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[02:41] <tsoliman> dreammaster: 🎉
[02:42] <tsoliman> it's a long weekend .. what better time
[02:42] <Lightkey> is it?
[02:44] <tsoliman> in the US it is independence day weekend
[02:45] <tsoliman> so Saturday, Sunday, Monday, Tuesday are off (at least for me)
[02:49] <Lightkey> oh right, you have been celebrating Brexit before it was cool

[03:03] <tsoliman> there is no "Starship Titanic" game in the bug tracker
[03:18] <snover> yeah. nobody with access is around to add it. well, i mean, technically i have access because i have administrative server access, but i dont think i should just go giving myself extra permissions.
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[05:23] <GitHub117> [scummvm] bgK opened pull request #966: MOHAWK: Overhaul the Riven engine (master...riven-overhaul) https://git.io/vQ0gl
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[05:26] <snover> bgK: whoa!
[05:27] <bgK> hopefully one more game supported in 1.10
[05:28] <bgK> :)
[05:28] <snover> 🎉
[05:39] <snover> you know, i am doing all this extra work to carefully omit SCI32 features on backends that cant display more than 8bpp, and i dont even know if there are any of those that could support 640x480x8 and not 640x480x16 or 640x480x32.
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[06:27] <snover> t0by: i started making some tweaks to TransparentSurface here https://github.com/csnover/scummvm/commit/ae6d2686071a760ba0d2fb9afc0d6ae4b1c21c70#diff-9a971254a09d77c20f525c34c1035c07 so i could just get some stuff working, but i would really like to figure out a more coherent solution for common scaling operations, and possibly one that involves integrating the advanced scalers
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[08:05] <WooShell> good meowning =^.^=
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[09:17] <Simei> _sev, t0by: That's the blog for this week : https://yinsimei.wordpress.com/2017/07/02/gsoc-week-6/
[09:17] <Simei> Morning everyone
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[09:32] <GitHub4> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vQ0Kv
[09:32] <GitHub4> scummvm/master 54c8a7f rootfather: NEWS: Update German NEWS file
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[13:10] <dreammaster> Morning. Could use some peer review for the testing announcement: https://pastebin.com/sSz60YJL
[13:15] <logix> cruise ship and cruise liner should perhaps be spelled as two separate words, and as I don't know the game I'll leave it to you to tell me if the capitalization of "Stateroom" is correct
[13:15] <logix> the rest looks good to me
[13:16] <logix> oops, "specifc"
[13:16] <dreammaster> It doesn't hurt to split them up then
[13:16] <dreammaster> Thanks
[13:18] <logix> sure, np - I don't know why I missed that "specifc" the first time I read it but I'm glad I read it a second time :)
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[13:22] <dreammaster> Still waiting for some assist to add the game & engine to the bug tracker. Whilst I'm really hopeful there won't be any immediate bugs being found, better to be safe then sorry. :)
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[13:34] <Lightkey> s/some folder/same directory
[13:34] <Lightkey> :-P
[13:35] <dreammaster> Damn. I stink at proofreading. I guess it's all those years of speedreading.. my mind just slides over the problems. :P
[13:35] <Lightkey> broken-down* maybe?
[13:36] <logix> yikes, right
[13:36] <logix> I prefer directory but "folder" is ok too imho
[13:36] <dreammaster> Oh, right, it is hyphenated
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[13:59] <bgK> the closing </p> tag is missing for the last paragraph
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[14:01] <dreammaster> Got it
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[14:57] <WindlePoons> hi, i see the news commi. Full pipe will support in v1.10? the Memory leak isn't fixed #9654 #9657
[14:58] <WindlePoons> here the original video from my bug report http://bit.ly/2ue0LKe
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[15:00] <WindlePoons> IMHO this is a blocker
[15:07] <t0by> WindlePoons, hey there
[15:07] <t0by> long time no see
[15:07] <t0by> thanks a lot for that WME report
[15:08] <WindlePoons> :)
[15:10] <WindlePoons> i buy Oknytt because of Summer Sale
[15:12] <t0by> WindlePoons, by the way, were you eventaully able to finish Bickadoodle?
[15:12] <WindlePoons> t0by: for long time yes
[15:14] <WindlePoons> https://bugs.scummvm.org/ticket/9680 screenshots ;)
[15:15] <WindlePoons> http://forums.scummvm.org/viewtopic.php?p=83687#83687
[15:17] <t0by> WindlePoons, fantastic. After I had a look to Oknytt I was thinking that we could attempt to move some games out of "experimental" phase, your help is invaluable
[15:17] <t0by> WindlePoons, by the way, have you tried the Carol Reed games?
[15:17] <WindlePoons> no t0by
[15:18] <t0by> You probably should, those are *very* good.
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[15:40] <snover> t0by: did you see my message from earlier?
[15:45] <t0by> snover, a sec
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[16:00] <t0by> snover: eh. Doesn't look too shabby for now. I'll gladly do the grunt work myself once I have fixed WindlePoons' thing, which in turn is after I've finished with some Real Work here, sorry
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[17:07] <wjp> snover: feel free to add engines or games to the bug tracker if engine authors feel they're ready
[17:09] <snover> wjp: i dont have TRAC_ADMIN permission
[17:13] <wjp> that's fixable :-)
[17:14] <wjp> (if you want)
[17:14] <snover> i think that would be good. i just didnt want to go around giving myself extra permission without&permission.
[17:15] <wjp> go for it (or I can do it later tonight if you prefer)
[17:16] <snover> ok. i will take care of it!
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[17:17] <waltervn> if someone with access could also add hires4, 5 and 6, I'd appreciate it :P
[17:17] <snover> yep, i can do that too now.
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[17:18] <wjp> thanks
[17:20] <snover> ok, the titanic engine & starship titanic & hires4 through 6 are there now.
[17:20] <waltervn> snover: thanks!
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[17:23] <snover> np. thanks for your work on ADL :)
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[17:49] <dreammaster> snover: Thanks
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[17:51] <GitHub158> [scummvm-web] dreammaster pushed 1 new commit to master: https://git.io/vQ0ps
[17:51] <GitHub158> scummvm-web/master 180cebb Paul Gilbert: WEB: Add Starship Titanic testing announcement
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[17:56] <snover> dreammaster: np. can you tell me offhand which movie file is one of the indeo with transparency ones?
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[17:57] <dreammaster> Let me pick one from the cell point settings room..
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[17:59] <dreammaster> b7.avi
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[18:00] <dreammaster> Actually, quite a few of the videos after b7.avi representing the various furniture in the SGT stateroom
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[18:02] <snover> thanks
[18:03] <dreammaster> Hey. I'm not fussy.. if anyone else can figure out how to properly decode the transparency data in Indeo4Decoder::decodeTransparency, I'm all for it :)
[18:04] <dreammaster> All I know from the searching online was a vague mention that decoding it *might* be done like the other layers are, except the resulting data is 1 bit per pixel.
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[18:22] <snover> well see. im not great at this.
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[18:24] <dreammaster> Me either in this case.. with the video codec not being part of the original executable, but rather hooked into Windows itself. I'm not even sure what DLL would contain it's code. Which I suspect will end up complicating matters
[18:26] <snover> iv41&uh&
[18:28] <snover> ir41_32.ax
[18:28] <snover> in windows\syswow64 for 64-bit windows
[18:30] <dreammaster> Hey, thanks. And it's only 8Kb for me. That sounds a bit promosing. Though there's also a 340Kb ir41_qcxoriginal.dll.. not quite as promising if that's a required dependency
[18:30] <snover> hm. the one i have from windows 7 is 840kB
[18:31] <dreammaster> Heh. I have an ir41_32original.dll that's 840kb too. Maybe a renamed older version? At least, I could hope. I wouldn't want to be trying to disassemble something that big from scratch just to locate and figure out one little decoder method
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[18:38] <Lightkey> when's the news going up?
[18:38] <Gorath__> Not to interupt, but just have some questions about the compatability of Myst and Riven. Has anyone here actually gotten these games to work on SCUMM?
[18:38] <Gorath__> Are they even compatable?
[18:39] <Lightkey> they are not using SCUMM
[18:39] <Lightkey> SCNR
[18:39] <Gorath__> Ah.... Uh, I don't really understand. I thought the site said they were compatable?
[18:40] <dreammaster> Lightkey: Well, I've added the post to the forum, and committed in the news entry to scummvm-web. So I guess it'll wait on someone to do the deployment to the website
[18:40] <Lightkey> I would guess Myst works in ScummVM as it's supported, of course it was tested
[18:41] <Lightkey> Gorath__: never mind, SCUMM is just one part of ScummVM
[18:41] <Gorath__> Okay I thought so. But my problem persists. Has anyone here gotten it to run in SCUMM? It cannot find my game files for some reason.
[18:41] <snover> Gorath__: http://wiki.scummvm.org/index.php/Datafiles#Myst
[18:42] <snover> and http://wiki.scummvm.org/index.php/Myst
[18:42] <Lightkey> well, as long as you don't describe what you tried I don't think anyone can help
[18:42] <Gorath__> Yeah, yeah, just curious to see who has it actually running. But thanks for the data snover, I will look this over
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[19:46] <Gorath> Hey guys
[19:46] <Gorath> Just so you know, I got the newest version of SCUMMvm and it runs Myst, flawlessly!
[19:46] <Gorath> <3 so thanks
[19:47] <Gorath> Not an issue anymore
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[20:01] <Deledrius> Gorath I've played both Myst and Riven in ScummVM and completed them.
[20:01] <snover> Deledrius: they parted&
[20:01] <Deledrius> Ah >_<
[20:02] <Deledrius> I have Join/Parts off in this channel because it ends up flooding out the chat. Sorry 'bout that.
[20:02] <Deledrius> Forgot to check first :p
[20:02] <Deledrius> FYI, saw this on FB today: https://www.facebook.com/groups/172140776253988/permalink/1064450020356388/
[20:02] <Deledrius> I doubt they'll be reporting it since they can't tell ScummVM from DOSBox.
[20:02] <snover> ScummVM DOSBox VM. plays all the DOS games!
[20:03] <Deledrius> Heheh
[20:03] <Deledrius> Maybe it's like Xeroxing? ;)
[20:16] <logix> scummvm/amiga in UAE/DOS in dosbox?
[20:17] <Deledrius> heh
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[20:38] <criezy> dreammaster: is there any reason why titanic.dat is not yet listed in the DIST_FILES_ENGINEDATA?
[20:38] <criezy> If not I can make the changes.
[20:45] <dreammaster> No, there isn't. Thanks, I didn't even remember it
[20:47] <criezy> I remembered it while translating the news as it mentions the file is needed.
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[20:49] <GitHub161> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vQEke
[20:49] <GitHub161> scummvm-web/master 2191c84 Thierry Crozat: WEB: Translate Starship Titanic news to French
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[21:13] <GitHub5> [scummvm] criezy pushed 1 new commit to master: https://git.io/vQEIZ
[21:13] <GitHub5> scummvm/master ab8b527 Thierry Crozat: BUILD: Add titanic.dat files to the list of engines data files
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[21:29] <GitHub174> [scummvm] criezy pushed 1 new commit to master: https://git.io/vQELZ
[21:29] <GitHub174> scummvm/master 51f8c45 Thierry Crozat: BUILD: Fix link errors for scummvm-static on macOS X with fluidsynth
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[00:00] --- Mon Jul 3 2017