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[00:20] <snover> unfortunately t0bys fix in c19c10d548b2867bc4fd003fb29ac0017b2bd29d broke the xcode generator, right as gui/module.mk describes
[00:23] snover longs again for cmake
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[00:34] <snover> unsure where to just hack in this extra file&
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[03:04] <GitHub4> [scummvm] criezy pushed 1 new commit to master: https://git.io/v5P6B
[03:04] <GitHub4> scummvm/master 400ff04 Thierry Crozat: I18N: Regenerate translations data file
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[03:09] <snover> gah.
[03:10] <snover> titanic engine should probably be build-by-default if it is in testing. yes?
[03:10] <snover> i dont know how this works exactly.
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[03:19] <GitHub30> [scummvm] csnover pushed 13 new commits to master: https://git.io/v5P6S
[03:19] <GitHub30> scummvm/master 2f32eea Colin Snover: CREATE_PROJECT: Fix typo in Xcode generator interface
[03:19] <GitHub30> scummvm/master 0185c6c Colin Snover: CREATE_PROJECT: Fix Xcode builder library includes...
[03:19] <GitHub30> scummvm/master 9db0c9c Colin Snover: CREATE_PROJECT: Allow FluidSynth on macOS...
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[03:19] <GitHub59> [scummvm] criezy pushed 1 new commit to master: https://git.io/v5P69
[03:19] <GitHub59> scummvm/master 1c7ba60 Thierry Crozat: I18N: Update translations templates
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[03:23] <snover> these increased warnings are finding some interesting bugs. shifting negative values (UB), out-of-range literals (putting 293 into a uint8), taking addresses of packed structs
[03:23] <snover> mostly though, just a lot of corpse code
[03:29] <snover> did `error` not used to exit in the long long ago?
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[03:30] <travis-ci> scummvm/scummvm#4364 (master - 4706a84 : Colin Snover): The build was broken.
[03:30] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/400ff0459cd4...4706a8486eac
[03:30] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/274025769
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[03:31] <travis-ci> scummvm/scummvm#4365 (master - 1c7ba60 : Thierry Crozat): The build was broken.
[03:31] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4706a8486eac...1c7ba60925c6
[03:31] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/274025832
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[03:31] <snover> ach.
[03:33] <snover> im such a dummy.
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[03:34] <GitHub107> [scummvm] csnover pushed 1 new commit to master: https://git.io/v5PiY
[03:34] <GitHub107> scummvm/master 96d87a8 Colin Snover: GUI: Fix non-macOS/iOS builds
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[03:46] <travis-ci> scummvm/scummvm#4366 (master - 96d87a8 : Colin Snover): The build was fixed.
[03:46] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/1c7ba60925c6...96d87a821fa7
[03:46] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/274028215
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[04:29] <ScummBot> Port build status changed with 96d87a82: Failure: master-osx_intel
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[04:30] <GitHub73> [scummvm] csnover pushed 1 new commit to master: https://git.io/v5PPi
[04:30] <GitHub73> scummvm/master b8f89a7 Colin Snover: MACOS: Fix builds on case-sensitive filesystems
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[04:30] <snover> i am just not on top of my game today.
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[04:33] <GitHub145> [scummvm] csnover opened pull request #1018: AGOS: Fix value truncation in AGOSEngine::animateSprites (master...fix-agos-trunc) https://git.io/v5PPD
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[04:34] <GitHub144> [scummvm] csnover opened pull request #1019: BBVS: Fix UB shifting negative signed integers (master...fix-bbvs-ub) https://git.io/v5PP7
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[04:36] <ScummBot> Port build status changed with b8f89a77: Success: master-osx_intel
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[04:49] <GitHub199> [scummvm] eriktorbjorn pushed 1 new commit to master: https://git.io/v5PX3

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[06:09] <GitHub165> [scummvm] sev- closed pull request #1002: AUDIO: Import micromod code, xm/s3m/mod decoder (master...sound_decoder) https://git.io/v5CP4
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[06:09] <GitHub62> [scummvm] sev- pushed 1 new commit to master: https://git.io/v5PMA
[06:09] <GitHub62> scummvm/master 6558578 Simei Yin: AUDIO: Import micromod code, xm/s3m/mod decoder
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[06:12] <GitHub23> [scummvm] sev- closed pull request #1012: GRAPHICS: Compare all fields in a PixelFormat individually instead of using memcmp. (master...fix-16bit-2) https://git.io/v5gjT
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[06:12] <GitHub4> [scummvm] sev- pushed 1 new commit to master: https://git.io/v5PDJ
[06:12] <GitHub4> scummvm/master e9aa47f Cameron Cawley: GRAPHICS: Compare all fields in a PixelFormat individually instead of using memcmp.
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[06:13] <GitHub19> [scummvm] sev- closed pull request #1019: BBVS: Fix UB shifting negative signed integers (master...fix-bbvs-ub) https://git.io/v5PP7
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[06:13] <GitHub60> [scummvm] sev- pushed 1 new commit to master: https://git.io/v5PDt
[06:13] <GitHub60> scummvm/master cc12c87 Colin Snover: BBVS: Fix UB shifting negative signed integers...
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[06:14] <GitHub140> [scummvm] sev- closed pull request #1018: AGOS: Fix value truncation in AGOSEngine::animateSprites (master...fix-agos-trunc) https://git.io/v5PPD
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[06:14] <GitHub35> [scummvm] sev- pushed 1 new commit to master: https://git.io/v5PDq
[06:14] <GitHub35> scummvm/master 5810598 Colin Snover: AGOS: Fix value truncation in AGOSEngine::animateSprites...
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[06:30] <ScummBot> Port build status changed with 6558578f: Failure: master-psp, master-n64, master-amigaos4, master-ds, master-ps2
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[06:41] <GitHub21> [scummvm] criezy pushed 1 new commit to master: https://git.io/v5Pyq
[06:41] <GitHub21> scummvm/master 042776c Ben Castricum: I18N: Update translation (Dutch)...
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[06:51] <waltervn> morning
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[07:29] <madmoose> Morning all!
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[12:33] <criezy|Work> good afternoon
[12:34] <TMM> Don't tell me what to do
[12:34] <TMM> :)
[12:39] <criezy|Work> The logs for those broken builds looks strange.
[12:39] <criezy|Work> It seems that on some platform log2 is a define?
[12:42] <criezy|Work> If so the simple fix would be to rename the function in ModuleModXmS3m, but I am wondering if we could use Common::intLog2(int) instead...
[12:43] <logix> different compiler versions? I remember having to patch gcc a bit around some log functions before it would compile somewhat recently
[12:44] <logix> this has nothing to do with scummvm, I was building a cross-toolchain
[12:45] <logix> I just mean that I seem to recall a bit of code that didn't *quite* compile out of the box and I think it needed some minor (10-20 lines) of patching around a log2 function
[12:47] <logix> I don't recall the details, perhaps this was only a problem for the stage1 gcc (required to build certains libs), and the final compiler didn't need this
[12:53] <wjp> criezy|Work: by all means (if it does the same thing)
[12:53] <wjp> (and I haven't looked at the content)
[12:53] <wjp> the current location of these exp2 and log2 functions as static members is very strange
[12:54] <criezy|Work> I am looking at it now and checking if it indeed does the same thing.
[12:54] <criezy|Work> Which is not obvious as the implementation is completly different.
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[12:55] <criezy|Work> I think I will wait until this evening, when I have a proper computer available, to look at it in details.
[12:56] <criezy|Work> I can't make any changes now anyway.
[12:59] <wjp> it's a different thing I think
[13:01] <madmoose> What games/engines are the MOD/XM/S3M support for?
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[13:08] <criezy|Work> I think it is indeed different.
[13:08] <criezy|Work> madmoose: sludge
[13:09] <criezy|Work> But it could also be used in other engines that use our other mod stream implementation.
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[13:33] <madmoose> criezy|Work: Does sludge use XM/S3M or is the MOD-support better with micromod?
[13:36] <criezy|Work> It uses XM/S3M, which is why this was needed.
[13:37] <madmoose> Gotcha :)
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[13:38] <criezy|Work> I don't know how the new code compared with the old one for MOD.
[13:38] <criezy|Work> I am planing to try it with the supernova engine to compare the result.
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[18:49] <GitHub50> [scummvm] criezy pushed 1 new commit to master: https://git.io/v51fF
[18:49] <GitHub50> scummvm/master 60f7f8d Lothar Serra Mari: I18N: Update translation (German)...
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[18:49] <GitHub44> [scummvm] criezy pushed 1 new commit to master: https://git.io/v51fx
[18:49] <GitHub44> scummvm/master 8c407b5 wreednumero2: I18N: Update translation (German)...
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[18:50] <GitHub107> [scummvm] criezy pushed 1 new commit to master: https://git.io/v51JJ
[18:50] <GitHub107> scummvm/master a2bafbb Lothar Serra Mari: I18N: Update translation (German)...
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[20:29] <criezy> Good evening
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[20:33] <logix> https://www.ft.com/content/7bafad44-95cd-11e7-a652-cde3f882dd7b (if you hit the paywall, google that url then follow the link from there - no paywall if you're referred from google)
[20:34] antlarr (~quassel@85.137.244.189.dyn.user.ono.com) got lost in the net-split.
[20:34] <logix> reggie fils-aime on the snes mini classic: "I would strongly urge you not to over-bid on an SNES Classic on any of the auction sites ... You shouldn't [have to] pay more than $79.99"
[20:35] <logix> THANKS REGGIE! I'm sure that statement will change the dynamic of supply and demand wrt the snes classic
[20:38] <fydo> I don't think there's any harm in warning against scammers
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[20:41] <logix> I'd be inclined to agree *IF* nintendo produces enough to satisfy (most of) the market demand
[20:41] <logix> not necessarily within the first few weeks or months, but over the course of a year or whatever
[20:42] <logix> but after the NES classic fiasco I don't expect it to work out that way
[20:43] <fydo> i don't follow
[20:43] <fydo> if they don't make enough units, it's not okay to condemn scammers?
[20:44] Nick change: Storm-AFK -> Stormkeeper
[20:45] <snover> saying you shouldnt have to pay more than X and then not releasing enough units to actually make it possible to get one at price X due to supply and demand
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[20:46] <logix> also, nowhere in all this are scammers involved
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[20:46] <GitHub158> [scummvm] criezy pushed 1 new commit to master: https://git.io/v51Z6
[20:46] <GitHub158> scummvm/master 5d419c2 Thierry Crozat: AUDIO: Rename two functions in ModuleModXmS3m...
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[20:46] <fydo> if you buy an $80 item for $400, are you not scammed?
[20:46] <fydo> it's dishonest profit for the seller
[20:47] <snover> by that logic, everyone that sells stocks on the stock market and makes a profit on them at the expense of someone else is a scammer
[20:48] <fydo> no, the value of the stock changes day-to-day
[20:48] <fydo> there's no MSRP on a stock
[20:48] <fydo> that's a bad example
[20:49] <snover> the second S in MSRP indicates that it is not a fixed value object also
[20:49] <snover> er.
[20:49] <snover> second letter.
[20:49] <logix> fydo: you're not scammed - it seems to be worth $400 to you, otherwise you wouldn't have bought it for that price, you're not being forced and you know *exactly* what you're buying, it's not like you're being cheated
[20:50] <snover> the price goes above MSRP due to supply restriction and falls below MSRP due to supply abundance
[20:50] <fydo> here's the thing though
[20:51] <fydo> if everyone listened to reggie and refused to buy at $400
[20:51] <fydo> those prices would come down
[20:52] <snover> yes, that would be the supply abundance side of supply-and-demand
[20:52] <fydo> yes, exactly
[20:52] <snover> but obviously there are people who feel that $400 (or whatever) is a fair price for getting one
[20:52] <logix> and as long as that's the case, people who have one can ask for that price
[20:53] <snover> or, i should really use the word acceptable rather than fair
[20:53] <snover> economics doesnt include any concept of fairness, it is all about price optimisation
[20:53] <logix> if nobody pays that anymore, prices will go down up to the point where you'll get people to buy it again (assuming a true market, full knowledge, rational players, all the yadda yadda)
[20:54] <fydo> yeah, all I'm saying that warning the public against such scammers (or whatever you want to call them) is a good thing and serves to reduce resell prices
[20:54] <logix> but an even better thing would be to produce enough
[20:54] <logix> and here's the thing
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[20:54] <logix> he's one of the few people on the planet in a position to do this
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[21:30] <ScummBot> Port build status changed with 5d419c2b: Success: master-psp, master-n64, master-amigaos4, master-ds, master-ps2
[21:32] <criezy> \o/
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[23:31] <snover> i know ive said it before, but i do really wish the phant2 guys spent a bit less time on the easter eggs and a bit more time on the game
[23:32] <snover> all these interface bugs and spin loops are vexing. ive fixed _most_ of the egregious ones at this point, though i am not quite sure what i can do about how the scroll bars stop working if your mouse leaves the scroll bar handle
[23:33] <snover> shivers 1 did mouse capture for a puzzle, i wonder if there is anything from there which i could crib
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[23:35] <GitHub135> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v51rG
[23:35] <GitHub135> scummvm/master c8c8314 Paul Gilbert: TITANIC: The hasAudioTiming code was just an isActive flag
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[23:43] <snover> dafioram: want to learn how to fix sci script bugs? :P
[23:44] <dafioram> are you sure you want to make that time investment?
[23:46] <snover> well, most of the bugs in the bug tracker right now for sci32 are script bugs, so on balance it would probably take less time for me to explain it than it would be for me to fix all of them :)
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[23:47] <dafioram> sure
[23:48] <snover> whats best? do you want to pick a new one and i can talk about how to get started, or do you want me to explain what i did to fix one of these ones ive already worked on?
[23:51] <dafioram> the 2nd
[23:53] <snover> ok. the procedure changes a little bit depending upon the age of the game, but not much. ill pick this one, since i just finished it so it is fresh in my mind: https://bugs.scummvm.org/ticket/10036 and the fix https://github.com/csnover/scummvm/commit/b6ca84450a64db694ea3e3a52af46466ba10ae27
[23:54] <snover> first, i need to send you an archive. one moment while i collect those files.
[23:55] <dafioram> I've heard of this bug
[23:55] <snover> yeah, some weird person reported it a while ago ;)
[00:00] --- Tue Sep 12 2017