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[00:00] <TMM> If my goddamn brain will let me I'll try to finish kingdom or the bugfixes for moonbase before then. But it seems that whenever I promise anything that
[00:00] <TMM> 's the exact thing that I will not do
[00:00] <snover> ah, brains.
[00:00] <snover> ok, then promise that you definitely wont do that
[00:01] <waltervn> I'm thinking I may as well add those ADL games to this release. hires 5 and 6 have been tested by someone other than me, and no one has hires 3 and 4, so...
[00:02] <TMM> I will test any game that's not QFG though, that's been possible so far :)
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[00:03] <waltervn> dreammaster: you still have a Cranston Manor disc over at your place, right?
[00:03] <waltervn> *disk
[00:05] <dreammaster> That doesn't sound familiar, no
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[00:05] <waltervn> oh :P
[00:05] <dreammaster> Oh, wait, yes. That's one of the discs m_kiewitz had shipped to me. There's such a pile now, it's hard to remember them all :)
[00:05] <waltervn> ah :D
[00:06] <krautguy> i watched the videos snover
[00:06] <krautguy> and you are right, that is just a different song, that is much faster
[00:07] <krautguy> annoying.. why did they choose such an silly fast tune for the dos version
[00:07] <Lightkey> waltervn: it's still not on the compatibility page btw
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[00:09] <waltervn> Lightkey: right, I'll try to get it sorted before the release
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[00:19] <GitHub93> [scummvm] criezy pushed 3 new commits to master: https://git.io/vFVZE
[00:19] <GitHub93> scummvm/master b93fefe Thierry Crozat: SDL: Fix display artefacts with transparent OSD message...
[00:19] <GitHub93> scummvm/master 1d1f898 Thierry Crozat: SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL backends...
[00:19] <GitHub93> scummvm/master 6b4195a Thierry Crozat: SDL: Use RLE acceleration for SDL2 transparent surfaces...
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[00:22] <vasc> ah!
[00:22] <vasc> music finally kinda works
[00:23] <vasc> seems to be missing half the instruments though.
[00:23] Action: vasc doesn't know what he's doing.
[00:23] <vasc> :-)
[00:24] <vasc> perhaps it's because it's an MT-32 midi
[00:40] <snover> hm. when i add an attachment to trac and it sends the email it sends it with a sender of the OP, and not the person that added the attachment.
[00:42] <criezy> Yes, that is a bit strange. The email content does say that the change is by you though.
[00:43] <snover> indeed.
[00:43] <snover> this is fine.
[00:43] <snover> fine, fine.
[00:46] <wjp> Hm, I wonder if I screwed that up
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[00:56] <snover> ok, i emailed to the list about the blockers. if anyone has any separate feedback for me about this, let me know.
[00:58] <snover> im kind of just forging ahead and doing stuff the best i can.
[00:58] <snover> so if there is something better i can be doing i would love to know about it.
[01:06] <Lightkey> I for one welcome our new release manager
[01:07] <vasc> right. only one instrument is playing. i guess it's because i don't do that compressToType0 thing that MidiParser_SMF does.
[01:07] <Lightkey> wait, snover is your actual name?!
[01:08] <Lightkey> call me inattentive
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[01:16] <snover> my mother was a pikachu
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[01:27] <snover> ugh. is the debugger in xcode 9.1 really broken?
[01:27] <snover> it is constantly pointing me to lines that dont contain executable code.
[01:27] <snover> its always broken with macros.
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[01:35] <vasc> https://youtu.be/FBcyG5h_59Y
[01:36] <vasc> oops. wrong video.
[01:44] <vasc> https://www.youtube.com/watch?v=tTQe6HvmYXk
[01:45] <vasc> that's the right one.
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[01:48] <vasc> it shows the output of the midi parser made. it's kinda crappy. :-)
[01:54] <vasc> DGDS can do 3D as well. https://www.youtube.com/watch?v=5wEPmSRGW4k
[01:55] <vasc> but not in Rise of the Dragon thankfully.
[01:55] <vasc> enough work as it is.
[01:59] <Lightkey> there is a 3D tank driving simulator part in Heart of China, though it's skippable, thankfully
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[01:59] <vasc> yep.
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[02:15] <vasc> hey
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[02:49] <tsoliman> how it one meant to load a savegame in gob3?
[02:50] <tsoliman> nevermind - top of the screen

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[03:08] <snover> tsoliman: thank you for testing!
[03:08] <tsoliman> I put it as "pending" - not sure if that's the correct status
[03:09] <tsoliman> my understanding is that it is the status that is the equivalent of "will close unless someone objects"
[03:09] <snover> tsoliman: could you do me another favour and give me a backtrace on another ticket so i can try to figure out what xcode is doing wrong?
[03:10] <tsoliman> sure
[03:10] <snover> https://bugs.scummvm.org/ticket/10116 just get the demo from http://www.scummvm.org/frs/demos/scumm/maniac-c64-demo-en.zip, start the game, click on the button for starting interactive, then hit alt+f5 and it will crash
[03:13] <snover> i actually just need the line number of the crash, not the entire backtrace
[03:14] <tsoliman> alt-f5 does nothing on macos - let me try linux
[03:15] <snover> i am on macos and it poops for me

[03:15] <tsoliman> what exactly do you press? Option-F5?
[03:15] <snover> yeah
[03:15] <Lightkey> uh.. is it supposed to poop?
[03:15] <tsoliman> nothing happens .. as if I didn't press anything
[03:15] <snover> i dont know what happens if you hit alt+f5 when your function keys are default mapped to the special functions
[03:16] <snover> of the os
[03:16] <tsoliman> no my default is F-keys
[03:16] <tsoliman> not "increase brightness" or whatever that key is
[03:16] <snover> a small bar of gold
[03:16] <snover> is what that key is
[03:16] <snover> right next to the big bar of gold
[03:16] <tsoliman> extra-shiny
[03:17] <tsoliman> oh wait am I pressing F6
[03:17] <snover> lol
[03:17] <tsoliman> no .. option f5 or f4 or f6 all do nothing
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[03:18] <snover> well this is giving me more nightmares now
[03:18] <tsoliman> also the wife says "what's that noise" (about the crickets)
[03:19] <snover> hahaha
[03:19] <snover> it sounds pretty good for a SID!
[03:19] <tsoliman> ok so F5 and ctrl-F5 both bring up GMM
[03:20] <tsoliman> option F5 does nothing :(
[03:20] <snover> i cant get it to crash when i compile on the command line either
[03:20] <snover> F U N
[03:20] <tsoliman> but it does something right??
[03:20] <snover> perhaps it is the UB this code is doing to create a fake offsetof.
[03:20] <snover> no, it does nothing
[03:20] <tsoliman> it is supposed to do something
[03:20] <snover> is it? its the save game button for a demo
[03:21] <tsoliman> ok so because it is a demo it does nothing?
[03:21] <snover> i think thats how it is supposed to be. but also sometimes it crashes.
[03:21] <tsoliman> and yet it crashes in xcode :(
[03:21] <snover> well, UBSan is not happy, and then there is this comment before #define OFFS in saveload.h that is super-suspicious
[03:22] <tsoliman> yeah I am compiling on command line always (with macports because I hate myself apparently)
[03:22] <snover> This is a place where we cheat a bit and sacrifice some potential portability
[03:22] <snover> UNDEFINED BEHAVIOUR
[03:22] <snover> aaaaa.
[03:22] <snover> `((uint32)(((ptrdiff_t)(&((type *)42)->type::item))-42))` this is just& i dont
[03:23] <snover> theres a reason why the standard says no
[03:23] <snover> you know what, let me try this with c++11 mode enabled on the command-line too.
[03:24] <snover> thats a thing that is different.
[03:24] <tsoliman> I thought you said it does nothing
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[03:24] <snover> it crashes xcode.
[03:24] <tsoliman> (and doesn't enable c++11)
[03:24] <snover> the key combo actually calls a function, but in the game itself nothing happens
[03:25] <snover> in xcode it is causing an access violation trying to access address 0x42
[03:25] <snover> er
[03:25] <snover> 42
[03:25] <snover> 0x2a
[03:25] <tsoliman> 0x2a is the ultimate answer!
[03:26] <snover> so i dont really know what to do with this crazy UB-triggering save code
[03:27] <snover> in c++17 offsetof is conditionally supported on types without a standard layout type, which is still not portable but is at least not UB any more
[03:28] <tsoliman> when you say it crashes xcode, you mean it crashes when compiled with xcode? or does the xcode itself die?
[03:28] <snover> it crashes when i compile and run it in xcode. xcode itself does not crash.
[03:28] <tsoliman> good! :)
[03:28] <tsoliman> I was like .. "that's some UB"
[03:29] <snover> the more i think about this, i suppose in theory it could be crashing because UBSan/Xcode tries to get more information about the object at 0x2a that is triggering UB and that is what is actually causing the access violation
[03:48] <snover> UBSan is causing the crash. so theres one mystery solved.
[03:48] <snover> well, causing.
[03:48] <snover> i imagine that the original reporter was not using UBSan at the time.
[03:50] <tsoliman> I wish we knew their platform
[03:51] <tsoliman> we just know "mac"
[03:52] <tsoliman> I am gonna try to --enable-release and see
[03:53] <snover> i dont get an array assertion failure in any case
[03:56] <tsoliman> yeah release does nothing (I was hoping optimizations would cause it to break)
[04:05] <snover> i can reproduce the crash with a basic test case triggering the UB of trying to get the offset of a member of a non-POD type.
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[05:21] <GitHub97> [scummvm] csnover pushed 2 new commits to master: https://git.io/vFVu1
[05:21] <GitHub97> scummvm/master a8eddb2 Colin Snover: SKY: Fix use of deallocated stack memory...
[05:21] <GitHub97> scummvm/master 925c941 Colin Snover: SWORD1: Fix use of deallocated stack memory...
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[05:23] <GitHub73> [scummvm] csnover opened pull request #1051: BASE: Remove bad casts between incompatible Plugin types (master...fix-plugin-ub) https://git.io/vFVu9
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[05:23] <wjp> snover: this OFFS code in scumm basically goes back to revision number 6 of scummvm :-)
[05:23] <wjp> (although the 42 was added a year later)
[05:23] <snover> wjp: yeah, i did a quick blame on it and it was 2005
[05:23] <wjp> 2001
[05:24] <wjp> with some minor freshening up from time to time
[05:25] <snover> very, very old.
[05:25] <snover> which is impressive that it has managed to not break spectacularly up until now
[05:28] <snover> xcode seems to be giving up prior to the beginning of history on the blames here
[05:29] <wjp> this MKLINE/MKARRAY/MK_OBSOLETE stuff can probably do with some templating
[05:30] <wjp> or maybe moving these things to the classes involved
[05:30] <wjp> ... so ... many ... trac ... notifications ... :-)
[05:30] <wjp> (amazing)
[05:31] <snover> consider yourself notified.
[05:31] <wjp> this is going to take some reading when I'm back home :-)
[05:32] <snover> when do you return?
[05:32] <wjp> Monday
[05:33] <wjp> or Sunday, depending on how you look
[05:33] <snover> Smunday
[05:34] <snover> i also need to do something about these buildbot change hooks, i messed with the branch filtering a bit so it will build all branches pushed to the main repository, but since it is using my repository and i am pushing to my working branch and i forgot it was running its been building my working branch on all the workers that are connected right now
[05:53] <snover> i am out of here for the day. have a good night!
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[08:20] <rootfather> good morning folks
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[09:06] <waltervn> morning
[09:08] <rootfather> hi waltervn
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[09:24] <GitHub147> [scummvm-web] waltervn pushed 1 new commit to master: https://git.io/vFVKT
[09:24] <GitHub147> scummvm-web/master bd3c16d Walter van Niftrik: WEB: Add hires3, upgrade hires5+6
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[09:28] <waltervn> could someone poke the web update script for me?
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[09:38] <GitHub71> [scummvm] waltervn pushed 1 new commit to master: https://git.io/vFVKw
[09:38] <GitHub71> scummvm/master be0e137 Walter van Niftrik: ADL: Remove ADGF_TESTING for hires5+6
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[10:11] <rootfather> so... currently reviewing the entire german GUI translation before the freeze tomorrow
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[10:20] <rootfather> btw has anybody here performed a change of the username in GitHub and can tell me if he/she experienced issues with it?
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[10:41] <rootfather> damn, I always mess up when replying to the mailing list
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[10:46] <DJWillis> rootfather: my reply got bounced as I must used another address for the list ;).
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[11:40] <rootfather> DJWillis I didn't even know that you have to be subscribed to the list before you can post there
[12:09] <DJWillis> rootfather: nor me but it makes a lot of sense from a spam point of view.
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[12:26] <GitHub33> [scummvm] bgK pushed 3 new commits to master: https://git.io/vFVS9
[12:26] <GitHub33> scummvm/master 1dbe3ad Bastien Bouclet: SDL: Fix assertion when using 4bpp cursors with a key color...
[12:26] <GitHub33> scummvm/master 08f9e05 Bastien Bouclet: SWORD25: Fix leaking the save thumbnail surface
[12:26] <GitHub33> scummvm/master 443211d Bastien Bouclet: SWORD25: Add a constructor to initialize SoundHandle members...
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[12:26] <GitHub138> [scummvm] criezy pushed 1 new commit to master: https://git.io/vFVSH
[12:26] <GitHub138> scummvm/master 43cf1c5 Thierry Crozat: I18N: Update translations templates
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[14:38] <ignalina> Has anyone else been getting segmentation faults in ScummVM lately?
[14:40] <rootfather> ignalina in which situations?
[14:53] <ignalina> When trying to run certain games, such as Myst. And when quitting.
[14:54] <ignalina> I noticed this when testing bug #7097.
[14:55] <ignalina> I wonder if it has anything to do with Xcode 9.1.
[14:57] <ignalina> I got those WARNING: unknown gfx mode -1! as in #10312 too, but deleting the preferences seems to have taken care of that.
[15:09] <ignalina> All right, seems that I just needed to update Homebrew to the new Xcode.
[15:09] <ignalina> Problem fixed!
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[15:16] <GitHub189> [scummvm] bluegr pushed 8 new commits to master: https://git.io/vFVN9
[15:16] <GitHub189> scummvm/master 1c2a9d2 Filippos Karapetis: DRASCULA: characterMoved and characterVisible are boolean variables
[15:16] <GitHub189> scummvm/master 51cd9b4 Filippos Karapetis: DRASCULA: Remove superfluous variable
[15:16] <GitHub189> scummvm/master d81869a Filippos Karapetis: DRASCULA: Simplify the drawing code in BJ's room
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[15:17] <GitHub149> [scummvm] criezy pushed 1 new commit to master: https://git.io/vFVNH
[15:17] <GitHub149> scummvm/master 59d1cb0 Thierry Crozat: I18N: Update translations templates
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[15:30] <GitHub104> [scummvm] criezy pushed 1 new commit to master: https://git.io/vFVA4
[15:30] <GitHub104> scummvm/master d6e1269 Ben Castricum: I18N: Update translation (Dutch)...
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[16:55] <GitHub114> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vFwvG
[16:55] <GitHub114> scummvm/master fddc81a Paul Gilbert: XEEN: Fix premature sound parsing end
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[17:20] <GitHub197> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vFwfp
[17:20] <GitHub197> scummvm/master 2c28038 Paul Gilbert: XEEN: Debugger commands for gold and gems
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[17:36] <GitHub158> [scummvm] csnover opened pull request #1052: ALL: Remove hand-written ARM assembly code (master...rm-arm-asm) https://git.io/vFwJQ
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[18:35] <logix> oh wow, http://www.bruneras.com/games_bruce2.php
[18:56] <logix> wow, there's even a homebrew port of bruce lee 1 to the master system: http://www.smspower.org/Homebrew/BruceLee-SMS
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[20:25] <Henke37> I've noticed the quirk about scripts being termination proof, except when they aren't
[20:26] <Henke37> for scumm games that is
[20:26] <Henke37> anyone know any example of why the game would do this?
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[21:44] <GitHub55> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vFwc6
[21:44] <GitHub55> scummvm/master 406ff7d Paul Gilbert: XEEN: Fix comparisons for script If opcode
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[22:18] <GitHub123> [scummvm] csnover pushed 1 new commit to master: https://git.io/vFwWq
[22:18] <GitHub123> scummvm/master f99c83c Colin Snover: DREAMWEB: Fix out-of-bounds read of frame animation data...
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[22:42] <GitHub64> [scummvm] waltervn pushed 1 new commit to master: https://git.io/vFwla
[22:42] <GitHub64> scummvm/master 4c3cb46 Walter van Niftrik: ADL: Remove ADGF_TESTING for hires3+4
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[22:45] <GitHub109> [scummvm-web] waltervn pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/9be082bf20e1c26b1b443fdfa4667c9a1df56f72
[22:45] <GitHub109> scummvm-web/master 9be082b Walter van Niftrik: WEB: Upgrade support level for hires3+4
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[22:46] <waltervn> I just ran through hires3 and 4 myself. I think this'll probably have to do, testing-wise.
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[00:00] --- Sun Nov 12 2017