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[00:03] <snover> could someone with more build experience please help me figure out the right way to fix these remaining build failures?
[00:05] <snover> the android ones are not working because cxxtest requires standard library headers, but they are not in any path that it is searching. i dont know if this means i should -isystem that stdlib directory, or if there is another better flag to make it search in the standard library includes directory
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[01:04] <GitHub91> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMws2
[01:04] <GitHub91> scummvm/master 0690610 Paul Gilbert: TITANIC: Renamings for CSeasonalAdjustment
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[01:07] <snover> dreammaster: finally got a chance to give titanic another run tonight& titanic/npcs/true_talk_npc.cpp:200 causes a buffer overflow after pressing the button to go to the embarkation lobby. npc doorbot, room script 102, null view. the great news is that i can actually press the button now :)
[01:09] <snover> now back to my regularly scheduled program&
[01:10] <dreammaster> Thanks for letting me know
[01:11] <dreammaster> Actually, NPC animations is something I still have to look into in general, since currently the NPCs don't do a repeated "talk" animation whilst speaking.
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[01:20] <GitHub84> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMws7
[01:20] <GitHub84> scummvm/master 295e6e8 Paul Gilbert: TITANIC: Fix crash going to Embarkation Lobby
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[01:38] <snover> dreammaster: good news! https://zetafleet.com/i/587ad38226d2d.jpg
[01:39] <snover> dreammaster: (CDeskbot names have the same problem)
[01:40] <dreammaster> ah yes, it needs some nullptr terminators too.
[01:41] <dreammaster> I'll commit a fix shortly. Gotta go afk for a few minutes
[01:41] <snover> looks like everyone else has their null terminators
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[01:52] <GitHub188> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwZ8
[01:52] <GitHub188> scummvm/master e50faba Paul Gilbert: TITANIC: Add nullptr terminator to Deskbot animation lists
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[01:52] <dreammaster> Ah good. Seems it was just lucky chance that the MSVC compiled executables happened to have null values after the lists previously
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[02:32] <GitHub182> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwct
[02:32] <GitHub182> scummvm/master 290bd97 Paul Gilbert: TITANIC: Fix size mismatch assert on Gondolier controls close-up
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[03:11] <snover> comcastic.
[03:21] <snover> buildbot, what are you doing now even.
[03:25] <snover> oh, the nightly-master build was triggered.
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[03:53] <tsoliman> I figured out the SCI16 problem all by myself!
[03:53] <tsoliman> PR incoming
[03:54] <tsoliman> 18 days? really?
[04:02] <Tea> because of reasons i went through the pain of building scummvm as a Steam Link app but can't get the controller working with it
[04:02] <Tea> no idea if anyone's tried it before
[04:03] <tsoliman> The steam link is just a linux box right?
[04:04] <Tea> it's pretty much a crappy raspberry pi, yeah
[04:04] <tsoliman> I have a steam controller, but not the steam link
[04:04] <Tea> but building it wasn't as straightforward as it is for the Pi >.>
[04:04] <Tea> but a lot of that has to do with me being a noob
[04:04] <tsoliman> I didn't even know it had "apps"
[04:04] <Tea> yeah
[04:05] <Tea> https://github.com/ValveSoftware/steamlink-sdk/tree/master/examples
[04:05] <snover> tsoliman: so your media wasnt corrupt, there is a bug?
[04:05] <tsoliman> oh the media is busted
[04:05] <tsoliman> I am still waiting for a replacement copy
[04:06] <tsoliman> but there def a script bug
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[04:06] <GitHub116> [scummvm] tsoliman opened pull request #889: SCI: Expand workaround for script bug #3537232 (master...sq4floppy-palette-fix) https://git.io/vMwWD
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[04:06] <Tea> oh
[04:07] <Tea> running it with --joystick=0 gets the cursor moving
[04:07] <tsoliman> snover: I debugged and found that the freeze is because the palette cycling isn't given room to breathe
[04:08] <tsoliman> I get a "pinwheel" while the effect is happening
[04:08] <tsoliman> so I added a sleep and it works
[04:10] <tsoliman> this particular problem doesn't happen in doxbox even with my corrupt floppies - which is why I am thinking there's a script bug
[04:10] <tsoliman> the problem doesn't happen in the other room from the intro where roger is plunged into the time rift (with the more colorful palette cycle)
[04:11] <tsoliman> the time pod palette cycle is just shades of yellow/brown
[04:11] <tsoliman> (in the CD version it is more colors)
[04:11] <snover> just like the time warps in real life
[04:11] <tsoliman> and it seems that the timepod room is the same room in both "SQ12" and "SQ10"
[04:12] <tsoliman> I don't know what side-effect will happen if this sleep() is applied to all rooms
[04:13] <tsoliman> disclaimer: I know almost nothing about SCI - so all of this might be gibberish to those who actually understand it :)
[04:16] <snover> really slow animations, probably
[04:17] <snover> sierra replaced the entire rendering engine in sci32 so i am only vaguely aware of how kanimate works (since it is not in sci32)
[04:19] <tsoliman> there's a bunch of them that are "do this as fast as you can"
[04:20] <snover> they didnt fix that in sci32 ;)
[04:20] <tsoliman> so they sort of freeze the system (pinwheel) when they happen .. adding that sleep makes it more sane
[04:20] <snover> the thing that is really fixing the beachball is the call to poll for new events
[04:21] <tsoliman> how does sleep() cause that to happen?
[04:21] <snover> it calls EventManager::getSciEvent(SCI_EVENT_PEEK)
[04:23] <tsoliman> that makes sense .. I couldn't even move the in-game cursor without that sleep()
[04:23] <tsoliman> because it is not processing the mouse move events
[04:38] <tsoliman> http://bashasoliman.com/dump/radio-shock-a-dandy-company1.png
[04:38] <tsoliman> http://bashasoliman.com/dump/radio-shock-a-dandy-company2.png
[04:39] <tsoliman> I am trying to find a "RadioShack - A Tandy Company" image in google and can't
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[04:40] <GitHub43> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMw8k
[04:40] <GitHub43> scummvm/master ee04b63 Colin Snover: BUILD: Attempt to fix Android builds when building the test runner...
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[04:40] <snover> tsoliman: http://www.radioshackcatalogs.com/images/history/trs-80_intro.jpg lower-right
[04:41] <tsoliman> nice!
[04:42] <snover> i hope this commit makes things better and not worse&
[04:43] <snover> i also still wish it would preferentially build the failed platforms first&
[04:44] <snover> http://docs.buildbot.net/current/manual/cfg-global.html#cfg-prioritizeBuilders promising!
[04:49] <snover> dagnabbit.
[04:52] <snover> well at least i know where those other misssing files are.
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[04:56] <GitHub96> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMw8u
[04:56] <GitHub96> scummvm/master 75894a8 Colin Snover: BUILD: Attempt to fix Android builds when building the test runner...
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[05:11] <tsoliman> a whole 12 GB .. http://bashasoliman.com/dump/King's%20Quest%20XXXXVIII.png
[05:12] <tsoliman> the new KQ requires 13 GB and recommends 20 GB .. http://store.steampowered.com/app/345390/
[05:14] <snover> nobody could predict moores law
[05:15] <snover> wait&
[05:19] <snover> anyway. i cant wait for buildbot any more right now, but hopefully that last commit gets the build running ok, and i can figure out what is going on with the remaining non-android failures tomorrow. anyone with more experience, please feel free to replace my fixes if they are wrong and fix the other problems if you have time. thanks. :)
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[07:06] <GitHub58> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMwRO
[07:06] <GitHub58> scummvm/master 8b4460e D G Turner: ADL: Fix Signed vs. Unsigned Compiler Warnings....
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[07:43] <GitHub132> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vMwR7
[07:43] <GitHub132> scummvm/master 2e48529 stevenhoefel: DIRECTOR: Utilise MacText class to provide Text Wrapping.
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[08:50] <GitHub173> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMwEA
[08:50] <GitHub173> scummvm/master aa2e84c D G Turner: MACVENTURE: Fix Compiler Warning for Uninitialized Variable Usage.
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[11:35] <waltervn> hi
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[11:40] <GitHub183> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMwwr
[11:40] <GitHub183> scummvm/master 906f850 D G Turner: COMMON: Fix Variable Used Uninitialized Compiler Warning.
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[12:25] <WooShell> meow =^.^=
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[14:19] <GitHub30> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMw1U
[14:19] <GitHub30> scummvm/master 8a061ee D G Turner: GNAP: Fix Set-But-Unused Variable Compiler Warning.
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[14:30] <GitHub130> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMw1y
[14:30] <GitHub130> scummvm/master 9d6af45 Paul Gilbert: TITANIC: Removal of un-used fields to reduce Buildbot warnings...
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[14:33] <GitHub93> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMw1x
[14:33] <GitHub93> scummvm/master 553f1c2 Paul Gilbert: GRAPHICS: Fix compiler warnings of double to byte casts
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[14:38] Action: dreammaster tentatively pokes Buildbot
[14:38] <dreammaster> Ah, nevermind
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[15:06] <GitHub188> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwDp
[15:06] <GitHub188> scummvm/master a171098 Paul Gilbert: GRAPHICS: Further fix compiler warnings for byte casts
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[15:12] <GitHub163> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwy6
[15:12] <GitHub163> scummvm/master baf6b58 Paul Gilbert: TITANIC: Fix chicken dispensor
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[15:22] <GitHub164> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwS8
[15:22] <GitHub164> scummvm/master c11f32f Paul Gilbert: TITANIC: Further compiler warning fixes
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[15:44] <GitHub184> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMw9u
[15:44] <GitHub184> scummvm/master d4ff883 Paul Gilbert: TITANIC: Fix display of chicken tooltips in the inventory
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[16:16] <GitHub156> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMwH9
[16:16] <GitHub156> scummvm/master ecf9c95 Colin Snover: BUILD: Attempt to fix Android builds of test runner...
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[16:37] <GitHub151> [scummvm] sev- pushed 2 new commits to master: https://git.io/vMwQF
[16:37] <GitHub151> scummvm/master 0a507b3 Eugene Sandulenko: DIRECTOR: More debug info on Shared Cast loading
[16:37] <GitHub151> scummvm/master 03765db Eugene Sandulenko: DIRECTOR: Lingo: Implemented immediate mode used for 'playAccel'...
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[16:43] <GitHub15> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMw7m
[16:43] <GitHub15> scummvm/master 3327b9c Paul Gilbert: TITANIC: Fix using chicken on dispensors
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[16:43] <dreammaster> Buildbot is certainly getting a workout this weekend
[16:43] <snover> gotta fix all the things.
[16:44] <dreammaster> Yes indeed :)
[16:45] <snover> at least i had a moment of clarity this morning, which is& i dont need to randomly commit things and wait for buildbot to see if they work, since i can just log in and run tests on that machine directly
[16:45] <snover> so that will save me about 1000 hours of guessing and waiting
[16:45] <dreammaster> That'll certainly help indeed
[16:46] <snover> i worry sometimes how i manage to miss the obvious&
[16:48] <snover> this dreamcast failure is& problematic. libronin-noserial is missing a couple of symbols
[16:48] <dreammaster> Well, a good night's sleep can do wonders
[16:48] <snover> yeah&
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[16:50] <GitHub131> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMw7r
[16:50] <GitHub131> scummvm/master 0e5ed5b Paul Gilbert: TITANIC: Figured out missing code in CGlass::MouseDragEndMsg
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[16:54] <wjp> snover: is it really missing symbols?
[16:54] <wjp> with some linkers, the order in which you specify libraries and objects can matter
[16:55] <wjp> if you haven't tried yet, try moving crt0.o to earlier in the command line
[16:56] <snover> oops. there are 3 instances of _serial_flush in this library. two are undefined, but the third one is there.
[16:56] <snover> good call&
[17:02] <snover> wjp: reordering the libraries like you suggested works.
[17:03] <wjp> great
[17:04] <snover> the next most annoying problem is this bad libwintermute target
[17:04] <wjp> where is this?
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[17:04] <wjp> and what caused buildbot to explode?
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[17:04] <GitHub109> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMw5O
[17:04] <GitHub109> scummvm/master 2d69d67 Eugene Sandulenko: DIRECTOR: Lingo: Fixing calling built-in symbols
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[17:05] <wjp> hrm, is running the tests there a new thing?
[17:05] <snover> yeah. it exploded because `make test/runner` was added
[17:06] <snover> tests were built and run only on debian-x86 before i guess
[17:06] <snover> the wintermute library is at least gamecube & openpandora
[17:06] <_sev> snover: I wonder
[17:06] <_sev> snover: how the tests are supposed to be run on cross compile?
[17:07] <snover> they dont right now. but they can at least be compiled to make sure any compile-time errors are noticed.
[17:07] <snover> to make them run you can hook up qemu like what ELLCC does
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[17:09] <GitHub96> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vMw54
[17:09] <GitHub96> scummvm/master 45a42ec Paul Gilbert: DEVTOOLS: Add missing string to create_titanic data
[17:09] <GitHub96> scummvm/master d4e2697 Paul Gilbert: TITANIC: Don't allow entering Arboretum Pellerator during winter
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[17:14] <ScummBot> Port build status changed with 03765dbf: Success: master-ouya
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[17:18] <GitHub58> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMwdv
[17:18] <GitHub58> scummvm/master 871c9d2 Colin Snover: BUILD: Fix compilation of test runner on Dreamcast...
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[17:28] <snover> the libwintermute problem is on targets that build dynamic plugins, so not terribly unexpected
[17:30] <_sev> snover: I just fixed that
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[17:30] <GitHub22> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMwd2
[17:30] <GitHub22> scummvm/master c46697b Eugene Sandulenko: TESTS: Build Wintermute test only for static plugin
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[17:31] <snover> _sev: nice. :)
[17:31] <_sev> snover: however, the runner.cpp file generation is not triggered easily
[17:31] <_sev> perhaps it will require manual removal
[17:31] <_sev> I'll see after next compile
[17:33] <snover> im looking at ps2 right now since it looks like another case of missing some headers
[17:34] <snover> the other failures are ds with unrecognized -mno-fpu, n64 with unrecognized -mno-crt0, and psp with some undefined references to PspMemory::copy
[17:35] <_sev> yes, we never cared to make tests running anywhere besides desktops
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[17:37] <snover> hm& seems like DS port hasnt had a release since 1.2.1?
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[18:04] <GitHub25> [scummvm] rootfather opened pull request #890: WINTERMUTE: Add detection for current Steam release of reversion1 (master...reversion1-steam-detection) https://git.io/vMwbZ
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[18:21] <rootfather> hi
[18:21] <rootfather> seems that "make translations-dat" is currently broken
[18:22] <rootfather> "ERROR: No codepage mapping for codepage "iso-8859-7" present!
[18:22] <rootfather> make: *** [po/module.mk:40: translations-dat] Error 127"
[18:27] <ScummBot> Port build status changed with 03765dbf: Success: master-android_arm, master-android_mips
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[18:39] <snover> im not making much headway on the ps2 compiler. whatever built this toolchain doesnt seem to put libstdc++ headers anywhere. there are some in the src/ps2toolchain directory but as far as i can tell they arent right at all.
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[18:43] <ScummBot> Port build status changed with 03765dbf: Success: master-android_x86
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[19:03] <snover> _sev: looks like you are right about needing to do work on runner.cpp
[19:04] <_sev> ok, will do it
[19:04] <snover> thanks :)
[19:05] <_sev> I removed all of those
[19:21] <snover> thanks again. im switching to n64 to see if i can get any better results than my failure to fix ps2
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[19:28] <snover> yes, much success.
[19:28] <snover> now for ds&
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[19:41] <GitHub82> [scummvm] criezy pushed 2 new commits to master: https://git.io/vMwjf
[19:41] <GitHub82> scummvm/master 780e0fe Thierry Crozat: DEVTOOLS: Add missing end of line in error messages for cp parser
[19:41] <GitHub82> scummvm/master a0e9556 Thierry Crozat: I18N: Add codepage file for ISO-8859-7...
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[19:43] <criezy> Anybody knows how the BDF fonts for the various encodings are generated for the themes?
[19:43] <ScummBot> Port build status changed with c46697be: Success: master-dc, master-dingux, master-gamecube, master-dc-serial
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[19:50] <GitHub66> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMwji
[19:50] <GitHub66> scummvm/master 5d22cc4 Colin Snover: BUILD: Fix N64 build of test runner
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[19:51] <ScummBot> Port build status changed with a0e95565: Success: master-openpandora, master-wii
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[20:16] <GitHub59> [scummvm] sev- pushed 2 new commits to master: https://git.io/vMreh
[20:16] <GitHub59> scummvm/master 7b666dc Eugene Sandulenko: DIRECTOR: Cleanup main movie loading
[20:16] <GitHub59> scummvm/master 40a900c Eugene Sandulenko: DIRECTOR: Lingo: Fixed 'go to movie' procedure....
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[20:20] <_sev> criezy: I do, as I created those
[20:20] <_sev> criezy: what is the question?
[20:20] <criezy> we need one for iso-8859-7 as well
[20:20] <criezy> for the greek translation
[20:21] <_sev> ok, I can do it
[20:21] <_sev> how to do it is written on the third line of each file :D
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[20:21] <GitHub0> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMrvs
[20:21] <GitHub0> scummvm/master 85a6c1d Paul Gilbert: TITANIC: Fix entering Arboretum in winter, further renamings
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[20:23] <criezy> Indeed :D
[20:24] <criezy> And I also see we already have some of the fonts for iso-8859-7.
[20:26] <_sev> and Helvetica was missing
[20:26] <_sev> see a537ddb614ddbdbb2508420146ad867d93836f04
[20:26] <_sev> apparently I did not find a free font back then
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[20:41] <_sev> criezy: looks like there is no encoding for this font
[20:42] <_sev> criezy: we need to find an alternative
[20:44] <_sev> snover: PS2 compiler is too old
[20:45] <snover> _sev: hard to argue with that :)
[20:46] <_sev> snover: thus, the test target must be always skipped for it
[20:52] <snover> _sev: so around here https://github.com/scummvm/scummvm-sites/blob/buildbot/config/master.cfg#L1590, check if name == "ps2" and do nothing?
[20:54] <snover> also, generally, how long does a port go unmaintained before it gets dropped from builds?
[20:55] <_sev> snover: I would rather do it as with scumm_buildonly_platforms
[20:55] <_sev> snover: well, so far we dropped only two :)
[20:56] <_sev> x11 and gp32
[20:56] <snover> wince
[20:56] <_sev> ah, and palmos
[20:56] <_sev> we did not drop it, the code is still there
[20:56] <_sev> it = wince
[20:58] <snover> but it is not on buildbot anymore
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[21:02] <snover> i guess this is like a two-part question
[21:03] <snover> one part is when do ports get dropped from buildbot, and the other part is when do ports get marked as unmaintained?
[21:03] <_sev> not every supported port is on buildbot
[21:03] <snover> not necessarily dropping the code, but just marking it on the wiki
[21:03] <snover> since some of these still are listed as maintained but have had no release since 1.2, 1.6
[21:03] <_sev> oh, in that sense, even Android and iOS ports are unmaintained
[21:04] <_sev> yes, Wiki needs to be updated
[21:04] <_sev> for anything which lags 2+ releases
[21:05] <snover> so right now, the ones that are 1.7 or earlier should be updated with status: unmaintained?
[21:05] <snover> im happy to go through and update the list
[21:14] <_sev> yes
[21:19] <snover> ok, the platform pages on the wiki are updated now
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[21:22] <GitHub56> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vMrUL
[21:22] <GitHub56> scummvm/master 988e47d Paul Gilbert: TITANIC: Show correct inventory glyphs & tooltip for multi-state items
[21:22] <GitHub56> scummvm/master 3fa4688 Paul Gilbert: TITANIC: Fixes for getting chicken and starling puret
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[21:24] <snover> i dont really quite understand what is going on with the DS port, it says the `struct std::numeric_limits<double>` specialisation redefines the `struct std::numeric_limits<float>` specialisation
[21:24] <snover> so i guess double is float, but i am not sure what to do with that information
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[21:30] <GitHub62> [scummvm-sites] csnover opened pull request #6: BUILDBOT: Disable testing of untestable platforms (buildbot...selective-disabled-tests) https://git.io/vMrUR
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[21:47] <GitHub179> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMrTL
[21:47] <GitHub179> scummvm/master 0726d3f Paul Gilbert: TITANIC: Fix using inventory items on each other
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[21:57] <GitHub88> [scummvm-sites] sev- closed pull request #6: BUILDBOT: Disable testing of untestable platforms (buildbot...selective-disabled-tests) https://git.io/vMrUR
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[21:57] <GitHub6> [scummvm-sites] sev- pushed 2 new commits to buildbot: https://git.io/vMrTp
[21:57] <GitHub6> scummvm-sites/buildbot ce39b99 Colin Snover: BUILDBOT: Disable testing of untestable platforms...
[21:57] <GitHub6> scummvm-sites/buildbot ffeb8fe Eugene Sandulenko: Merge pull request #6 from csnover/selective-disabled-tests...
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[22:06] <GitHub125> [scummvm] criezy pushed 1 new commit to master: https://git.io/vMrkP

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[22:12] <GitHub23> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMrIq
[22:12] <GitHub23> scummvm/master 89de154 Paul Gilbert: TITANIC: Fix showing correct inventory glyphs after loading savegame
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[22:20] <GitHub8> [scummvm] waltervn pushed 1 new commit to master: https://git.io/vMrIo
[22:20] <GitHub8> scummvm/master 9f5004c Walter van Niftrik: ADL: Implement hires5 'win game' opcode
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[23:14] <GitHub197> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vMrq8
[23:14] <GitHub197> scummvm/master 37469a4 stevenhoefel: DIRECTOR: Correctly parse STXT runs to determine formatting.
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[23:49] <m_kiewitz> argh, didnt we fix this 2 or 3 times already?
[23:49] <m_kiewitz> https://bugs.scummvm.org/ticket/9698
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[23:50] <m_kiewitz> wth seems to be another pq2 variant
[23:50] <m_kiewitz> wjp: do you own pq2 on steam?
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[23:51] <GitHub89> [scummvm] sev- pushed 2 new commits to master: https://git.io/vMrY3
[23:51] <GitHub89> scummvm/master 979560e Eugene Sandulenko: DIRECTOR: Lingo: Added stub for Lingo restarting
[23:51] <GitHub89> scummvm/master 8b5196d Eugene Sandulenko: DIRECTOR: Added debug output for Shared Cast images
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[00:00] --- Mon Jan 16 2017