[00:02] Lightkey (~Darklock@p200300764C4A366422CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 246 seconds [00:15] Lightkey (~Darklock@p200300764C4A363122CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [00:16] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [01:03] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) left irc: Ping timeout: 264 seconds [01:04] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) joined #scummvm. [01:25] dreammaster (~dreammast@c-73-149-116-247.hsd1.vt.comcast.net) left irc: [02:02] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [02:02] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) left irc: Ping timeout: 240 seconds [02:09] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [02:09] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [02:10] Nick change: DominusExult -> Dominus [02:13] Dark-Star (~quassel@2a01:238:427f:2f00:3060:fc6b:969e:dcf0) joined #scummvm. [02:21] nast (~nast@64.137.182.14) joined #scummvm. [02:59] nast (~nast@64.137.182.14) left irc: Quit: Leaving [03:26] im having a bit of trouble tracking down all the forbidden symbols that mintlib unistd.h uses. could someone explain to me why allowed symbols are selective in the posix code instead of just using FORBIDDEN_SYMBOL_ALLOW_ALL? [03:36] criezy (~criezy@host31-51-183-71.range31-51.btcentralplus.com) left irc: Quit: criezy [03:42] Thats a good question. My understanding is that platform backends are supposed to be allowed to use whatever since they arent supposed to be portable. [05:03] FreeMiNT is compiling, GCC 7.1. One Dreamcast compiler left to go& fuah& [05:11] tsoliman: remind me to send you a standard linux armv4 build to see if it works on maemo, if i havent sent one already by tomorrow. i set up this compiler for samsungtv, but i dont know why the binary wouldnt work on a maemo too since wikipedia says it is just a debian linux using x11 gtk+. [05:13] Ok. btw: The url for the updated custom toolchain from 2015 is already a dead link. Ill have to reinvent it. [05:14] do you think that it would be able to load an all-engines-enabled scummvm binary without plugins? [05:14] i should probably just turn plugins on once and for all. [05:14] Oh yeah except titanic. [05:14] Thats how all my binaries are: no plugins but no titanic. [05:15] The optimization for Maemo is Os not O2 or O3 [05:15] i did some rejiggering of the build system on my fork so that it prefers Os in all cases when it is available [05:15] Something to do with CPU cache mattering more. Smaller bins=better [05:16] Plugins were a pain for me on android. I prefer no plugins. [05:17] Btw did titanic even link for you? I cant get it to link with the ancient toolchain. Probably an old bug. [05:17] yeah, as a default optimisation, -Os is pretty much best everywhere. old systems dont have much RAM so it avoids running out, new systems work best if you can keep everything in the CPU cache which is also small. [05:18] more important to cache than to avoid branching in most cases since branch prediction is pretty good these days, i guess. [05:18] and the laws of physics are slow& [05:18] yes, it links fine [05:19] Thats awesome. [05:19] im also using the Gold linker when its available, since its supposed to be faster and work better for large applications [05:19] I remember having a special case in KYRA. One of the files couldnt compile with -Os in the ancient gcc [05:20] and, though it doesnt matter for runtime, ive also got the build system splitting the debug symbols into a separate package. [05:22] Thats actually cool. I hated having to strip when transferring an all engines binary for better upload speed. [05:23] the old buildbot selectively stripped stuff kind of randomly which just destroyed the debug information entirely for some platforms, now its applied uniformly so theyre all stripped and you only need to download the debug symbols if you really need them. [05:24] some of the ports still unconditionally strip binaries which& ill let the porters deal with that mess. [05:24] So the trick from that magic toolchain is to replace the linker with a script that checks symbols against the old glibc and statically link just the ones that are not found in the ancient version. Best of both worlds. [05:25] i hope nobody makes any backwards-incompatible ABI changes in the future [05:26] Hah. Those can be overridden since it is a script wrapper type deal. But youd find out the hard way. [05:26] Begasus (~begasus@ptr-4p6jpip4icqjq60ncof.18120a2.ip6.access.telenet.be) joined #scummvm. [05:28] Begas_VBox (~Begasus@d54c3c8c2.access.telenet.be) joined #scummvm. [05:29] I only statically linked the aac lib because the default repos dont have it. Statically linking everything ever might result in a giant binary. So yeah. Ill cross that bridge when I come to it. [05:29] i dont think youll save anything by dynamically linking if only one app is using the library [05:29] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [05:30] LTO with dead code removal might actually even give you a smaller image in memory, but i dont know enough about how intelligently the OS loads shared libraries to speak definitively on this. [05:32] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 248 seconds [05:32] Nick change: Strangerke_ -> Strangerke [05:32] a stripped scummvm with everything built in is ~42MiB these days [05:33] the debug symbols are even huger, somewhere near 200MiB [05:34] it takes way too long to compress these& [05:57] jamm (~jam@unaffiliated/jamm) joined #scummvm. [06:06] jam__ (~jam@240d:1a:1b4:8600:2d6f:e49b:b42c:27cd) joined #scummvm. [06:10] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 258 seconds [06:11] jam__ (~jam@240d:1a:1b4:8600:2d6f:e49b:b42c:27cd) left irc: Ping timeout: 246 seconds [06:13] ScummVM is a hefty application [06:27] Begas_VBox (~Begasus@d54c3c8c2.access.telenet.be) left irc: Quit: Vision[0.10.2]: i've been blurred! [07:04] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) joined #scummvm. 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[10:17] I think I found the perfect name for the next ScummVM release [10:17] "My star, my perfect silence" [10:17] Reference to the 3 alien games and the best tv series in the world :D [10:18] aaaand kind of a personal dedication [10:22] nast (~nast@64.137.182.14) joined #scummvm. [11:14] Storm-AFK (~kvirc@2.26.112.22) left irc: Remote host closed the connection [11:18] Stormkeeper (~kvirc@2.26.112.22) joined #scummvm. [11:24] vasc (~vasc@81.193.1.85) joined #scummvm. [11:24] hey folks, if you want more info on der clou! i can basically tell you this to get you started: [11:25] the intro animation is stored in IFF ANIM format. the PC sound samples are in VOC format. the text files are (IIRC) plain ISO-8859-1 text with ROT-13 (XOR) encryption. [11:26] bazaar (~bazaar@unaffiliated/bazaar) joined #scummvm. [11:26] the music IIRC is in some kind of tracker format. [11:27] nast (~nast@64.137.182.14) left irc: Quit: Leaving [11:27] to do the music we use the Yamaha chip (i think it's the SoundBlaster or Adlib one) emulator. [11:27] that we got from MAME. but I think you guys also have one. [11:29] thanks vasc! [11:29] and thanks for the implementation, though I couldn't get it to work :/ [11:29] do you think it'll ever be possible that you port it to scummvm? :D [11:29] the music is in HSC tracker format. i think Adplug can play it. [11:30] no way. i don't want to contaminate the code because of license issues. [11:30] sry. [11:31] i can give you wall the info you want, that i can get, though. [11:31] s/wall/all/g [11:32] oh right, the images are also stored in IFF ILBM format. [11:34] hm, why do you think there are license issues? [11:35] the code was distributed under a non-commercial license. i've read the source code. [11:35] even redistributed it. [11:35] and made changes. [11:35] non-commercial licenses are incompatible with the GPL. [11:37] ah I see... so the problem is that GPL allows commercial stuff too? [11:37] think of it this way: you can't even host the code in a site with ads on it. [11:38] I hate this licensing stuff. [11:38] :/ [11:38] non-commercial licenses are worse than the plague. [11:38] but on the other hand... [11:38] neo and max-design are both not existing anymore [11:38] so... [11:39] yes. it was bought, i think by rockstar games. [11:39] who renamed NEO to Rockstar Vienna. then closed it down. [11:40] max design is totally gone [11:40] the main game developer was a Turkish (?) guy living in Austria, his name is Kaweh Kazemi. [11:41] NEO was then renamed to Rockstar Vienna, then renamed to deep silver vienna and then closed down [11:41] yes that. [11:41] so are the license agreements even valid today? [11:41] well actually. [11:41] i think deep silver was a company made by ex-rock star vienna employees. [11:42] no relation to rock star vienna otherwise. [11:42] Kaweh Kazemi has his own mobile games company. [11:42] http://www.mobygames.com/developer/sheet/view/developerId,57034/ [11:43] is NEO the developer or the publisher? [11:43] In the intro of at least the Amiga version theres a mention of "...and avoid panic by" [11:43] also a development team? [11:44] the game was developed by ...and avoid panic. i assume it was a development team inside NEO. [11:44] Kaweh Kazemi was the game coder. [11:44] https://www.linkedin.com/in/kaweh-kazemi-8093b82/ [11:47] Hannes Seifert was the guy who wrote the sound code (HSC tracker). he also used to be one of the NEO co-founders. [11:49] the English translation was done by, I think, Kompart UK. [11:50] i think they own the rights to the English text translation. [11:50] the game rights, I don't know who owns them right now. [11:52] I think to make clear who has the rights of the game the only way is to talk to Kaweh Kazemi as it seems that he is the only guy who is still active in the business [11:53] Seifert's also around, but I think he's more into management right now. [11:54] you can also find his profile on Kaweh's page. [11:55] eh, looks like that is an Iranian name. [11:55] shows how much i know. [11:55] oh right. [11:56] https://github.com/reversepanda [11:56] hm... if a direct port is not possible... a reimplementation that is not directly based on the original sources should be? [11:56] yes, i think so. [11:57] and you can use the German Profidisk game files, as long as you distribute them non-commercially. [11:57] i thnik. [11:57] well, as long as you don't use the game sources, there won't be license issues. [11:58] that's why i don't want to contribute it. :-) [11:58] time to start learning C++ I guess. [11:59] oh right. the ROT-13 decryption key is 0x75 [11:59] for the text files. [12:01] oh, ROT-13 is something else. well, anyway, the text files are XOR encrypted with 0x75 as the key. [12:02] _sev (~sev@scummvm/undead/sev) joined #scummvm. [12:02] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [12:05] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 252 seconds [12:06] anyway, gonna work on the Dgds unpack routines. [12:07] you guys actually have a fair amount stuff on the existing DGDS ports, but it needs to be put together. [12:33] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) joined #scummvm. [12:33] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [13:02] nast (~nast@64.137.182.14) joined #scummvm. [13:20] jamm (~jam@unaffiliated/jamm) joined #scummvm. [13:28] i've noticed a bunch of game engines have their own hand rolled RLE decoder. this seems like something that could be in the common libraries. [13:28] like, the cocktel engine has both an RLE and LZ77 decoder. [13:30] tony, sherlock, agi, dm, bladerunner, sci, etc also have LZ decoders. [13:30] Action: vasc trying to pick one. [13:39] you could probably make a decompression library with all this code. [13:40] thing is, it is hard to make a generic decompressor that handles all sorts of variants while also being performant [13:41] LZ77 for example doesn't discuss the exact format of lookback markers [13:42] well, that doesn't apply to RLE for the most part. i think. [13:43] i think it would be nice to at least make an inventory of duplicate code. [13:43] some of the engines RLE decode an image and then draw it. others actually have RLE specific draw routines. [13:44] it's... interesting to say the least. [13:44] I can only speak of the nintendo ds stuff Ive seen [13:44] tends to have variants that are vram safe by always writing 16 bit values [13:44] right. there's some of that. [14:17] criezy (~criezy@host31-51-183-71.range31-51.btcentralplus.com) joined #scummvm. 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[16:44] [scummvm] h3xx opened pull request #1048: SCUMM: Add indy3 FM-TOWNS German detection checksum (master...add-indy3-fmtowns-de-checksum) https://git.io/vFWgV [16:44] GitHub130 (GitHub130@192.30.252.40) left #scummvm. [16:47] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: Ping timeout: 258 seconds [17:09] girafe (~girafe@LFbn-1-8040-185.w90-112.abo.wanadoo.fr) joined #scummvm. [17:20] girafe (~girafe@LFbn-1-8040-185.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [17:22] ny00123 (~ny00123@2a02:ed0:43a0:7000::2) joined #scummvm. [17:27] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [17:30] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 248 seconds [17:30] Nick change: Strangerke_ -> Strangerke [17:36] GitHub181 (~GitHub181@192.30.252.42) joined #scummvm. [17:36] [scummvm] h3xx closed pull request #1048: Add detection checksum for indy3 FM-TOWNS German (master...add-indy3-fmtowns-de-checksum) https://git.io/vFWgV [17:36] GitHub181 (GitHub181@192.30.252.42) left #scummvm. [17:44] dreammaster (~dreammast@c-73-149-116-247.hsd1.vt.comcast.net) joined #scummvm. [17:44] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [17:57] Littleboy (~littleboy@c-73-4-50-241.hsd1.ma.comcast.net) joined #scummvm. [17:57] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [18:29] Cheeseness (~cheesenes@ppp118-208-253-41.bras1.hba2.internode.on.net) left irc: Quit: Leaving. [18:44] ccawley2011 (56b57e37@gateway/web/freenode/ip.86.181.126.55) joined #scummvm. [18:50] Nick change: Stormkeeper -> Storm-AFK [18:56] nast (~nast@64.137.182.14) joined #scummvm. [19:03] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [19:12] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [19:15] frankyboy_ (~franky@ppp109-252-73-81.pppoe.spdop.ru) joined #scummvm. [19:22] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [19:24] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [19:24] Nick change: Strangerke_ -> Strangerke [19:47] the LZW unpacker on both DGDS efforts was borked. [19:50] t0by (~t0by@unaffiliated/t0by) left irc: Ping timeout: 248 seconds [19:50] i wonder if any of those image loaders work. perhaps only with RLE images. [19:50] but Rise of the Dragon compresses the images with LZW. i think it's Heart of China that uses some RLE. [19:54] i guess i should continue working on the resource manager. but i don't feel like it. better to work on the image unpacking. but not today. it's late. [19:55] _logix (~logix@ilsa.franken.de) joined #scummvm. [19:59] klusark_ (~klusark@S01066c3b6b1953d0.vc.shawcable.net) joined #scummvm. [19:59] Gentle` (~tier@quassel/contributors/gentle) joined #scummvm. [20:10] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) got netsplit. [20:10] klusark (~klusark@S01066c3b6b1953d0.vc.shawcable.net) got netsplit. [20:10] trojan[m] (trojanmatr@gateway/shell/matrix.org/x-wxxossyowexjmpfa) got netsplit. [20:10] Gentle (~tier@quassel/contributors/gentle) got netsplit. [20:10] logix (~logix@ilsa.franken.de) got netsplit. [20:10] ruskie (~ruskie@sourcemage/mage/ruskie) got netsplit. [20:10] Nick change: _logix -> logix [20:10] Possible future nick collision: logix [20:10] Nick change: klusark_ -> klusark [20:10] Possible future nick collision: klusark [20:21] ruskie (~ruskie@sourcemage/mage/ruskie) got lost in the net-split. [20:21] Gentle (~tier@quassel/contributors/gentle) got lost in the net-split. [20:21] trojan[m] (trojanmatr@gateway/shell/matrix.org/x-wxxossyowexjmpfa) got lost in the net-split. [20:21] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) got lost in the net-split. [20:23] nast (~nast@64.137.182.14) left irc: Remote host closed the connection [20:24] ruskie (~ruskie@sourcemage/mage/ruskie) joined #scummvm. [20:24] nast (~nast@64.137.182.14) joined #scummvm. [20:36] girafe (~girafe@LFbn-1-8040-185.w90-112.abo.wanadoo.fr) joined #scummvm. [20:40] koyaanisqatsi` (~xyzone@unaffiliated/xyzone) joined #scummvm. [20:41] hi, a question. how to enable groovie2 engine? It says on the website that 11th guest is in a development stage where you can walk around, but when I try to build from git, I set it to enable groovie2 but it is ignored. [20:47] Littleboy (~littleboy@c-73-4-50-241.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [20:48] What system are you building on? And what command line did you use? [20:52] dreammaster, linux. I run configure with --enable-engine=groovie2, but even if I use --enable-all-engines, groovie2 is in the list of skipped engines [20:52] Begasus (~begasus@ptr-4p6jpip4icqjq60ncof.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [20:52] koyaanisqatsi` is it telling you why groovie2 is skipped? maybe because of a missing dependency? [20:53] please copy the entire output of the ./configure command to a paste service, I recommend paste.static.lu (ran by a friend of mine= [20:55] Groovie 2 requires jpeg. So missing jpg dependency might be the reason. [20:56] install libjpeg and dev packages. [20:57] criezy, vasc oh right [20:57] rootfather, here is the output https://paste.static.lu/ [20:58] wasn't aware it needed that [21:00] thanks [21:01] koyaanisqatsi` would be helpful if you give us the whole URL to your paste and not to the service itself :P [21:02] Action: koyaanisqatsi` facepalms [21:03] my bad, but oh well it's solved now [21:04] vasc (~vasc@81.193.1.85) left irc: Quit: snore [21:04] glad you solved it [21:11] what the heck my just a few months old external hdd is making clicking noises. [21:12] thankfully no reallocation events [21:13] ...yet. [21:22] digitall (~digitall@unaffiliated/digitall) joined #scummvm. [21:22] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [21:30] hey digitall :) [21:30] Evening. 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[23:00] nast (~nast@64.137.182.14) left irc: Quit: Leaving [23:04] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 248 seconds [23:07] ny00123 (~ny00123@2a02:ed0:43a0:7000::2) left irc: Quit: Leaving [23:08] rootfather: can you even SMART an external drive? [23:18] You can SMART an external drive, but not usually over a USB bridge as they expose it as a USB Mass Storage Class device and I don't think that supports the low level ATAPI / SCSI commands needed for SMART. [23:19] I have eSATA external drive enclosures and they allow SMART. [23:41] criezy (~criezy@host31-51-183-71.range31-51.btcentralplus.com) left irc: Quit: criezy [00:00] --- Mon Nov 6 2017