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[09:43] <Strangerke|work> hi guys
[09:44] <Joefish> hey Strangerke|work
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[09:52] <kote2ster> hello Strangerke|work
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[10:00] <kote2ster> Strangerke|work: did you get my email I sent you yesterday? (to strangerke@scummvm.org)
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[10:21] <madmoose> hi Strangerke|work
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[10:32] <Strangerke|work> kote2ster: yes, absolutely
[10:32] <Strangerke|work> hi madmoose
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[11:45] <criezy|Work> Good morning
[11:45] <bonki> g'day criezy|Work
[11:47] <Joefish> morning criezy|Work
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[16:26] <whiterandrek> Hi everyone. Is implementing reverse_iterators for Common::List is good for pull request(GSOC)?
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[16:51] <bgK> whiterandrek: it has been tried (and failed) twice in the past already (https://github.com/scummvm/scummvm/pull/326 and https://github.com/scummvm/scummvm/pull/934). Of course you are welcome to try it again, it should be easier with the knowledge of what failed in the past. However my advice when looking for a first task on an open source project is to fix a small bug, or to implement a small isolated
[16:51] <bgK> feature. Refactoring tasks require deep knowledge of the codebase.
[16:57] <criezy|Work> whiterandrek, bgK: more than twice actually, there is also https://github.com/scummvm/scummvm/pull/230 and https://github.com/scummvm/scummvm/pull/272 and https://bugs.scummvm.org/ticket/9278
[16:57] <criezy|Work> Also while that would comply with what we ask for GSoC, but I don't know if that is something we still want to have.
[16:57] <criezy|Work> I think the following comment from LordHoto on one of them might still be relevant "Anyway, before we spend more time on this, I think it's a good idea to step back and reevaluate whether we actually still want an reverse_iterator and if we do, in which form."
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[17:00] <madmoose> criezy|Work: Moar iterators!
[17:00] <bgK> criezy|Work: oh, right. I'll just remove it from the todo list on the wiki since it is such a pitfall. if someone feels it is needed they can implement it without it being reminded on the todo list.
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[17:35] <criezy|Work> bgK: Thank you. That is indeed probably better that way.
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[17:47] <GitHub135> [scummvm] sev- pushed 5 new commits to master: https://git.io/vxUFO
[17:47] <GitHub135> scummvm/master b45ba31 Eugene Sandulenko: BLADERUNNER: Added Chew actor
[17:47] <GitHub135> scummvm/master d37223a Eugene Sandulenko: BLADERUNNER: Added Sebastian actor
[17:47] <GitHub135> scummvm/master f85899c Eugene Sandulenko: BLADERUNNER: Added Rachel actor
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[20:04] <Strangerke> hi guys
[20:05] <bonki> hi Strangerke
[20:06] <traderain> hey
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[20:08] <criezy|Work> Hi Strangerke
[20:08] <kote2ster> hello
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[20:50] <bonki> \o/
[20:50] <bonki> I just fixed the last reported tucker bug
[20:52] <bonki> after having overlooked the obvious and staring at completely irrelevant parts of the disassembly for hours

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[20:56] <JackRaider> Hey, I saw you need help with maintaining your website
[20:56] <JackRaider> I can help
[20:59] <Joefish> nice bonki :)
[21:01] <JackRaider> What if I can come up with my own idea, I think that integrating a brand old game for scummvm is a great task
[21:01] <JackRaider> I want to find out about the process of including the support of games
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[21:02] <GitHub137> [scummvm] whiterandrek opened pull request #1140: PLUMBERS: Remove unnecessary conditional (master...fix) https://git.io/vxTnD
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[21:05] <Joefish> JackRaider, the wiki explains most of what you need to know for implementing an engine. If you haven't read it check out http://wiki.scummvm.org/index.php/Developer_Central and look at a small engine like plumbers
[21:05] <bonki> Joefish: danke :-)
[21:06] <JackRaider> thx
[21:06] <Joefish> ;)
[21:19] <JackRaider> So each game engine's code is located under "engines/<engineName>", right?
[21:21] <whiterandrek> yes
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[21:34] Nick change: Storm-AFK -> Stormkeeper
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[21:39] <Joefish> omg.. how have I not realized before that the console has tabcompletion..
[21:40] <Joefish> MINUTES of my life wasted
[21:43] <bonki> haha
[21:43] <JackRaider> So yeah, I have taken a look, and then I furthered myself to AGOS todo list, stopped on Personal nightmare (there pretty good graphics/sounds tasks)
[21:43] <JackRaider> are*
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[21:46] <JackRaider> SoI will write a proposal and then work extremely hard to fix the bug in AGOS: simon1dos
[21:53] <Joefish> sounds great JackRaider. Don't hesitate to ask here if you have any questions
[21:56] <JackRaider> Actually I have a question, how can place a save game for simon the sorcerer, it has several packages and even no config file or something pointing to the save file or should I look inside the game(I have both english and french versions of the game)?
[21:57] <JackRaider> Joefish
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[22:17] <JackRaider> okay, searching google, if you have some ideas related to this issue - share
[22:18] <Joefish> JackRaider, I'm not familiar with the AGOS engine and don't know if the engine supports the original save files (normally they don't). But savefiles for scummvm are stored in a OS dependant default folder. See http://wiki.scummvm.org/index.php/User_Manual/Configuring_ScummVM#Paths_tab
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[22:18] <GitHub131> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxT0P
[22:18] <GitHub131> scummvm/master ac7a922 Paul Gilbert: XEEN: Fix text colors during intro/exit cutscenes
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[22:18] <JackRaider> many thanks
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[23:15] <GitHub57> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vxTaY
[23:15] <GitHub57> scummvm/master 0ea2321 Paul Gilbert: XEEN: Fix saving to slot 0 using in-game Control Panel
[23:15] <GitHub57> scummvm/master 7e9d250 Paul Gilbert: XEEN: Fix closing Awards dialog
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[23:52] <Dark-Star> dreammaster: judging by the speed of your progress/commits it looks like Xeen will be ready for beta testing soon :-)
[00:00] --- Wed Mar 14 2018