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[05:00] <ScummBot> Port build status changed with 3fc6680f: Success: master-debian-x86_64. Nice work, all ports built fine now
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[06:22] <GitHub140> [scummvm] sev- closed pull request #1274: CREATE_PROJECT: Fix creating CMake projects outside of the main source directory (master...create-project-cmake) https://git.io/fN7OL
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[06:22] <GitHub116> [scummvm] sev- pushed 1 new commit to master: https://git.io/fN5sZ
[06:22] <GitHub116> scummvm/master 90299eb Cameron Cawley: CREATE_PROJECT: Fix creating CMake projects outside of the main source directory
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[06:57] <GitHub8> [scummvm] bgK pushed 1 new commit to master: https://git.io/fN5s5
[06:57] <GitHub8> scummvm/master ab46dae Bastien Bouclet: MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked
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[06:57] <GitHub116> [scummvm] criezy pushed 1 new commit to master: https://git.io/fN5sF
[06:57] <GitHub116> scummvm/master 2b82bb3 Thierry Crozat: I18N: Update translations templates
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[07:03] <stroggoff> good morning!
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[07:21] <stroggoff> I figured out what I was doing wrong with trying to get the android port to compile. Other than being stubborn to make it work with MinGW/Msys, I was also looking at the wrong place...
[07:25] <stroggoff> There is a how_to_build.txt file with up-to-date instructions in the dists/androidsdl/ folder :)
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[07:27] <stroggoff> LubomirR: I was able to run the androidsdl build.sh successfully on a (VirtualBox) Lubuntu 16.04 x64 setup following the instructions on the How_to_Build.txt
[07:27] <stroggoff> The only additional stuff I had to do were:
[07:27] <stroggoff> sudo apt-get install build-essential (this was an obvious one)
[07:28] <stroggoff> and sudo apt-get install zipalign (which was needed near the end of the process)
[07:30] <stroggoff> I also tampered a bit with the configure line in the dists/androidsdl/scummvm/AndroidBuild.sh script to ensure that only the bladerunner engine would build
[07:30] <LubomirR> Well, congratulations! By the way, did you actually mean to tag me? :-)
[07:31] <stroggoff> Yeah, sorry. I thought you were the one working mainly on the Android ports.
[07:32] <LubomirR> No problem, but I don't work with Android.
[07:33] <stroggoff> :) Sorry about that then.
[07:33] <LubomirR> http://wiki.scummvm.org/index.php/Android-SDL
[07:33] <LubomirR> "lubomyr"
[07:33] <LubomirR> Now I understand the confusion. :-)
[07:34] <stroggoff> hahah yes, that did it
[07:34] <LubomirR> It's a common first name in some countries.
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[08:48] <GitHub104> [scummvm] bgK closed pull request #1272: MOHAWK: RIVEN: Delay less for slower systems (master...rivenDelay) https://git.io/fNyoX
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[08:48] <GitHub55> [scummvm] bgK pushed 2 new commits to master: https://git.io/fN5ZF
[08:48] <GitHub55> scummvm/master 56389b1 David Fioramonti: MOHAWK: RIVEN: Move input handling to a separate function...
[08:48] <GitHub55> scummvm/master 535c47f David Fioramonti: MOHAWK: RIVEN: Delay less for slower systems...
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[08:48] <GitHub55> [scummvm] criezy pushed 1 new commit to master: https://git.io/fN5ZN
[08:48] <GitHub55> scummvm/master c9c36d4 Thierry Crozat: I18N: Update translations templates
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[13:27] <lb_ii> somaen: hi!
[13:28] <lb_ii> so, i've worked around working with new FoxTail-specific fields at persist() fuctions and it seems to work: https://github.com/lolbot-iichan/scummvm/commit/181a9e296c3b272697486bf898c9d82a62b1e229
[13:31] <lb_ii> what exactly loadBuffer() does and when is it used? I haven't changed it at all and everything seems to work, which bothers me.
[13:41] <lb_ii> oh, but of course!
[13:43] <lb_ii> loadBuffer() is used with loadFile(), which is used to read unpacked entity descriptions from plaintext format packed to data.dcp
[13:44] <lb_ii> so, I don't need to expand it since there are no new tokens in those descriptions in forked WME
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[15:20] <GitHub58> [scummvm-web] digitall pushed 1 new commit to master: https://git.io/fN5uy
[15:20] <GitHub58> scummvm-web/master 5c9946b D G Turner: IMAGES: Restore Missing Platform Icons....
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[15:46] <Zorix> hey guys, fyi, this message comes up during the make process of scummvm.. ubuntu 18.04:
[15:46] <Zorix> ar: `u' modifier ignored since `D' is the default (see `U')
[15:46] <Zorix> it's not an issue but it looks like you dont need to pass that modifier anymore
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[16:25] <lb_ii> somaen: are there any WSE games that are using lots of keyboard input? I need to do some research on what BaseKeyboardState::readKey() is actually expected to do
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[00:00] --- Sun Aug 12 2018