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[00:53] <GitHub81> [scummvm] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/903cffca281c3ba44bd9d79d34dfc4eadf1a42b3
[00:53] <GitHub81> scummvm/master 903cffc Paul Gilbert: TITANIC: Change debug level constants to have a DEBUG_ prefix
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[01:44] <GitHub191> [scummvm] dreammaster pushed 1 new commit to master: https://github.com/scummvm/scummvm/commit/4378dd37b7562592c6e5d4e699b6a88dc56ae406
[01:44] <GitHub191> scummvm/master 4378dd3 Paul Gilbert: TITANIC: Correct usage of x/y angle in setViewportPosition
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[02:31] <GitHub24> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSEAr
[02:31] <GitHub24> scummvm/master 0a27861 Paul Gilbert: TITANIC: Fix setup of Y_AXIS rotation matrix
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[02:39] <chatter29> hey guys
[02:39] <chatter29> allah is doing
[02:39] <chatter29> sun is not doing allah is doing
[02:39] <chatter29> to accept Islam say that i bear witness that there is no deity worthy of worship except Allah and Muhammad peace be upon him is his slave and messenger
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[07:07] <logix> m_kiewitz: full name = mario mario
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[07:14] <Strangerke|work> hi guys
[07:18] <wanwan> hi
[07:21] <Strangerke|work> hey, wanwan :)
[07:21] <Strangerke|work> what's up?
[07:21] <wanwan> got my pm?
[07:22] <Strangerke|work> maybe, at home :)
[07:22] <wanwan> ha
[07:22] <Strangerke|work> could you send it again?
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[10:20] <Joefish> criezy: ping
[10:37] <Joefish> hi. criezy recommended squashing my commits in PR#921 but I'm not sure how to do it while keeping the PR branch intact. can anyone help?
[10:40] <rootfather> hi Joefish
[10:40] <rootfather> in your git client, switch to your pr branch
[10:41] <rootfather> then perform a "git rebase -i HEAD~number_of_commits_you_want_to_squash"
[10:41] <rootfather> then you'll get an overview of the commits you selected
[10:41] <rootfather> then replace every "pick" except the last one with "squash"
[10:41] <rootfather> save the file, enter a new commit message
[10:41] <rootfather> then do a "git push -f"
[10:41] <rootfather> done.
[10:42] <rootfather> if you are not that familiar with git, it is always a good idea to keep a backup of your branch.
[10:45] <Joefish> rootfather: thanks. My worry is that once squashed all the references to particular commits by hashes will be lost and certain parts of the conversation cannot easily be understood. I'm not sure how github handles that
[10:48] <rootfather> yeah, all comments will "refer to an outdated commit".
[10:48] <rootfather> but there is nothing we can do about, this is just the way github handles this
[10:49] <rootfather> however, this is no issue at all, you can still read the outdated comments if you want.
[10:51] <Joefish> oh okay. If you can still read them then that's really no issue. thanks :)
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[12:25] <logix> oh, the original nesticle was released 20 years ago yesterday
[12:25] <logix> well, two days ago
[12:32] <salty-horse> and 15 years later, I got the joke
[12:34] <logix> it's funny because it's about tickling the NES, right? RIGHT?!
[12:34] <salty-horse> I thought it was about popsicles
[12:35] <logix> popsicles and twinbees
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[13:44] <Joefish> when squashing my commits the messages are quite hard to read as I normally don't append them with a newline and it wasn't mentioned in the commit guidelines either. Should I remove all squashed commit messages and write one message that summarizes the changes like I started here? https://gist.githubusercontent.com/Joefish/e9ca21fd4633962d39fd2258bfe676a1/raw/88d227dccbd0b3d394775aa72bb572ec7c06e57f/gistfile1.txt
[13:44] <Joefish> guess keeping them would just clutter the log output
[13:47] <Joefish> also I'm not sure if there's an easier way but counting commits to rebase is quite tedious imo so I found a way for squashing a branch: git rebase -i $(git merge-base --fork-point HEAD <branch forked from>)
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[14:18] <rootfather> Joefish I don't think we have a rule about squashed commit messages, so I think this is up to you
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[14:23] <Joefish> I see.. I'll throw it out for now and later criezy will have to look over it anyway before it gets merged so let's see what he thinks about it :)
[14:36] <Joefish> anyone here using qtcreator? I tried to set environment variables in the project settings but it doesn't seem to apply them when running the project in debug mode. e.g. LANG=es_ES.utf8
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[17:44] <GitHub109> [scummvm] sev- pushed 1 new commit to master: https://git.io/vSz6X
[17:44] <GitHub109> scummvm/master 497cd98 Eugene Sandulenko: DIRECTOR: Fix warnings
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[18:20] <WooShell> meow =^.^=
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[19:14] <criezy> good evening
[19:14] <Joefish> evening :)
[19:14] <criezy> Hmm it looks like I have been pinged
[19:15] <Joefish> yea has been a while though and rootfather answered my question
[19:15] <criezy> Yes, I was scrolling back up to read through the days discussion.
[19:15] <criezy> Fortunately it is not too long today :P
[19:16] <criezy> For rebasing, I actually don't count commits.
[19:16] <criezy> I just look at the hash of the first commit I want to squash and rebase from its parent.
[19:16] <criezy> You can use ^ for the parent: git rebase -i 123ABC42^
[19:17] <Joefish> ... yea that sounds easier :D
[19:18] <Joefish> but I wanted to how to get the hash of a branches base for quite a while so I'm glad I had this problem :)
[19:18] <criezy> For the message, the idea is that we want to remove intermediate incorrect commits and 1-line fix commits that follow. So you would write the message as if it was a single commit from the start.
[19:18] <criezy> And for qtcreator I actually use it a lot at work. This is our primary IDE on Linux, and I work almost exclusively on Linux.
[19:18] <criezy> And let my colleagues fight with VS on Windows.
[19:19] <criezy> So in case you didn't get your answer, there are separate environment settings for building and running, and both are set in the project settings.
[19:20] <Joefish> I tried setting both (in my case LANG=es_ES.utf8) and it works when I 'run' the project but on debugging it doesn't
[19:21] <Joefish> I also tried setting the default env var in the options but still.. :/
[19:22] <criezy> Strange. I have never had issues with the environment when debugging.
[19:22] <criezy> Except with the python path to get the proper debugging helper for gdb...
[19:24] <Joefish> haven't updated my system in a while so maybe that + restart will solve it
[19:28] <criezy> Joefish: Can you modify your commit message to mention that it fixes bug #whatever it was
[19:28] <criezy> Ah, it was bug #9717: GUI: Indirectly changing 'GUI Language' can produce inconsistent behaviour when changing some options.
[19:28] <Joefish> would have taken me awhile to find it again :) sure
[19:29] <criezy> (at the end of the commit message, not on the first line)
[19:31] <Joefish> criezy: is the bug nr enough? the title with GUI: in it might be a bit confusing when skimming through
[19:33] <criezy> We have no stric guidelines for that. I usually indicate both the bug number and the title.
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[19:50] <Joefish> is it normal that the client's interface with opengl and modern theme is so slow when scaled to fullscreen? I just accidentally scaled it to default size (320x240?) and was amazed how smooth everything was :D
[19:54] <snover> several people have encountered problems with opengl performance, but i dont know that anyone has taken the time to look into why
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[19:55] <Joefish> I see. At least not a driver bug again :)
[19:55] <bgK> IIRC the shadows are very slow to draw in the modern GUI theme (because the drawing algorithm is not optimal)
[19:55] <snover> it isnt just a problem with gui, game engines also are messed up
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[21:14] <logix> https://twitter.com/ClydeMandelin/status/849456695319416832/photo/1
[21:14] <logix> ok, that's it, I'm returning my NES classic mini, this *totally* ruins the whole experience, this is nothing like the original zelda!
[21:16] <logix> I'm really a bit conflicted if this is good or not - not enough to return the console of course, but still :)
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[21:27] <criezy> Sorry Joefish. I think there are a couple more changes needed in your PR before I can merge it :P
[21:29] <Joefish> yea I'm already replying :)
[21:34] <m_kiewitz> logix: it plays DuckTales, so I'm fine with it
[21:36] <logix> m_kiewitz: well, by *that* standard it also plays the unmodified zelda :P
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[00:00] --- Thu Apr 6 2017