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[02:44] <GitHub157> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vPcZP
[02:44] <GitHub157> scummvm/master 07316af Paul Gilbert: TITANIC: Add movie command to the debugger
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[05:54] <waltervn> morning
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[09:19] <GitHub120> [scummvm] sev- pushed 2 new commits to master: https://git.io/vPcDf
[09:19] <GitHub120> scummvm/master 0d4d545 Eugene Sandulenko: GRAPHICS: Use Family name instead of font name when reading from BDF fonts
[09:19] <GitHub120> scummvm/master 9730e42 Eugene Sandulenko: GRAPHICS: Parse font size from BDF fonts
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[10:41] <TMM> I'm trying lsl5 on branch-1.9 now, where do I send any reports?
[10:41] <TMM> (not on haiku, setting up the cross build environment turned out to be a major pain in the ass)
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[10:50] <kakebuke> hi! anybody there?
[10:50] <kakebuke> listen, I'm just trying to compile scummvm for ios and it gives an error about not finding <curl/curl.h>
[10:50] <kakebuke> does anybody faced the same problem?
[10:52] <kakebuke> i tried to find info over google but couldn't manage to find an answer that works
[10:52] <kakebuke> I'll keep trying! :)
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[11:54] <_sev|work> kakebuke: disable it?
[11:54] <_sev|work> kakebuke: I think nobody ever tried to compile curl with iOS yet
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[12:44] <kakebuke> hummm, I just tried the default compilation and it failed because of that (didn't know yet if there are any more errors)
[12:45] <kakebuke> I'll take a look tonight and if I find something I might do a pull request, if you work with them
[12:45] <kakebuke> thanks anyway!
[12:48] <_sev|work> kakebuke: remove USE_LIBCURL from your list of defines
[12:48] <_sev|work> whenever they are in the XCode project
[12:49] <kakebuke> ok, I'll give it a shot
[12:52] <kakebuke> still asking for curl at some point of the compilation
[12:53] <kakebuke> I'll reenable it and try to add cocos2d-x curl lib somewhere and try to make it compile, as apparently macos doesn't come wwith an ios friendly curl lib
[12:53] <kakebuke> I'll do it at home, as I'm at work right now
[12:54] <kakebuke> thans for the help, anyway!
[13:11] <kakebuke> do you know If SDL is included within the source of scummvm?
[13:12] <kakebuke> now that I fixed curl it is complaining about SDL_net.h
[13:13] <_sev|work> no, it is not
[13:13] <_sev|work> and SDL_net.h is another setting
[13:13] <_sev|work> remove USE_SDL_NET define too
[13:13] <_sev|work> e.g. it is not SDL, but sdl_net library
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[13:16] <kakebuke> C++ is a love / hate ecosystem
[13:16] <kakebuke> you love it as much as you hate it
[13:16] <_sev|work> well, it is not that
[13:17] <_sev|work> it is that our make system is configure-based
[13:17] <_sev|work> and the project files are generated from that
[13:17] <_sev|work> of course, then autodetection goes away, and it assumes that you have all libraries installed
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[13:19] <kakebuke> sorry to keep bothering you
[13:19] <kakebuke> but if I disable USE_SDL_NET it won't compile
[13:19] <kakebuke> you mean the libraries are not included with the repo?
[13:19] <kakebuke> like SDL or curl?
[13:20] <kakebuke> I managed to add Curl, but I still don't know if it will fail again or not
[13:20] <_sev|work> of course those are not included with ScummVM
[13:20] <_sev|work> and why it won't compile with removed USE_SDL_NET?
[13:20] <_sev|work> if it is he case, then it has to be fixed
[13:20] <_sev|work> let me see for a moment
[13:20] <kakebuke> indexpagehandler.cpp, line 58
[13:20] <kakebuke> 55
[13:20] <kakebuke> sorry
[13:21] <_sev|work> okay
[13:21] <kakebuke> there's a constant there that seems to be defined under #ifdef USE_SDL_NET enum StorageWizardDialogCommands { kStorageCodePassedCmd = 'SWDC' }; #endif
[13:21] <kakebuke> sorry
[13:21] <_sev|work> then I highly suggest to regenerate the project files
[13:21] <_sev|work> that should be the easiest
[13:22] <_sev|work> disable
[13:22] <_sev|work> libcurl, sdlnet and cloud there
[13:22] <_sev|work> see devtools/create_project
[13:22] <kakebuke> cool, thanks
[13:22] <_sev|work> when you run it without parameters, it shows you the usage info
[13:23] <_sev|work> but in general, you will need to run something like
[13:24] <_sev|work> devtools/create_project/create_project . --xcode --disable-cloud --disable-sdlnet --disable-libcurl
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[13:25] <kakebuke> ok, I'm gonna give it a shot
[13:26] <kakebuke> thanks again!
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[13:35] <kakebuke> yep, it worked like a charm now! Thanks a lot! :)
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[16:37] <TMM> How do I report a success with 1.9 branch?
[16:38] <TMM> _sev, ? :)
[16:39] <_sev> TMM: ?
[16:39] <wjp> http://forums.scummvm.org/viewtopic.php?t=14161
[16:39] <wjp> or here, if you want
[16:39] <TMM> oh, maybe not so useful then, I finished larry 5 with 1.9
[16:39] <TMM> worked fine, some sound glitches but I seem to recall they were in the original also
[16:40] <wjp> good to know
[16:40] <wjp> which platform are you on?
[16:40] <TMM> x86_64 fedora 24
[16:40] <wjp> and which revision of scummvm?
[16:40] <TMM> ScummVM 1.9.0pre26-g8d48df4 (Oct 6 2016 12:45:27)
[16:40] <TMM> Features compiled in: TAINTED Vorbis ALSA SEQ TiMidity RGB zLib FluidSynth Theora FreeType2 JPEG PNG
[16:41] <wjp> tainted? what did you change?
[16:41] <TMM> ./configure --enable-all-engines --with-sdl-prefix=/usr/bin
[16:41] <TMM> that's all
[16:41] <TMM> I think
[16:42] <TMM> yeah, and a --prefix
[16:43] <TMM> does that explain the TAINTED?
[16:43] <TMM> I wouldn't know what else I did, git diff is clean
[16:43] <wjp> odd
[16:44] <wjp> oh, no, you're right, it's the unstable engines
[16:44] Action: wjp was confused
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[16:46] <TMM> wjp, is this enough? or would you like me to put it on the forums?
[16:47] <wjp> I've just added it to the wiki
[16:47] <wjp> thanks!
[16:47] <TMM> np
[16:47] <TMM> I'm playing lsl6vga next, I'm home ill so lots of couch downtime :(
[16:47] <wjp> oh :/
[16:48] <wjp> hope you feel better soon
[16:48] <TMM> ty
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[17:02] <madmoose> ahoy-hoy!
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[17:19] <WooShell> meow =^.^=
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[18:12] Action: L0ngcat purrrs
[18:31] Action: wjp looks at the release testing wiki page
[18:34] <m_kiewitz> almost no one wants to play SCI games :(
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[18:52] <TMM> m_kiewitz, I love playing sci games!
[18:52] <TMM> m_kiewitz, anything in particular that needs testing before 1.9? I can play something else :)
[18:53] <m_kiewitz> TMM: I noticed and I'm happy that you are testing them.
[18:53] <m_kiewitz> anyway, the release testing wiki still has:
[18:53] <m_kiewitz> Conquests of the Longbow, Freddy Pharkas, King's Quest 5+6, Quest for Glory 1 VGA + 3, Space Quest 1 VGA + 4
[18:54] <TMM> I never played freddy pharkas
[18:55] <TMM> where's that wiki?
[18:55] <TMM> (page)
[18:55] <m_kiewitz> http://wiki.scummvm.org/index.php/Release_Testing/1.9.0
[18:56] <m_kiewitz> i have actually also never fully played freddy pharkas
[18:56] <m_kiewitz> it's available as Talkie version as well and was made by Al Lowe
[18:56] <TMM> I'll see if I can find it on gog, or elsewhere
[18:58] <m_kiewitz> it seems you can't buy it on GOG, sadly
[18:58] <TMM> https://www.gog.com/wishlist/games/freddy_pharkas_frontier_pharmacist <-- no :-/
[18:58] <TMM> I'll find it somewhere I'm sure
[19:00] <m_kiewitz> it's available on ebay and amazon
[19:00] <m_kiewitz> and it's normally really cheap
[19:00] <TMM> yeah, I think I found a copy from the same seller that sold me hopkins fbi amiga :P
[19:00] <m_kiewitz> try to get the CDROM version
[19:01] <TMM> oh, dutch cdrom version
[19:05] <TMM> m_kiewitz, I should get the talkie version?
[19:05] <m_kiewitz> yes
[19:05] <TMM> m_kiewitz, they are also selling a floppy version
[19:06] <m_kiewitz> both English?
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[19:07] <TMM> different seller
[19:08] <m_kiewitz> localized version of Freddy Pharkas are quite rare
[19:08] <m_kiewitz> but in case you want to get the English one then better get the Talkie.
[19:10] <TMM> yeah, there's a german localized version that's quite common it seems
[19:10] <TMM> but my german isn't terribly great
[19:10] <TMM> if someone wants it I'll happily reship it, it'll cost me 2 euros to buy the german one
[19:11] <m_kiewitz> i own the German boxed one too
[19:11] <m_kiewitz> it had some special bug in the resources
[19:11] <m_kiewitz> 2 eur? o_O
[19:11] <m_kiewitz> just the floppies, I guess?
[19:12] <TMM> yeah
[19:12] <TMM> boxed ones are going for 35 +
[19:12] <m_kiewitz> that's what typically happens, yes
[19:13] <m_kiewitz> just get the CD version
[19:14] <TMM> got a copy from germany, but it's the english cd
[19:15] <TMM> got this one: http://www.ebay.com/itm/201514227216
[19:15] <TMM> cheapest one it seemed
[19:16] <m_kiewitz> if you like the humor in the larry games, then I guess you will like pharas too
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[19:24] <GitHub32> [scummvm] criezy pushed 3 new commits to master: https://git.io/vPWqf
[19:24] <GitHub32> scummvm/master 2863a49 Thierry Crozat: I18N: Update Swedish translation (from ticket #9600)
[19:24] <GitHub32> scummvm/master 374babb Thierry Crozat: I18N: Update French translation
[19:24] <GitHub32> scummvm/master dff5da9 Thierry Crozat: I18N: Regenerate translation data file
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[19:24] <GitHub113> [scummvm] criezy pushed 3 new commits to branch-1-9: https://git.io/vPWqU
[19:24] <GitHub113> scummvm/branch-1-9 8c4d303 Thierry Crozat: I18N: Update Swedish translation (from ticket #9600)
[19:24] <GitHub113> scummvm/branch-1-9 899738c Thierry Crozat: I18N: Update French translation
[19:24] <GitHub113> scummvm/branch-1-9 1052476 Thierry Crozat: I18N: Regenerate translations data file
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[19:27] <criezy> I think we need to teach LeChuck how to look for ticket numbers in the new bug tracker!
[19:28] <criezy> Or does it only reply to bug #9600 but not ticket #9600?
[19:28] Action: criezy is waiting
[19:29] <criezy> No, it doesn't work with bug either. Maybe LeChuck is dead.
[19:30] <m_kiewitz> #notdead
[19:40] Action: criezy finds it a bit strange to have to select 'fixed' resolution in the tracker for something that was not broken in the first place (in this case an update to a translation).
[19:40] <criezy> In sf.net we had both 'fixed' and 'accepted', but in the end it probably doesn't matter anyway (and most of the tickets are bugs), so feel free to ignore my rambling.
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[21:50] <GitHub9> [scummvm] sev- pushed 3 new commits to master: https://git.io/vPWad
[21:50] <GitHub9> scummvm/master cd375ae Eugene Sandulenko: DEVTOOLS: Fix convbdf font parsing
[21:50] <GitHub9> scummvm/master 59a7993 Eugene Sandulenko: GRAPHICS: Fix BDF font parsing
[21:50] <GitHub9> scummvm/master b2dcd1b Eugene Sandulenko: GRAPHICS: Move font-related MacGUI code to MacFontManager
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[21:59] <somaen> Is it feasible that size_t is signed on some platforms?
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[22:10] <wjp> No
[22:11] <madmoose> size_t is unsigned by definition, ssize_t is signed.
[22:17] <somaen> That wasn't the issue it turns out
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[22:20] <GitHub118> [scummvm] somaen pushed 1 new commit to master: https://git.io/vPW6f

en: WINTERMUTE: Don't crop UIEdit strings to negative sizes...
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[22:20] <somaen> I have no idea whatsoever how this even worked in the original engine
[22:20] <somaen> That piece of code seems to be exactly the same in WME and WME Lite.
[22:21] <somaen> And the default value for _maxLength is -1
[22:21] <somaen> Presumably something goes awry when the number of bytes passed to memcpy is an int, and that int is -1
[22:23] <somaen> Perhaps it just gets lucky on Windows, and whatever data is overwritten there simply is unproblematic
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[22:41] <criezy> num -= (strlen(_text) + num - _maxLength);
[22:41] <criezy> That is an interesting way to write num = _maxLength - strlen(_text); :P
[22:43] <somaen> Wow, I actually didn't do that simplification in my head
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[23:37] <GitHub53> [scummvm] somaen pushed 1 new commit to master: https://git.io/vPWSN

en: WINTERMUTE: Change in-engine thumbnail-defaults....
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[23:41] <somaen> There, that's two WME issues, one of which has been in there for a while, hopefully I can find time to get a few more resolved eventually.
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[00:00] --- Fri Oct 7 2016