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[00:37] <snover> yesterday i accidentally discovered that you can select a range of code in IDA to fill out structure offsets for all instances of a register within the selection. which means i probably should have RTFM at some point. just pointing it out in case someone else like me managed to use IDA for years and didnt know about this :|
[00:39] <dreammaster> IDA has a manual? :o. I just kept pressing keys until I found ones that did what I wanted ;)
[00:40] <snover> heh, yeah. its really bad. every once and a while i would accidentally trigger this weirdo struct offset window when i pressed T and didnt know what was going on
[00:41] <dreammaster> Heh. Me too!
[00:43] <snover> idas analysis engine is amazing and it is a really great tool, but boy, the UI.
[00:50] <dreammaster> Heh. Considering I did my my first reverse engineering of Lure of the Temptress using a plain text editor on a raw disassembled output.. lots of Search & Replaces and manual editings, and correcting my accidental screwups, even IDAs earlier UI (with no node/graph view back then) was a godsend
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[01:18] <GitHub67> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7bOZ
[01:18] <GitHub67> scummvm/master 48d6ca6 Paul Gilbert: TITANIC: Workaround longer Pellerator times after loading savegames
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[01:20] <snover> i was experiencing some mild eye-strain and used that as an excuse to spend a bunch of time procrastinating to give myself a pretty new dark theme to match my other editors, and discovered that the graph view doesnt let you change the node border colours from black. its not the end of the world, but it is triggering my OCD :)
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[01:22] <GitHub83> [scummvm] dreammaster closed pull request #990: TITANIC: fmatrix refactoring (master...fmatrix_refactor) https://git.io/v75Np
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[01:22] <GitHub54> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/v7bOz
[01:22] <GitHub54> scummvm/master 4bd4237 David Fioramonti: TITANIC: star control, fmatrix refactoring...
[01:22] <GitHub54> scummvm/master 40b09ff David Fioramonti: TITANIC: fmatrix refactor, common code for matrix product...
[01:22] <GitHub54> scummvm/master e9ab6fc David Fioramonti: TITANIC: fmatrix refactor, matrix product now non-member function...
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[01:26] <GitHub20> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7bOM
[01:26] <GitHub20> scummvm/master 867a376 Paul Gilbert: TITANIC: Further cleanup of FMatrix refactorings
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[01:28] <GitHub139> [scummvm] dreammaster closed pull request #991: TITANIC: DAffine refactor (master...daffine_refactor) https://git.io/v7dKP
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[01:28] <GitHub7> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/v7bO9
[01:28] <GitHub7> scummvm/master 0f600dc David Fioramonti: TITANIC: daffine refactoring, non-functional changes...
[01:28] <GitHub7> scummvm/master 8eb7bf3 David Fioramonti: TITANIC: daffine refactor, call clear before setting rot matrix...
[01:28] <GitHub7> scummvm/master 781c679 David Fioramonti: TITANIC: daffine refactor, changed Yaxis rotation convention...
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[01:32] <GitHub105> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7bOx
[01:32] <GitHub105> scummvm/master f935d79 Paul Gilbert: TITANIC: Cleanup of DAffine, removal of unused static
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[01:55] <GitHub166> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7b3A
[01:55] <GitHub166> scummvm/master 2bf19f8 Paul Gilbert: TITANIC: Fix too long animation in Pellerator journeys
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[01:59] <GitHub27> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7bsJ
[01:59] <GitHub27> scummvm/master 83cd778 Paul Gilbert: TITANIC: Fix too short animations in Pellerator journeys
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[02:00] <dreammaster> And then the Pellerator journeys was juuusst right. :)
[02:00] <snover> 👍
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[02:21] <GitHub117> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7bsj
[02:21] <GitHub117> scummvm/master 7376458 Paul Gilbert: TITANI: Fix auto-showing Call button outside music room Pellerator
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[07:01] <Strangerke|work> hi guys
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[11:40] <peres_unregister> I have been summoned and will grant one wish (for $$$)
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[11:54] <Strangerke|work> hey, peres!
[11:54] Action: Strangerke|work hugs peres
[11:54] <Strangerke|work> long time no see :D
[11:55] <Strangerke|work> and of courxwe m_kiwietz is not here, despite he almost never disconnect :/
[11:55] <peres_unregister> hello, you can hug me, i'm no longer infected
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[12:00] <peres_unregister> will be back soon, after i get a larger keyboard
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[13:13] <peres> I think there used to be a page to explain how to setup the email alias to scummvm.org, but I cannot find it on the wiki. Anybody knows?
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[17:01] <t0by> Um
[17:01] <t0by> What even *is* this, and who do I need to bribe in order to support it: http://www.mobygames.com/game/win3x/star-trek-the-game-show
[17:04] <t0by> Related, a Doom clone featuring the likeness of William Shatner: http://www.mobygames.com/game/dos/william-shatners-tekwar
[17:07] <logix> duke3d also uses build I think, so tekwar's levels might just work in the reimplementations of duke3d
[17:07] <logix> s/reimplementations/ports/
[17:08] <t0by> How can you be so cool in front of _a star trek game show CD-ROM_.
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[17:14] <snover> t0by: watched a bit of that The Game Show on youtube. ugh. so painful.
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[17:22] <logix> "that hottie from sirius 7, the one from omicron 3 and ..." - "mr shatner, the categorie is alien *FLICKS*"
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[17:37] <m_kiewitz> snover: they have Q though. So it can't be that bad
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[00:00] --- Thu Aug 17 2017