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[00:20] <GitHub57> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vADF3
[00:20] <GitHub57> scummvm/master 0ef3cde Paul Gilbert: XEEN: Implemented remaining code for Dark Side intro
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[02:47] <Lightkey> https://www.gog.com/news/in_development_foxtail a new Inherit the Earth, in Wintermute :-)
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[03:05] <GitHub141> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAyJD
[03:05] <GitHub141> scummvm/master 487baf6 Paul Gilbert: XEEN: Fixes for Dark Side intro
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[08:44] <Strangerke|work> hi guys
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[16:27] <GitHub46> [scummvm] bonki pushed 1 new commit to master: https://git.io/vASeS

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[16:44] <GitHub180> [scummvm] bonki pushed 1 new commit to master: https://git.io/vASJJ

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[16:53] <madmoose> peterkohaut: I forwarded an email to you
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[18:53] <GitHub100> [scummvm] bonki pushed 1 new commit to master: https://git.io/vASn2

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[19:01] <Strangerke> hi guys
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[19:10] <Strangerke> the channel is impressively calm those last days
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[19:28] <madmoose> hi Strangerke!
[19:36] <Strangerke> hey madmoose :)
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[21:53] <bonki> crap, I foo'd up the last commit message
[21:54] <bonki> three hours...not worth a force push I guess?
[21:54] <bonki> _sev: ping?
[21:55] <_sev> pong
[21:55] <_sev> force pushes are prohibited on master
[21:55] <_sev> as too many systems depend on it
[21:56] <bonki> ACK. I've seen them before so I thought it gets decided on a case-by-case basis
[21:57] <bonki> can't we have a git hook which checks the commit message?
[21:58] <bonki> at least that "FOOBAR: Capitalized" matches
[21:58] <snover> you can put whatever you want on your local repository
[21:58] <bonki> ?
[21:59] <snover> hooks are local to the repository, so if you want a commit message hook, you can add one yourself in .git/hooks
[22:01] <bonki> ah, thought you could have pre-receive hooks on github. makes sense of course that you can't :) nvm, then
[22:02] <snover> github allows branches to be protected, but only in prescribed ways which i would be fine with and i am sure someone would complain about
[22:06] <bonki> *shrug*
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[22:08] <GitHub132> [scummvm] bonki pushed 1 new commit to master: https://git.io/vAS6s

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[22:16] <bonki> say, if I wanted to add autosave to an engine which doesn't currently autosave...changing slot 0 from non-autosave to autosave means pre-existing savegames will inevitably get silently overwritten. how do we deal with this?
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[22:32] <snover> probably the easiest thing would be to use a different filename for the autosave file and then just move all the saves down one
[22:32] <snover> in the UI
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[22:34] <bonki> sounds smart, but then people would probably start attaching the wrong file when opening bugs
[22:35] <bonki> since the filename won't correspond to the slot anymore
[22:35] <bonki> did other engines bother when doing the transition?
[22:37] <snover> thats before my time.
[22:40] <bonki> I don't think I've seen this in code or such a file for that matter. but having autosaves separate from normal saves would be much better, than the user could specify how many autosaves they want max and we could save "circularly" to all autosave slots
[22:40] <bonki> I would like that as a user
[22:40] <bonki> it also means we could separate them in the UI
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[00:00] --- Sat Mar 3 2018