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[01:33] <GitHub28> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vS88a
[01:33] <GitHub28> scummvm/master 7b9afc3 stevenhoefel: DIRECTOR: Pre-load Button child text members.
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[01:33] <GitHub100> [scummvm] criezy pushed 1 new commit to master: https://git.io/vS88V

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[03:05] <GitHub177> [scummvm] criezy pushed 1 new commit to master: https://git.io/vS8Rb
[03:05] <GitHub177> scummvm/master 2dac196 Thierry Crozat: I18N: Regenerate translations data file
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[04:06] Action: tsoliman dials 7319 in Thimbleweed Park
[04:10] <tsoliman> somaen: was this a kickstart reward or something? if so, how much?
[04:31] <tsoliman> wow .. $50 .. I should have backed it - I only heard about it a month ago :(
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[04:38] <GitHub40> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vS8zM
[04:38] <GitHub40> scummvm/master a307a91 stevenhoefel: DIRECTOR: Use button cast when rendering button text.
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[04:38] <GitHub173> [scummvm] criezy pushed 1 new commit to master: https://git.io/vS8zS
[04:38] <GitHub173> scummvm/master dea10a2 George Kormendi: I18N: Update translation (Hungarian)...
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[04:54] <GitHub21> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vS8gZ
[04:54] <GitHub21> scummvm/master ea989b6 stevenhoefel: DIRECTOR: Bring cast children back for D4 or higher.
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[05:09] <travis-ci> scummvm/scummvm#3225 (master - ea989b6 : stevenhoefel): The build has errored.
[05:09] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/dea10a23ee21...ea989b681cb0
[05:09] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/217944602
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[05:50] <waltervn> morning
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[06:29] <waltervn> why does my laptop suddenly think it's 9:30...
[06:33] <Harekiet> since you're late for work
[06:34] <waltervn> I'm taking care of my kids today, so that can't be it :)
[06:34] <Harekiet> you're late to feed the kids, even worse
[06:34] <waltervn> hehe
[06:39] <waltervn> switching NTP servers seems to have fixed it
[06:46] <waltervn> I guess something's wrong with time.windows.com
[06:49] <Harekiet> weirdness, you'd think they'd not mess up with utc time stamps unless it's some timezone messup
[06:51] <waltervn> yeah, but still, going to UTC+3 is a bit weird for The Netherlands...
[06:53] <Harekiet> oh well windows, what do you expect!
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[06:55] <waltervn> yeah, I suppose I only have myself to blame
[07:01] <logix> waltervn: windows picks up the time zone from the ntp server?
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[07:09] <Strangerke|work> hi guys
[07:12] <Joefish> hey
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[08:08] <waltervn> logix: no, so I suppose the NTP server is simply returning the wrong time. I guess it could be a time zone problem on the server-side though.
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[08:09] <GitHub106> [scummvm] darkstar opened pull request #936: Xeen: Add detection for the 2CD "talkie" version (master...xeen_detection) https://git.io/vS8Xf
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[08:09] <waltervn> maybe some time zone(s) switched to summer time last night
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[10:44] <tormen> Hi. What would it involve to get Thimbleweed Park supported by scummVM ?
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[10:46] <logix> large amounts of pizza, coke, beer, time and dedication - also, probably at least some motivation to add support for a brand new engine
[10:47] <Tea> and/or a generous donation of the source code by el ronzo
[10:48] <logix> yeah, that would at the same time take care of the motivation/brand new engine factor
[10:48] <tormen> :)
[10:48] <logix> right now it just doesn't feel right for everybody to start ripping apart/fully REing this new thing
[10:49] <Strangerke|work> yes, it's better to wait until the game stops selling... 5y... maybe 10y
[10:50] <tormen> ok, thanks! I understand and makes sense. I was just wondering (hoping a tiny little bit) that there might be some sort of (backwards) compatibility with existing enginges... but also did not realize that they built a /new/ engine.
[10:51] <logix> tormen: yeah, by the looks of the game that assumption isn't entirely unreasonable
[10:51] <tormen> hehe
[10:51] <logix> but - no, it's a completely new hting
[10:51] <logix> thing
[10:51] Action: tormen is not really a scummvm specialist.. ;)
[10:52] <tormen> Thanks! - I also asked the same question to thimbleweed support... let's see what they come back with ;)
[10:52] <tormen> (motivation: to be able to play the game on an ipad before they release an ipad version ;))
[10:52] <Tea> I did shoot a tweet at Ron about source code availability at one point but he didn't shoot anything back - too early to think abut it probably
[10:53] <tormen> Tea: I just read part of his blog and I think: YES... he had soo much to deal with ... amazing actually
[10:53] <logix> https://pixelnostalgie.de/2017/02/hang-out-mit-den-thimbleweed-park-devs/ (german), there he said that he was pretty open to the idea, but he definitely has to clean up quite a bit of the code before doing that
[10:57] <Strangerke|work> Tea: He told at some point that he was asked to hand the sources to ScummVM before the game was released and was not particularly happy about it. I wonder if it was about your tweet :D
[10:57] <Tea> Strangerke|work: Haha, I doubt I'm that influential :P
[10:58] <Tea> I didn't actually mention ScummVM, he wrote a blog thing talking about code and I asked if we'd see the source opened up at some point in the future
[10:59] <Strangerke|work> Considering that sanguine_heart worked on the project, I'm pretty sure the topic will be discussed at some point. And just in case we should try to meet him next time we go to CA
[11:00] <tormen> :) long live FOSS
[11:00] <Strangerke|work> but to be completely honest, I think we have enough to work on right now :)
[11:01] <Tea> Absolutely - I'm just interested in seeing it opened up for naive ideological reasons - also it'd be a pretty solid engine for hobbyist development, maybe
[11:02] <Tea> Since it works on a handful of platforms already I guess it wouldn't really even be a priority for ScummVM, until as you said - 5 years in the future :P
[11:04] <tormen> but the link from logix clearly states his interest to open source the engine. That is great. Hopfully in a year ... ;)
[11:04] <Tea> That'd be really great it happens
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[11:06] <Strangerke|work> I really, really hope he'll open the tools too, so it becomes another way to create fan games
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[13:31] <waltervn> anyone played Thimbleweed yet?'
[13:32] <Tea> Just started part 4, it's great
[13:32] <waltervn> this reminds me that I still haven't played Broken Age...
[13:32] <Tea> Comparatively, Broken Age is really just okay
[13:33] <waltervn> I started it up once, but I got tired of it before I reached a puzzle. But will give it another chance.
[13:33] <Tea> When Tim said "yo give us money and we'll make an old school adventure" I imagined something more like what Thimbleweed ended up being
[13:34] <Tea> I wasn't COMPLETELY disappointed with Broken Age but out of the two, and in terms of the genre's revival, Thimbleweed is where it's at
[13:35] <waltervn> does it offer any kind of challenge?
[13:36] <Tea> Thimbleweed is plenty challenging, Broken Age is a bit too laid back
[13:36] <Tea> A lot of the 'challenge' in Broken Age is just wandering around figuring out what to click on
[13:37] <Tea> It is a really pleasant game though
[13:37] <waltervn> I really loved Machinarium, would like to see more games like that
[13:40] <Tea> Never played that, not sure why
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[14:02] <maxyodedara5> people i need advice
[14:02] <maxyodedara5> if i were to present a mock gui
[14:03] <maxyodedara5> how wrong would it be to just draw the gui using a pencil and show the idea of how the gui should be
[14:04] <t0by> maxyodedara5, why would you deem it wrong?
[14:04] <maxyodedara5> we are coders even the mock should be a basic gui made in code right ?
[14:05] <maxyodedara5> because i can whip an awesome gui whilst drawing it on paper but actually designing it would take time
[14:05] <t0by> I don't think there is a circle in hell for those who use paper. Yet.
[14:07] <maxyodedara5> lets hope yet doesn't turn into yes
[14:07] <maxyodedara5> only a couple of hours to go for gsoc deadline
[14:08] <Henke37> hmm, can the situation with flex and bison be improved in visual studio? add some synta highlightning, maybe list the generated files in the same way c# projects list the generated form builder files...
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[16:16] <WooShell> meow =^.^=
[16:18] <t0by> woof
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[17:23] <m_kiewitz> PSA: Revolution Collection is currently on amazon.de lightning deals for 16 EUR
[17:23] <m_kiewitz> https://www.amazon.de/Baphomets-Fluch-Revolution-Anniversary-Collection/dp/B0147DPN0C
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[20:57] <criezy> Hi guys
[20:57] <madmoose> hi criezy
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[00:00] --- Tue Apr 4 2017