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[00:46] <Mataniko> snover: Have you had a chance to look at the website PR?
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[00:47] <GitHub177> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vNs6t
[00:47] <GitHub177> scummvm/master ebc3d27 Paul Gilbert: XEEN: Renaming Combat clear method for better clarity
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[01:11] <snover> Mataniko: thanks for following up! i did briefly look just at the updated site yesterday, things seem to be moving in the right direction. i was a little surprised to see the screenshot design change. its not a bad change, i had just thought that those were going to be deferred for future.
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[01:18] <snover> i should have more detailed feedback for you soon, please follow up again at the weekend if you havent heard from me.
[01:19] <Mataniko> I managed to squeeze it in, the front page felt a little barren without a screenshot
[01:24] <Lightkey> https://twitter.com/Sierra_OffLine/status/950816100836667393
[01:29] <snover> Lightkey: neat!
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[02:32] <GitHub96> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vNsDV
[02:32] <GitHub96> scummvm/master 93935a7 Paul Gilbert: XEEN: Implementing savegame code
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[03:29] <tsoliman> Mataniko: thanks for looking into this
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[04:46] <tsoliman> upgraded to high sierra - nothing exploded
[04:47] <tsoliman> dmg files created via hdiutil now default to apfs (which means they are not openable in el-cap and older) and there's a few other gotchas
[04:48] <tsoliman> something to keep in mind for packaging releases (if macOS is used directly in creating the DMG files)
[04:49] <tsoliman> nevermind .. ports.mk actually explicitly specifies HFS+
[04:50] <tsoliman> devtools/create_classicmacfonts.sh doesn't specify but maybe it doesn't matter
[04:51] <tsoliman> yeah it doesn't matter, it creates a dmg just to mount it locally, copy files from it, and then unmount it again
[05:07] <tsoliman> the fake linker warning is now gone (yay)
[05:19] <snover> i got sci1mid/late sample playback working, i guess now i should go review some PRs.
[05:19] <snover> tsoliman: congratulations on your successful upgrade.
[05:20] <tsoliman> thanks! :)
[05:20] <snover> if i could just be assured that my older copy of illustrator wouldnt explode i would also do that now
[05:20] <tsoliman> I googled all my high risk apps
[05:20] <tsoliman> preemptively upgraded most of them
[05:21] <tsoliman> if google is inconclusive ... you can also create a VM of high sierra and try it in there
[05:22] <tsoliman> I imaged the entire partition to an external drive in case of emergency :) just to be safe
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[06:45] <GitHub50> [scummvm] csnover pushed 1 new commit to master: https://git.io/vNsNI
[06:45] <GitHub50> scummvm/master 10f1eab Colin Snover: CRYO: Stop packing struct containing pointers...
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[06:45] <GitHub102> [scummvm] csnover closed pull request #1081: CRYO: Stop packing struct containing pointers (master...cryo-unaligned) https://git.io/vbm1I
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[15:27] <lethalwp> Hello, i'm playing lighthouse on scummvm 2.0. I'm now on the volcano, in the machine, having to turn the platform. When i turn the handle, the games puts itself in "inter-video" mode (the cursor changes to lighthouse); but nothing happens. Could this be a bug ?
[15:27] <lethalwp> game seems blocked, nothing happens anymore
[15:29] <lethalwp> (don't know if savegames are compatible between versions, but i can send mine if it can help)
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[16:58] <lethalwp> found out why; it was a wrong action that bugs, but you can live with it by doing the good action. Anyway, that game is incredibly hard. And forgot a piece of the weapon ar
[16:58] <lethalwp> g
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[00:00] --- Sat Jan 13 2018