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[02:22] <GitHub65> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vNZii
[02:22] <GitHub65> scummvm/master 5314675 Paul Gilbert: XEEN: Further savegame logic
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[03:24] <tsoliman> snover: when an engine calls warpMouse() in the new gfxmgr code ... what coordinate system is supposed to use?
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[03:26] <snover> tsoliman: engines always operate in the virtual screen coordinates. (just fyi, the method is also commented.)
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[03:35] <tsoliman> I can't tell if this bug is in the new gfxmgr changes or in tinsel ..
[03:35] <tsoliman> as far as tinsel is concerned .. the screen is 320x200
[03:36] <tsoliman> it's some kind of off-by-one error .. the X is 1 less than it should be in every loop
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[03:42] <snover> every loop of what?
[03:44] <tsoliman> the engine event loop I guess?
[03:45] <tsoliman> like it reads a keyboard input (e.g. KEYCODE_DOWN) - then adjusts the cursor
[03:46] <tsoliman> up and down are supposed to adjust Y .. but they warp the cursor .. I am trying to figure out why X is decremented by 1 every loop that Y is adjusted
[03:47] <tsoliman> sorry - I should back up .. I am looking at the X and Y of the _cursor_ :)
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[03:55] <snover> when does the value become wrong?
[03:56] <tsoliman> that's what I am trying to figure out
[03:56] <tsoliman> I keep following it
[03:58] <tsoliman> I assumed you meant "what part of the code" .. if you meant "what conditions" then it is only when fullscreen + AR correction + new gfxmgr code
[03:58] <snover> only fullscreen or only when the window is scaled to a non-integral value?
[03:59] <tsoliman> that's a good point
[04:00] <tsoliman> let me see what happens with openGL so I can have a resizable window
[04:00] <tsoliman> snover you called it :)
[04:00] <tsoliman> both X and Y are fubared when using openGL an slightly resizing
[04:01] <snover> you are still using sdl1?
[04:01] <tsoliman> no sdl2
[04:01] <snover> the window is always resizable in sdl2
[04:01] <tsoliman> Oo
[04:01] <tsoliman> I wasn't paying attention when that got merged I guess :(
[04:03] <tsoliman> so this is a rounding problem then?
[04:07] <tsoliman> wow this is happening in SCI as well
[04:08] <tsoliman> this is definitely not tinsel-specific .. it is the new scaling code (I think) because it doesn't happen in the revision before they were merged
[04:08] <snover> https://gist.github.com/csnover/19022b5b9152fb253e7b00434a19a89d apply this and let me know how it is
[04:10] <snover> tsoliman: ^
[04:10] <tsoliman> trying now
[04:12] <snover> compile faster! ;)
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[04:16] <tsoliman> snover: that fixed it
[04:16] <tsoliman> the patch didn't apply cleanly (gimme a break)
[04:16] <tsoliman> I had to manually patch it
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[04:16] <snover> heh. sorry. i cut and pasted out of git diff so who knows what i did
[04:16] <tsoliman> it is def. not off of scummvm/scummvm/master
[04:16] <snover> oh, it converted the tabs into spaces for me, thats what happened
[04:17] <snover> since i have git tab size set to 4
[04:17] <tsoliman> I did the "tabs till you indent" and then "spaces to push the wrap"
[04:17] <tsoliman> (same number of tabs as the original lines .. and then add spaces to taste)
[04:17] <tsoliman> which is what I was told to do by LordHoto in 2010ish
[04:18] <snover> a command line top tip, if you have some thing that formats for you and you dont want it to do that because you want raw output, pipe to cat.
[04:18] <snover> would you like me to commit this for you?
[04:19] <snover> (pipe to cat is especially useful for things which truncate, like ps)
[04:21] <snover> i dont rightly know why my brain failed to process this rounding error for so long
[04:21] <snover> this is not the first time someone has talked to me about it, and now it is obvious, and before it was apparently not obvious
[04:22] <snover> brains, man.
[04:26] <tsoliman> nah I am working on a commit right now
[04:26] <tsoliman> snover https://github.com/tsoliman/scummvm/commit/9ac0abd8c1231e0819cdf588716583c749cc03c8
[04:27] <tsoliman> how does that look?
[04:38] <snover> fine, the whitespace changes arent really& well, the next time dumb xcode gets ahold of that line it will end up with tabs again
[04:39] <tsoliman> I can revert the whitespace changes .. I was applying the patch manually and that's how they ended up there
[04:40] <tsoliman> (the diff seemed to be all spaces)
[04:40] <snover> it was, due to the aforementioned output formatting which i didnt think long enough to circumvent
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[04:44] <GitHub115> [scummvm] tsoliman pushed 1 new commit to master: https://git.io/vNZDb
[04:44] <GitHub115> scummvm/master f285e38 Tarek Soliman: GRAPHICS: Fix rounding error when using non-integral scaling...
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[04:44] <tsoliman> ok I left the whitespaces in
[04:44] <tsoliman> let them be mangled later
[04:48] <snover> the fact of the matter is that all of this stuff could be automated away by clang-format too
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[15:50] <GitHub151> [scummvm] dreammaster closed pull request #1108: TITANIC: Readme additions (master...TITANIC_readmeAdditions) https://git.io/vNTKK
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[15:50] <GitHub77> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/vNn3Z
[15:50] <GitHub77> scummvm/master 95cf765 David Fioramonti: README: Add TITANIC DE saved game notes
[15:50] <GitHub77> scummvm/master 0c1aaf8 David Fioramonti: README: Add TITANIC function key controls
[15:50] <GitHub77> scummvm/master bc62369 Paul Gilbert: Merge pull request #1108 from dafioram/TITANIC_readmeAdditions...
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[15:52] <GitHub177> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vNn3l
[15:52] <GitHub177> scummvm/master 07f2b34 Paul Gilbert: XEEN: Fix re-encryption of save archive indexes
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[16:21] <GitHub83> [scummvm] bgK opened pull request #1111: SDL: Scale the joystick mouse speed with the vertical window size (master...gamepad-scale-mouse-speed-with-resolution) https://git.io/vNnG3
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[16:22] <GitHub137> [scummvm] bgK pushed 4 new commits to master: https://git.io/vNnGl
[16:22] <GitHub137> scummvm/master 2c8afb2 Bastien Bouclet: COMMON: Add a reset method to DisposablePtr
[16:22] <GitHub137> scummvm/master 8fe7d52 Bastien Bouclet: VKEYBD: Fallback to SearchMan when loading keyboard packs
[16:22] <GitHub137> scummvm/master 3b8ffa0 Bastien Bouclet: BACKENDS: Remove vkeybdpath override from some ports...
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[16:22] <GitHub68> [scummvm] bgK closed pull request #1097: VKEYBD: Fallback to SearchMan when loading keyboard packs (master...vkeybd-data-path) https://git.io/vbbkF
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[16:23] <GitHub193> [scummvm] criezy pushed 1 new commit to master: https://git.io/vNnG4
[16:23] <GitHub193> scummvm/master d52bfbb Thierry Crozat: I18N: Update translations templates
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[16:39] <Lightkey> bgK: schnappszahl!
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[20:35] <rsn8887> How is this valid code : if (ConfMan.get("gfx_mode", _domain) != gm->name)
[20:35] <rsn8887> those are c strings
[20:36] <rsn8887> options.cpp line 459
[20:40] <dreammaster> Well, ConfMan.get returns a string doesn't it, and Common::String has an explicit variation for comparing against a passed const char *
[20:41] <dreammaster> I mean, ConfMan.get returns a Common::String
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[21:16] <rsn8887> Yes thanks I was mistaken in thinking ConfMan.get would return a cstring pointer. all fine :)
[21:19] <dreammaster> NP. Always better to be accidentally wrong than to potentially leave a nasty gotcha in the core code
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[21:21] <GitHub7> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vNnac
[21:21] <GitHub7> scummvm/master 17d68b8 Paul Gilbert: XEEN: Centralize logic for finding map in _mazeData array
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[21:22] <GitHub102> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/vNnaE
[21:22] <GitHub102> scummvm/master e6add01 rsn8887: GUI: never enable checkbox if GUI_ONLY_FULLSCREEN is set
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[21:22] <GitHub26> [scummvm] criezy pushed 1 new commit to master: https://git.io/vNnag
[21:22] <GitHub26> scummvm/master 6a66fe9 Thierry Crozat: I18N: Update translations templates
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[22:30] <GitHub126> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vNnom
[22:30] <GitHub126> scummvm/master 5eb0388 Paul Gilbert: XEEN: Saving fixes for party and roster
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[00:00] --- Sun Jan 14 2018