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[09:43] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [09:50] GitHub101 (~GitHub101@192.30.252.45) joined #scummvm. [09:50] [scummvm] sev- closed pull request #842: I18N: Update Belarusian and Russian translations (master...master) https://git.io/vP83D [09:50] GitHub101 (GitHub101@192.30.252.45) left #scummvm. [09:50] GitHub95 (~GitHub95@192.30.252.34) joined #scummvm. [09:50] [scummvm] sev- pushed 2 new commits to master: https://git.io/vP4RK [09:50] scummvm/master 7e9682b greencis: I18N: Update Belarusian and Russian translations [09:50] scummvm/master 2517866 Eugene Sandulenko: Merge pull request #842 from greencis/master... [09:50] GitHub95 (GitHub95@192.30.252.34) left #scummvm. [09:52] GitHub171 (~GitHub171@192.30.252.40) joined #scummvm. [09:52] [scummvm] sev- pushed 1 new commit to master: https://git.io/vP4R1 [09:52] scummvm/master c04e5a8 Eugene Sandulenko: I18N: Regenerate translations.dat [09:52] GitHub171 (GitHub171@192.30.252.40) left #scummvm. [09:52] GitHub15 (~GitHub15@192.30.252.42) joined #scummvm. [09:52] [scummvm] sev- pushed 2 new commits to branch-1-9: https://git.io/vP4RM [09:52] scummvm/branch-1-9 b0a79c0 greencis: I18N: Update Belarusian and Russian translations [09:52] scummvm/branch-1-9 233fe94 Eugene Sandulenko: I18N: Regenerate translations.dat [09:52] GitHub15 (GitHub15@192.30.252.42) left #scummvm. [09:53] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) joined #scummvm. [10:05] GitHub82 (~GitHub82@192.30.252.42) joined #scummvm. [10:05] [scummvm] rootfather pushed 4 new commits to master: https://git.io/vP40Z [10:05] scummvm/master 720c2af Lothar Serra Mari: NEWS/DE: Mention hi-res games as supported [10:05] scummvm/master 8d765a2 Lothar Serra Mari: NEWS: Add release date for 1.9.0 [10:05] scummvm/master c59dc8a Lothar Serra Mari: NEWS: Mention fix for bug #9597 [10:05] GitHub82 (GitHub82@192.30.252.42) left #scummvm. [10:12] GitHub144 (~GitHub144@192.30.252.40) joined #scummvm. [10:12] [scummvm] rootfather pushed 3 new commits to branch-1-9: https://git.io/vP40a [10:12] scummvm/branch-1-9 b869780 Lothar Serra Mari: NEWS/DE: Mention hi-res games as supported [10:12] scummvm/branch-1-9 45395e5 Lothar Serra Mari: NEWS: Add release date for 1.9.0 [10:12] scummvm/branch-1-9 ebc8e55 Lothar Serra Mari: NEWS: Mention fix for bug #9597 [10:12] GitHub144 (GitHub144@192.30.252.40) left #scummvm. [10:41] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [10:41] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [10:50] WinterGrascph (~WinterGra@winter.sch.bme.hu) joined #scummvm. [10:50] #scummvm: mode change '+o WinterGrascph' by ChanServ!ChanServ@services. [10:53] WinterGrascph (~WinterGra@winter.sch.bme.hu) left irc: Read error: Connection reset by peer [10:53] WinterGrascph (~WinterGra@winter.sch.bme.hu) joined #scummvm. [10:53] #scummvm: mode change '+o WinterGrascph' by ChanServ!ChanServ@services. [10:55] WinterGrascph (~WinterGra@winter.sch.bme.hu) left irc: Remote host closed the connection [10:56] WinterGrascph (~WinterGra@winter.sch.bme.hu) joined #scummvm. [10:56] #scummvm: mode change '+o WinterGrascph' by ChanServ!ChanServ@services. [12:12] timofonic (~timofonic@28.red-83-43-34.dynamicip.rima-tde.net) joined #scummvm. [12:48] GitHub31 (~GitHub31@192.30.252.45) joined #scummvm. [12:48] [scummvm] sev- pushed 1 new commit to master: https://git.io/vP4Vf [12:48] scummvm/master c0b7658 Eugene Sandulenko: GRAPHICS: Detect substitute for Mac fonts [12:48] GitHub31 (GitHub31@192.30.252.45) left #scummvm. [13:34] NuSuey (uid3556@gateway/web/irccloud.com/x-hdzbezuxsbzyjrcr) left irc: Quit: Connection closed for inactivity [13:37] ced117_ (~ced117@ghost.ced117.net) left irc: Ping timeout: 258 seconds [13:38] ced117 (~ced117@opensuse/member/ced117) left irc: Ping timeout: 268 seconds [13:39] salty-horse (~salty-hor@bzq-109-67-101-142.red.bezeqint.net) joined #scummvm. [13:39] salty-horse (~salty-hor@bzq-109-67-101-142.red.bezeqint.net) left irc: Changing host [13:39] salty-horse (~salty-hor@unaffiliated/salty-horse) joined #scummvm. [13:39] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [13:39] ced117_ (~ced117@ghost.ced117.net) joined #scummvm. [13:43] Hmm, Mystery house doesnß t seem to start after the intro [13:44] which is shifted to the left and down, so i can't read all the text [13:44] after it went back to the logo i can't do anything [13:44] pressing CTRL-Z seems to browse fast through some more screens but quits (of course) [13:50] If it is shifted down you might be missing the last line at the bottom of the logo screen: 'ENTER G FOR GAME OR I FOR INSTRUCTIONS' [13:50] So you would need to type G to start the game. [13:51] ah, right [13:51] yes, that line never shows [13:51] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [13:51] And I don't have the shift issue myself. [13:51] using "2x" here [13:51] i have the same (even worse) shifting when using "1x" [13:51] but then with all games [13:52] I am using 2X as well. [13:52] hrm [13:55] Raziel^: With all games? even other engine ones? [13:55] maybe it's SDL2? In case you use SDL2?! [13:56] using sdl2 and yet it's even in the launcher [13:56] switching to window all is fine, so it's the fullscreen [13:58] Fullscreen with 2X scaler and SDL2 is working fine fo rme. Maybe a Amiga specific SDL2 bug? [13:59] probably, yes [13:59] also with the "1x" scaler [14:02] And OpenGL has thye same issue? [14:03] We use a different fullscreem mode for SDL2 for OpenGL and for SurfaceSDL (SDL_WINDOW_FULLSCREEN vs SDL_WINDOW_FULLSCREEN_DESKTOP). [14:03] last time i tried OpenGL worked just fine [14:03] let me try with hires [14:05] OpenGL is fine (albeit a little blurred) [14:05] So the bug is restricted to the use of the "fake" desktop-resolution fullscreen mode. [14:05] Raziel^: can you switch back to SDL1 and check if the issues still happen? [14:06] i would need to rebuild it [14:06] and probably force it to use sdl1 in configure somewhere [14:06] help? [14:07] SDL1 uses a completly different fullscreen mode, so I suspect it would work. [14:08] To use it the following shoudl work: SDL_CONFIG=sdl-config ./configure [14:08] Otherwise it now uses sdl2-config by default [14:09] will try asap [14:10] Or somethign like that. I don't remember the exact syntax. [14:15] what is the mystery house engine called? [14:15] i'll only compile this one engine [14:17] adl [14:17] criezy: thank you [14:22] compiling [14:27] Littleboy (~littleboy@c-174-62-174-85.hsd1.ma.comcast.net) joined #scummvm. [14:27] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [14:39] m_kiewitz, criezy: sdl1 doesnt have the problem [14:46] Littleboy (~littleboy@c-174-62-174-85.hsd1.ma.comcast.net) left irc: Read error: Connection reset by peer [14:48] Littleboy (~littleboy@c-174-62-174-85.hsd1.ma.comcast.net) joined #scummvm. [14:48] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [14:51] _sev: ^^^ [14:53] <_sev> Raziel^: which platform is that? [14:53] Littleboy (~littleboy@c-174-62-174-85.hsd1.ma.comcast.net) left irc: Read error: Connection reset by peer [14:55] Littleboy (~littleboy@c-174-62-174-85.hsd1.ma.comcast.net) joined #scummvm. [14:55] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [14:56] snover (~Adium@unaffiliated/snover) joined #scummvm. [14:56] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [15:23] _sev: AmigaOS4 [15:44] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [15:44] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [15:47] LittleToonCat (~littlecat@sydnns0115w-142162196041.dhcp-dynamic.FibreOp.ns.bellaliant.net) joined #scummvm. [15:49] Raziel^ (~Raziel@p54B1F67B.dip0.t-ipconnect.de) left irc: Read error: No route to host [15:49] m_kiewitz, playing sq4 now, so far so good! :) [15:53] Raziel^ (~Raziel@p54B1F67B.dip0.t-ipconnect.de) joined #scummvm. [15:53] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [16:04] Raziel^ (~Raziel@p54B1F67B.dip0.t-ipconnect.de) left irc: Read error: No route to host [16:05] Raziel^ (~Raziel@p54B1F67B.dip0.t-ipconnect.de) joined #scummvm. [16:05] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [16:22] WinterGrascph (~WinterGra@winter.sch.bme.hu) left irc: Ping timeout: 260 seconds [16:23] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [16:24] WinterGrascph (~WinterGra@winter.sch.bme.hu) joined #scummvm. [16:24] #scummvm: mode change '+o WinterGrascph' by ChanServ!ChanServ@services. [16:35] sayan___ (7aac8290@gateway/web/freenode/ip.122.172.130.144) joined #scummvm. [16:36] Hi! looking for some help on how to contribute to scummvm and learn more about the organisation. [16:36] Ok, what do you want to do? [16:36] Nick change: somaen_ -> somaen [16:37] somaen (somaen@hildring.pvv.ntnu.no) left irc: Changing host [16:37] somaen (somaen@scummvm/undead/somaen) joined #scummvm. [16:37] #scummvm: mode change '+o somaen' by ChanServ!ChanServ@services. [16:38] I.e. do you want to create your own game engine, do you want to work on a translation, do you prefer to fix some issue that bothers you? [16:39] Also, what prior experience do you have with coding, and contributing to OSS-projects? [16:39] Hi! thanx for your reply. [16:40] I would definitely like to work on either translation or issues [16:41] For translations, the amount of available work depends largely on what language you're talking about [16:42] Raziel^ (~Raziel@p54B1F67B.dip0.t-ipconnect.de) left irc: Ping timeout: 268 seconds [16:42] I.e Belarusian, Catalan, Czech and Danish are complete, to name a few: http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_GUI [16:42] But if you happen to speak a language not listed there, you're more than welcome to start a new translation [16:42] I have worked with unity,processing and playing around with a new python engine [16:43] Any experience with C++? [16:43] yeah worked a bit with Oxygine [16:44] Most games I have developed or developing are on C# or C++ so Im comfortable with the language. [16:44] And perhaps more importantly, to point you in the right direction, I'd like to ask, _why_ do you want to contribute, i.e. what's your motivation? [16:44] Knowing that I might be able to point you towards something that might fit [16:47] When I read about Scummvm, it spoke a lot about how the games which we grew up with and loved, we could now play them on platforms which we never thought were possible. [16:49] Well, the next question then is, "is there something ScummVM doesn't do yet, that you'd like it to? any bug that frustrates you, or game that isn't supported?" [16:49] Seeing this as a new reality I would like to contribute and add better UI and revisit these games and let people re-experience the joy of playing them. [16:50] So, UI, what do you want to fix? [16:53] well looking at the mockup's for the Ui interface , we could make it look better and maybe up the graphics a bit. [16:53] I was also looking at Tkachov's "Implement cloud storages support in ScummVM [16:54] Anything you'd like to improve upon in that perhaps? [16:55] I felt contribute there as well as I firmly believe cloud is the future and we should make game files more shareable and easier to access. [16:56] Well, we already have cloud synching implemented as a result of that [16:57] As a side note, are you already able to build your own build of ScummVM+ [16:57] ? [16:58] yeah I would like to give it a try. [16:59] Feel free to try, and if I'm around I might be able to help [17:00] I feel the main Ui looks a little bland, we can add a more professional field , maybe add box widgets and scollable multiline texts, maybe a small clip art when the cursor is currently on a particular game. [17:01] Do have a few more idea's for the Ui, but probably easier to show than type it out :p [17:01] klusark (~klusark@216-71-194-243.dyn.novuscom.net) left irc: Ping timeout: 258 seconds [17:02] demonimin (~demonimin@unaffiliated/demonimin) left irc: Remote host closed the connection [17:04] Do feel free to show us some suggestions, there would of course be some discussion [17:05] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [17:05] Raziel^ (~Raziel@p54B1F67B.dip0.t-ipconnect.de) joined #scummvm. [17:05] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [17:05] If I do want to improve the Ui a bit, is it better I show you mock up's first and then go forward with the implementation? [17:05] A mock up is likely to be the safest approach [17:06] that way we would be able to provide feedback on what we like and what we don't, effectively reducing the amount of wasted work [17:07] alright, thanx for the help,will keep in touch. [17:08] should I post the links for the mock up's here or Mail it to you separately? [17:08] Either the IRC channel, or the mailing list would be the places with the widest audience [17:08] "the IRC channel" being this one. [17:09] Alright thanx somaen, will keep in touch, looking forward to contributing :) [17:11] NuSuey (uid3556@gateway/web/irccloud.com/x-hhhitjpaycnoxrad) joined #scummvm. [17:15] quick question. let's say i have a multiple game detection entries for an engine. what's the most correct way for the engine to find out what detection entry was actually triggered? obvoiusly, i can add some file checks to engine itself, but that's probably not the best way to do it? [17:16] demonimin (~demonimin@unaffiliated/demonimin) left irc: Remote host closed the connection [17:18] Generally speaking, we introduce custom data fields to the detection entries [17:18] yeah, i'm looking exactly for something like that [17:18] For example, https://github.com/scummvm/scummvm/blob/master/engines/sherlock/detection_tables.h the Sherlock engine usees a a Game Id enum to indicate which game a given detection entry is for. It then uses that to have custom logic specific for each game [17:19] That's actually fairly common for engines to do, those that support multiple games [17:19] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [17:19] cool. seems to match my case perfectly, thanks! [17:20] No prob [17:26] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) left irc: [17:33] erdic (~erdic@unaffiliated/motley) left irc: Quit: leaving [17:35] Raziel^ (~Raziel@p54B1F67B.dip0.t-ipconnect.de) left irc: Quit: AmigaOS 4 (Unregistered copy). Evaluation period is over. Program will now quit. Thank you for using AmigaOS. [17:36] erdic (~erdic@unaffiliated/motley) joined #scummvm. [17:36] sayan___ (7aac8290@gateway/web/freenode/ip.122.172.130.144) left irc: Quit: Page closed [18:06] WinterGrascph (~WinterGra@winter.sch.bme.hu) left irc: Ping timeout: 268 seconds [18:09] LittleCat_ (~littlecat@sydnns0115w-142162196041.dhcp-dynamic.FibreOp.ns.bellaliant.net) joined #scummvm. [18:09] LittleToonCat (~littlecat@sydnns0115w-142162196041.dhcp-dynamic.FibreOp.ns.bellaliant.net) left irc: Read error: Connection reset by peer [18:14] girafe (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) joined #scummvm. [18:16] salty-horse (~salty-hor@unaffiliated/salty-horse) left irc: Ping timeout: 260 seconds [18:38] <_sev> sayan has quit... [18:50] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [18:52] <_sev> ah, there is an e-mail from him [19:07] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [19:07] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [19:24] NuSuey (uid3556@gateway/web/irccloud.com/x-hhhitjpaycnoxrad) left irc: Quit: Connection closed for inactivity [19:26] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 268 seconds [19:42] m_kiewitz: had you ever looked at this qfg3 crash (uninitialised read) when looking at the stats screen (in the Simbani village) ? (Maybe GOG-only?) [19:43] link? [19:43] it's mentioned in (but not the main topic of) https://bugs.scummvm.org/ticket/6806 [19:44] I think I'll move it to a new separate bug report and close this old one [19:45] could it be that this is just caused by the fan-made game patches? [19:45] and we probably fixed the original one already, OR it's even exclusive to those? [19:46] quite likely it's caused by the patches GOG adds, yes [19:46] my solution to this was that i rewrite saved game code and then we could tell users to just remove all the broken patches [19:47] i also don't own the GOG version, so I can't check anything myself [19:48] i think we figured out back then that the patches were recompiled, so our signatures didn't match [19:48] yeah, that was for the main topic #6806 [19:49] s/topic/topic if/ [19:49] argh [19:49] topic of :-) [19:51] https://bugs.scummvm.org/ticket/9605 [19:52] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [20:12] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [20:23] I wonder why reconstructPlayList isn't releasing its lock after copying the playlist [20:30] I can't see why, and holding on to the lock is causing a deadlock [20:31] (due to this function first acquiring sci music lock, and later mixer lock, while the audio thread holds the mixer lock and later acquires the sci music lock) [20:35] GitHub65 (~GitHub65@192.30.252.46) joined #scummvm. [20:35] [scummvm] wjp pushed 1 new commit to master: https://git.io/vP4NY [20:35] scummvm/master 379e3b8 Willem Jan Palenstijn: SCI: Release SCI music mutex earlier in reconstructPlayList... [20:35] GitHub65 (GitHub65@192.30.252.46) left #scummvm. [20:37] hm, helgrind is complaining about an unrelated data race in MidiDriver_Adlib [20:38] with setNote setting _voices[voice].note while holding different locks than onTimer reading it [20:39] NuSuey (uid3556@gateway/web/irccloud.com/x-jacllphofqigxmgs) joined #scummvm. [20:40] helgrind? [20:40] is that a valgrind fork? :P [20:40] valgrind thread debugging tool [20:40] ah [20:41] also potential data race on MusicEntry::signal (set without any locks in processPlaySound, read with locks in onTimer()) [20:42] (all of these might be irrelevant) [20:46] but re. that last one: if processPlaySound clears signal, shouldn't it also clear signalQueue? [20:57] ny00123 (~ny00123@46-116-115-228.bb.netvision.net.il) left irc: Quit: Leaving [21:04] criezy (~criezy@host86-175-211-131.range86-175.btcentralplus.com) left irc: Quit: criezy [21:42] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [22:59] klusark (~klusark@216-71-194-243.dyn.novuscom.net) joined #scummvm. [23:09] klusark (~klusark@216-71-194-243.dyn.novuscom.net) left irc: Quit: quit [23:10] klusark (~klusark@216-71-194-243.dyn.novuscom.net) joined #scummvm. [23:23] frankyboy_ (~franky@ppp79-139-213-57.pppoe.spdop.ru) left irc: Remote host closed the connection [23:42] girafe (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [23:57] wjp, m_kiewitz, SQ4 also no regressions, ScummVM 1.9.0pre33-ge75df08 (Oct 8 2016 00:20:43) linux x86_64 [23:57] sq4 kind of sucks, I forgot that [23:57] weakest in the series I think [23:58] 310/315 points, I wonder what I missed [00:00] --- Sun Oct 9 2016