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[00:17] <yury_> Hi! I am interested in getting involved in scummvm with google summer of code. I was wondering if anyone could give me some more information about the projects that are available
[00:18] <criezy> Hi yury_.
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[00:19] <criezy> I assume you already looked at the ideas page on the wiki?
[00:19] <yury_> yeah i looked through those
[00:19] <criezy> Is there anything in particular you are interested in.
[00:19] <yury_> I guess I would be interested in learning about some of the details
[00:20] <yury_> like what kinds of things would need to be done to improve the gui?
[00:21] <criezy> For each task you have a technical contact that can give you more details. In the case of GUI this is _sev, but he might be sleeping already.
[00:21] <criezy> It is quite late in Europe where most of us are.
[00:22] <yury_> ah okay that makes sense. Sorry I am in America so I didn't know it was so late
[00:22] <yury_> When would be a good time that isn't so late?
[00:23] <criezy> You have better chances to catch us 2 or 3 hours before now.
[00:25] <yury_> Got it. I will try and come back tomorrow a little earlier. Thank you for the information
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[02:42] <GitHub109> [scummvm] Joefish opened pull request #919: GUI: Fix for #9711 (master...master) https://git.io/vygMX
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[02:50] <Joefish> yay first pull request \o/
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[02:57] <Endy> Congrats :)
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[03:05] <GitHub43> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vygD5
[03:05] <GitHub43> scummvm/master faaaab9 Paul Gilbert: TITANIC: In progress code for CStarControlSub5 class
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[03:22] <GitHub53> [scummvm] Joefish closed pull request #919: GUI: Fix for #9711 (master...master) https://git.io/vygMX
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[03:24] <Joefish> what..
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[03:26] <GitHub29> [scummvm] Joefish reopened pull request #919: GUI: Fix for #9711 (master...master) https://git.io/vygMX
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[03:27] <Endy> lol
[03:27] <Joefish> hm didn't know I had to keep the commits on my branch alive sry :/
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[04:27] <GitHub186> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vygQZ
[04:27] <GitHub186> scummvm/master 4daf983 Paul Gilbert: TITANIC: Added addStar and other methods
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[04:53] <GitHub126> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vyg7R
[04:53] <GitHub126> scummvm/master 0e0500f Paul Gilbert: TITANIC: Compilation fix in addStar method
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[05:26] <GitHub105> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vygdU
[05:26] <GitHub105> scummvm/master 12bedb4 Paul Gilbert: TITANIC: Fix compiler warnings
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[05:27] <travis-ci> scummvm/scummvm#2993 (master - 4daf983 : Paul Gilbert): The build was broken.
[05:27] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/faaaab9d8917...4daf983b2e7a
[05:27] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/209224431
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[10:05] <GitHub132> [scummvm-sites] rsn8887 pushed 1 new commit to buildbot: https://git.io/vy2m5
[10:05] <GitHub132> scummvm-sites/buildbot 8ab80a3 rsn8887: BUILDBOT: no unstable engines on PSP2 (memory)
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[10:26] <Joefish> morning :)
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[10:31] <P2E> mornin
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[12:30] <Strangerke|work> hi guys
[12:31] <wjp> hi
[12:31] <wjp> Strangerke|work: did you see my github comment on (the 9 months old) 82238295048ee283971ebf1d84c90fad9ba625d0 ?
[12:33] <Strangerke|work> Hum, I don't think so
[12:34] <Strangerke|work> Oh. global constructors :(
[12:34] <Strangerke|work> ok, I have to check that
[12:44] <wjp> it's regularly getting annoying we can't yet use c++11 features now...
[12:44] <wjp> (such as a constexpr constructor here)
[12:44] <wjp> (although I don't really see the reason for needing this constructor, but I don't know what warnings MSVC was giving)
[12:45] <LePhilousophe> why can't you use it? To reamin compatible with old compilers?
[12:45] <wjp> yeah
[12:46] <LePhilousophe> too bad
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[13:24] <logix> wjp: and some macro magic doesn't help here either?
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[13:41] <wjp> logix: that still depends on what exactly MSVC is warning about
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[14:35] <Strangerke|work> wjp: I would love to give some more details, but I sincerely don't remember :)
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[15:21] <wjp> maybe just revert and fix them again when/if they pop up?
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[16:32] <GitHub3> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/vyasD
[16:32] <GitHub3> scummvm/master bd54615 rsn8887: TOOLS: configure options for all-unstable-engines
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[16:35] <GitHub122> [scummvm-sites] rsn8887 pushed 1 new commit to buildbot: https://github.com/scummvm/scummvm-sites/commit/41c1df2e7230fab3f7143b94746e2cf8a4d97fb0
[16:35] <GitHub122> scummvm-sites/buildbot 41c1df2 rsn8887: BUILDBOT: disable unstable engines on PSP2 in a better way
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[16:57] <GitHub193> [scummvm] sev- pushed 1 new commit to master: https://git.io/vya4d
[16:57] <GitHub193> scummvm/master 4c3f07b Eugene Sandulenko: DIRECTOR: Moved event processor to events.cpp
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[17:40] <rsn8887> I made a change to configure I should have made a PR for discussion. I added two options:
[17:40] <rsn8887> --enable-all-unstable-engines and --disable-all-unstable-engines
[17:40] <rsn8887> I felt that this completes the amount of control the user has when running configure to select engines.
[17:41] <rsn8887> Before the user could not say anything to get only stable engines, or use --enable-all-engines to get all stable and unstable, or give a list of single engines to include/exclude
[17:42] <rsn8887> So this was a bit asymmetric. With these new options, combined with the original ones, all combinations of stable/unstable can be selected easily, without having to resort to long lists of engine names.
[17:43] <rsn8887> In addition, this allowed me to elegantly "--disable-all-unstable-engines" in the Vita Buildbot, because the sheer number of unstable engines causes the Vita executable to hit some memory (stack?) or size limit and crashes on startup.
[17:44] <rsn8887> I did some extensive testing yesterday and it is definitely the size of the executable (memory footprint of all engines) that causes the crash, it is irrelevant WHICH engines are added exactly.
[17:45] <rsn8887> The quickest workaround would be to distribute two executables for Vita: One with only stable engines, and one with only unstable engines compiled in
[17:48] <logix> I'll leave somebody else to judge whether the options to configure are good or not - but I agree something like this is the easiest workaround for the original problem
[17:59] <joostp> ... until more of the unstable engines become stable ;)
[18:00] <logix> or vice versa :P
[18:08] <waltervn> :)
[18:08] <snover> isnt the purpose of the dynamic plugins support to address issues like this?
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[18:09] <wjp> it is
[18:10] <wjp> question is how easy the vita dynamic loader is to work with
[18:10] <wjp> (if it exists?)
[18:10] <waltervn> does the vita have a fully custom OS or is it based on anything?
[18:11] <wjp> according to wikipedia it has freebsd/netbsd roots
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[18:32] <travis-ci> scummvm/scummvm#2997 (master - 4c3f07b : Eugene Sandulenko): The build has errored.
[18:32] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/bd54615363ec...4c3f07b3e066
[18:32] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/209426120
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[18:45] <WooShell> meow =^.^=
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[18:55] <logix> joostp: do you happen to know if there's any replacement psp toolchain now that devkitpro has dropped support for it? it's not like there was much movement there anyway, so one might as well just use an older version of devkitpro, just wondering if there's something that's maintained at least a bit more
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[19:39] <joostp> logix: no idea, I haven't really been keeping up with PSP homebrew
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[19:45] <ashutosh97> Hello! I'm a student of Information technolgy at NIT durgapur. I would like to work on the "Infrastructure task" named "Text to speech" for GSoC 2017 . I'm proficient in c++. Could anyone help me get started ?
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[19:48] <GitHub158> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/vyaAD
[19:48] <GitHub158> scummvm/master 0c5ad90 rsn8887: Revert "TOOLS: configure options for all-unstable-engines"...
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[19:49] <criezy> Hi ashutosh97
[19:49] <criezy> Did you already get the ScummVM source code and did you try to compile it?
[19:50] <criezy> Then the next step might be to look at my proof of concept here: https://github.com/criezy/scummvm/tree/TTS
[19:50] <ashutosh97> No, i haven't done that till now.
[19:51] <logix> joostp: me neither, I just tend to build dkp every now and then and noticed that they recently removed psp there
[19:52] <criezy> Also you might want to look around at what is available on various platforms for speech synthesis.
[19:52] <criezy> I already have some ideas on what can be used, but I am expecting you to also bring your own ideas and we can discuss those.
[19:52] <criezy> And if you have not seen it, this page on our wiki might be useful: http://wiki.scummvm.org/index.php/Tips_From_Past_GSoC%27ers
[19:54] <ashutosh97> okay!
[20:14] FleetAdmiral[m]1 uploaded an image: scummvm.jpg (1900KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/FOWBayNuksUkzZhaxXOsJfKh
[20:14] <FleetAdmiral[m]1> _sev: ^ Here's the minimal mockup of the redesigning i'd like to do to the webpage
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[20:15] <FleetAdmiral[m]1> Of corse, there's more i'd like to do, like add dropdown for the menu items and add options there, add images, and fix typos :P
[20:15] <_sev> FleetAdmiral[m]1: and how it is supposed to look on 22" monitor?
[20:15] <_sev> and where is the content?
[20:15] <FleetAdmiral[m]1> i've made this in photoshop to get it done fast, but if i was to make it in HTML, i could make it responsive
[20:16] <_sev> I see only intro, but no real content
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[20:16] <FleetAdmiral[m]1> my point was to clear up a lot of the page so it looks cleaner, i'll rearrange the rest of the content under other menu options. All of what was on the right side of the menu (the vertical menu) would be re-arranged into the horizontal menu
[20:17] <FleetAdmiral[m]1> I could make a more detailed mock-up with more time, maybe in HTML. What content would you like to put in focus?
[20:17] <_sev> what is currently on www.scummvm.org?
[20:18] <FleetAdmiral[m]1> I put whatever i felt would have helped me on the landing page if i was to personally visit your website with the intent of downloading ScummVM
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[20:18] <FleetAdmiral[m]1> Yea, i abstracted a lot of the landing page content like 'Latest Devlopments' and screenshots, those would fit into the horizontal menu
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[20:20] FleetAdmiral[m]1 uploaded an image: Screen Shot 2017-03-10 at 1.50.08 AM.png (1595KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/EROqlKHuRVoxzuWyyEDRtcDo
[20:20] <FleetAdmiral[m]1> Currently, i find the landing page very cramped and loaded with content, i had to search for the download tab the first time i visited it
[20:21] <FleetAdmiral[m]1> i'd like to abstract a lot of that content so that the visitor can get to the section he wants as fast as possible. That's what the mockup was designed to show
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[20:23] <_sev> FleetAdmiral[m]1: We never had a landing page
[20:24] <criezy> On principle I agree that we would benefit from a decluttered home page where the download would be more prominent.
[20:24] <snover> i think that increasing the prominence of the download on the home page, and simplifying the introduction text, are both steps in the right direction.
[20:25] <snover> the news is still important, and i think should be represented on the page
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[20:25] <m_kiewitz> wjp: have you read about github's ToS changes?
[20:25] <m_kiewitz> for example here http://joeyh.name/blog/entry/removing_everything_from_github/
[20:25] <m_kiewitz> i have no idea if that's actually correct or not
[20:26] <snover> i dont like that there is no link to documentation
[20:26] <criezy> The absence of the news is the main issue I have with the mockup. I am not sure that moving the news away from it is a good idea.
[20:27] <m_kiewitz> wjp: there's also this https://www.mirbsd.org/permalinks/wlog-10_e20170301-tg.htm
[20:27] <criezy> As for the documentation FleetAdmiral[m]1 did mention that the side menu will be moved to the top. I just assume that it is incomplete in the mockup for now but will be there.
[20:27] <snover> i personally might prefer a little more cue from the above-the-fold design of videolan.org
[20:29] <FleetAdmiral[m]1> Yes, the mockup is incomplete and simply to show the barebone structure of how it's aimed to be built around. Since everyone's being mentioning news and documentation, i guess i could add those as main headers (or prominent sub-menu options). _sev: Is it alright if i call the home page of my mockup a landing page, because that's what it looks like to me. Good to hear the de-cluttering is looking good - that was my
[20:29] <FleetAdmiral[m]1> main aim for this mockup :)
[20:30] <FleetAdmiral[m]1> Any other suggestions? Should i make another mockup with the suggested changes to show how the final design would look like imo, or get onto working on something (possibly a bug), and mention this in my proposal?
[20:31] <wjp> m_kiewitz: I don't follow their reasoning at all.
[20:32] <_sev> FleetAdmiral[m]1: so far your mockup is missing the primary purpose of our site
[20:33] <FleetAdmiral[m]1> snover: I like the clean design videolan.org but am personally against their inclusion of the news and development sections, if i was to go to their website with the sole purpose of downloading a product, all that doesn't matter to me
[20:33] <FleetAdmiral[m]1> _sev: could you please elaborate on that? I'll focus on improving it as per your inputs
[20:33] <_sev> and why your primary target is mobile version of the site is out of my comprehension
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[20:34] <wjp> Hrm, I think videolan.org is rather horrible. No structure or alignment to guide you through the page
[20:34] <_sev> yes, that site is a mess
[20:35] <criezy> I don't like videolan.org either. On a first look I am completly lost as I don't see any organisation or logic on how the content is layed out on the page.
[20:35] <FleetAdmiral[m]1> _sev: my primary target is not mobile version of the site at all? What made it seem like that? If its the dimensions, that's because i made it in photoshop, my aim was to just show the design and de-cluttering, when coding, it'd be responsive
[20:35] <_sev> FleetAdmiral[m]1: if our sole purpose would be to let users download ScummVM, the we would go with an FTP server
[20:36] <_sev> FleetAdmiral[m]1: because of the layout? How can you imagine those 3 paragraphs of text on a 22" monitor?
[20:36] <wjp> m_kiewitz: my preliminary conclusion is that those posts about the github ToS are incorrect. They seem to interpret granting rights as taking away other rights granted in other ways
[20:37] <snover> re videolan, i was referring primarily to the main header treatment, with the screenshot on the left, the description and clear call to action for downloads on the right
[20:37] <_sev> snover: those are good points. The main part is a mess, though
[20:37] <snover> yeah& i would not want to copy the things further down :)
[20:37] <snover> sorry if that was unclear
[20:38] <m_kiewitz> wjp: well the ToS says that you grant the right for every other user on github to basically do anything to the code, no strings attached
[20:38] <wjp> m_kiewitz: no, you grant them rights to use the github interface
[20:38] <m_kiewitz> it's weird that they didn't write "which may be limited by the license of the corresponding project like GPL"
[20:38] <FleetAdmiral[m]1> _sev: Alright, if you could mention what you'd like to be in focus, i'll incoporate that. like i said, i did what i felt was right by my personal opinion. I'll keep screens ize in mind in my next mockup
[20:38] <_sev> FleetAdmiral[m]1: THE content
[20:39] <logix> FleetAdmiral[m]1: hm, if I go to a website, want to download the product and don't see a download link, I usually start with "ctrl-f download" (or cmd-f, ..., depending on what OS I'm on), that also works on scummvm.org
[20:39] <logix> FleetAdmiral[m]1: I'm just saying *I* don't find the download links very hard to find, but "the average user" might have more problems
[20:40] <logix> FleetAdmiral[m]1: but the download link on scummvm.org really isn't immediately visible, I can agree to that
[20:40] <FleetAdmiral[m]1> ^that was my point, i had to look all around to find the download link when it should have been right in front of me
[20:40] <m_kiewitz> wjp: the ToS say: "If you set your pages and repositories to be viewed publicly, you grant each User of GitHub a nonexclusive, worldwide license to access your Content through the GitHub Service, and to use, display and perform your Content, and to reproduce your Content solely on GitHub as permitted through GitHub's functionality."
[20:41] <m_kiewitz> "...and to use, display and perform your content and to reproduce your content solely on github as permitted by github functionality"
[20:41] <snover> m_kiewitz: what did it say before?
[20:41] <FleetAdmiral[m]1> alright, i'll keep the content in mind, so the different subsections could have small desciptions, with links of - Downlaod, Documentation, Developments, Contribution
[20:41] <wjp> m_kiewitz: you're going to have to spell out how that is problematic
[20:42] <FleetAdmiral[m]1> ^would that be right? I'm sorry if i'm being difficult. I'm jsut trying to find everything i need to keep in mind for the next time i'm working on the mockup
[20:42] <m_kiewitz> wjp: someone could fork it but it inside a non-public repo on github and then it's ToS vs GPL, I guess?
[20:42] <wjp> that's not against the GPL, is it?
[20:43] <m_kiewitz> well, when the software got modified, the changes should go public, right? (in case we asked for them) or not?
[20:43] <wjp> no
[20:43] <wjp> why?
[20:43] <logix> no, only if you make the corresponding binaries public
[20:44] <m_kiewitz> yes, that's what i meant of course
[20:44] <snover> from what m_kiewitz pasted, there would seem to arise a potential conflict if a GitHub user has had their right to access code revoked due to a licensing violation, as the terms of service says that any user of GitHub has the right to access the content
[20:46] <wjp> s/access/distribute/
[20:46] <wjp> that is a fair point
[20:52] <peterkohaut> i see problem with the term "use content", does it mean, the licensee can do anything with the code?
[20:53] <wjp> I wonder how "your Content" would be interpreted exactly
[20:54] <peterkohaut> there is a definition of content
[20:54] <peterkohaut> Content refers to content featured or displayed through the Website, including without limitation text, d
[20:54] <peterkohaut> ...
[20:54] <peterkohaut> https://help.github.com/articles/github-terms-of-service/#a-definitions
[20:54] <wjp> that's not the word of those two I was uncertain about
[20:55] <wjp> please do assume I can read :-)
[20:55] <m_kiewitz> shouldn't they have written something about content licenses as well or is that automatically implied?
[20:56] <snover> reading from the terms themselves, the spirit of the agreement seems to be to allow github to do the things github does
[20:56] <m_kiewitz> i mean they mention licenses as well, but under "you may grant further rights".
[20:56] <peterkohaut> sorry wjp:)
[20:57] <snover> so i dont really think there is any issue here
[20:57] <m_kiewitz> instead of "you grant all users of github this and that, but those users have to also follow the license of the project"
[21:01] <wjp> snover: that's how I read it too, yes
[21:03] <snover> it would be nice if they clarified the process by which these rights may be revoked. the good news is the word irrevocable isnt anywhere in this.
[21:03] <peterkohaut> i have really bad experience with things as spirit and good intention when it comes to law:)
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[21:12] <rsn8887> Can somebody give me a quick clue how to disable unstable engines in the nightly, using master.cfg? I have been staring at the file for an hour now.
[21:13] <rsn8887> - for psp2 platform only, that is.
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[21:13] <travis-ci> scummvm/scummvm#2998 (master - 0c5ad90 : rsn8887): The build passed.
[21:13] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4c3f07b3e066...0c5ad902dc29
[21:13] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/209488858
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[21:15] <snover> rsn8887: have you tried building with `--enable-plugins --default-dynamic`?
[21:16] <_sev> rsn8887: those are not built by default
[21:17] <rsn8887> snover: building plugins is not supported in current Vita branch (and would be a huge amount of work to implement)
[21:17] <snover> oh. thats too bad.
[21:17] <rsn8887> _sev: I see. Do you have objections if I disable a few currently unstable engines to make the untested builds start without crashing (for now?)
[21:18] <_sev> rsn8887: disable where?
[21:19] <rsn8887> # PSP2
[21:19] <rsn8887> scumm_root_psp2 = "/opt/toolchains/psp2"
[21:19] <rsn8887> scumm_env_psp2 = copy.deepcopy(scumm_env)
[21:19] <rsn8887> scumm_env_psp2["PATH"] = "%s/vitasdk/bin:%s" % (scumm_root_psp2, DEFAULT_PATH)
[21:19] <rsn8887> scumm_env_psp2["VITASDK"] = "%s/vitasdk" % (scumm_root_psp2)
[21:19] <rsn8887> p_master = {
[21:19] <rsn8887> "configureargs": [
[21:19] <rsn8887> disable-engines=xxx,xxx,xxx,xxx
[21:19] <rsn8887> "--host=psp2"
[21:19] <rsn8887> ],
[21:19] <rsn8887> ^^ there I cannot seem to find a better place
[21:19] <rsn8887> since the buildbot is prepending --build-all-engines I cannot find a way to undo that.
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[21:24] <wjp> hrm, maybe we should add a flag to make that --enable-all-engines optional then
[21:26] <rsn8887> wjp: What if I remove it and add it to each platform?
[21:26] <wjp> nah
[21:29] <wjp> hrm, can't really think of an ideal solution here
[21:29] <rsn8887> wjp: What if I add an array scumm_nounstableengines_platforms
[21:29] <rsn8887> and add "psp2" to it? Others could be added too.
[21:30] <rsn8887> wjp: e.g. if name not in scumm_nounstableengines_platforms: blahdiblahblah
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[21:36] <wjp> how does the nightly/regular-build distinction work again?
[21:42] <wjp> ah, via properties["package"] for the Strip/Package steps
[21:50] <rsn8887> wjp: what about this? https://github.com/scummvm/scummvm-sites/pull/9
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[21:50] <GitHub127> [scummvm-sites] rsn8887 opened pull request #9: BUILDBOT: Improve disabling unstable engines on PSP2 builds (buildbot...buildbot) https://git.io/vyVGD
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[22:09] <t0by> evening
[22:11] <Joefish> hi. Yesterday I made a PR hey
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[22:11] <criezy> Hi Joefish
[22:11] <criezy> I am actually looking at it right now.
[22:12] <Joefish> https://github.com/scummvm/scummvm/pull/919 but unfortunately it the check failed because of a commit right before
[22:13] <Joefish> and I don't know what to do about it. It was my first PR so I'm kinda new to that :)
[22:13] <Joefish> ah cool
[22:14] <criezy> Yes, you can ignore the check fail. It is due to an unrelated commit on the titanic engine.
[22:15] <t0by> Hi Joefish
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[22:17] <Joefish> I changed as little as possible to fix the bug so the commits are easier to read. But currently I do some refactoring of the code so it doesn't trigger potentially 4-5 redraws and removal of ifdefs. Unfortuntely I introduced some small bugs so I'll make a PR when they're ironed out
[22:20] <Joefish> btw I guess once the PR is closed I can remove the commits in my fork, can't I? Yesterday I removed them thinking that they're buffered in the PR but instead to my surprise the PR was closed :/
[22:22] <wjp> once it's merged you can remove them, yes
[22:22] <wjp> but it's better to create a PR from a branch in your fork rather than from master
[22:22] <wjp> then they don't get it in the way
[22:24] <Joefish> yea that was my regret once I realized it :)
[22:25] <t0by> well, once the PR is merged it does not make much sense to remove them after all - they *will be* in upstream master as well :)
[22:27] <Joefish> yea but the commit order would be different as, I guess, the commits in the PR get merged once it is closed
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[22:27] <GitHub175> [scummvm] criezy closed pull request #919: GUI: Fix for #9711 (master...master) https://git.io/vygMX
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[22:27] <GitHub109> [scummvm] criezy pushed 3 new commits to master: https://git.io/vyVlU
[22:27] <GitHub109> scummvm/master 66c2ae2 Joseph-Eugene Winzer: GUI: Fix resolution of theme filename to id...
[22:27] <GitHub109> scummvm/master f39412f Joseph-Eugene Winzer: GUI: Fix Theme Label in Options->Misc...
[22:27] <GitHub109> scummvm/master 8726792 Thierry Crozat: Merge pull request #919 from Joefish/master...
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[22:27] <Joefish> \o/
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[22:28] <GitHub93> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyVlk
[22:28] <GitHub93> scummvm/master 659ec5b Thierry Crozat: I18N: Update translations templates
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[22:29] Nick change: Vampire0_ -> Vampire0
[22:29] <wjp> does anybody still have a physical CD drive to test bug #9715 with?
[22:30] <wjp> I can't reproduce it from the cd image I've made from my COMI CDs (mounted with cdemu)
[22:31] <t0by> Well, I do
[22:32] <t0by> wjp, can you give me a tl;dr on what I need to do?
[22:32] <wjp> see if the 'add game' browser properly recognizes directories on a CD
[22:33] <criezy> I miss the days when Lechuck was providing links to the bug tracker when mentioning a bug here :(
[22:36] <t0by> oh *COMI*
[22:36] <t0by> I don't have a COMI CD at hand...
[22:36] <wjp> not sure if that matters
[22:37] <t0by> let me try with a monkey2 one then
[22:40] <t0by> monkey2 from CD works...
[22:41] <Joefish> criezy: Just read your post on the PR and concerning the language behavior I'm already working on it. I found multiple problems though like ThemeEngine::addFont() returning true although the font wasn't loaded correctly, what seemed to cause a segfault for bdf.h on shutdown or random crashes. This also makes loadNewTheme() return true although the GUI was not loaded correctly. With the font loading fix I can
[22:41] <Joefish> do a lazy test render first and can rollback to the previous settings like it was done before if a font is not supported. All that once the refactoring works out :D
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[22:49] <Joefish> In my mind scummvm is notoriously known for its backwards compatibility so I was quite surprised to find --enable-c++11 in the configure flags. Is this just for support of certain engines or is there an effort to refactor the base to c++11?
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[22:51] <GitHub196> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vyV4d
[22:51] <GitHub196> scummvm/master d34314c Peter Kohaut: BUILD: Fixed macro redefinition warning for 64 bits builds
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[22:52] <criezy> Oh, I have a Grim Fandogo demo on my COMI CD1!
[22:53] <criezy> And it works well with wine!
[22:53] <criezy> And it has french voices!
[22:57] <wjp> Joefish: neither
[22:57] <wjp> Joefish: it's currently mainly to enable some 'safety' features of c++11
[22:57] <wjp> such as 'override', or an improved 'nullptr'
[22:58] <wjp> so there are no functional changes when enabling/disabling c++11 support, but the set of compiler warnings/errors might change
[22:59] <wjp> t0by: thanks
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[23:06] <criezy> wjp: I can't reproduce bug #9715 either (with COMI CD on Linux - bug Linux is running in a VM so I am not sure how access to the physical CD works)
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[23:07] <GitHub109> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vyV0L
[23:07] <GitHub109> scummvm/master 652c299 Peter Kohaut: BUILD: Fixed mingw-w64 32 bits build
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[23:07] <Lightkey> criezy: you got scammed, Grim Fandogo is a Chinese knock-off
[23:10] <snover> :)
[23:14] <criezy> :)
[23:14] <criezy> I think my brain might be a Chinese knock-off. I do those kind of mistakes all too often.
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[23:21] <GitHub173> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vyVuq
[23:21] <GitHub173> scummvm/master 6bb953e Peter Kohaut: CREATE_PROJECT: Support for a different target build directory in CMake
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[23:34] <Joefish> wjp: ah okay. thanks for explaining
[00:00] --- Fri Mar 10 2017