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[01:29] <snover> wjp (or anyone): i did end up writing a scrappy idapy script that outputs a list of operand changes, if you are interested.
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[01:51] Nick change: Stormkeeper -> Storm-AFK

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[04:08] <snover> rsn8887: im a little confused about this psp aspect ratio thing. how are there four options?
[04:09] <snover> either the game is using square pixels (no AR correction) or its using non-square pixels (AR correction), what are the other two options for?
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[05:20] <snover> tsoliman: so far so good with the new munt.
[05:23] <snover> (non sequitur) last year around GSoC we had talked briefly a little bit about possibly making some changes to the main web site layout, are you guys still open to that? Mataniko and I have been talking about this a bit, and dont want to spend a bunch of time if its an automatic no-go for some reason. i assume its fine, and, i want to make sure to do a quick ask before starting to work on some more concrete ideas.
[05:38] <bgK> I'm fine with some website changes, as long as it keeps visual distinctiveness from $css_framework_of_the_day_default_theme
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[05:41] <GitHub80> [scummvm] bgK closed pull request #1090: PORTS: Remove the Zaurus and Yopy ports (master...remove-zaurus-yopy) https://git.io/vbPxf
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[05:41] <GitHub120> [scummvm] bgK pushed 3 new commits to master: https://git.io/vbjkg
[05:41] <GitHub120> scummvm/master ca469f7 Bastien Bouclet: PORTS: Remove the Yopy PDA port...
[05:41] <GitHub120> scummvm/master 60a1100 Bastien Bouclet: PORTS: Remove the Zaurus port...
[05:41] <GitHub120> scummvm/master bb5e8d3 Bastien Bouclet: Merge pull request #1090 from bgK/remove-zaurus-yopy...
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[06:01] <snover> bgK: indeed, i will not allow it to look like a lightly modified version of bootstrap css. the branding remains the same, only the layout and treatments are being explored.
[06:02] <snover> and IA, which is part of the layout.
[06:07] <snover> man, i wish i could figure out quickly how bindiff is calculating the file hashes it puts into the BinDiff file. they arent the source md5s.
[06:14] <bgK> I'm not too familiar with bindiff, but the binexport ida plugin it uses is open source these days
[06:14] <snover> oh, i suppose it could be the hash of the BinExport file.
[06:15] <snover> let see&
[06:15] <snover> nope
[06:15] <snover> strange.
[06:15] <snover> this is fine, it just means that for the moment i have to prompt when two files being diffed have the same file names. not that that would ever happen!&
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[07:37] <snover> the mt-32 and general midi drivers were basically the same in sci32, and boy were they not the same in sci1.1.
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[16:51] <GitHub142> [scummvm] tsoliman pushed 1 new commit to master: https://git.io/vNeee
[16:51] <GitHub142> scummvm/master 50d79c5 Tarek Soliman: MT32: Update to munt 2.3.0...
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[16:51] <GitHub140> [scummvm] tsoliman closed pull request #1091: MT32: Update to munt 2.3.0 (master...munt-modified) https://git.io/vbSyr
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[17:52] <rsn8887> snover: The other two option are: display in original resolution without scaling (with black borders and 1:1 game to screen pixel mapping), and stretch to full screen (16:9 aspect).
[17:55] <rsn8887> snover: Historically the radio buttons for fullscreen and AR are ignored in the PSP graphics manager. I think this might be for speed, because the PSP precalculates scaling ratios once when the graphicsmode changes, and that's it. I think this should be fixed and the radio buttons should be used instead of two extra graphics modes.
[17:59] <rsn8887> snover: NEvermind it looks like I can just use ConfMan to read the state of the radio buttons to select the graphics mode.
[17:59] <rsn8887> I will try to make a patch for this
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[19:12] <omer_mor> hi guys and gals
[19:29] <rsn8887> if (!ConfMan.hasKey("gfx_mode")) ConfMan.set("gfx_mode", "Fit Screen");
[19:29] <rsn8887> I am confused again about ConfMan. If I register a default with ConfMan.registerDefault("gfx_mode", "Fit Screen"); do I still need to do
[19:29] <rsn8887> the above or not
[19:29] <rsn8887> I suppose not, but for example the Android port does this during initialization
[19:43] <wjp> hrm, I'd have to check more closely, but the effect will be slightly different
[19:43] <wjp> especially in how it appears in the options dialog
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[20:01] <rsn8887> wjp: ALso DisplayManager has a GetDefaultGraphicsMode() member. Seems like this stuff is all over the place, but I think I fixed it for the PSP backend now. It seems registerDefault is enough, together with ensuring that GetDefaultGraphicsMode also returns the correct default ID.
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[20:07] <criezy> rsn8887: I have upoaded the PSP build to the server and verified its sha1 sum. I will now update the download page.
[20:08] <criezy> Sorry for the delay. I am currently on holidays with a limited internet connection.
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[20:12] <GitHub145> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vNe8Z
[20:12] <GitHub145> scummvm-web/master 865272b Thierry Crozat: WEB: Add PSP 2.0.0 download
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[20:16] <GitHub80> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/vNe8r
[20:16] <GitHub80> scummvm/master 2314072 rsn8887: PSP: Use aspect correction checkbox instead of extra graphics modes
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[20:23] <rsn8887> Criezy: Thank you.
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[20:35] <snover> omer_mor: hi!
[20:35] <snover> criezy: welcome back!
[20:35] <snover> i hope you had a lovely holiday.
[20:39] <criezy> I am still having a lovely holiday (for a few more days).
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[20:49] <Deledrius> Hooray for lovely holidays. ^_^
[21:18] <Joefish> is the forum password recovery broken? I get a mail with a new password and activation link but if I click on it it just returns "Not Authorised". Any ideas what's wrong?
[21:20] <snover> its broken.
[21:21] <snover> could you try changing the URL from forum.scummvm.org to forums.scummvm.org (or vice-versa) and see if that makes it work?
[21:23] <criezy> Joefish: try what snover suggests and If that doesnt work I can reset your password.
[21:25] <Joefish> It doesn't work :/
[21:25] <Joefish> would be great if you could reset it criezy
[21:25] <snover> grr. services.
[21:26] <Joefish> I tried it a few days ago but didn't want to bother anyone over the holidays :P
[21:27] <snover> criezy: let me know when you are caught up with things, i dont want to bombard you, and i have a few things i wanted to run by you
[21:30] <criezy> snover: I am still with a limitted internet connection, so I am not yet fully back. I saw all the emails and tried to look at the forums from time to time.
[21:31] <snover> yep. sounds good! relax, take it easy, its not urgent.
[21:31] <criezy> I am planning to have a look at the new pull requests when I am back home next week (and open a couple of PR myself for iOS keyboard, if I managed to make it work, and for AR correction).
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[21:34] <Joefish> How long does it normally take my account to be active again after I changed my email address?
[21:36] <criezy> Joefish: as soon as we activate it. And this is apparently already done.
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[21:39] <Joefish> criezy, for some reason I can't login again :/ When I changed my email address it asked for my password although below the current password field it says that it is only needed if you wish to change your password
[21:40] <Joefish> I provided it anyway as it otherwise wouldn't let me change my email. (and I kept the new password fields empty)
[21:40] <Joefish> And I'm logged out now for 30 minutes :D
[21:42] <criezy> I did receive an email indicating your account was deactivated with a link to reactivate it. But the admin interface indicate it is still active (or was already reactivated by another admin).
[21:42] <criezy> I can try to reset the password again&
[21:43] <Joefish> let's try it again then..
[21:44] <criezy> Before I do that can you try logging again one more time?
[21:44] <Joefish> I already exceeded the login limit
[21:45] <criezy> OK. I reset your password (same as last time)
[21:46] <Joefish> Can you also lift the temp login ban?
[21:46] <Joefish> otherwise I'll just wait 30 minutes
[21:47] <criezy> I am looking at that right now, but I am a bit lost in all the options&
[21:48] <Strangerke> criezy: Do you want me to have a look?
[21:49] <criezy> Strangerke: if you want. I looked at the Ban control section but Joefish is not listed among the banned users so I guess this part is only for permanent bans.
[21:50] <criezy> Unless he is banned by IP&
[21:50] <Strangerke> if you just give me 5 minutes, I have to bring my son to bed... brb
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[22:08] <Joefish> I recently bought doom from gog (for the 5th time or so) and got the elder scrolls Arena and Daggerfall for free with it. Would they still fall in the range what ScummVM covers, like Dungeon Master? Just curious
[22:08] <Calchan> Joefish: I believe these are DOSBOX material
[22:09] <Mataniko> they're more RPG and less point-n-clicky
[22:09] <Joefish> yea thought so :)
[22:09] <snover> Joefish: id personally say yes.
[22:09] <snover> or put another way, i dont see any reason why they shouldnt.
[22:10] <Strangerke> same here, it's a RPG... I just can't remember if it's 3D or not
[22:10] <Calchan> it's 3D
[22:10] <Mataniko> faux 3d
[22:10] <Calchan> yeah, 3D of the times
[22:10] <Mataniko> it's def not residualvm material
[22:10] <Joefish> http://www.mobygames.com/game/dos/elder-scrolls-arena/screenshots/gameShotId,39284/
[22:10] <Mataniko> arena looks like raycasting
[22:11] <Strangerke> yep... not real 3D
[22:11] <Strangerke> don't you prefer Ultima Underworld? :)
[22:13] <Joefish> I'm just wondering where the limits of what ScummVM wants to cover are especially since it also took RPGs under its wing.
[22:14] <Strangerke> I reached my own limit with Plumbers :)
[22:14] <Joefish> :D
[22:14] <snover> from my perspective i think you should just ask about anything and it can be decided case-by-case
[22:14] <Joefish> that pushed everyone to its limit to be fair but also provides a great minimal engine :)
[22:14] <Mataniko> wouldn't it be more about if someone is willing to reimplement the engine?
[22:15] <Joefish> and stick with it for support
[22:15] <Mataniko> snover: I just pushed a bunch of commits to the PR that put us much closer
[22:15] <Strangerke> Mataniko: well, obviously. But if someone was holding a port of, let's say, Titus the Fox, I'm not sure it would be accepted
[22:15] <snover> why shouldnt it be?
[22:15] <Strangerke> Mataniko: (we had the case)
[22:16] <Strangerke> snover: I agree that. But if we discuss about that on the mailing list, there'll be an instant flame war :)
[22:16] <snover> i wont let people do flame wars
[22:16] <snover> so dont worry about it
[22:16] <Mataniko> Strangerke: but what about Prehistorik?
[22:16] <Strangerke> MOUWHAHAHA :)
[22:17] <Strangerke> Mataniko: just like Moktar :) No.
[22:17] <Mataniko> how do i rage quit irc?
[22:17] <Strangerke> lol :)
[22:17] <Strangerke> The positive part is that the guy has a working engine and you can play it
[22:18] <Strangerke> https://github.com/usineur/opentitus
[22:21] <Mataniko> it's recent too!
[22:21] <Mataniko> or just no history
[22:23] <Strangerke> the original one is linked on the page
[22:23] <Strangerke> it was modified 6 months ago, but I discussed with the guy at least 2 years ago
[22:23] <Strangerke> maybe 3
[22:23] <Strangerke> it was working really well
[22:23] <Mataniko> i'm glad we got titus the fox in my part of the world instead of moktar
[22:23] <Mataniko> that looks creepy
[22:24] <Strangerke> yes
[22:24] <Strangerke> Moktar was based on a stupid song of a TV speaker... weirdo.
[22:24] <Strangerke> today, it would be considered as super racist and would be kick-banned instantly
[22:25] <Joefish> just watched a TAS run of titus snes blues brothers. remembered the game quite differently though :D
[22:25] <Strangerke> Joefish: you played on PC I guess?
[22:25] <Joefish> no on snes
[22:25] <Strangerke> oh :)
[22:25] <Joefish> :)
[22:26] <Joefish> played most games on snes until we got a PC in like 97
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[22:36] <Mataniko> https://itunes.apple.com/us/app/the-7th-guest/id407707744?mt=8
[22:36] <Mataniko> free
[22:37] <Mataniko> on ios
[22:37] <Mataniko> for who knows how long
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[22:46] <Joefish> Strangerke, btw I opened a PR for Supernova. Should I also announce it on the devel list?
[22:47] <Strangerke> Arf, I must have missed the mail :/ That's great
[22:48] <Strangerke> yes, please send a mail to -devel and tell the status (for example: "not tested on BE systems") and suggest that testers are welcome, as well as code reviewer
[22:52] <Joefish> I searched the archive for other PRs like wintergrascphs DM or Simei's Sludge Engine but couldn't find it. So I assumed the info in the engine howto to submit a mail to -devel was from before github PRs
[22:53] <Joefish> ah I can login to the forums again :)
[22:54] <Strangerke> yeah, we had to wait until the auto-temp-ban stops by itself, sorry
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[00:00] --- Thu Jan 4 2018