodeon werent so keen on keeping it off youtube for some reason
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[00:00] --- Fri Dec 2 2016