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[00:31] <snover> VMD playback takes less CPU time than the rest of the renderer, ~6% of one core on a 2.3GHz i7
[00:31] <snover> (with 2x NN upscaling)
[00:43] <snover> (whereas the normal game loop can take around 2025%)
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[00:53] <snover> ok, opinion question: should i force the engine to allow video playback to be interrupted by clicking or hitting some key like ESC? right now game scripts get to control whether/how you can skip a video or not, which is kind of an annoying user-hostile behaviour to me.
[00:55] <snover> this mostly seems to be the case in GK1
[01:02] <dreammaster> In my opinion, the optional ability to skip videos you've seen before are always a good thing, so long as it doesn't interfere with any scripts/timing
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[01:11] <snover> yeah. i am not sure offhand what it would end up interfering with.
[01:15] <snover> but never underestimate the sierra programmer :)
[01:16] <snover> i still dont know why they decided to cut videos out of cutscenes. this makes it really hard to have any definitive version of the game.
[01:16] <snover> er, referring to GK1 there.
[01:18] <snover> In Windows, videos have sound that the DOS videos lack; in DOS, videos play during some cutscenes but the Windows videos were cut out of that version of the game at the last second
[01:20] <snover> at least one localisation doesnt even have the Windows resources at all so can only run in DOS
[01:45] <snover> i have been struggling for days with a really dumb terminology issue. how does one refer to a platform capable of better than 8bpp CLUT?
[01:45] <snover> 16bit isnt quite right
[01:45] <snover> high color or direct color also dont seem quite right
[01:48] <dreammaster> Wibbly wobbly coloury woloury? :)
[01:48] <snover> double rainbow colour depth
[01:49] <dreammaster> Color thats 20% coolor than 8bit
[01:54] <snover> i give up, lets just call it blast processing. thatll work.
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[05:10] <snover> ugh. macOS has *the* *worst* window manager.
[05:11] <snover> note to self, dont ever set a debugger breakpoint that will trigger in the middle of entering or exiting fullscreen, or else the window manager will block you from being able to do anything except force reboot the entire computer&
[05:11] <snover> i guess i could set up a ssh server first just in case and kill scummvm/xcode that way, but its 2017. these sorts of problems just should not be problems.
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[05:14] <snover> oh. or i guess i could have actually checked that i already did enable the ssh server exactly for such an eventuality.
[05:14] <snover> oops.
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[05:45] <logix> snover: if you've configured all windows to show up whenever you move your mouse to a window corner, that *SOMETIMES* helps in cases like that too
[05:46] <logix> snover: I don't know if it would in this specific case, but I've had applications in fullscreen mode that wouldn't leave that due to some hang, and I usually can then move my mouse to that hot corner and click on an other runnint application (usually an iterm window)
[05:47] <snover> the window manager is just really really bad. if the debugger pauses when a file picker is open, you get a big unmovable white block drawn where the file picker window was.
[05:47] <logix> also, sometimes cmd-tab also works
[05:47] <snover> i already had to ssh in and kill the debugger server to recover control of my computer once again
[05:47] <logix> I'm not trying to argue against the underlying problem :)
[05:47] <logix> just saying that there might be an easier workaround than sshing in
[05:48] <logix> which still is a good thing to have handy for other lookups...
[05:48] <snover> there doesnt seem to be any other good option since at that point in the transition you dont have a mouse to move
[05:48] <snover> pressing any keys just plays the system error sound
[05:48] <snover> (except for the volume keys, those work OK for some reason)
[05:49] <logix> oh, right, for what I explained the "show all windows" key (what's that, f3, f4, something like that) should also work - hm, ok :(
[05:51] <snover> i mashed all the keys. nothing works, not even +opt+shift+esc, because the front process is paused by the debug server so you cant even kill -9 it, you have to kill the debug server
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[05:53] <waltervn> morning
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[06:07] <logix> snover: FWIW, I've also seen hangs where the only thing that helped was sshing in and killing processes, I'm definitely not saying that my suggestions up there would have helped
[06:08] <snover> logix: i understand. thanks for your suggestions :)
[06:08] <snover> (im just running out of patience with all around terrible user experience these days)
[06:13] <snover> waltervn: good morning and good night from me :)
[06:14] <waltervn> night snover
[06:54] <logix> same from here, night snover
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[07:17] <Simei> morning
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[07:26] <Strangerke|work> hi guys
[07:26] <Joefish> hey
[07:26] <Strangerke|work> hey Joefish :) What's up?
[07:28] <Joefish> just having breakfast then keep working up the road for running the game logic loop successfully :P yesterday was mostly spend on fixing memory corruption by my ScreenBufferStack that saves/restores part of the memory for message popups
[07:30] <Strangerke|work> cool :)
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[07:34] <Joefish> but I have to take breaks now and then when my arm is acting up. Sunday I woke up and couldn't stretch or twist my arm anymore as I was apparently lying on it in a very unfortunate position the whole night :/
[07:34] <Joefish> It's way better already but wasquite worried at first
[07:35] <Strangerke|work> 0_o
[07:35] <Strangerke|work> Sleep less! You'll reduce the risk :P
[07:36] <Joefish> but.. but my sanity /o\
[07:38] <Strangerke|work> details...
[07:39] <m_kiewitz> sanity is overrated
[07:39] <Joefish> what's normal anyway..
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[07:50] <criezy> If you are worried about it you can do some sanity checks with 'valgrind --no-sleep'
[07:50] <Strangerke|work> => "divide by zero"...
[07:50] <Strangerke|work> something's wrong
[08:02] <criezy> Use --tool=braincheck. The default is to use memcheck, and it is notoriously unstable when you fully disable sleeping.
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[15:58] <WooShell> meow =^.^=
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[17:46] <GitHub51> [scummvm] bgK pushed 1 new commit to master: https://git.io/vQga2
[17:46] <GitHub51> scummvm/master 13fa1b2 Bastien Bouclet: MOHAWK: Only disable videos when turning off the prison viewer...
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[18:01] <tsoliman> I just discovered a feature in macOS that I didn't know about: you can "dock" a window to the left side of a fullscreened window
[18:01] <tsoliman> (or to the right side)
[18:02] <tsoliman> so you can have ScummVM fullscreened with its iTerm taking up the right 20% or so of the screen
[18:08] <tsoliman> very useful for the console debugger
[18:08] <tsoliman> http://i.imgur.com/9OzLJzZ.png
[18:10] <snover> tsoliman: by doing what?
[18:11] <tsoliman> first make scummvm fullscreen .. then go into "expose" or whatever it is called (swipe up with 3-4 fingers) so that you see the desktop "space" and the scummvm fullscreen space
[18:12] <tsoliman> then drag the iterm window into the scummvm space and don't let go
[18:12] <tsoliman> if you move it to the right side of it, it will show a little "+" sign
[18:13] <tsoliman> I suck at explaining .. I should just make a video :)
[18:14] <tsoliman> by "expose" I mean "mission control"
[18:15] <tsoliman> so "fn-F3" or "ctrl-up" by default (or whatever you have it set to)
[18:16] <snover> interesting.
[18:16] <snover> macOS is such a confusion of features.
[18:18] <tsoliman> did it work?
[18:19] <tsoliman> I tried making a video but it ended up being too long and will take a bit to upload
[18:20] <tsoliman> macOS is a bunch of features that as soon as you get used to them (read: figure out the workarounds), they change them on you in the new version
[18:26] <snover> yes, i made it work
[18:27] <snover> i have never used mission control
[18:28] <tsoliman> cancelled upload
[18:28] <tsoliman> I use a touchpad with my macbook and never on any other device

[18:29] <tsoliman> to me they are "swipe up with 4 fingers" and "swipe down with 4 fingers" :)
[18:30] <tsoliman> swipe left and right with 4 fingers also switches between "spaces" .. a window that goes into fullscreen should take its own space (and some don't .. which is the old way of doing fullscreen)
[18:31] <tsoliman> there's actually 3 ways to fullscreen in macOS .. I don't know their names
[18:32] <tsoliman> they all have different "animations"
[18:38] <logix> I call these things: "show all windows", "move aside all windows / show desktop" and "virtual screens"
[18:38] <logix> so much for "get use to osx' features / figure out the workarounds" :)
[18:38] <logix> not exactly the same thing, but it's a bit related
[18:46] <tsoliman> logix: it's not even called osx anymore .. I rest my case :P
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[19:38] <tsoliman> dreammaster: are we supposed to be able to save anywhere with the GMM? are these saves supposed to be loadable with the GMM?
[19:38] <tsoliman> (titanic)
[19:40] <dreammaster> Not anywhere. It should be only available when you've already gotten the PET, and it's not in the middle of a cutscene. i.e. anywhere where you could use the RealLife tab to save the game the way the original did it
[19:41] <dreammaster> There are also one or two other exceptions the original doesn't allow you to save in, such as in one of the control closeups in the Bot Cell Point Settings room
[19:42] <tsoliman> should I log a bug then that the GMM save option is there (and produces saves that are not loadable)?
[19:42] <dreammaster> Yes, unless it's during the prologue with the Doorbot, in which case I've already committed a fix to disable it
[19:43] <tsoliman> it is in the prologue with the doorbot
[19:43] <tsoliman> and I am running the latest master .. hmm
[19:43] <dreammaster> Maybe you're not up to date with github?
[19:44] <tsoliman> 13fa1b22a20966f3ddbcb9b2a5e48e7232250239
[19:44] <tsoliman> I enter with the doorbot into the ship
[19:44] <dreammaster> Seems like you're up to date
[19:45] <tsoliman> (note: I've not played this before)
[19:45] <dreammaster> Ah. I hadn't realised there might still be a problem in the service elevator. My prior fix onl handled up to the point where you're still in your house
[19:45] <tsoliman> put the CD .. get a speech .. type "yes" .. go into the elevator
[19:46] <tsoliman> how I skip sppech? :D
[19:46] <dreammaster> Saving when you're in the elevator and the Doorbot has asked you to press the button shouldn't be a problem, though.
[19:46] <tsoliman> in the middle of him asking results in a weird thing
[19:46] <tsoliman> also saving right after pressing it is bad too
[19:46] <dreammaster> Yes, that's a known problem still with the AVIDecoder when you run it in reverse
[19:47] <dreammaster> Ah, well, you shouldn't be able to save after pressing it, no, since it's a cutscene. Seems I may need to put in yet another check to disable GMM saving and loading
[19:48] <tsoliman> there's some odd behavior before you type "yes" also .. if you try to press ESC and "." a lot (to skip speech .. which you can't) .. cause all kinds of weird graphical glitches
[19:48] <tsoliman> like once he's done talking .. a bunch of frames play
[19:49] <tsoliman> doesn't happen every time and I am trying to nail it down to see what causes it
[19:49] <dreammaster> Ah, well, the bot animations for the game were always a bit primitive. It has a bunch of random "talking" animations, and randomly repeatedly picks one to play whilst speaking. So they don't always exactly align to the actual duration of the speeches
[19:51] <dreammaster> I'd say go ahead and create a bug for the saving issue. That way it won't get lost in the mass of others awaiting my attention
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[20:48] <GitHub76> [scummvm-web] Thunderforge opened pull request #65: Adding Plumbers Don't Wear Ties to the compatibility list (master...patch-1) https://git.io/vQgDj
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[20:53] <Lightkey> nooooooooo~
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[21:51] <t0by> ol
[21:52] <t0by> it is on.
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[23:00] <Strangerke_> hi guys
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[00:00] --- Wed Jul 5 2017