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[03:17] <snover> wjp: if you have a moment, i would appreciate it if you could peek at https://github.com/csnover/scummvm/commit/1af98957eac3b01131b5cfedbaa87dff5f697635 and let me know if it seems clear and correct.
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[05:40] <waltervn> morning
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[08:27] <Joefish> morning
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[09:04] <WooShell> good meowning =^.^=
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[10:08] <GitHub17> [scummvm-web] criezy pushed 6 new commits to master: https://git.io/vSl1x
[10:08] <GitHub17> scummvm-web/master f470d93 Thierry Crozat: Revert "WEB: Fix typo"...
[10:08] <GitHub17> scummvm-web/master d2d402b Thierry Crozat: Revert "WEB: Add compatibility for mario"...
[10:08] <GitHub17> scummvm-web/master 169aab8 Thierry Crozat: Revert "WEB: Rename two images"...
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[10:12] <wanwan> oh well, plumber goes down the drain...
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[10:23] <t0by> lol
[10:23] <t0by> wait a second
[10:23] <t0by> hey
[10:23] Last message repeated 1 time(s).
[10:23] <t0by> was it all a joke?
[10:23] <t0by> Wow.
[10:23] <t0by> Mean.
[10:24] <criezy> Not all of it was a joke. You can still play PDWT :P
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[11:25] <Endy> Ok, the MMucasFlem programming test in Thimbleweed Park is awesome
[11:25] <Endy> I knew all the answers :P
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[11:39] <GitHub191> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vSlSd
[11:39] <GitHub191> scummvm-web/master ba82ca1 Thierry Crozat: WEB: Update PDWT PR news to clarify it was NOT a joke
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[13:36] <L0ngcat> hi
[13:37] <L0ngcat> I'm compiling scummvm and residualvm app bundles on os x. compilation works fine, but the resulting app is missing the icon. Is there some specific library or config to make it work?
[13:39] <criezy> No Using 'make bundle' should do everything that is needed.
[13:41] <criezy> Or are you using the create_project tool and XCode?
[13:41] <criezy> I am not sure how using those work, if at all, to make a complete bundle.
[13:42] <L0ngcat> using terminal and homebrew with xcode
[13:42] <L0ngcat> I'm using make osxsnap if it makes any difference
[13:46] <L0ngcat> make bundle produces same result
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[13:53] <criezy> Yes, make osxsnap does a make bundle before generating the disk image. So it should work just as well.
[13:54] <criezy> Maybe the Finder just needs a bit of time to pick up the icon.
[13:56] <criezy> although for me it shows up immediately...
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[13:56] <GitHub35> [scummvm] criezy pushed 1 new commit to master: https://git.io/vSl5a

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[13:57] <criezy> You can check the Info.plist file in the bundle (in Contents/). It should have a icon file defined (scummvm.icns) and that file should be present in Contents/Resources/.
[14:00] <criezy> Haha, I found this with google: "The Finder doesn't usually pick up the change in the icon immediately. Copy the bundle to another folder to get it to register the new icon."
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[14:01] <L0ngcat> hmm
[14:01] <L0ngcat> it works now for scummvm
[14:01] <L0ngcat> plist identifier and icon present
[14:02] <L0ngcat> but residualvm is missing the plist option
[14:02] <L0ngcat> weird
[14:02] <somaen> residualvm has at some points had a "scummvm" too much in the plist
[14:03] <somaen> Which is especially weird if you mix up which create_project you use
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[14:06] <GitHub87> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSl5F
[14:06] <GitHub87> scummvm/master 2889f6c Paul Gilbert: TITANIC: Cleanup and minor fixes in star drawing code
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[14:06] <GitHub99> [scummvm] criezy pushed 1 new commit to master: https://git.io/vSl5A
[14:06] <GitHub99> scummvm/master 6a5c4d3 George Kormendi: I18N: Update translation (Hungarian)...
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[14:09] <criezy> It looks like the last sync with ScummVM from aquadran (on Nov 12, 2016) in ResidualVM did remove the icon file from Info.plist.in (and consequently Info.plist).
[14:09] <L0ngcat> somaen: can't see any reference to scummvm, only icon listing missing in residualvm
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[14:09] <L0ngcat> somaen: replacing the missing line worked
[14:09] <criezy> Which I assume was not done on purpose.
[14:09] <L0ngcat> everything fine
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[14:12] <GitHub74> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSldY
[14:12] <GitHub74> scummvm/master fb10aec Paul Gilbert: TITANIC: Further cleanup of star drawing methods
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[14:48] Topic changed on #scummvm by wjp!wjp@hmm.wantstofly.org: ScummVM 1.9.0 || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org
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[15:10] <wjp> snover: seems sensible from a quick glance
[15:11] <wjp> ( https://github.com/csnover/scummvm/commit/1af98957eac3b01131b5cfedbaa87dff5f697635 , that is)
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[15:32] <snover> wjp: thanks :)
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[15:45] <snover> too bad it doesnt fix whatever is going wrong with transparency rendering in lsl7. for some reason it seems to composite twice
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[16:01] <GitHub150> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSlAz
[16:01] <GitHub150> scummvm/master 06be112 Paul Gilbert: TITANIC: Temporarily hard-code random vectors to ease debuggin
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[16:19] <GitHub76> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vSlxl
[16:19] <GitHub76> scummvm/master 027dc4c Peter Kohaut: BLADERUNNER: fixed lighting cache...
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[16:38] <Strangerke> uruk-hai: Hey! Thanks again for insisting so much :D
[16:39] <uruk-hai> hey :D i am really out of ideas how to stop the destruction of the civilized gaming world as we know it today
[16:40] <Strangerke> lol :)
[16:40] <uruk-hai> that pull request is like a ticking bomb
[16:44] <Strangerke> https://www.youtube.com/watch?v=4AVWZwZq_QU
[16:44] <Strangerke> tick tick tick... Boom!
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[16:48] <uruk-hai> :D
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[16:58] <Strangerke> could you send it by mail?
[16:58] <Strangerke> oups, wrong window.
[17:01] <t0by> The ticking bomb?
[17:01] <t0by> I'm sure that can be arranged.
[17:01] <Strangerke> I wonder in which part of the Italy you're living.... :P
[17:04] <uruk-hai> :DD
[17:04] <uruk-hai> we have to come up with something t0by, before it's not too late
[17:05] <t0by> lmao
[17:05] <t0by> > At first, I thought this was a joke, not only because of the size of the engine, but because of a total lack of video support or scene hotspots.... but then Strangerke told me that the game itself is a series of images, and you get multiple choice questions in each scene, which lead to other scenes.
[17:06] <t0by> :o
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[17:14] <Strangerke> t0by: try on hangout or facebook
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[17:27] <GitHub192> [scummvm] wjp pushed 1 new commit to master: https://git.io/vSljg
[17:27] <GitHub192> scummvm/master 1f37328 Willem Jan Palenstijn: TITANIC: Fix warnings
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[17:54] <GitHub29> [scummvm] VelocityRa opened pull request #933: WAGE: MacText integration (master...mactext-integration) https://git.io/vS8vm
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[17:59] <Simei> Hello everyone, I'm Simei YIN from University of Technology of Compiegne, France. I'm applying for the Sludge Engine project of GSoC 2017. I know it's a bit late to say hello here and to realize that the channel is the best place to ask questions. :)
[17:59] <Simei> In the past few days, I've received a lot of valuable feedbacks for my pull request and my proposal, and I appreciate it very much and I've already learnt a lot from it.
[18:00] <Simei> Before I finally submit my proposal for the deadline tomorrow, I would like to ask for your advice here to improve it so that it could reach your expectations, if you have time to take a look.
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[18:01] <t0by> Hi Simei
[18:01] <Simei> Thanks a lot for your time. :)
[18:01] <t0by> Can I ask you a question myself?
[18:01] <Simei> Here is the link: https://docs.google.com/document/d/1cjK684QQj19QQJCDukmVQZwXfuW7UVuKc3uPxjdZ0VA/
[18:01] <t0by> What, in your opinion, makes a really great proposal?
[18:01] <Simei> Sure
[18:01] <Strangerke_> hi Simei
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[18:02] <Simei> For me, firstly, it need to clarify what should be done step by step.
[18:03] <t0by> Please go on :)
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[18:03] <Simei> Then, it should give a schedule and predict some possible difficulties that may delay it
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[18:05] <Simei> And there should be a number of smallexecutable deliverables that work
[18:06] <Simei> Even if I'm not be able to complete all the tasks in time, there should be something achieved that can be continued by others
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[18:07] <Simei> That's how I see it. :)
[18:10] <t0by> I don't know. Personally, I tend to see a great proposal as one that's detailed, realistic and easy to stick to.
[18:10] <t0by> I /personally/ wouldn't focus on achieving "something that can be continued by others" or cramming the most work into a single proposal.
[18:11] <t0by> Not that it isn't appreaciated, but the proposal is essentially a plan.
[18:11] <t0by> Oh, also one that outlines an evaluation criterion (deliverables, etc).
[18:11] <t0by> That's me, though.
[18:12] <Simei> That's true, I get your point.
[18:12] <t0by> Anyway, do ask criezy, _sev and others :)
[18:13] <t0by> What I believe to be a non-imho point is that proposal are evaluated mostly on the basis of "how carefully you've planned the journey" rather than on "how cool the destination is".
[18:14] <Simei> Yes, it should be more like a realistic and achievable plan.
[18:14] <t0by> (The destination can probably be a tie-breaker)
[18:14] <t0by> Also, I've been on the other end of the proposal (the one where you do the actual work) and believe me, you *want* to have planned carefully and set realistic goals ;)
[18:14] <Simei> Thanks a lot for your ideas
[18:15] <t0by> Thank you for your interest, I'm looking forward to GSoC 2017 :)
[18:15] <t0by> Anyway, this is just my opinion as a former gsoccer
[18:16] <t0by> Ask your potential mentor for a more authoritative answer :)
[18:17] <Simei> Thank you for your advice. It's very valuable. :)
[18:25] <criezy> Hi Simei
[18:25] <criezy> I think keeping in mind that the code will be merged in ScummVM (hopefully) and will need to be maintained is good, and this might affect the way you design the code, and as such might be reflected in the proposal.
[18:26] <criezy> But I agree that I would not focus on that in the proposal but rather make sure to have a detailed and realistic plan with well defined millestone and deliverables (so that the evaluation criteria are clear).
[18:26] <criezy> When reading it we want to be confident that you know what you are doing and that you will achieve it.
[18:26] <criezy> And also the end result of your work should be of interest to the ScummVM project.
[18:27] <t0by> (At this point there would traditionally be a Plumbers joke.)
[18:28] <criezy> We will have to find a new one.
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[18:29] <criezy> I think Strangerke mentionned in the past that his next priority after PDWT was Blue Ice.
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[18:34] <Endy> Huh, a Psygnosis Myst-alike. I'd never even heard of Blue Ice before.
[18:35] <Simei> Thanks a lot for your advice, criezy. I will add more details into the plan.
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[18:40] <GitHub82> [scummvm] sev- pushed 1 new commit to master: https://git.io/vS8Jb
[18:40] <GitHub82> scummvm/master 680539d Eugene Sandulenko: DIRECTOR: Shorted detection tables
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[18:42] <Endy> criezy levels up a skill - [Mentor] LVL 75 -> 80 [MAX]
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[19:28] <GitHub100> [scummvm] serk12 opened pull request #934: added reverse iterator (master...master) https://git.io/vS8kT
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[19:38] Nick change: rootfather -> rootfather|afk
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[20:49] <GitHub31> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS8tS
[20:49] <GitHub31> scummvm/master 9145900 Paul Gilbert: TITANIC: Add missing code in CBaseStar draw4
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[21:03] <Henke37> Joefish, I think ernie is a hybrid cd like the other ones. you might want to check with _sev how to work with those oddball cds
[21:03] <Dark-Star> dreammaster: Another Xeen version: https://github.com/darkstar/scummvm/commit/cc34168be3242460ca7601e0d10280889ce15a1e
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[21:04] <GitHub83> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vS8qE
[21:04] <GitHub83> scummvm/master 320cdbe Paul Gilbert: TITANIC: Add missing code from CBaseStar draw3
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[21:06] <Dark-Star> this one has full audio for all NPCs, I wasn't sure if it needs some game flags or something to mark it as such
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[21:15] <Joefish> Henke37: I'm not sure I know what you're talking about? Is it about the director games you posted a few days ago?
[21:17] <Henke37> yes
[21:17] <Henke37> I think I confused you for someone else. sorry
[21:18] <Joefish> np. I think Vel0city is interested/working on the director implementation.
[21:18] <Henke37> right
[21:18] <Henke37> that's the guy I meant
[21:18] <Joefish> :)
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[21:30] <t0by> Nite people
[21:30] <Joefish> night t0by
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[23:55] <GitHub10> [scummvm] overlockeer opened pull request #935: GUI: fix for bug #9714: unnecessary tab in options (master...master) https://github.com/scummvm/scummvm/pull/935
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[00:00] --- Mon Apr 3 2017