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[00:34] <GitHub175> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQ6dt
[00:34] <GitHub175> scummvm/master 4b57eae Paul Gilbert: TITANIC: Fix Doorbot timing in prologue service lift
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[01:14] <tsoliman> https://www.youtube.com/watch?v=_y27qTteoNQ
[01:16] <dreammaster> Yeh. He sounds grumpy :P
[01:28] <tsoliman> "Detective Carey, a child of 5 can solve this puzzle"
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[01:44] <GitHub25> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vQ6bC
[01:44] <GitHub25> scummvm/master f513194 Paul Gilbert: TITANIC: Rename CDropTarget _showItem to _hideItem
[01:44] <GitHub25> scummvm/master 2b010ec Paul Gilbert: TITANIC: Fix using hose first on nose
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[04:58] <GitHub72> [scummvm] bgK pushed 4 new commits to master: https://git.io/vQ6h4
[04:58] <GitHub72> scummvm/master bcd027c Bastien Bouclet: MOHAWK: Riven: Fix use after free when using the trap book
[04:58] <GitHub72> scummvm/master efcbe65 Bastien Bouclet: MOHAWK: Riven: Fix ending video not playing when using the trap book...
[04:58] <GitHub72> scummvm/master c4207ad Bastien Bouclet: MOHAWK: Myst: Fix the piano sound effect restarting when moving the mouse...
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[07:41] <waltervn> morning
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[08:31] <Simei> Morning
[08:34] <Simei> I've seen the comments on my PR. I'll work on it this evening.
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[08:44] <_sev> simei: great
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[14:53] <t0by> Hi, I'm t0by, I came to chew gum and squash bugs out of Oknytt
[14:53] <t0by> unfortunately I am out of gum, so I'll have to chew bugs
[15:07] <t0by> Oh rats
[15:07] <t0by> There it is
[15:11] <t0by> Oknytt calls SetGamma, which we do not have implemented and... might get super tricky to do.
[15:14] <t0by> Not 100% sure if that's the cause of WindlePoons' bug, but that's where the script runtime error comes from.
[15:19] <t0by> methodName = "SteamAPI"?
[15:19] <t0by> what in the...
[15:20] Action: t0by squints
[15:22] <t0by> No, those might not be related to the slider bug, after all.
[15:22] <t0by> It looks like Steam ships its own WME binary with custom scripts, though?
[15:22] <t0by> I realize how far-fetched it sounds.
[15:32] <t0by> Hm, the slider doesn't seem to receive the mouse up event?
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[15:51] <wjp> t0by: was that a question to us or are you just thinking out loud?
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[15:53] <Lightkey> yes
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[15:56] <wjp> ok, good
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[16:03] <t0by> wjp, I'm thinking out loud, mostly, and documenting my findings for posterity. Of course if anybody has a clue about it...
[16:04] <t0by> If the steam version does indeed ship with a modified binary or at least modified scripts it might be newsworthy in itself
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[17:02] <t0by> Ouch. This is a tough one.
[17:03] <t0by> *Something* is going on with the event handler script for MouseUp, but... I got lost in the call stack no less than 10 minutes ago.
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[18:23] <snover> come on phantasmagoria, reveal your palette submission secrets to me&
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[18:25] <snover> the original interpreter seems to resubmit a views palette when its next cel is drawn, which i dont know how thats a thing since the palette for a view is global to the view and so should be considered already submitted& i guess the order in which the screen items are submitted could do it, if the palette version is incremented because a different celobj is submitted first in ssci but not in scummvm&
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[19:53] <snover> the root problem is that this view 64001, which gets added to the screen when flag 206 is true, overwrites the black palette entry at index 136
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[20:13] <snover> bgK: was the palette corruption in the chapel the only time you noticed palette corruption when you played phant1?
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[20:46] <snover> m_kiewitz: have you ever hot-patched a resource other than scripts?
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[20:48] <snover> this palette overwrite issue exists in the original game too, other view/pic resources in the room seem to set up the palette so the bad view still renders correctly, so i am thinking to maybe just zero out the palette pointer of this bad view.
[20:48] <snover> s/pointer/offset
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[20:57] <GitHub179> [scummvm] wjp pushed 1 new commit to master: https://git.io/vQiiT
[20:57] <GitHub179> scummvm/master 820caf3 Willem Jan Palenstijn: SCI32: Fix kObjectIntersect...
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[20:57] <GitHub7> [scummvm] criezy pushed 1 new commit to master: https://git.io/vQiiI
[20:57] <GitHub7> scummvm/master 6aaf732 Thierry Crozat: I18N: Update translations templates
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[21:00] <GitHub145> [scummvm] wjp closed pull request #964: SCI32: Proper implementation of kObjectIntersect (master...sci32_kobjectintersect) https://git.io/vQqUa
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[21:06] <wjp> aaah, so many bug tracker emails :-)
[21:07] <wjp> looks like dafioram is doing amazing work
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[21:23] <snover> augh! ok, i guess i cant wimp out and just fix that one bad resource, since palette corruption shows up in the basement in chapter 7 too, caused by the same kind of thing.
[21:28] <snover> Plane::calcLists is a little different in phant1 than sq6& though most of the difference seems to be the hires branch that went away. this might be the culprit for the basement problem since the view that causes the palette to get corrupted is drawn way up in the top-left corner of the plane with some weird dimensions, so i wonder if its not put into the draw list in SSCI but theres a positioning/rounding problem in our code sti
[21:28] <snover> ll somewhere
[21:29] <wjp> uh oh
[21:29] <snover> that doesnt quite explain the chapel though. i think the chapel would have to work the way it is working in SSCI by disposing the view memory so its palette loses the version number
[21:31] <snover> but ssci does seem to be designed to cache 10 views, and there arent more than 10 views in this scene& so hm&
[21:31] <snover> uh oh is right :)
[21:35] <wjp> is this something we can run and test in dosbox?
[21:35] <snover> yes
[21:35] <snover> the savegames are even compatible to the original interpreter.
[21:37] <snover> one sec, i am writing a comment on the ticket, https://bugs.scummvm.org/ticket/9788
[21:39] <wjp> if the view is sufficiently identifiable, it might be possible to do some debugging in dosbox
[21:39] <wjp> although I'm horribly out of practice there...
[21:42] <snover> https://bugs.scummvm.org/ticket/9788#comment:5 i gotta run for a while, but let me know if you see anything
[21:43] <wjp> bedtime for me, but maybe later this week
[21:43] <snover> ok. ill let you know if i figure it out before then :)
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[22:50] <GitHub65> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQiDO
[22:50] <GitHub65> scummvm/master 8a7dba1 Paul Gilbert: TITANIC: Fixes for correctly display of drop targets
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[22:50] <GitHub183> [scummvm] criezy pushed 1 new commit to master: https://git.io/vQiD3
[22:50] <GitHub183> scummvm/master b5fcf33 wreednumero2: I18N: Update translation (German)...
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[22:55] <tsoliman> I wish all SCI games had a VERSION file or some way to determine differences between 2 versions that are identical in every way except RESOURCE.000 :(
[22:56] <tsoliman> stuff like this makes me think my media is corrupt
[22:57] <tsoliman> (both resource.000 files have the same size and the same first 5000 md5 but different "full" md5s)
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[23:59] <tsoliman> this is weird .. GOG has lsl6 has "Leisure Suit Larry (VGA)" and lsl6hires as "Leisure Suit Larry" .. I suppose this is one case where VGA = worse
[00:00] --- Mon Jul 10 2017