[00:15] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) left irc: Ping timeout: 260 seconds [00:15] Begasus (~begasus@ptr-4p6jpio6cb0i1k90q7s.18120a2.ip6.access.telenet.be) left irc: Ping timeout: 264 seconds [00:49] i wish bindiff would actually diff these two lsl7 interpreters. [00:56] Uhfgood (~Captain_J@97-96-80-60.res.bhn.net) joined #scummvm. [00:57] demonimin (~demonimin@unaffiliated/demonimin) left irc: Ping timeout: 264 seconds [01:00] demonimin (~demonimin@5.51.222.165) joined #scummvm. [01:00] demonimin (~demonimin@5.51.222.165) left irc: Changing host [01:00] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [01:00] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [01:19] NuSuey (uid3556@gateway/web/irccloud.com/x-twgcrsmccujqzemw) left irc: Quit: Connection closed for inactivity [01:42] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. 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[01:54] i should really check for patches before i start playing these games. there is a massive patch for lighthouse that adds an entire hint system to the game, among other things [01:55] That's a pretty big patch [01:56] 215 patch files; scripts, views, messages, even new system vocab files [01:57] Man. Doesn't sound like there'd be much of the original left after that. :) [01:57] peterkohaut (~Peter@188-167-125-162.dynamic.chello.sk) left irc: Ping timeout: 256 seconds [01:58] i kind of want to power through with my current game and see if i can actually make it to the end. at the moment its a little annoying because the mouse cursor has disappeared. this happened once before and i cant remember what hack i did in the debugger to make it come back& [01:58] Ah. That would indeed make it had to actually play the game properly. [01:59] `p g_sci->_gfxCursor32->show();` hax [02:00] i guess i need to check to see if there were some changes in sci3 to the cursor code& [02:02] Wouldn't surprise me, given the sheer number of other changes I've seen from your commits [02:04] im just really happy that the strange alternative draw/rect algorithm we disassembled but couldnt find used by any game turned out to be the algorithm used in sci3 [02:25] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) left irc: [03:24] snover (~snover@unaffiliated/snover) left irc: Ping timeout: 260 seconds [03:30] snover (~snover@unaffiliated/snover) joined #scummvm. [03:30] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [04:51] Uhfgood (~Captain_J@97-96-80-60.res.bhn.net) left irc: Quit: Leaving [05:55] Begasus (~begasus@ptr-4p6jpinxddqv54kejfy.18120a2.ip6.access.telenet.be) joined #scummvm. [06:20] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) joined #scummvm. 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I used ScummVM 1.5 from f-droid for a while. Recently I installed official ScummVM 1.9.0 package and can't configure touchscreen/mouse the same way it was in 1.5. It was sort of "touchpad" mode: if I touch screen and move finger it moves mouse, no clicks, and if I touch and release screen at the same point - it does left click. Is that still possible? [12:30] It's just I see a lot of options in "Change Device Configuration" / "Mouse emulation" menu, but can't set it up the simple and easy to use way it was before. [12:30] Poly-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Quit: GNU/Linux, because I'd rather own a free OS than steal one that's not worth paying for. [12:31] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) joined #scummvm. [12:55] androiduser, hi [12:56] I tbh have no idea not owning an android device but one of the android guys will probably answer, stay tuned [12:57] t0by: I'll wait, thank you! [13:13] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Ping timeout: 264 seconds [13:16] androiduser: if it's any way like on ios then I *THINK* there was some gesture that switched between the two modes [13:18] androiduser: not sure what version you have, http://wiki.scummvm.org/index.php/Android#Touchscreen or http://wiki.scummvm.org/index.php/Android-SDL#Mouse_Emulation might help [13:19] if it's the first, then going to the main options dialog, (un-)checking "mixed adlib/midi" in the midi tab and restarting should help [13:22] logix: Yes! http://wiki.scummvm.org/index.php/Android#Touchscreen is exactly how it WAS in scummvm 1.5 from f-droid. But when I installed official scummvm 1.9 I got that new "Change Device Configuration" button, and can't find a way to have "Tap+movement=Mouse movement" again. Each tap generates a mouse-down event now. :( [13:29] androiduser: sounds like what's described on the android-sdl port page [13:29] mouse emulation -> advanced features -> relative mouse movement [13:29] it sounds to me as if touchpad mode / relative mouse mode is what you're looking for [13:38] logix: No, "relative/laptop mode" is a different thing. Usually mouse cursor moves under my finger. With "relative/laptop mode" enabled mouse cursor remains where it is, but moves in sync with my finger, similar to how laptop touchpad works. But it still generates mousedown event every time I touch the screen. I'll try to explain in details... [13:41] With my finger I can touch screen, move the finger and release the screen. Well, obviously. :) Those generates some mouse events. So the old mode that I'm looking dor: touch+release=left_click, touch+move_finger+release=mouse move, no clicks. But what I have now: touch=mouse_down, move=mouse_move, release=mouse_up. So touch+release=left_click BUT touch+move_finger+release=mouse down+move+release. [13:41] Basically I can't move the mouse without clicking on something. [13:42] aah [13:42] ok, then I have been misunderstanding the whole time, I thought it was about direct vs touchpad mode [13:42] sorry, then what I wrote really doesn't help [13:44] Yeah, sorry, I probably confused you when I called that "touchpad mode". It's just very similar to how laptop touchpad works - tapping the touchpad generates a left-click, and moving the finger through touchpad moves the mouse without clicks. [13:46] tapping the touchpad generates a left-click only if you set it up in a barbaric fashion :P [13:46] (jk) [13:47] t0by: I'm old-fashioned. :) What's the modern way? ;) [13:47] Since the days of yore, civilised people have clicked with the touchpad button and disabled tap-to-click. So it is written. [13:48] (Also in the days of yore we had trackballs, so that might be the reason :P ) [13:49] Tkachov, you did some work on the UI, right? [13:50] Can you help out this fine chap? [13:56] Ah, yeah, maybe. :) I usually preferred tap-to-click because I could do it without looking at touchpad - it's easy to miss hardware touchpad button, but it's hard to miss entire touchpad, especially when your fingers are over it already. :) [14:01] TL;DR: I'm looking for a way to have controls like http://wiki.scummvm.org/index.php/Android#Touchscreen in official ScummVM 1.9.0. In particular I want to be able to move the mouse cursor around without clicking on anything. [14:03] In games it's sometimes useful to see how mouse cursor looks like on different items. It may look like a hand on items that you can pick up, or it may look like an arrow on a door/passage. So sometimes I just want to move the mouse cursor around and look at it without clicking anything. :) [14:30] out of curiosity, does it make a difference if you use the apk from scummvm.org? [14:31] I doubt it will, it sounds unlikely to me that whoever maintains the f-droid port made any changes like this, but you never know... [14:38] logix: I am using official 1.9.0 package from scummvm.org, as f-droid still has 1.5.0 version: https://f-droid.org/repository/browse/?fdid=org.scummvm.scummvm [14:40] (they couldn't build a newer version due to some flac and patches issues) [14:55] androiduser: oh, oops - right, that's what you wrote up there, sigh, I should read more carefully [14:55] no problem :) [14:56] androiduser: hm, in that case... it might help to try out the official 1.5.0 to see how that behaves [14:56] then you'll at least know if it is a change since 1.5.0 or if f-droid does something special to give you the behavior you want [15:13] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [15:13] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [15:15] t0by (~t0by@unaffiliated/t0by) left irc: Quit: Bye! [15:24] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. 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[22:06] ny00123 (~ny00123@89-139-222-178.bb.netvision.net.il) left irc: Quit: Leaving [22:08] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [22:10] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 260 seconds [22:11] Nick change: Strangerke_ -> Strangerke [22:11] GitHub164 (~GitHub164@192.30.252.34) joined #scummvm. [22:11] [scummvm] sev- pushed 1 new commit to master: https://git.io/vSogZ [22:11] scummvm/master b1778dc Eugene Sandulenko: DIRECTOR: Remove pointless comparison.... [22:11] GitHub164 (GitHub164@192.30.252.34) left #scummvm. [22:36] RLP__ (~D0SFreak@172.98.67.96) joined #scummvm. [22:40] D0SFreak (~D0SFreak@172.98.67.96) left irc: Ping timeout: 240 seconds [23:08] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) left irc: Quit: Leaving [23:10] t0by (~t0by@unaffiliated/t0by) left irc: Ping timeout: 264 seconds [23:34] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) joined #scummvm. [23:34] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [23:36] D0SFreak (~D0SFreak@172.98.67.96) joined #scummvm. [23:40] RLP__ (~D0SFreak@172.98.67.96) left irc: Ping timeout: 252 seconds [23:43] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Ping timeout: 256 seconds [23:46] Still looking for a way to get ScummVM 1.7.0 controls ( http://wiki.scummvm.org/index.php/Android#Touchscreen ) in ScummVM 1.9.0. In particular I want to move the mouse cursor around without clicking on anything (having a scummvm menu on "Menu" button would be nice too, can't switch games in ScummVM 1.9 without it). Any suggestions welcome! [23:48] logix: Thanks for your suggestion by the way. I tested official android builds, and ScummVM 1.7 has the same "touchpad-like" controls too. It was a regression in ScummVM between 1.7 and 1.9. My guess: it was a switch to a new SDL backend, which lacks those features. [00:00] --- Sun Apr 9 2017