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[01:11] <GitHub198> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAsLL
[01:11] <GitHub198> scummvm/master a85a98b Paul Gilbert: XEEN: Add detection for Clouds & Dark Side
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[01:45] <GitHub117> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAsqC
[01:45] <GitHub117> scummvm/master 5380e3a Paul Gilbert: XEEN: Fix toggling the minimap by clicking on it
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[02:33] <GitHub81> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vAsYd
[02:33] <GitHub81> scummvm/master 3f7fcae Paul Gilbert: XEEN: Move reseting dream sequence cutscene into the engine class
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[02:35] <rsn8887> I wonder how close BLADERUNNER is to being playable. Peter Kohaut seems to be on fire.
[02:59] <Lightkey> let's hope he doesn't burn out then >_>
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[05:05] <GitHub86> [scummvm] segrax opened pull request #1135: SCUMM: MM V0: Fix regression from 038b3b178939f1bcc6714eda1b88c3e80e787c02 (master...master) https://git.io/vAsnX
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[10:25] <L0ngcat> it's better to burn out than to fade away
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[11:15] <klayklogg> I'm a traveller from ResidualVM, wanting to get involved in contributing to ScummVM. Mainly interested in LucasArts and Neverhood. Any tips or issues for getting started? The repo doesnt seem to have any issue tracking.
[11:17] <wjp> welcome traveller :-)
[11:17] <wjp> our issue tracker is at bugs.scummvm.org
[11:23] <klayklogg> Ah, thanks!
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[12:25] <JackRaider> Hey everyone, what do you think if I put all of my efforts on fixing this bug https://bugs.scummvm.org/ticket/5862#no1
[12:27] <JackRaider> Does Ubuntu suit for this purpose?
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[13:00] <Strangerke|work> JackRaider: According to the last comment of snover, this one sounds epic :)
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[13:45] Strangerke|work hugs JackRaider
[13:46] <Strangerke|work> Shaders and scalers: awesome :)
[13:48] <JackRaider> Okay, so I can learn more about Shaders and scalers into your project
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[15:42] <part9724> I am Parth and I was interested in Wintermute 3d port project.How do i get started for understanding code base and get started with it?
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[15:50] <t0by> part9724, hi! Have you already cloned and built ScummVM and/or Residual?
[15:55] <part9724> should I build scummVM or Residual ?
[15:59] <part9724> as Residual would be for 3d version of opengl
[16:00] <t0by> Good question.
[16:00] <t0by> Let me see if WME is already in Residual's main trunk
[16:02] <t0by> part9724, to the best of my knowledge, WME is not in Residual's main trunk already, so your job will, in theory, contemplate grafting it on top of Residual. I say "in theory" because I'm sure somebody already has it on a fork somewhere.
[16:02] <t0by> part9724, I'd just clone and build both for now, then start looking at the wintermute engine in scummvm/
[16:02] <t0by> Potential mentors will have better advice and pointers.
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[16:35] <Strangerke|work> t0by: that "somebody" would be somaen :)
[16:42] <goops17> quit
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[16:44] <goops17> /me 'hello ScummVM community'
[16:44] <goops17> /me waves hello
[16:45] <goops17> /msg Hello scummVM community
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[16:49] <part9724> i made the clone and did ./configure . It ran successfully but skipped some engines. Now how do i run ScummVM
[16:50] <goops17> what OS are you using?
[16:51] <part9724> ubuntu linux
[16:52] <goops17> http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC - this might help, I found it in ScummVM readme.dm in compiling section
[16:53] <t0by> part9724, well, have you compiled Scummvm?
[16:53] <t0by> Refer to goops17's link
[16:54] <goops17> part9724 if you struggle finding bugs on your own for the first pull request https://bugs.scummvm.org/ will help you, good luck!
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[17:10] <part9724> i installed it successfully , so now how do i add game(what file do i add in console)
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[18:11] <part9724> i installed it successfully , so now how do i add game(what file do i add in console) , and how should i proceed with the porting activity
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[18:33] <t0by> part9724, I suggest you do _not_ install it on your system
[18:33] <t0by> just run the binary you have built
[18:33] <t0by> you don't want to install it every time
[18:34] <t0by> you can use your IDE's features or simply type ./scummvm in your working directory
[18:34] <t0by> I'd just keep a working scummvm installed system-wide - say, the latest.
[18:34] <t0by> part9724, you can use the GUI to add games after you launch ScummVM
[18:35] <t0by> part9724, I suggest you start having a look at the sources in general, particularly under engines/wintermute, and start making a mental map of it
[18:36] <t0by> part9724, are you already familiar with OOP and OOP patterns? i.e. does the word "singleton" mean anything to you?
[18:37] <part9724> actually i do not know what file to select in choose option after it is launched
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[18:38] <snover> part9724: http://wiki.scummvm.org/index.php/Datafiles
[18:39] <part9724> and regarding OOP i dont know much about them
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[19:00] <t0by> part9724, you probably need to bring yourself up to speed with that if you want to make sense of the source. There's a whole lot of resources around, but personally, I'd read the classics: Lippman's C++ primer and Gamma/Helm et al
[19:00] <t0by> part9724, you need to get your own games
[19:01] <t0by> there's a bunch of freeware ones around, particularly for WME
[19:01] <t0by> grab Bickadoodle for starters
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[19:17] <somaen> I still have a rough start on the grafting to ResidualVM on github, although its mostly useful to get an idea of what needs to be done
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[21:59] <criezy> I wrote a quick draft for a GSoC announcement. I will wait a bit before committing so feel free to review and edit it in the meantime:
[21:59] <criezy> https://docs.google.com/document/d/1nne54yCC-hkFsb7LkpN7zjFh0cMUw6wFwQ3y5m2w27o/edit?usp=sharing
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[22:15] <snover> criezy: i made a couple suggestions and fixed some grammar. i also made a change on the wiki from our last discussion, in case you are not watching the page and wanted to look at it.
[22:16] <criezy> snover: Thank you.
[22:17] <snover> you bet!
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[23:08] <GitHub9> [scummvm-web] criezy pushed 1 new commit to master: https://git.io/vAZO7
[23:08] <GitHub9> scummvm-web/master 06be3e7 Thierry Crozat: WEB: Announce GSoC 2018 participation
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[00:00] --- Thu Feb 15 2018