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[00:03] <dreammaster> Yep. :). I'm aiming to start a full play-through testing this weekend.
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[00:04] <dreammaster> There's still minor miscellaneous things left, like properly respecting volume controls, or glitches in the blackmsith inventory, I anticipate the game itself will be stable enough for me to play through it at
[00:04] <dreammaster> least
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[00:05] <snover> dreammaster: nice work, and congrats on the hard-earned milestone!
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[03:31] <Deledrius> :D
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[07:01] <whiterandrek> Hi guys. Is it necessary to call mixer->isSoundHandleActive before mixer->stopHandle? In source I see that stopHandle performs check.
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[07:42] <bonki> whiterandrek: like you say it does not seem like it, no
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[07:55] <bonki> in many instances other things are done inside an isSoundHandleActive()-if so those make perfect sense, about the others I can only speculate. they could be legacy from 1:1 translations from the original games or the developer anticipated that other tasks might be added inside the check or simply done for clarity (or the check to stopHandle got added after the fact)
[07:57] <bonki> I'm not sure if we should blindly remove those technically superfluous checks if that's what you are thinking about
[08:01] <whiterandrek> Thank you
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[08:13] <Strangerke|work> hi guys
[08:16] <bonki> hi Strangerke|work
[08:24] <whiterandrek> hi Strangerke|work
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[10:58] <GitHub103> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxks6
[10:58] <GitHub103> scummvm/master 5dbc624 Paul Gilbert: XEEN: Fixes and refactoring for Blacksmith Wares
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[11:08] <GitHub34> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxkG5
[11:08] <GitHub34> scummvm/master b4a9093 Paul Gilbert: XEEN: Fix selecting items in items dialog
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[18:07] <Joefish> !seen criezy
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[18:13] <Joefish> ...
[18:13] <bonki> :D
[18:13] <Joefish> since when does is work without ! ?
[18:13] <bonki> good boy, LeChuck
[18:13] <bonki> I have no clue
[18:14] <bonki> seenfoo criezy
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[18:15] <Joefish> seriosuly, everytime I try it LeChuck is either down or just doesn't bother to do what I ask for
[18:15] <bonki> have you tried feeding him some grog?
[18:15] <Joefish> no sudo privilege
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[18:16] <Joefish> is that the secret?
[18:16] <Joefish> gettin it drunk so you become best buddies?
[18:16] <Joefish> ;)
[18:17] <bonki> I'm not sure something that obvious can qualify as a secret
[18:17] <bonki> :)
[18:25] <P2E> who's got grog and is sharing?
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[18:28] <GitHub13> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxIlk

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[18:29] <bonki> I've got a http://www.oppigards.com/en/produkter/amarillo/ but I'm not sharing, heh
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[18:58] <GitHub32> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxIB7

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[21:07] <GitHub53> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxIPX

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[21:27] <GitHub147> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxIDY

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[22:54] <Joefish> do I need to list the files in devtools somewhere so they get copied into the build folder? I thought they are copied when calling `make devtools` but doesn't seem like it. Anyone who could enlighten me?
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[23:00] <GitHub0> [scummvm] sev- pushed 1 new commit to master: https://git.io/vxIbB
[23:00] <GitHub0> scummvm/master c7755d4 Eugene Sandulenko: BLADERUNNER: Added Clovis actor
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[23:17] <GitHub1> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxINV

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[00:00] --- Thu Mar 15 2018