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[00:36] <GitHub41> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1a1P
[00:36] <GitHub41> scummvm/master 6425913 Paul Gilbert: TITANIC: Fix setting floor numbers for PET Rooms glyphs
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[00:36] <dreammaster> I'm now officially a second class traveler :)
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[01:05] <snover> congratulations on your free upgrade!
[01:05] <dreammaster> Now to weasel a 1st class suite out of the Deskbot ;)
[01:06] <snover> good old marcinta
[01:06] <snover> marsinta?
[01:06] <snover> marsinta.
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[01:06] <GitHub160> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1ayw
[01:06] <GitHub160> scummvm/master a90a4c8 Paul Gilbert: TITANIC: Fix leaving 2nd class suites
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[01:06] <dreammaster> That sounds about right.
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[01:44] <snover> well, tonight i discovered why there was heap corruption when Object tries to clean up memory in SCI3& nobody ever bothered to implement operator=.
[01:45] <snover> hello, default copy and double-free.
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[02:08] <GitHub126> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1a5C
[02:08] <GitHub126> scummvm/master 42af800 Paul Gilbert: TITANIC: Fix elements for Television Control remote glyph
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[03:35] <GitHub162> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v1aAb
[03:35] <GitHub162> scummvm/master 301ab51 Paul Gilbert: TITANIC: Don't allow GMM Loading/Saving if the PET area is locked
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[05:56] <GitHub90> [scummvm] OmerMor opened pull request #867: SCI32: Add a workaround for kDoSoundPlay for KQ7 demo (master...master) https://git.io/v1VvA
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[08:35] <GitHub103> [scummvm] fuzzie pushed 1 new commit to master: https://git.io/v1VmQ
[08:35] <GitHub103> scummvm/master 2a01424 Alyssa Milburn: ADL: Support wrapped sectors in NIB files.
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[08:41] <waltervn> thanks fuzzie!
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[10:22] <WooShell> good meowning =^.^=
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[11:23] <WindlePoons> Hi
[11:23] <WindlePoons> sorry
[11:24] <WindlePoons> _sev: https://github.com/scummvm/scummvm-web/commit/d10d81d521b17172f2666c8be5f7d3e593ca171f the delete screenshot is a spoiler?
[11:24] <t0by> WindlePoons, hi!
[11:24] <t0by> long time no see
[11:24] <WindlePoons> :)
[11:25] <t0by> _sev, I promise I'll really try to have a look at #733
[11:26] <t0by> (WindlePoons being the main customer :) )
[11:27] <WindlePoons> hm
[11:30] <WindlePoons> _sev: here alternate screenshots: https://goo.gl/WOPU1B (_all_ screenshots are fullpipe-de-xx)
[11:42] <salty-horse> WindlePoons, is that like a full game map once you explore everywhere?
[11:42] <salty-horse> (the deleted screenshot)
[11:43] <WindlePoons> salty-horse: the delete screenshot is the lastest image before ending, this scebe is not playable
[11:43] <WindlePoons> *scene
[11:45] <WindlePoons> last room with last "monster"
[11:45] <WindlePoons> they cannot explorer with tehe map
[11:45] <WindlePoons> -e
[11:47] <salty-horse> what is it showing? what are those rooms with arrows?
[11:47] <salty-horse> is it interactive?
[11:48] <WindlePoons> salty-horse: this is the map you can teleport between the rooms
[11:49] <WindlePoons> https://youtu.be/K94lRblXNXg?t=50s
[11:50] <salty-horse> ok, so it's what I assumed. I would say it's spoilery
[11:51] <WindlePoons> https://youtu.be/IqAEb_CtFDY?t=13m11s here the finaly scene sev says is spoilered&
[12:08] <salty-horse> but it's not in the deleted screenshot. I don't understand
[12:15] <WindlePoons> salty-horse: sev has deleted the left image (why) https://github.com/scummvm/scummvm-web/commit/d10d81d521b17172f2666c8be5f7d3e593ca171f
[12:15] <WindlePoons> it is not spoiler?
[12:27] <WindlePoons> by, ich must go
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[12:37] <_sev|work> salty-horse: I deleted it because this is the very end of the game, and must be a surprise
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[14:12] <salty-horse> WindlePoons didn't make much sense to me. there is no "left" image that was deleted, and doesn't show the final scene from the linked video. I do understand why you'd want to remove the revealed map screenshot
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[15:58] <GitHub49> [scummvm] sev- pushed 1 new commit to master: https://git.io/v1VFy
[15:58] <GitHub49> scummvm/master ffe52de Eugene Sandulenko: FULLPIPE: Implement switching scenes from the map
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[18:03] <GitHub135> [scummvm] danpla opened pull request #868: CRUISE: font: Don't overwrite transparent pixels (master...cruise-fix-font) https://git.io/v1wtE
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[18:44] <GitHub169> [scummvm] sev- closed pull request #868: CRUISE: font: Don't overwrite transparent pixels (master...cruise-fix-font) https://git.io/v1wtE
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[18:44] <GitHub69> [scummvm] sev- pushed 2 new commits to master: https://git.io/v1wsP
[18:44] <GitHub69> scummvm/master 3f71e24 Daniel Plakhotich: CRUISE: font: Don't overwrite transparent pixels
[18:44] <GitHub69> scummvm/master 774d55b Eugene Sandulenko: Merge pull request #868 from danpla/cruise-fix-font...
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[20:07] <snover> well i seem to have discovered a little accident thats been lurking for at least 6 years: the identified number of exports in scripts for games <= SCI_VERSION_1_LATE is incorrectly set to the size of the exports block, not the number of exports
[20:07] <snover> luckily, it seems like nothing has ever really used that information
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[22:34] <m-kiewitz> wjp: do you have King's Quest 5 bought off GOG?
[22:34] <m-kiewitz> it seems there is a script bug when entering the bandit's camp
[22:39] <_sev> does anyone else have problems with github access?
[22:39] <_sev> even their website is not getting opened
[22:39] <_sev> hmmm... seems that it is just me
[22:40] <_sev> cannot pull...
[22:40] <m-kiewitz> _sev: website works fine for me
[22:41] <_sev> m-kiewitz: and can you pull?
[22:42] <m-kiewitz> _sev: seems to work fine
[22:42] <_sev> weird
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[23:16] <GitHub198> [scummvm] sev- pushed 1 new commit to master: https://git.io/v1wAN
[23:16] <GitHub198> scummvm/master b03b790 Eugene Sandulenko: FULLPIPE: Implement wide scene autoscrolling
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[23:17] <criezy> _sev: yesterday it was taking about 10 minutes for each pull or push I was making.
[23:17] <criezy> But today it seems to be fine for me.
[23:17] <_sev> same here now
[23:19] <snover> github never goes down, you all are just imagining things
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[00:00] --- Sat Dec 10 2016