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[01:08] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7wuR [01:08] scummvm/master f9c370d Paul Gilbert: TITANIC: Fixes for names in the CursorId enum [01:08] GitHub172 (GitHub172@192.30.252.42) left #scummvm. [01:09] well the good news is that were accurately emulating the interpreter again, the logo video at the end of the game is busted in SSCI too [01:10] never thought i would end up being in a position where i need to write a script patch to fix a 3 second long superfluous production company video at the end of a game, but here we are. [01:11] LOL. I can commiserate. Serrated Scalpel had a whole other executable just for the title animation. Admittantly it was done using MADS, so that made things a lot easier to figure out, but it still was a pain to reverse and figure out the custom "scene" code for it [01:13] in the 2.0 patch, sierras top interns wedged a credits button into the main menu that helpfully kept me from needing to actually play through the whole game in dosbox to figure this out :) (and i do mean wedged, https://zetafleet.com/i/59851bac7bc2b.jpg) [01:15] LOL again. You're not kidding. I mean, even a minimum amount of effort could have had the other buttons moved a bit to the right and maintained the nice diagonal effect [01:28] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [01:29] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [01:43] geep (geep@xplr-104-249-224-120.xplornet.com) left #scummvm ("Leaving"). [01:44] SylvainTV (~SylvainTV@LFbn-1-10765-133.w86-208.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [02:02] GitHub57 (~GitHub57@192.30.252.42) joined #scummvm. [02:02] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7w28 [02:02] scummvm/master e44c5bd Paul Gilbert: TITANIC: Introduce movement via arrow keys... [02:02] GitHub57 (GitHub57@192.30.252.42) left #scummvm. [02:20] GitHub18 (~GitHub18@192.30.252.42) joined #scummvm. [02:20] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7waY [02:20] scummvm/master 3a798b0 Paul Gilbert: TITANIC: Fix arrow movements ignoring restricted moves [02:20] GitHub18 (GitHub18@192.30.252.42) left #scummvm. [02:30] ugh. there really is just no room in this script to fix the problem that way. [02:33] Pity [02:33] Any ideas what you'll do then? Have to put a hack in the engine itself? [02:35] GitHub45 (~GitHub45@192.30.252.34) joined #scummvm. [02:35] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7waz [02:35] scummvm/master c393c1f Paul Gilbert: TITANIC: Fix using chicken on Bilge SuccUBus [02:35] GitHub45 (GitHub45@192.30.252.34) left #scummvm. [02:37] yeah. i am checking one more place i could do a hack in a script before settling on doing it in the interpreter. [02:39] unfortunately, the script uses an extremely efficient call to play this video. it just happens that the callee is only intended to be used for videos that are line-decimated, which this one is not [02:42] :P [02:57] GitHub13 (~GitHub13@192.30.252.45) joined #scummvm. [02:57] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7wVG [02:57] scummvm/master a851c3b Paul Gilbert: TITANIC: Don't allow loading games when Bellbot is summoned [02:57] GitHub13 (GitHub13@192.30.252.45) left #scummvm. [03:02] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [03:09] Lightkey (~Darklock@p200300764C0B8C0622CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 276 seconds [03:19] you know, i might actually just leave this the way it is and just generalise the draw rect clipping. [03:20] hacks are lame, this video is lame, its off-centre no matter what since theres no room to fix that either [03:21] Lightkey (~Darklock@p200300764C0B8C0522CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [04:04] DDR_ (~David@S0106f0f249839863.vc.shawcable.net) left irc: Quit: DDR is not Dance Dance Revolution [04:48] Begasus (~begasus@ptr-4p6jpio1di1yj8l295v.18120a2.ip6.access.telenet.be) joined #scummvm. [04:52] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) joined #scummvm. [05:09] Strangerke (~Strangerk@APoitiers-652-1-379-96.w109-223.abo.wanadoo.fr) joined #scummvm. [05:09] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. 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[06:38] scummvm/master d6de8e5 Bastien Bouclet: MOHAWK: Myst: Set the clicked resource only if the active resource was updated... [06:38] scummvm/master 8e46979 Bastien Bouclet: OPENGL: Always clear the whole backbuffer... [06:38] GitHub130 (GitHub130@192.30.252.40) left #scummvm. [06:58] LittleToonCat (~littlecat@47.54.148.237) left irc: Remote host closed the connection [07:04] Joefish (~Joefish@p200300764F5EA0001A5E0FFFFE1124CA.dip0.t-ipconnect.de) joined #scummvm. [07:04] #scummvm: mode change '+v Joefish' by ChanServ!ChanServ@services. [07:13] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [07:13] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [07:15] t0by (~t0by@unaffiliated/t0by) joined #scummvm. [07:15] #scummvm: mode change '+o t0by' by ChanServ!ChanServ@services. [07:19] ST (~ScottT@203-227-181-180.cpe.skymesh.net.au) left irc: Disconnected by services [07:19] ST1 (~ScottT@203-227-181-180.cpe.skymesh.net.au) joined #scummvm. 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[08:27] Morning [08:35] Morning [09:03] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) left irc: Quit: Leaving. [09:11] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) left irc: Quit: Vision[0.9.8]: i've been blurred! [10:49] SylvainTV (~SylvainTV@LFbn-1-10765-133.w86-208.abo.wanadoo.fr) joined #scummvm. [10:49] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [12:06] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) joined #scummvm. [12:55] GitHub87 (~GitHub87@192.30.252.41) joined #scummvm. [12:55] [scummvm] bgK pushed 4 new commits to master: https://git.io/v7wbU [12:55] scummvm/master 550306f Bastien Bouclet: MOHAWK: Riven: Set the ADGF_TESTING flag [12:55] scummvm/master e5869ec Bastien Bouclet: MOHAWK: Riven: Remove the DVD flag from some versions... [12:55] scummvm/master 51a342b Bastien Bouclet: MOHAWK: Riven: Make sure to update the cursor when entering a card [12:55] GitHub87 (GitHub87@192.30.252.41) left #scummvm. 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[18:48] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rtK [18:48] scummvm/master d9be91c Paul Gilbert: TITANIC: Only allow exiting SGT minilifts on the ground floor [18:48] GitHub121 (GitHub121@192.30.252.42) left #scummvm. [18:49] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Ping timeout: 246 seconds [18:55] GitHub94 (~GitHub94@192.30.252.34) joined #scummvm. [18:55] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rtN [18:55] scummvm/master 1fdf0c7 Paul Gilbert: TITANIC: Add missing conv fragment for Presidential bed during checkin [18:55] GitHub94 (GitHub94@192.30.252.34) left #scummvm. [19:28] _sev (~sev@p2003006A6B1D51015145EC4FAC409B9A.dip0.t-ipconnect.de) joined #scummvm. [19:28] _sev (~sev@p2003006A6B1D51015145EC4FAC409B9A.dip0.t-ipconnect.de) left irc: Changing host [19:28] _sev (~sev@scummvm/undead/sev) joined #scummvm. [19:28] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [19:50] GitHub28 (~GitHub28@192.30.252.42) joined #scummvm. [19:50] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rYn [19:50] scummvm/master 5984111 Paul Gilbert: TITANIC: Cleanup and fix for multi drop targets... [19:50] GitHub28 (GitHub28@192.30.252.42) left #scummvm. [20:02] i found the part of phant2 that is actually a game: https://zetafleet.com/i/59861dfd2b026.png [20:04] What is that, some kind of 2d shooter? :) [20:04] a space invaders derivative [20:05] LOL. I wasn't even actually serious. :) [20:05] the room is called bossInvaders [20:05] what a horror game.. is that Merkel at the bottom? [20:05] Not that I've played it, but from the let's play videos, it's giving me a feel of Undertale [20:06] i dont know, does merkel shoot lasers from the top of her head? [20:06] i am surprised that this isnt on TCRF already [20:36] Joefish (~Joefish@p200300764F5EA0001A5E0FFFFE1124CA.dip0.t-ipconnect.de) left irc: Ping timeout: 276 seconds [20:36] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [20:43] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [20:43] hi guys :) [20:43] Wazzup! [20:44] Not much... Having a beer, watching a game... [20:44] What about you? :) [20:45] Gradually working my way through the huge backlog of bugs a certain tester, who shall remain nameless, has added to the bugtracker :) [20:46] ha, nice :) [20:46] And considering that many of them are original game bugs, it adds the fun of trying to figure out how to properly fix the problem, rather than just what I missed from the original executable [20:46] On my side, I think I'll officially give up on Kingdom in the next minutes and start working on a pseudo random game. Like Maupiti Island. Or HDB. I'll throw a coin [20:48] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) left irc: Ping timeout: 240 seconds [20:49] Why not. Let the Fates decide! [20:49] Hyperspace Delivery Boy?! [20:49] Lightkey :P [20:50] dreammaster: I'm a bit bitter because Kingdom is only missing a video player and maybe an hour or two to finish the demo... but well [20:50] Why not Plumbe- [20:50] -damnit [20:50] t0by: I could also work on the CDi container, yes [20:50] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) joined #scummvm. [20:51] snover: any idea if you can access that in the regular game somehow? [20:52] Or you could dig up the AGS engine, if fuzzie has no objections. That's been frozen for ages, and it's the next big multi-game engine that comes to mind after SCI. Or maybe snover will want to take it over, once all the Sierra games are completable :) [20:52] no, never [20:53] I don't blame you [20:53] m_kiewitz: i do not know. [20:53] the community is hostile, it's useless [20:53] snover: we should try to figure that out [20:53] why? [20:53] would be awesome to find a hidden secret years after release [20:54] its still already that. [20:54] its pretty broken. it also crashes at the end trying to send an invalid selector. [20:54] :/ [20:54] maybe it was a planned easter egg and wasn't finished [20:57] Strangerke: Nancy! [21:01] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [21:04] ghguhgh. lighthouse 2.0 patch, what did you change to make the minisub animations break& [21:09] GitHub191 (~GitHub191@192.30.252.40) joined #scummvm. [21:09] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rsd [21:09] scummvm/master 9339272 Paul Gilbert: TITANIC: Fix releasing chicken in middle of parrot leaning out to eat [21:09] GitHub191 (GitHub191@192.30.252.40) left #scummvm. [21:10] this game has been pretty frustrating. nothing is totally broken, but i have had so many episodes of wondering if something is broken or not. audio that doesnt sound quite right, animations that dont look quite right& [21:10] plus all the unskippable animations, like the train sequence at the end of the game. [21:12] theres no audio volume setting anywhere in the game itself& [21:12] Damn, it certainly sounds like a shoddy job [21:13] for some reason Im reminded of QUEEN [21:14] it has some dodgy stuff in the assembly replacements [21:14] weird things too, like for some reason they decided to put all the sound effects into RESSCI instead of RESOURCE.SFX; this is the only game that does that [21:14] usually stuff that should've been done with a better scripting engine [21:14] more than one extra main loop for sure [21:14] it's bad enough that each game engine has its own main loop. [21:16] whatever they used to put audio into RESSCI seems to maybe have some bug, too; there is at least one audio file where the size in the audio files header is one byte larger than the size given in RESSCI [21:18] the 2.0 patch adds a whole hint system that didnt exist in the original release, and actually changes the behaviour of at least 5 puzzles [21:21] Begas_VBox (~Begasus@d54c3c8c2.access.telenet.be) left irc: Quit: Vision[0.9.8]: i've been blurred! [21:21] Begasus (~begasus@ptr-4p6jpio3kokca4p4rqu.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [21:29] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 258 seconds [21:35] snover: Unless I'm missing something, that minigame wouldn't be on TCRF - it's one of the easter eggs http://anthonylarme.tripod.com/phantas/p2eggs.html [21:39] ny00123 (~ny00123@2a02:ed0:5fd8:9500::2) left irc: Quit: Leaving [21:47] GitHub148 (~GitHub148@192.30.252.34) joined #scummvm. [21:47] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rZC [21:47] scummvm/master 31f17cd Paul Gilbert: TITANIC: Fix getting into Lift 1 from a first class floor [21:47] GitHub148 (GitHub148@192.30.252.34) left #scummvm. [21:55] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) left irc: Ping timeout: 255 seconds [21:56] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) joined #scummvm. [22:01] d33pb00k-GK1wmSU (~Pyatibrat@23.27.18.240) joined #scummvm. [22:03] GitHub125 (~GitHub125@192.30.252.34) joined #scummvm. [22:03] [scummvm] sev- pushed 3 new commits to master: https://git.io/v7rnI [22:03] scummvm/master 5091968 Eugene Sandulenko: GRAPHICS: MACGUI: More work on clearing MacTextWindow content [22:03] scummvm/master a00ca84 Eugene Sandulenko: WAGE: Implement Gui::clearOutput() [22:03] scummvm/master 9d2ca34 Eugene Sandulenko: GRAPHICS: MACGUI: Enforce surface cleanup on MacText clearing [22:03] GitHub125 (GitHub125@192.30.252.34) left #scummvm. [22:03] d33pb00k-GK1wmSU (Pyatibrat@23.27.18.240) left #scummvm. [22:16] Tomaz^ (~tompsson@h-240-3.A199.priv.bahnhof.se) left irc: [22:21] Tomaz^ (~tompsson@h-240-3.A199.priv.bahnhof.se) joined #scummvm. [22:21] Henke37b (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [22:29] waltervn (~waltervn@213.143.50.84) left irc: Quit: Leaving [22:34] GitHub61 (~GitHub61@192.30.252.42) joined #scummvm. [22:34] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rcP [22:34] scummvm/master 503b9c1 Paul Gilbert: TITANIC: Don't show invalid meta info for original game saves [22:34] GitHub61 (GitHub61@192.30.252.42) left #scummvm. [22:42] wanwan (~wanwan@ppp158-255-172-20.pppoe.spdop.ru) left irc: Ping timeout: 255 seconds [22:57] exmensa_: ah, i see. if only they had spent as much effort on the actual game as they did on the easter eggs& [23:01] but now you know it's supposed to work, more bugs to fix, yay! [23:02] it doesnt crash when you access it the right way [23:05] aww, where is the fun in that? [23:06] GitHub50 (~GitHub50@192.30.252.42) joined #scummvm. [23:06] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rCH [23:06] scummvm/master e29b2fc Paul Gilbert: TITANIC: Fix original savegames from the bar not loading [23:06] GitHub50 (GitHub50@192.30.252.42) left #scummvm. 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