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[00:09] <Lightkey> https://twitter.com/icculus/status/905062539817611264 "this time for real, I mean it!"
[00:10] <snover> my goodness.
[00:15] <dreammaster> :o
[00:16] <snover> https://bugzilla.libsdl.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&query_format=advanced&bug_severity=blocker
[00:18] <snover> https://zetafleet.com/i/59af3ee89589e.png what is even going on here?
[00:20] <dreammaster> It's probably like the Mayan calendar.. it's letting you know how many remaining versions there'll be :)
[00:38] <snover> that sounds plausible.
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[01:10] <GitHub5> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v52aY
[01:10] <GitHub5> scummvm/master 0c2fc12 Paul Gilbert: TITANIC: Hook up in-game sound sliders to ScummVM volumes
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[01:14] <snover> fuzzie: having read your email, the MT-32 tab sure does seem weird to me too. The GM emulation would seem best as a game-specific option for those few games where they supported MT-32 but not GM, now that thats possible. I dont know what would be the point of trying to emulate an MT-32 on a GS device, especially since now the actual MT-32 can be emulated.
[01:14] <snover> but, for now, i am just going to remove the output_rate gui i think.
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[02:12] <snover> having reviewed DoubleBufferSDLMixerManager, i get the feeling that everything that was thought to be fixed by this may have actually just been fixed because it effectively doubled the size of the audio buffer
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[02:37] <GitHub40> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v52KY
[02:37] <GitHub40> scummvm/master d5cfa3f Paul Gilbert: TITANIC: Fix Bellbot disappearing during checkin cutscene
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[03:01] <GitHub60> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v526K
[03:01] <GitHub60> scummvm/master aa3adfb Paul Gilbert: TITANIC: Allow GMM loading from the copyright and continue dialog
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[03:02] <snover> dreammaster: is that the only location where you want to sleep with an early-return condition?
[03:03] <dreammaster> Yes. We do have the Events::waitForPress, but this is the only case I know of, off the top of my head, with a non-click explicit expirty check
[03:03] <snover> lucky :) there are so many of those places in sci engine.
[03:04] <dreammaster> Given the number of games it supports, that doesn't surprise me
[03:04] <snover> now that i think about it, there are probably places even now where ive forgotten to do that. hm.
[03:06] <dreammaster> Well bedtime for me. I was a bit too enthusiastic about cutting down the number of remaining bugs. :) Gnight
[03:06] <snover> good night bugs.
[03:06] <snover> i mean, good night dreammaster.
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[05:26] <waltervn> morning
[05:27] <waltervn> snover: is it not possible to skip the delay completely for the mt32emu case? Instead of only skipping the "additional" delay?
[05:27] <snover> waltervn: the patch does skip the whole delay :)
[05:28] <snover> its a little confusing because of the way github is presenting the diff
[05:28] <waltervn> oh right, sorry, must not be awake yet :P
[05:28] <snover> no worries. im just really happy to have you looking at it :)
[05:29] <waltervn> I suppose the reset delay could also be skipped?
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[05:31] <snover> oh, yeah. i didnt see that one.
[05:33] <snover> i (non-sarcastically) love code reviews for questions just like that.
[05:34] <snover> i suppose that call perhaps ought to have been changed to use `g_sci->sleep` instead of `g_system->delayMillis`, too.
[05:35] <snover> presumably it would be hard to tell that you dropped a few frames there since its right at the beginning of the game in any case
[05:36] <waltervn> I don't remember ever seeing g_sci->sleep() before... That probably just means I've been out of the SCI loop too long :)
[05:36] <waltervn> anyway, patch looks good to me
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[05:41] <snover> bleh. momentary internet routing collapse
[05:42] <snover> waltervn: theres never been a better time to get back in the loop, id say ;)
[05:47] <waltervn> bbl, gotta take the kids to school
[05:47] <snover> ok. i should probably sleep. i look forward to any other feedback you have for me when i get back :)
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[10:22] <mal> Hi, because properly porting ScummVM to Sailfish OS using the SDL backend seemed like a dead end I ended up starting to do it completely from scratch using Qt
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[11:50] <GitHub180> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v5asl
[11:50] <GitHub180> scummvm/master b5408d7 Paul Gilbert: TITANIC: Fix specifying end frame in movie debugger command
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[21:51] <snover> is it OK to just stick a comparator into archive.h like this? https://github.com/scummvm/scummvm/commit/c1e06cdf1bbfc5f74672e487026ab5dbe9458cac there doesnt seem to be much in the way of such existing code to go by, which makes me wonder if this is even the right thing to do.
[21:53] <snover> hm. i guess it should use getDisplayName at least. not well-documented in ArchiveMember, more well-documented in AbstractFSNode.
[21:58] <snover> in any case. m_kiewitz, you may be pleased to know ive written a debugger command that outputs all the resources sizes and data hashes, so the next time you wonder what might be changed in some version or another, once this is landed you can just ask someone to run this command and upload the file it spits out.
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[22:03] <snover> (i had to write this to figure out the differences between phant2 CD and phant2 GOG, so just generalised it for everything.)
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[23:03] <exmensa_> The website is down at the moment.
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[23:06] <GitHub191> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v5V5F
[23:06] <GitHub191> scummvm/master f58156a Paul Gilbert: TITANIC: Fix gfx glitch closing SGT chest of drawers
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[23:08] <snover> _sev: planned server downtime?
[23:13] <dreammaster> Ah. It's not just me that can't reach bugs.scummvm.org, then
[23:18] <snover> it does not appear to be any kind of provider-wide outage, everything up to the last hop is fine and other servers through the same edge router are accessible. thats all i can know from here.
[23:25] <dreammaster> Luckily, I remember most of the outstanding stuff :)
[23:26] <Lightkey> outstanding!
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[23:26] <GitHub114> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v5VF4
[23:26] <GitHub114> scummvm/master 0a3b6d3 Paul Gilbert: TITANIC: Make Parrot speech respect the Parrot volume level
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[23:26] <snover> luckily (cant believe i ever use that word in this sentence) the wiki is on a different server so i can still make changes to that
[23:29] <dreammaster> Speaking of changes, you should add yourself as a developer to the SCI engine page. I noticed earlier that you weren't listed, but thought it better to check with you rather than just adding you in
[23:29] <snover> on the wiki?
[23:30] <dreammaster> http://wiki.scummvm.org/index.php/SCI
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[23:32] <snover> i mean& i guess so. i dont like the information being in multiple places very much :)
[23:32] <dreammaster> Well, up to you. I'd already added you into the Titanic engine page
[23:33] <snover> im a very slow replicating virus
[23:33] <snover> one engine&two engines&
[23:33] <snover> bbiaf
[23:33] <dreammaster> One fish, two fish, red fish, blue fish
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[23:37] <GitHub171> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v5VbO
[23:37] <GitHub171> scummvm/master 2580155 Paul Gilbert: TITANIC: Add 'skip' response for Deskbot to skip entire checkin
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[23:53] <GitHub107> [scummvm] criezy pushed 1 new commit to master: https://git.io/v5VNo
[23:53] <GitHub107> scummvm/master 902b191 Thierry Crozat: MADE: Fix static noise when playing sounds...
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[00:00] --- Thu Sep 7 2017