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[01:55] <Lightkey> https://twitter.com/MobyGames/status/874061835300995076
[01:56] <Lightkey> https://twitter.com/MobyGames/status/873268738992295937 missed that one :-)
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[03:35] <snover> grar. inlining.
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[04:22] <snover> huh. GK1 had only 8-bit DPCM.
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[05:18] <Strangerke> Does someone have some knowledge of the LBM format? (EA IFF 85)
[05:27] <Strangerke> Ha damn, stupid format
[05:29] <Strangerke> there's a bug in our decoder
[05:35] <logix> Strangerke: http://www.martinreddy.net/gfx/2d/IFF.txt
[05:37] <Strangerke> Thanks, I found another similar doc... I had a problem with non-basic chuncks with odd size
[05:37] <logix> oh, "knowledge", I suppose you have/had some specific question
[05:37] <logix> yeah, sorry, I misunderstood - I'm afraid I can't be of any real help then...
[05:38] <Strangerke> yes, my question was: is it required to pad chunks with odd size
[05:38] <Strangerke> and as you may read in the link you gave, in the alignment part, it's a clear 'yes'
[05:38] <Strangerke> so, well, I fixed the size for those, and now it displays the loading screen properly
[05:39] <Strangerke> but it makes me a bit grumpy because i lost most of my evening and this morning on it :P
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[05:42] <waltervn> morning
[05:43] <Strangerke> hey waltervn
[05:51] <Strangerke> time to go to work. ttyl guys
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[12:16] <GitHub126> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHSSi
[12:16] <GitHub126> scummvm/master 12f53ca Paul Gilbert: TITANIC: Add missing addNode to WC_ABSTRACT handling
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[13:48] <WooShell> meow =^.^=
[13:55] <t0by> Woof
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[14:55] <t0by> _sev|work: after Strangerke sent me an intimidatory message which included screenshots from Plumbers I've decided, completely spontaneously, to set next weekend aside to do some work on Director events. If there is something else that could benefit from my attention instead please let me know.
[15:06] Action: Strangerke|work saves his email with Plumbers' screenshot as draft
[15:07] <Strangerke|work> Could be useful next week
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[17:34] <TMM> I found a couple of games on the scummvm wiki that are for sale now but are still listed as not for sale
[17:34] <TMM> is it ok if I update those?
[17:35] <criezy|Work> On http://wiki.scummvm.org/index.php/Where_to_get_the_games?
[17:36] <criezy|Work> In which case yes, sure. Please feel free to update that page.
[17:38] <TMM> criezy|Work, also per-game pages
[17:39] <criezy|Work> Yes, the info on wherether a game is available for purchase should also be updated on the per-game pages.
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[17:40] <criezy|Work> I suspect it might be outdated for quite a few games...
[17:40] <criezy|Work> I now realize I usually forget to update the per-game pages.
[17:47] <wjp> oh, I probably forgot those a few times too
[17:48] <wjp> yes, I did. Oops
[17:49] <wjp> Freddy Pharkas, to be specific. I can't immediately edit that now if someone else could. (Otherwise I'll do so later)
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[18:15] <TMM> wjp, I'll update it
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[18:28] <wjp> TMM: thanks
[18:29] <wjp> oh, I had already added it to the list on "Where to get the games?"
[18:30] <wjp> (alphabetically)
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[18:40] <TMM> whoops
[18:41] <TMM> wjp, all fixed
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[18:53] <TMM> can we import LGPLv2 code?
[18:56] <wjp> we already have some LGPLv2.1 code
[18:57] <wjp> and apparently LGPLv2 too
[18:58] <wjp> what code are you thinking of?
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[19:30] <TMM> wjp, there are a couple of MVE implementations already available, I was thinking of plugging my new decoders in an existing player
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[20:04] <TMM> I could write my own I suppose, but that seems a bit like a waste of time
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[20:13] <wjp> makes sense
[20:14] <wjp> do any seem portable enough?
[20:14] <wjp> (especially endianness and alignment requirements are sometimes tricky here)
[20:15] <TMM> gemrb has one, as does ffmpeg
[20:16] <TMM> there's also the freespace2/descent one
[20:18] <TMM> the freespace2 code has a weird license though
[20:19] <TMM> probably not suitable
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[00:00] --- Tue Jun 13 2017