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[01:29] <GitHub132> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxvej
[01:29] <GitHub132> scummvm/master 4a5c1af Paul Gilbert: XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper cutscene
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[03:14] <GitHub7> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vxvkT
[03:14] <GitHub7> scummvm/master c699bef Paul Gilbert: XEEN: Subtitles for remaining game cutscenes
[03:14] <GitHub7> scummvm/master d14a33e Paul Gilbert: XEEN: Swords of Xeen doesn't have any voiced cutscenes
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[04:05] <GitHub39> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxvIN
[04:05] <GitHub39> scummvm/master 7b2523a Thierry Crozat: I18N: Regenerate translations data file
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[08:54] <Strangerke|work> hi guys
[08:59] <rootfather_> hi Strangerke|work
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[09:58] <Traderain> Hey
[09:58] <Strangerke|work> hi Traderain
[09:58] <Traderain> So I would be interested in "Mission Supernova games" in Google Summer of code
[09:58] <Traderain> Should I talk to someone beforehand or just submit?
[10:01] <Strangerke|work> I'm tempted to say "Both" :)
[10:01] <Strangerke|work> You can submit something, then rework it until the deadline
[10:02] <Traderain> That's what I was intending to do :)
[10:02] <Strangerke|work> But of course it would help you to have the sources before submitting something. And looking at the existing engine (for supernova 1) will help a lot too
[10:02] <Traderain> Thanks that would be great.
[10:03] <Strangerke|work> So, what is you email address?
[10:03] <Traderain> hambalko.bence@gmail.com
[10:05] <Strangerke|work> Sent.
[10:05] <Strangerke|work> I had to use a link in google drive because of security issue in GMail
[10:06] <Traderain> Okay thanks
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[10:36] <GitHub103> [scummvm] sev- pushed 1 new commit to master: https://git.io/vxvzS
[10:36] <GitHub103> scummvm/master b1bce3e Robert Crossfield: SCUMM: MM V0: Fix regression from 038b3b178939f1bcc6714eda1b88c3e80e787c02 and comment/cleanup
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[10:36] <GitHub151> [scummvm] sev- closed pull request #1135: SCUMM: MM V0: Fix regression with PurpleTentacle in Demo (master...master) https://git.io/vAsnX
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[10:37] <GitHub78> [scummvm] sev- pushed 1 new commit to master: https://git.io/vxvzA

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[10:37] <GitHub24> [scummvm] sev- closed pull request #1121: TUCKER: Fix alleyway cellar location hotspot bug (master...bonki-tucker-fix-bug6645-cellar-location-hotspot) https://git.io/vN1Fs
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[10:40] <GitHub95> [scummvm] sev- closed pull request #1139: README: Add notes about Quest for Glory character import (master...patch-1) https://git.io/vApin
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[10:40] <GitHub198> [scummvm] sev- pushed 2 new commits to master: https://git.io/vxvgY
[10:40] <GitHub198> scummvm/master 00c3d05 Hubert Maier: README: Add notes about Quest for Glory character import
[10:40] <GitHub198> scummvm/master 99eb015 Hubert Maier: README: Obey the orthography
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[10:46] <GitHub126> [scummvm] sev- closed pull request #1124: GUI: Remove the ThemeItem draw queues (master...gui-remove-drawing-queues) https://git.io/vNMy0
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[10:46] <GitHub128> [scummvm] sev- pushed 1 new commit to master: https://git.io/vxvgx
[10:46] <GitHub128> scummvm/master 4d0bb75 Bastien Bouclet: GUI: Remove the ThemeItem draw queues...
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[10:47] <GitHub176> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxvgp
[10:47] <GitHub176> scummvm/master 410abf5 Thierry Crozat: I18N: Update translations templates
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[10:49] <GitHub141> [scummvm] sev- pushed 1 new commit to master: https://git.io/vxv2Y
[10:49] <GitHub141> scummvm/master 9d491dd Hubert Maier: CONFIGURE: Add a static builds switch...
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[10:49] <GitHub6> [scummvm] sev- closed pull request #1103: CONFIGURE: Add a static builds switch (master...patch-3) https://git.io/vbxab
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[11:03] <travis-ci> scummvm/scummvm#5589 (master - 9d491dd : Hubert Maier): The build passed.
[11:03] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/410abf5b42ec...9d491ddd7e3d
[11:03] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/352270631
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[11:11] <kote2ster> Hello everybody! I would like to join you this summer during Google Summer of Code. I am happy to help in any of your game projects, maybe I can help you (like Traderain) in Mission Supernova games. :)
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[12:29] <anzipex> Hm...
[12:30] <Strangerke|work> hi kote2ster
[12:30] <Strangerke|work> kote2ster: This task is impressively popular :)
[12:31] <Strangerke|work> kote2ster: I mentioned to Traderain that I need to discuss with criezy, but working as a team on a GSoC is (iirc) against Google's rules
[12:32] <Strangerke|work> so at this point, I have to mention that we are likely to reject this proposal and prefer someone who works solo on it (with mentors' help, of course)
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[13:27] <Traderain> Strangerke: That's not an issue. I would love to work on 3d stuff as I mentioned in email.
[13:30] <Strangerke|work> aquadran, somaen: Could you drop a line to Traderain when you're around?

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[14:46] <kote2ster> Okay, not problem at all! We asked you about this because we are close friends (we can still help each other). I agree it would be cleaner if we worked on different projects. Strangerke|work I will email you about some details about myself.
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[15:07] <Strangerke|work> kote2ster: Thanks :)
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[16:39] <whiterandrek> Hello! I would like to participate in Google Summer of Code. I want to develop engine for Pink Panther's games. Is it a good idea?
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[17:52] <Strangerke|work> whiterandrek: Hi
[17:53] <Strangerke|work> whiterandrek: I can't answer your question
[17:53] <Strangerke|work> whiterandrek: I would first have to understand your knowledge in assembly in general and in reverse engineering specifically
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[17:54] <Strangerke|work> so yes, the idea is awesome, and I have absolutely no idea if it's a good idea for your summer as you may fail terribly if you don't know how to proceed
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[17:55] <Strangerke|work> whiterandrek: I have to go back home now, I should be available in an hour or two
[17:55] <Strangerke|work> ttyl
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[18:21] <Traderain_> So
[18:21] <Traderain_> Who can I talk to about ResidualVM gsoc?
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[18:36] <criezy|Work> Traderain_: You can talk to aquadran, bgK or somaen. And I would suggest you visit the #residualvm channel.
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[20:10] <GitHub40> [scummvm] sev- pushed 5 new commits to master: https://git.io/vxf5y
[20:10] <GitHub40> scummvm/master b5887e1 Eugene Sandulenko: BLADERUNNER: Added EarlyQBartender actor
[20:10] <GitHub40> scummvm/master e1cd47b Eugene Sandulenko: BLADERUNNER: Added HawkersParrot actor
[20:10] <GitHub40> scummvm/master f16e054 Eugene Sandulenko: BLADERUNNER: Added TaffyPatron actor
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[20:19] <Strangerke> whiterandrek: I'm back
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[20:20] <GitHub23> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxfdQ

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[20:26] <whiterandrek> I know assembly pretty good, but real problem is reading floating point calculations. I have already written resource extractor from data file. Games uses 4 file types. Music: WAV, Dialogues: VOX, Sprites: CEL(FLIC) and txt files.
[20:29] <whiterandrek> I have also parsed class names from data file. There are 48.
[20:32] <Strangerke> Well, good start. To apply to the GSoC with that task, we'll ask you to be able to come with a plan. A schedule for instance, with some details
[20:32] <Strangerke> Do you think you're able to to something like that in the next weeks?
[20:33] <bonki> I could be wrong but isn't there a half-baked engine already somewhere? I think I remember talk about the Pink Panther games from a couple of years ago
[20:34] <whiterandrek> Yes, there is. AdamRi was developing it.
[20:35] <whiterandrek> Strangerke: Yes, I can.
[20:35] <bonki> ah, glad my brain is somewhat functioning and that you are aware
[20:43] <whiterandrek> Should I make a pull request with bugfix or smth to repository?
[20:45] <Strangerke> whiterandrek: that's better, yes
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[20:53] <_sev> whiterandrek: if you're capable to RE the engine, that would be awesome
[20:53] <_sev> whiterandrek: but did you also see this: https://github.com/AdamRi/scummvm-pink/tree/master/engines/pink
[20:53] <whiterandrek> Is there any bug or todo list?
[20:54] <whiterandrek> Yes, I did.
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[20:55] <whiterandrek> It misses a lot of things.
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[21:19] <_sev> it is just a little beginning
[21:20] <_sev> and no, there is no todo
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[22:57] <GitHub22> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxJml
[22:57] <GitHub22> scummvm/master aca61ca Paul Gilbert: TITANIC: Removed unused arrays and fields
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[23:19] <GitHub105> [scummvm] sev- pushed 3 new commits to master: https://git.io/vxJOr
[23:19] <GitHub105> scummvm/master c2e4240 Eugene Sandulenko: BLADERUNNER: Added Tyrell actor
[23:19] <GitHub105> scummvm/master fb98436 Eugene Sandulenko: BLADERUNNER: Added Taffy actor
[23:19] <GitHub105> scummvm/master 19a91e6 Eugene Sandulenko: BLADERUNNER: Added BlimpGuy actor
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[23:34] <GitHub15> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxJ3d
[23:34] <GitHub15> scummvm/master 1fd82c7 Paul Gilbert: XEEN: Add playVoice method for voice sample playback
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[00:00] --- Tue Mar 13 2018