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[00:08] <Strangerke> G'day dreammaster
[00:17] <dreammaster> Aloha from Hawaii :)
[00:18] <Strangerke> I envy you :)
[00:19] <dreammaster> Thanks :). I got here kind of early, and rooms aren't available yet, so I'm sitting around at one of the bars, hoping my laptop battery lasts
[00:22] <dreammaster> I'm not quite as zonked as I feared I'd be, which is a plus. Slept better than normal on the plane to & from Australia this year, which was nice
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[00:26] <Strangerke> I normally resist extremely well to jet lag, I hope it'll be the same for you this time :)
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[01:59] <GitHub148> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMmoY
[01:59] <GitHub148> scummvm/master da0857e Paul Gilbert: TITANIC: Fix rendering messages for Scraliontis & Brobostigon
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[02:03] <snover> coding on jet lag, eh? gutsy.
[02:05] <dreammaster> Nah, it's okay. I've either survived it without effect, or I'm still riding on the high, and will crash later ;)
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[02:11] <snover> https://zetafleet.com/i/586b08b72b3cd.jpg getting closer.
[02:12] <dreammaster> \o/
[02:12] <snover> oh, i should probably mention that last screenshot is from LSL7, so is probably NSFW
[02:15] <snover> dreammaster: 19 looks like a magic number in that last commit
[02:15] <dreammaster> Yes, it's visible in the window title

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[04:49] <snover> https://zetafleet.com/i/586b2e033c895.jpg this is all rather promising
[04:51] <snover> oh no, a rendering glitch! https://zetafleet.com/i/586b2eb8eaa7a.png
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[05:41] <snover> The getNameSelector for sci3 is wrong which is responsible for the immediate breakage when starting a game, but I'm not sure why yet.
[05:42] <snover> Not clear on the comment in kernel about how vocab.993 isn't necessary
[05:42] <snover> (Other than that it's the same in all the games)
[05:43] <snover> (I don't know this code well enough yet to understand the comment, I guess :))
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[05:45] <GitHub129> [scummvm] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/96c783899c9c05f0e32da1668ae990d50f46b7f1
[05:45] <GitHub129> scummvm/master 96c7838 Paul Gilbert: TITANIC: Fixes and cleanup for Arboretum seasonal noises
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[06:45] <GitHub186> [scummvm] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/8d245d39599252f5a1f3b56303e4b8f8d7529fcc
[06:45] <GitHub186> scummvm/master 8d245d3 Paul Gilbert: TITANIC: Fix opening the broken pellerator enabling the hose
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[07:08] <GitHub164> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMmHb
[07:08] <GitHub164> scummvm/master aa65b56 Paul Gilbert: TITANIC: Make hose visible when dragging it
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[08:16] <Strangerke_work> hi guys
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[12:21] <waltervn> hi
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[12:37] <Strangerke_work> hi waltervn
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[16:23] <GitHub144> [scummvm] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/3b33cf6258a7363316967a11767e75c463e0846b

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[16:24] <GitHub81> [scummvm] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/3d1cb5d2c2c367bb7272721440655247a5117c13
[16:24] <GitHub81> scummvm/master 3d1cb5d Eugene Sandulenko: I18N: Update translation (Swedish)...
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[16:38] <WooShell> meow =^.^=
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[18:33] <_sev> m_kiewitz: it's best to e-mail him. He is rare on IRC
[18:33] <m_kiewitz> he was quite often on IRC?!
[18:38] <_sev> is that a question or a statement?
[18:39] <m_kiewitz> both :P
[18:39] <m_kiewitz> he's normally online for quite a long time. no idea what's going on in the last few weeks
[18:41] <_sev> holidays?
[18:50] <m_kiewitz> nope, i'm pretty sure he's working
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[19:08] <snover> is there a reason why there is no `cache: ccache` in .travis.yml?
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[19:22] <criezy> good evening
[19:26] <_sev> hi criezy
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[19:38] <criezy> Maybe my changes to the translation will actually be saved if I login first :/
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[19:45] <GitHub95> [scummvm] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/93cf19209a5bdd0a7f7824e9e491746d0c8fd537
[19:45] <GitHub95> scummvm/master 93cf192 Thierry Crozat: I18N: Update translation (French)...
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[20:18] <GitHub38> [scummvm] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/2ebb0a37b575096551c7105c17dfbc1258ed42cd
[20:18] <GitHub38> scummvm/master 2ebb0a3 Paul Gilbert: TITANIC: Fix assert on bad video frame in the Promenade
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[20:18] <GitHub139> [scummvm] criezy pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/4a9c655f839de907507f667c795a6edf01550237
[20:18] <GitHub139> scummvm/master 4a9c655 Milo Casagrande: I18N: Update translation (Italian)...
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[20:34] <GitHub139> [scummvm] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/d490e11d4c90ed530eedb56e941683c1a7008987
[20:34] <GitHub139> scummvm/master d490e11 Paul Gilbert: TITANIC: Fix implemenations of mouse down/up in CStartAction
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[20:46] <_sev> DrMcCoy: here?
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[21:26] <omer_mor> snover: have you started working on SCI3 now?
[21:35] <m_kiewitz> snover: i can't review the code right now. Busy with regular work. Next week will be a week off, so hopefully I will have time then.
[21:48] <snover> omer_mor: yes, moving in that direction
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[21:49] <snover> m_kiewitz: no worries, id prefer it to be correct than landed prematurely :)
[22:13] <snover> omer_mor: to show those screenshots i had to get a little hacky, so actual support is further away than it seems. but not too far away. the upgrade from sci1 to sci2 was by far the biggest change, probably to the entire sci engine
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[23:05] <DrMcCoy> _sev: Now I am
[23:06] <_sev> DrMcCoy: regarding your recent tweets
[23:06] <DrMcCoy> Which ones?
[23:06] <_sev> DrMcCoy: coverity even advertised that they use reports from the cross components
[23:06] <_sev> DrMcCoy: that is why you got those unity ones
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[23:08] <DrMcCoy> _sev: Yeah, the Boost ones seem to be shared, at least across projects on the same instance
[23:08] <DrMcCoy> Still, I have explictly set them to be ignored
[23:08] <_sev> ah, boost, not unity
[23:08] <DrMcCoy> And until recently, that worked
[23:08] <_sev> I think that could reset if they resubmit
[23:08] <_sev> and recently they had major upgrade
[23:09] <_sev> ...and C++ parses is still broken
[23:09] <_sev> *parser
[23:09] <DrMcCoy> But now the ignored defects in /usr/include/boost/ are counted on the dashboard as open issues, whereas before they were ignored
[23:09] <_sev> as they told me "low priority"
[23:09] <DrMcCoy> And interestingly, I can't even *see* these defects in the defect browser anymore, whereas before I could see them (but they were marked as ignored)
[23:09] <_sev> dashboard used to lag one submitted code version
[23:10] <_sev> :/
[23:10] <DrMcCoy> Yeah, the Dashboard was always weird too
[23:10] <DrMcCoy> That's why I often reuploaded a build even though I didn't change anything in the code, to get it to update the defects I set as false positives
[23:11] <DrMcCoy> And the defects graphs were also often updated only sporadically
[23:12] <DrMcCoy> I mean, I like Coverity Scan, but the interface is a bit weird
[23:12] <_sev> right
[23:12] Action: _sev &
[23:13] <DrMcCoy> _sev: Oh, btw, did you see the PVS-Studio offers free checking for FLOSS projects now too?
[23:13] <DrMcCoy> _sev: Unfortunately, the terms are a bit meh. They need you to add a comment to all source files
[23:13] <_sev> I already checked scummvm with that
[23:14] <_sev> they give you 2 weeks license and they try to sell it to you
[23:14] <_sev> and current prices are even more that coverity
[23:14] <_sev> I don't know what they're thinking
[23:14] <DrMcCoy> http://www.viva64.com/en/b/0457/
[23:15] <DrMcCoy> That's the announcement I mean, where you have to add "// This is an open source non-commercial project. Dear PVS-Studio, please check it" and "// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com" at the top of every single compilation unit
[23:16] <_sev> it is mere 18393.83 EUR per two years
[23:16] <DrMcCoy> ouch
[23:16] <_sev> nothing major, you know
[23:16] <DrMcCoy> Well, they do see themselves as a business-to-business solution
[23:16] <DrMcCoy> For a company, that's affordable, I guess
[23:17] <DrMcCoy> How is it, quality wise? How does it compare to Coverity Scan, or clang-analyzer?
[23:17] <DrMcCoy> In general, I like having more tools to throw at my code
[23:19] <_sev> it found couple of things coverity couldn't
[23:20] <DrMcCoy> Neat
[23:21] <_sev> personally I wouldn't mind adding those lines of code, but after out standard license header. Though, no idea what other devs think about it
[23:23] <DrMcCoy> I just don't like the idea of creating a such a mess in the repo history. And adding essentially an ad for a company at such a prominent place in the code is...eh
[23:23] <DrMcCoy> I'd rather have something like that displayed on the website and/or README or something
[23:24] <_sev> according to their logic, then you don't deserve a free license!
[23:24] <_sev> thank them you don't have to make a tattoo on your forehead
[23:25] <_sev> :P
[23:25] <DrMcCoy> Well, they worded that a bit nicer when I discussed them with them via email (because they mailed me offering that for the xoreos project)
[23:25] <DrMcCoy> it with them*
[23:26] <_sev> and what did they say?
[23:26] <DrMcCoy> But yes, essentially they did say that this are there terms and if I can take it or leave it
[23:26] <DrMcCoy> their*
[23:26] <DrMcCoy> -if
[23:26] <DrMcCoy> My typing is weird today. Tired :P
[23:29] <DrMcCoy> They're basically afraid that if they issue personal free licenses, that would be also used for work on code backed by companies who would have the money to pay a license
[23:30] <DrMcCoy> And a comment in every compilation unit can be automatically checked while they're doing their analysing
[23:30] <_sev> they do not explain what to do next, though
[23:30] <_sev> e-mail them?
[23:30] <_sev> just download the tool?
[23:30] <_sev> upload sources somewhere?
[23:31] <_sev> anyway, too late, gotta go afk
[23:31] <_sev> night
[23:31] <DrMcCoy> Night
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[00:00] --- Wed Jan 4 2017