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[00:12] <snover> its better than it used to be. usually you can get SMART over USB these days. USB 3 introduced a newer protocol for communication that helps to facilitate this.
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[00:14] <digitall> snover: Hmm... https://www.smartmontools.org/wiki/USB
[00:15] <digitall> So that would be SCSI/ATA Translation, ANSI INCITS 431-2007
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[00:53] <koyaanisqatsi`> I need more help with 11th Guest. Which data files are needed? does the gog version run?
[00:53] <koyaanisqatsi`> at least I can't get it to detect it when adding it, unless it must be done all manually
[00:54] <digitall> http://wiki.scummvm.org/index.php/Datafiles#7th_Guest.2C_The
[00:55] <koyaanisqatsi`> I meant 11th Hour
[00:55] <digitall> AH. No then.
[00:55] <koyaanisqatsi`> so just the original old disc data can boot?
[00:56] <snover> koyaanisqatsi`: whats your plan? do you want to work on developing the engine?
[00:56] <digitall> Support for The 11th Hour in the Groovie engine is pretty minimal currently... http://wiki.scummvm.org/index.php/Groovie
[00:57] <koyaanisqatsi`> snover, you never know. but still wanted to see what's there so far. the site claims that it runs, can navigate the stage but can't do anything
[00:57] <digitall> while it does run, it is only partly functional as quite a lot of the Groovie v2 opcodes are still stubbed IIRC... I did speak about this with ST at some point.
[00:57] <koyaanisqatsi`> but which data files run if not the gog version?
[00:57] <digitall> http://wiki.scummvm.org/index.php/Groovie/TODO#11H shows status... and missing issues with ROQ and Opcodes..
[00:58] <snover> the original data files from the CD release, presumably.
[00:58] <koyaanisqatsi`> ok, thanks
[00:58] <digitall> Well, most GOG games are supplied with ISO images ( normally renamed to GOG.GAME) or similar... so can extract those.
[00:58] <koyaanisqatsi`> no, the gog version i have is just an executable
[00:59] <koyaanisqatsi`> i am able to install it and it runs
[00:59] <snover> in my experience most GOG releases do not include CD images.
[00:59] <snover> CD images contain redundant data to reduce disc swapping so would just bulk up the download size for no reason
[00:59] <digitall> Yes, once it is installed... find the folder installed to on the HDD... that has the GOG.GAME file
[00:59] <koyaanisqatsi`> that's what i tried. it doesn't detect it
[01:00] <snover> anyway, the detection tables are in detection.cpp
[01:00] <digitall> The simple answer looking at my version is that I combined all the 4 CDs into 1 datafiles directory...
[01:01] <digitall> The result has: *.grv, *.rl, icons.ph, sample.*, *.gjd, disk.* and the media subdirectory
[01:02] <digitall> I don't have the GOG version, but do you have a GAME1.GOG, GAME2.GOG or similar in the installed folder?
[01:03] <digitall> snover: It depends... They used to have them when they run with DOSBox with the original DOS executables.
[01:04] <koyaanisqatsi`> there are no .gog files
[01:04] <koyaanisqatsi`> the .grv files are all in a subdirectory GROOVIE
[01:05] <digitall> Ah OK... Apart from that?
[01:05] <snover> koyaanisqatsi`: as i mentioned, the detection entries are in detection.cpp, so you can find out what you need from there.
[01:05] <snover> and if you dont have what is needed then, well, there is a reason why it is not a stable engine :)
[01:05] <digitall> snover: The detection entries are not complete file lists... they only have enough to detect a specific version.
[01:06] <snover> digitall: koyaanisqatsi` said the game is not detected. so, the answer to that problem is in the detection tables.
[01:06] <digitall> That applies for pretty much every engine... We generally assume you have the full CD image contents... the datafiles lists are for users who want to condense this down for disk space... especially if loading them on the more restricted platforms.
[01:06] <koyaanisqatsi`> .mdi .lst .raw .dig and .rol files in the main directory
[01:06] <digitall> Ah good point.
[01:07] <digitall> Hmm... That sounds more like the Windows version.
[01:07] <koyaanisqatsi`> yeah, it is the windows version for sure. that's all gog offers
[01:08] <digitall> https://github.com/scummvm/scummvm/blob/master/engines/groovie/detection.cpp#L131
[01:08] <digitall> Hmm.. It looks like you need the disk.1 file for detection
[01:08] <koyaanisqatsi`> the windows version of 7th guest does work on scummvm
[01:09] <koyaanisqatsi`> there is a disk.1 file
[01:09] <koyaanisqatsi`> i'll try dumping all the .grv files in the main directory
[01:09] <digitall> Ah... You need the nightly build of ScummVM to detect this, not the latest v1.9.0 stable as well...
[01:09] <koyaanisqatsi`> yes, I built from git
[01:09] <digitall> Stable will not detect it as the engine is not finished.
[01:10] <digitall> Ah OK, make sure to pass ./configure --enable-all-engines or ./configure --enable-engine=groovie2
[01:11] <koyaanisqatsi`> yes, I did that
[01:11] <digitall> Sorry if this sounds dumb ... just trying to catch any pitfalls.
[01:11] <koyaanisqatsi`> I had trouble configuring it and i asked about that here earlier
[01:11] <koyaanisqatsi`> it requires libjpeg library to build groovie2
[01:12] <digitall> Ah yes... libjpeg or libjpeg-turbo.
[01:12] <digitall> Hmm. Can you post the byte file size and md5sum limited to 5000 bytes of your disk.1 file?
[01:12] <digitall> See http://wiki.scummvm.org/index.php/Reporting_unknown_MD5_checksums
[01:15] <digitall> Ah don't need to limit as only 227 bytes in size... There is only 1 detection entry for 11th Hour DOS English and that needs the disk.1 file of 227 bytes with md5sum of 5c0428cd3659fc7bbcd0aa16485ed5da which mine matches
[01:16] <digitall> If yours is different, you need to add a new detection entry with your size and md5sum, but 11th Hour Windows (GOG) or similar in description field
[01:16] <digitall> That doesn't mean the engine will run well or will not abort on a missing resource file... but it will detect.
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[01:20] <koyaanisqatsi`> digitall, 220 bytes, md5sum is 4c1d0549f544f052fba2b7a9aebd1077
[01:24] <digitall> Will send you a quick patch by PM
[01:25] <koyaanisqatsi`> sorry can't receive pms
[01:25] <digitall> Ah you are rejecting PMs...
[01:25] <koyaanisqatsi`> try again please
[01:25] <digitall> I can't flood the channel... Retrying
[01:26] <digitall> Ah OK now
[01:26] <digitall> Basically just a copy of the DOS detection entry, change all DOS including platform define to Windows and then change the md5sum and length for disk.1 file in the entry to match yours
[01:27] <digitall> As I said, that should fix detection... though does not stop engine complaining or aborting due to missing other datafiles
[01:31] <koyaanisqatsi`> alright i will try it
[01:31] <digitall> Thanks. The .grv and .gjd I think are the core files you need...
[01:32] <digitall> Oh *.rl files and media subdirectory... but that should be sufficient
[01:36] <koyaanisqatsi`> ok, i will report on it later since this is a slow machine
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[01:43] <digitall> Well, you can speed up compilation by passing ./configure --disable-all-engines --enable-engine=groovie,groovie2
[01:44] <digitall> That will build just a ScummVM supporting T7G and 11th Hour
[01:45] <digitall> koyaanisqatsi`: Anyway, I need to sleep... ttfn and let us know how you get on.
[01:45] <digitall> ttfn
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[02:06] <koyaanisqatsi`> well i can report that it did work and starts up fine.
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[02:10] <koyaanisqatsi`> not sure how to start anything, stuck at some screen of skulls and music, but I don't see any file errors. still the point is it's detected and starts.
[02:21] <snover> koyaanisqatsi`: im not sure what you are expecting here. the engine is not finished. youre lucky it doesnt format your hard drive!
[02:29] <koyaanisqatsi`> snover, yeah, just reporting that the patch worked
[02:29] <koyaanisqatsi`> the intro video seems to play fine though
[02:31] <koyaanisqatsi`> i couldn't figure out how to start a game but you click on the skull eye to do that. can walk around the house, crashed when trying to save a game. pretty interesting stuff.
[02:49] <Deledrius> It's a good place to start. :)
[02:50] <koyaanisqatsi`> I can see why this game wasn't nearly as successful as 7th guest but it's still historical, very 90s cheese.
[03:03] <snover> its as if tommy wiseau made a game and then didnt star in it
[03:48] <Deledrius> lol
[04:08] <snover> harsh, but fair.
[05:06] <koyaanisqatsi`> I would play a tommy wiseau adventure game. the problem with 11th hour is that it tries to blend the old fake ghost fantasy of 7th guest with some 'cool' realistic 90s b movie stuff
[05:07] <koyaanisqatsi`> the videos with the real footage doesn't match the in-game stuff. phantasmagoria did it right, where the whole world is a fake polygon world
[05:39] <snover> can we meet in the middle and say phantasmagoria did it less wrong? :)
[05:58] <Deledrius> heheh, indeed, snover. ;)
[06:10] <koyaanisqatsi`> it did wrong right
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[18:56] <vasc> this is really annoying. i got some graphics loading, but most of them are of the arcade section. the thing i hate the most about Rise of the Dragon...
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[19:13] <vasc> https://www.youtube.com/watch?v=v4CY_OMP6IQ
[19:17] <snover> vasc: nice!
[19:17] <snover> any progress is good progress even if it is a part of the game you dont want to play.
[19:20] <vasc> http://www.mobygames.com/game/dos/rise-of-the-dragon/screenshots/gameShotId,7169/
[19:40] <logix> hrm, I was about to ask if it was related (a sequel or so) to the dynamix/sierra online game "rise of the triad", but it seems I'm actually thinking of ROTD because ROTT was a shooter by apogee...
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[19:43] <logix> I never played ROTD, just remember reviews of it in game mags
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[00:00] --- Tue Nov 7 2017