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[00:07] <GitHub37> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDq2p
[00:07] <GitHub37> scummvm/master cc59811 Eugene Sandulenko: DIRECTOR: Adjust text wrapping by one pixel
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[01:11] <GitHub42> [scummvm] digitall pushed 1 new commit to master: https://git.io/vDq6X
[01:11] <GitHub42> scummvm/master 32667ee D G Turner: GRAPHICS: Fix GCC Compiler Warnings.
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[02:57] <GitHub83> [scummvm] tsoliman pushed 1 new commit to master: https://git.io/vDqyN
[02:57] <GitHub83> scummvm/master 3dc565d Tarek Soliman: SCI: Add more comments to SQ4-floppy workaround...
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[07:40] <waltervn> morning
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[08:50] <Strangerke|work> Guys, a little comment would be appreciated on PR 892
[08:50] <Strangerke|work> If you have some free time, don't hesitate to invest it on it :)
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[09:15] <travis-ci> scummvm/scummvm#2519 (master - afb6941 : Thierry Crozat): The build has errored.
[09:15] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/f4472d2f0a6f...afb6941a7ea8
[09:15] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/197025892
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[11:29] <P2E> broken sword 1-5 (steam) on bundle stars for 5 bucks for the next 5 hours: https://www.bundlestars.com/en/star-deal
[11:30] <P2E> oops, Lightkey already linked it
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[11:39] <m_kiewitz> P2E: already own them on physical media thanks to wjp :P
[11:43] <_sev|work> P2E: thanks. I did not see Lightkey's message, and was not planning to check the logs
[11:44] <_sev|work> though I own the 20th anniversary edition, and all of them as separate games, I've snapped digital downloads too
[11:44] <m_kiewitz> _sev|work: GOG is right now giving away a game for free
[11:44] <m_kiewitz> it's "CONSTRUCTOR"
[11:45] <m_kiewitz> (only today)
[11:51] <Harekiet> Is that new broken sword game any fun?
[12:26] <_sev|work> Harekiet: well, it is better than the 4th
[12:28] <Harekiet> hehe tried replaying that but it starts with some tomb raider style horror piece and gave up
[12:30] <Harekiet> I'm guessing they stopped selling the seperate parts or wahtever scheme they were going for in the beginning
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[12:32] <Harekiet> haha wtf I already own it, when did I buy that :)
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[12:53] <m_kiewitz> Harekiet: the magic of Steam
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[12:59] <m_kiewitz> https://it.slashdot.org/story/17/02/01/0640248/gitlabcom-melts-down-after-wrong-directory-deleted-backups-fail
[12:59] <m_kiewitz> omg
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[13:00] <m_kiewitz> "We are performing emergency database maintenance, GitLab.com will be taken offline"
[13:00] <m_kiewitz> "We accidentally deleted production data and might have to restore from backup."
[13:00] <m_kiewitz> "This incident affected the database (including issues and merge requests) but not the git repos (repositories and wikis)."
[13:01] <m_kiewitz> "So in other words, out of 5 backup/replication techniques deployed none are working reliably or set up in the first place."
[13:03] <Harekiet> oops :)
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[13:08] <Strangerke|work> wow :(
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[13:25] <_sev|work> right
[13:26] <_sev|work> this is what happens when there are no DR excercises in place
[13:37] <Strangerke|work> Yes, and it's puzzling that so few directors and IT managers understand that (based on my own experience)
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[16:26] <snover> seems like its the week for exploding third-party services, now with travis macos builds melting down today
[16:27] <snover> at least it gave an opportunity to show that the irc integration is working :)
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[18:05] <GitHub19> [scummvm] sev- pushed 3 new commits to master: https://git.io/vDYZy
[18:05] <GitHub19> scummvm/master 6fbb82f Eugene Sandulenko: GRAPHICS: Add more debug output to MacText
[18:05] <GitHub19> scummvm/master 6e3e891 Eugene Sandulenko: GRAPHICS: MacText fixes for in-the middle style change splitting
[18:05] <GitHub19> scummvm/master d39404c Eugene Sandulenko: GRAPHICS: Fix rendering of MacText with font change in the middle of the string
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[18:57] <travis-ci> scummvm/scummvm#2520 (master - 0884aee : Eugene Sandulenko): The build was canceled.
[18:57] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/afb6941a7ea8...0884aeeba3af
[18:57] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/197043831
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[19:53] <criezy> Good evening
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[20:31] <wanwan> eh
[20:32] <wanwan> checked some random game, found 260+ pages patent, which describes pretty much every aspect of the engine. from authoring tools interface to vm opcodes. crazy!
[20:32] <snover> expired?
[20:32] <wanwan> granted in 1997
[20:32] <wanwan> so...
[20:33] <wanwan> the company behind that game is out of business for quite some time
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[20:36] <criezy> That reminds I read a few days ago an article (in French) about the 70 years old patent for the Cathode-Ray Tube Amusement Device.
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[23:55] <Lightkey> https://www.gog.com/news/release_cayne_deluxe_content interesting release strategy, only the "goodies" have to be payed
[00:00] --- Thu Feb 2 2017