[Back to Index]

  

[00:56] <-- nutron|w left irc: Ping timeout: 256 seconds
[01:06] --> GitHub17 joined #scummvm.
[01:06] <GitHub17> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxPfS
[01:06] <GitHub17> scummvm/master c8b9b7c Paul Gilbert: XEEN: Fix script for Miles the Cartographer
[01:06] GitHub17 (GitHub17@gateway/service/github.com/x-demftkhzeezjzapn) left #scummvm.
[01:17] <-- Joefish left irc: Ping timeout: 260 seconds
[01:17] --> Joefish joined #scummvm.
[01:17] #scummvm: mode change '+v Joefish' by ChanServ!ChanServ@services.
[01:28] --> nutron joined #scummvm.
[01:36] <-- SylvainTV left irc: Read error: Connection reset by peer
[01:37] --> GitHub195 joined #scummvm.
[01:37] <GitHub195> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxPUi
[01:37] <GitHub195> scummvm/master 92b1cbb Paul Gilbert: XEEN: Fix game state after restarting game
[01:37] GitHub195 (GitHub195@gateway/service/github.com/x-upvnhccvwvzswcyh) left #scummvm.
[01:44] <-- Dominus left irc: Ping timeout: 260 seconds
[01:45] --> Dominus joined #scummvm.
[02:43] --> GitHub163 joined #scummvm.
[02:43] <GitHub163> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxPIY
[02:43] <GitHub163> scummvm/master a467e66 Paul Gilbert: XEEN: Fix subtraction of Megacredits paying for castle improvements
[02:43] GitHub163 (GitHub163@gateway/service/github.com/x-duolmzydtwkvjoqn) left #scummvm.
[02:45] --> GitHub3 joined #scummvm.
[02:45] <GitHub3> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxPI8
[02:45] <GitHub3> scummvm/master 847163a Paul Gilbert: XEEN: Fix crash entering Newcastle
[02:45] GitHub3 (GitHub3@gateway/service/github.com/x-umidnedffygemomt) left #scummvm.
[03:29] <-- dreammaster left irc:
[03:50] <-- ced117 left irc: Ping timeout: 256 seconds
[03:52] --> ced117 joined #scummvm.
[04:23] <-- noobineer left irc: Ping timeout: 255 seconds
[04:39] <-- Drenn left irc: Ping timeout: 248 seconds
[04:56] <-- ced117 left irc: Ping timeout: 248 seconds
[04:58] --> ced117 joined #scummvm.
[05:46] <-- ced117 left irc: Ping timeout: 260 seconds
[05:47] --> ced117 joined #scummvm.
[05:52] <-- ced117 left irc: Ping timeout: 240 seconds
[05:53] --> ced117 joined #scummvm.
[05:55] --> f2k joined #scummvm.
[06:00] <-- ced117 left irc: Ping timeout: 260 seconds
[06:02] --> ced117 joined #scummvm.
[06:08] bonki (~bonki@gateway/tor-sasl/bonki) got netsplit.
[06:19] bonki (~bonki@gateway/tor-sasl/bonki) got lost in the net-split.
[06:22] <madmoose> morning all
[06:30] --> bonki joined #scummvm.
[06:30] #scummvm: mode change '+o bonki' by ChanServ!ChanServ@services.
[06:30] <-- balrog left irc: Ping timeout: 248 seconds
[06:51] --> _sev_ joined #scummvm.
[06:51] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services.
[06:52] <-- _sev left irc: Ping timeout: 260 seconds
[07:24] --> balrog joined #scummvm.
[07:46] --> taruccio joined #scummvm.
[07:46] <taruccio> ,1.,3 H ,1.,3 E ,1.,3 L ,1.,3 L ,1.,3 O ,1.,0 #scummvm ,1.,4 H ,1.,4 E ,1.,4 L ,1.,4 L ,1.,4 O ,1.
[08:00] <-- Deledrius_ left irc: Read error: Connection reset by peer
[08:05] --> Deledrius joined #scummvm.
[08:13] --> taruccio1 joined #scummvm.
[08:13] <taruccio1> ,1.,3 H ,1.,3 E ,1.,3 L ,1.,3 L ,1.,3 O ,1.,0 #scummvm ,1.,4 H ,1.,4 E ,1.,4 L ,1.,4 L ,1.,4 O ,1.
[08:14] <-- LittleToonCat left irc: Remote host closed the connection
[08:14] <-- taruccio left irc: Ping timeout: 256 seconds
[08:14] <-- taruccio1 left irc: Client Quit
[08:37] --> anzipex joined #scummvm.
[09:14] <-- Lightkey left irc: Ping timeout: 240 seconds
[09:23] <-- anzipex left irc: Quit: Leaving
[09:27] --> Lightkey joined #scummvm.
[10:07] --> TMM joined #scummvm.
[10:07] <-- TMM left irc: Changing host
[10:07] --> TMM joined #scummvm.
[10:07] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services.
[10:15] --> stroggoff joined #scummvm.
[10:18] <-- bonki left irc: Ping timeout: 268 seconds
[10:20] --> bonki joined #scummvm.
[10:20] #scummvm: mode change '+o bonki' by ChanServ!ChanServ@services.
[10:31] <-- nutron left irc: Ping timeout: 240 seconds
[10:32] --> nutron joined #scummvm.
[10:44] --> waltervn joined #scummvm.
[10:44] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services.
[10:47] <waltervn> hi
[11:02] <madmoose> hi waltervn
[11:05] --> jamm joined #scummvm.
[11:27] --> noobineer joined #scummvm.
[11:58] <-- TMM left irc: Remote host closed the connection
[12:04] <-- noobineer left irc: Ping timeout: 276 seconds
[12:30] <-- Deledrius left irc: Quit: App.Exit
[12:34] --> Deledrius joined #scummvm.
[13:00] --> TMM joined #scummvm.
[13:00] <-- TMM left irc: Changing host
[13:00] --> TMM joined #scummvm.
[13:00] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services.
[13:03] --> linux_dr joined #scummvm.
[13:04] <-- linux_dr left irc: Max SendQ exceeded
[13:04] --> linux_dr joined #scummvm.
[13:19] --> Littleboy joined #scummvm.
[13:19] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services.
[13:33] --> Drenn joined #scummvm.
[13:47] <-- TMM left irc: Remote host closed the connection
[13:49] --> TMM joined #scummvm.
[13:49] <-- TMM left irc: Changing host
[13:49] --> TMM joined #scummvm.
[13:49] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services.
[14:04] --> nutron|w joined #scummvm.
[14:08] <-- nutron left irc: Ping timeout: 276 seconds
[14:23] --> dos11 joined #scummvm.
[14:24] <-- dos1 left irc: Read error: Connection reset by peer
[14:25] Nick change: dos11 -> dos1
[14:25] <-- linux_dr left irc: Ping timeout: 260 seconds
[14:27] --> linux_dr joined #scummvm.
[14:35] --> digitall joined #scummvm.
[14:35] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services.
[14:36] <digitall> For those who haven't seen and might be interested in Clara Bow 2 writeup... https://boingboing.net/2018/04/03/a-brief-oral-history-of-classi.html
[14:36] digitall (digitall@unaffiliated/digitall) left #scummvm.
[14:47] <-- dos1 left irc: Read error: Connection reset by peer
[14:47] --> dos1 joined #scummvm.
[14:48] <-- linux_dr left irc: Ping timeout: 276 seconds
[14:50] --> linux_dr joined #scummvm.
[15:31] <-- f2k left irc: Quit: Leaving
[15:36] <-- TMM left irc: Quit: Ex-Chat
[15:54] --> phraxoid joined #scummvm.
[15:57] --> Lolocop joined #scummvm.
[15:57] <Lolocop> hi there
[15:58] <Lolocop> I'd like to know about Curse of Enchantia. All the information I find in the internet about playing that game in ScummVM is pretty old. So, nowadays, is it possible to run Curse of Enchantia in ScummVM?
[15:58] <Lolocop> thanks in advance
[16:10] <-- Lolocop left irc: Quit: Page closed
[16:10] --> kote2ster joined #scummvm.
[16:23] --> phraxoid_ joined #scummvm.
[16:23] <-- phraxoid_ left irc: Read error: Connection reset by peer
[16:24] --> LittleToonCat joined #scummvm.
[16:26] <-- phraxoid left irc: Ping timeout: 264 seconds
[16:30] <-- jamm left irc: Ping timeout: 256 seconds
[16:30] --> ny00123 joined #scummvm.
[16:31] <-- Drenn left irc: Ping timeout: 264 seconds
[17:13] --> Farmboy0 joined #scummvm.
[17:13] <-- Farmboy0 left irc: Changing host
[17:13] --> Farmboy0 joined #scummvm.
[17:20] --> ajax16384 joined #scummvm.
[17:20] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[17:46] --> SylvainTV joined #scummvm.
[17:46] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services.
[18:11] --> mwillcock joined #scummvm.
[18:31] --> LubomirR joined #scummvm.
[18:34] <-- _sev_ left irc: Quit: This computer has gone to sleep
[18:35] --> _sev_ joined #scummvm.
[18:35] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services.
[18:48] ruskie (~ruskie@sourcemage/mage/ruskie) got netsplit.
[18:51] ruskie (~ruskie@sourcemage/mage/ruskie) returned to #scummvm.
[19:37] --> criezy joined #scummvm.
[19:37] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services.
[20:02] <-- ajax16384 left irc: Quit: Leaving
[20:04] Nick change: _sev_ -> _sev
[20:04] <_sev> peterkohaut: bootparams appeared to be much simpler than I thought
[20:04] <_sev> so, no more artificial animals dialogs :D
[20:07] --> GitHub60 joined #scummvm.
[20:07] <GitHub60> [scummvm] sev- pushed 1 new commit to master: https://git.io/vxXHr
[20:07] <GitHub60> scummvm/master d364823 Eugene Sandulenko: BLADERUNNER: Implement scene jumping via bootparams....
[20:07] GitHub60 (GitHub60@gateway/service/github.com/x-ghwflaaqqeuocyjl) left #scummvm.
[20:09] <madmoose> _sev: No self-respecting human would own one of those things.
[20:13] <_sev> hehe
[20:29] --> girafe joined #scummvm.
[20:49] <-- ny00123 left irc: Quit: Leaving
[21:05] <-- LubomirR left irc: Quit: Leaving
[21:09] <-- Dominus left irc: Ping timeout: 260 seconds
[21:09] <peterkohaut> eeeh... i was using custom code in rc01 and BLADERUNNER_DEBUG constant so i dont know that dialog by hearth... as madmoose do:)
[21:09] --> DominusExult joined #scummvm.
[21:09] <-- waltervn left irc: Quit: Leaving
[21:10] Nick change: DominusExult -> Dominus
[21:13] <peterkohaut> but yes, your solution is much nicer:)
[21:13] <-- kote2ster left irc: Quit: Connection closed for inactivity
[21:25] <-- mwillcock left irc:
[21:26] <-- girafe left irc: Quit: Leaving
[21:38] --> noobineer joined #scummvm.
[22:01] --> nasios joined #scummvm.
[22:04] <-- stroggoff left irc: Ping timeout: 260 seconds
[22:38] <Lightkey> https://www.gog.com/news/release_simon_the_sorcerer_1_2_25th_anniversary_edition the users have spoken.. ouch
[22:42] <-- linux_dr left irc: Quit: Connection closed for inactivity
[22:57] <-- criezy left irc: Quit: criezy
[23:00] --> linux_dr joined #scummvm.
[23:03] --> dreammaster joined #scummvm.
[23:03] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services.
[23:17] <-- Farmboy0 left irc: Remote host closed the connection
[23:20] <Lightkey> https://xkcd.com/1975/ it never ends..
[23:32] --> GitHub133 joined #scummvm.
[23:32] <GitHub133> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx1tA
[23:32] <GitHub133> scummvm/master 326533a Paul Gilbert: XEEN: Cleanup of class hates switch
[23:32] GitHub133 (GitHub133@gateway/service/github.com/x-qjfgwypzcfaleowx) left #scummvm.
[23:40] <Dark-Star> dreammaster: that "case 6" looks ... fishy? is that really what the original code did? where's the difference between this and the "case 5:" above, other than that it calls random() a second time? https://github.com/scummvm/scummvm/blob/326533ab9b3d725afd7fec10d852fa0c2261f8a9/engines/xeen/combat.cpp#L874
[23:43] <dreammaster> Lets have a look
[23:45] <Dark-Star> I mean first there's a 1 in 6 chance that we target the last character (#5), in all other cases (5 in 6 chance) we target a random character from the first [0..4]... to me that sounds like it would be the same as just targeting a random character in range [0..5] in the first place
[23:46] <Dark-Star> except for the second call to getRandomNumber, which micht have side effects?
[23:46] <Dark-Star> s/micht/might
[23:49] <dreammaster> I concur. This is how the original did it, but I agree that there's little point to it. As far as I can see. I mean, mathamatically, there's probably a bit difference in probabilities. Kind of reminds me of this: https://www.youtube.com/watch?v=P9WFKmLK0dc
[23:52] <Dark-Star> no, actually there's no difference: the chance of hitting the last character is 1/6 (obviously). the chance of hitting the 1st character is 5/6 (for the first roll) times 1/5 (for the second roll) = 1/6... at least if the GetRandomNumber does not save state and each call is independent of the ones before (at least as close as you can get with a PRNG)
[23:54] <dreammaster> I concur. I might as well simplify it.
[23:55] <dreammaster> Won't be the first time I've ditched some of their ugly code :)
[23:55] <dreammaster> Actually, the whole switch can be removed. Since even with a party of 1, a random range of 0 to party size - 1 would be 0 to 0
[23:56] <Dark-Star> it would be different if the second random roll had another chance at hitting the last character... but yeah, in that form, the whole switch can be removed actually :)
[23:57] <Dark-Star> I was thinking compiler-(de)optimization or some macro stuff they did that didn't get compiled away properly... or they intended for the last character to indeed have a different chance of getting hit, but decided against it at the last minute (probably by changing a #define somewhere else)
[23:58] --> GitHub77 joined #scummvm.
[23:58] <GitHub77> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx1mg
[23:58] <GitHub77> scummvm/master 0f82830 Paul Gilbert: XEEN: Simplify original's code for monsters picking targets
[23:58] GitHub77 (GitHub77@gateway/service/github.com/x-wfhvpapmfoblplfi) left #scummvm.
[23:58] <dreammaster> Yeh, that was kind of my original thought too, considering how many RPGs have the concept of a back row that has a lesser chance to be hit
[00:00] --- Wed Apr 4 2018