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[00:02] <GitHub25> [scummvm] rsn8887 closed pull request #922: PSP2: Add credits for Vita port (master...vita_credit) https://git.io/vy1yV
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[00:02] <GitHub135> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/vyMG6
[00:02] <GitHub135> scummvm/master ef992f2 rsn8887: PSP2: Add credits for Vita port
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[00:10] <Deledrius> Atom's okay, but I prefer Brackets over Atom. And I prefer Sublime Text over Brackets.
[00:10] <Deledrius> But I can use Atom without unhappiness. It's the crashiest of those three though, IME.
[00:21] <rsn8887> Yeah it crashes a few times for me. For example, sometimes the search just won't work.
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[00:46] <snover> vscode is heads above atom, in my opinion/experience
[00:46] <snover> its too bad to hear that atom is still super crashy. that was one of the dealbreakers for me, along with corrupting data saved to network shares, inability to load large files, and general slowness
[00:47] <Dark-Star> dreammaster: I fixed some of those "magic constants" in Titanic: https://github.com/darkstar/scummvm/commit/573334704c
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[01:10] <Uhfgood> hey
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[02:38] <Lightkey> schaumaleinerguck, ein kommentar von Max Horn inner aktuellen c't
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[06:38] <logix> Lightkey: yeah, saw that too
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[08:22] <waltervn> morning
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[08:29] <GitHub62> [scummvm] bluegr pushed 2 new commits to master: https://git.io/vyMDh
[08:29] <GitHub62> scummvm/master 6c17fc8 Filippos Karapetis: CHEWY: Add a command to draw sprites on screen to the debugger
[08:29] <GitHub62> scummvm/master e069605 Filippos Karapetis: CHEWY: Initial work on speech for hotspot actions
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[16:15] <rsn8887> Weird question: Is it possible in ScummVM to "mix and match" versions, e.g. play the MS-Dos version of Monkey Island with the Amiga soundtrack?
[16:15] <rsn8887> To get 256 colors plus Amiga sound?
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[17:42] <ashutosh97> Can someone tell me the name of the main repo of scummVM on github?
[17:42] <fydo> https://github.com/scummvm/scummvm
[17:44] <WooShell> meow =^.^=
[17:46] <ashutosh97> thank you fydo!
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[17:57] <fydo> no problem!
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[18:10] <ashutosh97> can someone help me in compiling scummVM ?
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[18:14] <_sev|work> ashutosh97: which guide do you follow?
[18:14] <ashutosh97> i'm working on windows
[18:15] <ashutosh97> which one should i follow ? minGW or visual studio ?
[18:16] <_sev|work> I recommend mingw
[18:16] <_sev|work> less headache once you have it running
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[19:21] <ashutosh97> while compiling scummvm , it is showing that my gcc isn't updated. Can someone help me in removing this error ?
[19:22] <wjp> are you sure it's an error?
[19:23] <wjp> if it is, please give the full error
[19:23] <ashutosh97> i've updated the gcc , but it is still showing that it is not updated
[19:30] <wjp> please give the full error
[19:31] <ashutosh97> that issue is solved! :) it is compiling for now
[19:31] <wjp> what fixed it?
[19:32] <wjp> In case anyone else runs it to in the future
[19:32] <wjp> s/it to/into it/
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[19:33] <ashutosh97> i restarted the msys2 shell and typed the command pacman -S mingw-w64-x86_64-gcc , which re-installed gcc!
[19:36] <criezy> The command to install stuff is called pacman?!?
[19:36] <criezy> What happen if you try to install ghostview?
[19:36] <ashutosh97> i found this from the installation guide
[19:40] <ashutosh97> what is the approximate compilation time for scummvm ?
[19:45] <criezy> It depends on your computer :P
[19:45] <criezy> On my desktop computer it takes ~1 min with all engines enabled. On my laptop it takes about 30 minutes.
[19:46] <P2E> criezy: pacman is an arch linux [pac]kage [man]ager
[19:47] <wjp> (and msys2 also uses it)
[19:47] <wjp> but I think criezy was joking :-)
[19:47] <P2E> right. I guess I should have said "originally arch"
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[19:50] <criezy> I was indeed half-joking. But I had indeed never heard of it before.
[19:50] <criezy> Which might be explained by the fact I never used msys2, never used arch linux, and that every Linux distro seem to use a different package manager.
[19:51] <Uhfgood> criezy that's craizy
[19:51] <ashutosh97> :D
[19:53] <ashutosh97> it is compiling from the last 20 mins!
[19:54] <ashutosh97> i just pray that it compiles successfully now ! _/\_
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[20:09] <ashutosh97> Compiled successfully !! :)
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[20:26] <GitHub126> [scummvm] sev- pushed 1 new commit to master: https://git.io/vyyKN
[20:26] <GitHub126> scummvm/master 8901224 Eugene Sandulenko: DIRECTOR: Improvements to the event sequence
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[20:59] <Lightkey> twitch.tv/gogcom Darksaber2k streaming Indiana Jones 4 in a moment :-)
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[22:24] <Joefish> hey. I'm currently messing with the theme/font system and realized that the fontmanager does not reset its buffered fonts when switching themes. That causes e.g. the builtin theme to render let's say Russian although iso8859-5 is not supported. This again resets the language to english ("C") when restarting scummvm as it tries to load "builtin theme" and "Russian", scans builtin fonts and cannot find
[22:24] <Joefish> helvb12-iso-8859-5 what resets the language to default. My question is, is the buffering of fonts not associated with the theme intentional?
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[22:47] <criezy> Joefish: I would guess not, but the last time I looked at this was a long time ago (when working on issues related to font and translations around 2010).
[22:47] <criezy> So don't necessarilly trust what I write.
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[22:51] <Joefish> criezy: alright :) It just confused me alot when I debugged theme/language compatibility. Decided to step through all of it and found that FontManager keeps them cached until shutdown. guess I'll open up another PR for it
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[22:55] <Joefish> criezy: oh and also thanks for posting your list on #921. Unfortunately with the new PR the behavior completely differs from the previous behavior. Currently in my build the settings are reset to the previous state if an error occurs. So when changing language and theme both are reset even if theme and old language were compatible
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[22:55] <Joefish> it simplifies the error case and seemed plausible to me. Not sure if everyone will think so though :/
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[22:58] <criezy> By the way, I plan to look at your new PR next weekend.
[22:58] <criezy> I am quite busy at work this week and don't really have the motivation to do anything a bit advanced after coming back home in the evening.
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[23:01] <Joefish> sure no problem. If you have any questions, I'm idling here most of the time anyway so just hit me up :)
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[00:00] --- Thu Mar 16 2017