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[00:33] <GitHub50> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vPW5y
[00:33] <GitHub50> scummvm/master 83188ea Paul Gilbert: VIDEO: Expose the bitCount of AVIVideoTrack bitmap headers
[00:33] <GitHub50> scummvm/master cf96b50 Paul Gilbert: TITANIC: Fix videos playing vertically flipped
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[02:02] <GitHub173> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vPWxc
[02:02] <GitHub173> scummvm/master 6a1e5bd Paul Gilbert: TITANIC: Cleanup usages of CTransparencySurface
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[07:50] <m_kiewitz> :(
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[08:17] <Strangerke|work> Hi guys
[08:20] <Endy> Hey Strangerke|work
[08:21] <Strangerke|work> what's up dude? :)
[08:23] <Endy> 40 minutes till I get to go home for the weekend.
[08:23] <Endy> I can barely contain my excitement *g*
[08:23] <Endy> How are ya?
[08:32] <Strangerke|work> Super-tired. I guess I'm getting old :P
[08:36] <wanwan> hi
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[08:49] <GitHub141> [scummvm] sev- pushed 2 new commits to master: https://git.io/vPlnG
[08:49] <GitHub141> scummvm/master ee476e9 Eugene Sandulenko: GRAPHICS: Parse slant from BDF fonts
[08:49] <GitHub141> scummvm/master db05a94 Eugene Sandulenko: GRAPHICS: Differentiate Mac fonts by slant
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[08:57] <TMM> m_kiewitz, are you interested in any console output of freddy pharkas?
[08:58] <wjp> anything interesting in there?
[08:58] <wjp> or why do you ask?
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[09:10] Action: Endy heads home - have a good weekend ya'all
[09:16] <Strangerke|work> bye! Enjoy your weekend! :)
[09:17] <waltervn> bye Endy
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[09:46] <m_kiewitz> Origin store currently gives away Dungeon Keeper (PC)
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[10:03] <GitHub90> [scummvm] sev- pushed 4 new commits to branch-1-9: https://git.io/vPl0T
[10:03] <GitHub90> scummvm/branch-1-9 0cd74b1 Eugene Sandulenko: ADL: Enable hires0-3 for the release
[10:03] <GitHub90> scummvm/branch-1-9 ccdb0e2 Eugene Sandulenko: GNAP: Enable engine for the release
[10:03] <GitHub90> scummvm/branch-1-9 81ba0ba Eugene Sandulenko: WINTERMUTE: Enable supported games for the release
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[10:03] <GitHub102> [scummvm] sev- pushed 4 new commits to master: https://git.io/vPl0k
[10:03] <GitHub102> scummvm/master de715ca Eugene Sandulenko: ADL: Enable hires0-3 for the release
[10:03] <GitHub102> scummvm/master 82b28c9 Eugene Sandulenko: GNAP: Enable engine for the release
[10:03] <GitHub102> scummvm/master 3537e46 Eugene Sandulenko: WINTERMUTE: Enable supported games for the release
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[10:49] <TMM> wjp, nothing of particular interest. I'm testing it for 1.9, bunch of "sample already playing, old resource 2147, new resource 2942!" type emssages and one WARNING: Failed to find audio entry (300, 24, 1, 0, 1)!
[10:50] <TMM> wjp, I'm just not sure if for the release all that you care about is whether the came is finishable without any apparently problems :)
[10:50] <wjp> those are things we do potentially care about yes
[10:50] <wjp> but I'm not familiar with the specific warning messages
[10:51] <TMM> wjp, alright
[10:51] <TMM> freddy pharkas is hilarious btw, I can't believe I never played it before
[10:51] <TMM> highly recommend it
[10:52] <wjp> I've never played it either
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[10:52] <wjp> although I did buy it semi-recently
[10:52] <wjp> (jewel case + CD only...)
[10:54] <TMM> that's what I got too
[10:54] <TMM> did you get any manual at all?
[10:54] <TMM> because you'll need it
[10:55] <TMM> I guess if it's one of those re-releases it may come with a pdf on the cd
[10:56] <TMM> mine appears to have a jewel case sized booklet with the manual on it
[10:56] <wjp> I might have that, but would have to dig it up
[10:56] <_sev|work> Lightkey: apparently since the time somebody put them to ADGF_TESTING
[10:57] <_sev|work> Lightkey: if it was done by mistake in the first place, feel free to revert
[10:57] <_sev|work> Lightkey: or tell me and I revert it
[10:57] <Lightkey> well, I don't know, that's why I asked, they are still marked as untested and not supported in the wiki
[11:25] <m_kiewitz> wjp: it arrived :)
[11:29] <m_kiewitz> both comics are English
[11:29] <m_kiewitz> all of the posters are English too
[11:29] <m_kiewitz> awesome
[11:34] <m_kiewitz> bbl
[11:34] <wjp> cool :-)
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[15:27] <m_kiewitz> lol
[15:28] <m_kiewitz> joostp: just a question - was there a reason why the Broken Sword comic is English everywhere, but the Steel Sky comic was localized?
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[16:35] <GitHub91> [scummvm] greencis opened pull request #842: I18N: Update Belarusian and Russian translations (master...master) https://git.io/vP83D
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[16:45] <WooShell> meow =^.^=
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[17:43] <GitHub32> [scummvm] sev- pushed 1 new commit to master: https://git.io/vP881
[17:43] <GitHub32> scummvm/master 086963f Eugene Sandulenko: GRAPHICS: Search for font substitution for MacFonts
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[18:20] <TMM> m_kiewitz, got it! :D https://www.tmm.cx/~hp/toilet_bug.png
[18:20] <TMM> m_kiewitz, I have a save too, but I'm still not 100% sure that this isn't in the original interpreter, it doesn't SEEM to be
[18:20] <TMM> m_kiewitz, but I failed to reproduce this on scummvm on several occasions also, so who knows
[18:21] <m_kiewitz> it would be great if you could make sure that it's not happening w/ the original interpreter
[18:22] <TMM> m_kiewitz, ok
[18:22] <m_kiewitz> it could be a race condition
[18:22] <m_kiewitz> so make sure you turn cycles to the max in dos box
[18:23] <TMM> it happens 100% of the time now
[18:23] <TMM> on scummvm
[18:24] <TMM> m_kiewitz, https://www.tmm.cx/~hp/freddypharkas-cd.024 <-- if you want to try
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[18:33] <m_kiewitz> TMM: what do I need to do to trigger it?
[18:33] <m_kiewitz> look at something?
[18:35] <m_kiewitz> ah maybe that even only happens for subtitles + audio at the same time?!
[18:36] <TMM> m_kiewitz, if you use the finger on the outhouse door
[18:36] <TMM> m_kiewitz, sorry :)
[18:36] <m_kiewitz> now that's really weird. When i try subtitles only, then it seems there is even graphical corruption
[18:37] <m_kiewitz> for auio only it works fine of course
[18:37] <TMM> yeah
[18:37] <m_kiewitz> audio
[18:37] <TMM> I don't think you can turn on subtitles only with the talky version unless you disable soundblaser audio using install.exe
[18:37] <m_kiewitz> do you have a save for original interpreter too?
[18:38] <m_kiewitz> yes
[18:38] <TMM> No, I haven't played that far in sierra.exe
[18:38] <TMM> I'll do that after I finish the game
[18:38] <TMM> this is actually my first time playing it
[18:38] <TMM> taking a bit longer, don't want to use any walkthroughs
[18:39] <m_kiewitz> i wouldn't be surprised in case sierra simply didn't notice it
[18:39] <m_kiewitz> subtitles were surely an afterthought
[18:39] <m_kiewitz> although i wonder if the same happens w/ the floppy version
[18:40] <m_kiewitz> so I guess I will probably have to play through it now :P
[18:40] <m_kiewitz> how far is it into the game?
[18:40] <m_kiewitz> a few hours?
[18:41] <TMM> you can get to the outhouse right away
[18:41] <TMM> but I didn't see the bug in sierra.exe then
[18:41] <TMM> I thought I saw it in scummvm earlier too
[18:41] <TMM> but then when I exited and reentered I didn't see it
[18:41] <TMM> so I'll have to experiment when the earliest I can find it in scummvm is
[18:44] <TMM> m_kiewitz, but yeah, that save is almost at the end of act 2
[18:47] <TMM> m_kiewitz, found another instance of it https://tmm.cx/~hp/tree_bug.png
[18:47] <TMM> m_kiewitz, would you like a save for that too?
[18:47] <m_kiewitz> nah, this one is enough for now
[18:47] <m_kiewitz> but as i said - if you try it in dos box, put cycles to the max
[18:48] <m_kiewitz> it really looks like some sort of race condition, where animation may happen right after the dialog box is shown and thus creating this priority issue
[18:49] <TMM> m_kiewitz, this is interesting, in this next instance it will happen every time you talk to someone, then when that bit of dialog is over the next dialog is normal
[18:49] <TMM> m_kiewitz, it seems entirely consistent
[18:49] <TMM> I'm not so sure it's not a script bug
[18:50] <TMM> m_kiewitz, nvm, it's a priority issue with the animation, like you said. If the tree is moving the dial box gets drawn under it, when it's stationary it correct
[18:50] <m_kiewitz> the race condition would be in the scripts
[18:50] <m_kiewitz> so that would make sense
[18:50] <TMM> m_kiewitz, should be easy enough to figure out in sierra.exe, give me a moment
[18:50] <m_kiewitz> we had some of those already, where it just worked by accident / computers not being fast enough
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[19:06] <TMM> m_kiewitz, it appears that all animations get drawn atop dialog boxes in scummvm, my original diagnosis appears completely wrong, sorry.
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[19:07] <m_kiewitz> normally animations are stopped
[19:07] <m_kiewitz> but as i said - there may be some race condition inside the scripts
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[19:25] <TMM> m_kiewitz, it happens with animations that shouldn't be stopped too, like moving mouths
[19:25] <m_kiewitz> hmm?
[19:26] <m_kiewitz> have you tried with voice only?
[19:26] <TMM> m_kiewitz, although it's possible that in the talky version there wouldn't be text, and with the non-talky version they used the moving portraits
[19:26] <m_kiewitz> this may also be an issue with audio + subtitles at the same time
[19:27] <TMM> m_kiewitz, https://tmm.cx/~hp/dialog_bug.png
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[19:27] <TMM> m_kiewitz, so, either scummvm has a priority issue here, or this just never worked properly with audio+subtitles, which it may not have
[19:27] <m_kiewitz> yeah as i said
[19:28] <m_kiewitz> i doubt it's an internal priority issue of ScummVM itself
[19:28] <m_kiewitz> i rather think that the scripts are now doing what they weren't designed to do and there are bugs because of it
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[19:31] <TMM> I'll try it
[19:31] <TMM> you can apparently force text by setting 'text = yes' in resource.cfg for sierra.exe
[19:31] <TMM> according to vogons anyway
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[19:32] <m_kiewitz> ah interesting
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[21:29] <TMM> m_kiewitz, well, I managed to actually get into a place where I can't make forward progress it seems
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[21:52] <m_kiewitz> TMM: ???
[21:57] <TMM> m_kiewitz, ok, I managed to finish the game, it got a little glitchy near the end but a lot did...
[21:57] <TMM> m_kiewitz, it's completely playable, there's a point near the end if you dismiss a dialog too quickly the game gets stuck
[21:57] <TMM> m_kiewitz, and there's a point where you're able to move around where you clearly shouldn't be
[21:57] <m_kiewitz> ?
[21:58] <TMM> m_kiewitz, what would you like to know?
[21:58] <m_kiewitz> details
[21:58] <m_kiewitz> :P
[21:59] <TMM> m_kiewitz, ok, so near the end of the game you get shot, and you get a little text. if you click around too fast you can't continue after doing the thing you're supposed to do, no way to get to the restore menu either, no cursor
[21:59] <TMM> m_kiewitz, it didn't crash, exactly
[21:59] <m_kiewitz> probably a game bug
[21:59] <m_kiewitz> did you try it with audio only w/o subtitles?
[22:00] <TMM> at the very end of the game, the last thing you do, you're pointing a sword at the protagonist and you have an option to 'walk' but you just kind of slide around the room with your sword
[22:00] <TMM> for 5 seconds before the game kills you like normal
[22:02] <TMM> there's also what I imagine is a scummvm bug, if you restore your game at a certain time the letterbox bars at the side of the screen start flickering with the restore menu background
[22:02] <TMM> looks like a buffer that's not cleared right
[22:02] <TMM> the game is completely playable though, no actual game breaking bugs
[22:03] <TMM> I have the save
[22:04] <TMM> if you restore again right away it's fine
[22:06] <TMM> so, revision 8d48df4 linux x86_64, DOS, I'll do another pass in SIERRA.EXE to be sure but I'd agree with you that probably all the in-game stuff I saw were game bugs and not scummvm bugs, except for that one save
[22:07] <TMM> m_kiewitz, https://tmm.cx/~hp/freddypharkas-cd.037
[22:08] <TMM> m_kiewitz, what you do is, you use the 'use' finger on the third hand that keeps popping up on the guy in the middle, then a new scene starts. You then click your gun on anything but the left railing, this ends the game. If you then select 'restore' and restore that same game you see glitchy letterbox bars
[22:08] <TMM> m_kiewitz, I've only been able to see that in that location, I died and restored like that a bunch of times
[22:10] <TMM> m_kiewitz, if you play windows fucking around with the window size also clears it
[22:11] <TMM> m_kiewitz, https://tmm.cx/~hp/glitchy.png
[22:12] <TMM> m_kiewitz, I can file a bug if you'd like
[22:13] <m_kiewitz> that would be helpful i guess
[22:13] <TMM> m_kiewitz, need any more information now? For the testing page?
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[22:17] <TMM> m_kiewitz, I can't edit the wiki myself :)
[22:18] <m_kiewitz> yeah that makes sense :P
[22:18] <m_kiewitz> i need to know which OS you are using
[22:19] <m_kiewitz> and the version of your ScummVM
[22:19] <m_kiewitz> (git commit)
[22:19] <TMM> Fedora 24, linux x86_64 8d48df4
[22:19] <TMM> same as the lsl5 playthrough on there
[22:23] <TMM> I can also do SQ1vga and SQ4
[22:27] <m_kiewitz> right
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[22:28] <m_kiewitz> sq1+sq4 would be helpful, especially sq4
[22:28] <TMM> ok, I'll do sq4 next then
[22:28] <wjp> thanks for testing Freddy Pharkas!
[22:31] <wjp> if you submit that bug report I can directly add it to the testing page (unless m_kiewitz is already doing that)
[22:31] <TMM> m_kiewitz, I have the steam versions of sq1vga and sq4, for sq4 scummvm lets me choose between the windows and dos versions, if that matters?
[22:31] <TMM> wjp, trying to figure out how
[22:32] <wjp> do you have a github account?
[22:32] <m_kiewitz> TMM: choose DOS
[22:33] <TMM> wjp, yeah
[22:33] <TMM> m_kiewitz, ok
[22:33] <TMM> ok I think I figured it out
[22:37] <TMM> wjp, https://bugs.scummvm.org/ticket/9604
[22:41] <wjp> thanks; added it to the wiki
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[22:55] <TMM> wjp, the screen gitch happens in sq4vga also
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[23:30] <wjp> interesting
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[00:00] --- Sat Oct 8 2016