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[00:02] <criezy> tsoliman: I was pretty confident it would, but thanks for checking
[00:17] <P2E> hmm, my electronic entertainment museum will definitely need a pointclick adventure game exhibit
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[00:23] <GitHub48> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vNWHJ
[00:23] <GitHub48> scummvm/master 8fea5fd Paul Gilbert: XEEN: Fix monsters to resume idling after finishing attacks
[00:23] <GitHub48> scummvm/master 6ac8c82 Paul Gilbert: XEEN: Renaming of MazeMonster _fieldA
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[00:32] <snover> criezy: i have been thinking on the question from before the break about the compatibility data and feel like the perfect solution to this (and for where to put game screenshots, game installation instructions, and everything about a game) is to have this information in the wiki, like how Dolphin does it, e.g. https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube. what do you think about this alternative?
[00:34] <snover> this totally avoids needing some extra service, and puts all the information about a game in one place so users only have to go to one page to learn everything
[00:42] <criezy> Can you refresh my memory? Was that the discussion about compatibility database?
[00:44] <snover> yeah, you had asked me about setting up another google spreadsheet like the one used for release testing to collect information, and there was some follow-on discussion about this never-completed compatibility database in RoR
[00:44] <criezy> Right. I kind of remember that discussion.
[00:44] <criezy> Do you have in mind to have the information on the game pages, or on the platform pages?
[00:46] <snover> on the individual game pages, and then the information can be also aggregated as lists either using Category tags or by doing what Dolphin do for their platform pages
[00:46] <snover> https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime_(GC)
[00:46] <criezy> Oh, I had missed that dolphin had the testing on the game pages...
[00:48] <criezy> We should be able with the dpl extension to pull per platform lists from the testing table on the game pages probably.
[00:48] <criezy> But yes, what dolphin is doing looks good.
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[00:50] <snover> i suspect you have a better grasp of the capabilities of mediawiki than i do
[00:52] <criezy> I am also thinking that we might want to keep the compatibility page on the web site as it offers a quick summary, but it could link to the various game pages on the wiki rather than the current details page (and those details could be moved to the wiki).
[00:53] <criezy> Or alternatively the compatibility summary page could be moved to the wiki as well (and generated automatically from the information on the game pages).
[00:53] <criezy> Except that it might be nice to keep the compatibility information per version as we have now...
[00:54] <criezy> So maybe keep those pages, including the details pages, but have a link from those to the corresping game page on the wiki...
[00:54] <snover> i would think the version compatibility information data could be filtered by version to generate a summary page
[00:55] <snover> though& i am also not sure what is the use case of a summary page, can you explain the use case for that?
[00:57] <criezy> To see quickly which games are supported for a version, and how well they are supported I guess.
[00:58] <criezy> I guss that's mostly useful for the most recent version.
[01:00] <criezy> We kind of have that information on the wiki on either the Engines page or the Supported Games category page though.
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[01:03] <tsoliman> there's an argument to be made about that list being auto-generated from the same place, so that there's no out-of-sync issues whenever a game's status changes
[01:04] <tsoliman> the summary was very handy when I was doing thrift shopping when my collection was sparse - especially in the Living Books and HE games
[01:06] <snover> sure, having a list of all the supported games is useful (and exists now on the wiki through Category:Supported Games), i was wondering more about the use case of the current summary list of games with their support level shown for each different version.
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[01:08] <snover> in any case i think that wed be able to generate those from the wiki data too, with varying levels of effort, so it wouldnt be necessary to hold that information separately any longer.
[01:10] <snover> (and i agree wholeheartedly about the single data source thing, ive been talking about that for a while with things like the manual/readme too)
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[01:21] <snover> these are details which i think could be worked out, if everyone feels OK with the goals of (1) one authoritative compatibility source, which is (2) easily updatable by users, and (3) keeps all this information for a game in one place. for the moment its just a rough idea, i dont have time to do anything with this or formally run it by on the ML until after the new buildbot is in place, unless someone else wants to pick up this id
[01:21] <snover> ea and run with it which i would be OK with.
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[01:28] <snover> s/all this/all the
[01:36] <criezy> snover: (1), (2) and (3) all seem like good targets to have.
[01:36] <criezy> The second point might be the one with the most constraints.
[01:37] <criezy> And https://www.mediawiki.org/wiki/Extension:External_Data might help to get the data from an authoritative place and display them in various places on the wiki.
[01:47] <ScummBot> Port build status changed with 55ca6169: Success: stable-psp2. Nice work, all ports built fine now
[01:52] <snover> i feel like the wiki is the natural authoritative source since the data is going to be used there and it meets requirements (2) and (3). it looks like there are a few different extensions to manage structured data if templates arent robust enough, and i am not sure if i am missing something important in this regard.
[01:55] <criezy> I am just not sure that having the data on the wiki meets requirement (2). It does require having write access to the wiki, which currently requires having an account.
[01:55] <criezy> I guess we could open it more, but that might require more attention to moderate changes.
[01:56] <criezy> Anyway, it's time to go to bed now for me.
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[02:05] <snover> it seems mediawiki allows restriction of editing by namespaces, so i think we could restrict edits to testing data by namespacing those, and if we hook the login into the same GitHub SSO we use for trac, i imagine that spam would not be an issue.
[02:05] <snover> since we havent had spam trouble on trac.
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[02:17] <GitHub35> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vNWbi
[02:17] <GitHub35> scummvm/master ce6eb16 Paul Gilbert: XEEN: Fix crash at end of combat turn
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[04:28] <snover> i guess a question which i dont know the answer to is actually why editing on the wiki is restricted, i am making assumptions about that.
[05:06] <tsoliman> Mataniko: you're working on phpbb 3 right?
[05:07] <tsoliman> I wish there were a "create poll" function in the forum
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[07:07] <waltervn> morning
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[08:47] <cousin_luigi> Greetings.
[08:49] <cousin_luigi> About a month ago I asked about CVE-2017-17528, but now I can't remember what it was all about. Is it addressed in 2.0.0 or do I have to backport a commit?
[08:51] <cousin_luigi> Oh, nm. Found the channel log:)
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[09:23] <cousin_luigi> Hello, again.
[09:24] <cousin_luigi> Just so I know, does scummvm-tools have to go hand in hand with scummvm, version-wise?
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[13:21] <Mataniko> tsoliman: I've made some updates to the theme that were missing, but no one is really tracking it
[13:21] <Mataniko> i need to do a deeper dive and find more missing stuff
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[17:16] <snover> cousin_luigi: you dont need tools at all to use scummvm normally, they only way that they relate to scummvm at all is the audio compression option for a couple of engines, which is not required and not customarily performed. theres no reason to update tools unless some new feature is added which you specifically want.
[17:17] <cousin_luigi> snover: Well, it's just that I had to update scummvm because of that CVE and wondered if the version mismatch with -tools could cause any compatibility problem.
[17:18] <snover> that CVE was not fixed in 2.0.0.
[17:18] <cousin_luigi> snover: I know, but backporting the patch to 1.8.x was too complicated, so I pushed an update as well.
[17:18] <snover> in any case, the answer is no :)
[17:19] <cousin_luigi> snover: Ok, I'll update if someone complains and makes a reasonable case for it. Until then, I'm at peace:)
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[18:04] <snover> IIRC that CVE doesnt apply to 1.8 anyway since all the URLs passed to that function are hard-coded, so injection is not possible
[18:13] <ccawley2011> snover: 1.8 doesn't have URL opening at all. 1.9 was the first version that would be affected by the CVE.
[18:13] <ccawley2011> See: https://github.com/scummvm/scummvm/commit/d8a43cf290af683456dd6736c0f50b114349a3d9
[18:14] <snover> to 1.9, then.
[18:15] <snover> and in 2.0 you would need to have some malicious SCI3 game
[18:15] <cousin_luigi> Oh. Well, the 2.0.0 update has been accepted already.
[18:16] <cousin_luigi> I was told here the problem with 1.8 was highly theoretical.
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[18:31] <cousin_luigi> bbl
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[19:08] <_sev> that CVE is not applicable
[19:09] <_sev> as so far all the URLs we try to open are all hardcoded
[19:09] <_sev> ah, SCI engine
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[21:16] <P2E> would anyone mind giving me feedback on this writeup? http://bloopmuseum.com/
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[21:25] <Lightkey> P2E: is that supposed to say before the Web instead of Internet?
[21:27] <P2E> Lightkey: well, yes and no....
[21:27] <P2E> yes the internet existed before I did, but if we say before the web it will be a less accessible statement
[21:31] <P2E> I suppose we could say "before dialup internet" to more closely hone the time period
[21:40] <waltervn> anyone else remember that BlueWave email system?
[21:42] <waltervn> you dialed into a BBS and you could send emails, but I can't remember much else, like how did the addressing work...
[21:42] <P2E> yeah! for fido digests and stuff
[21:42] <P2E> I used it for a short period of time
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[22:03] <snover> commercial internet?
[22:05] <snover> sci1 midi engine is mostly done, so far it seems to be losing the last channel in a sequence of unlocked channels during dynamic remapping in at least lsl6hires, and i need to pull in the sci1early- derivative for handling max polyphony of the playbed sound. guessing those arent the last two bugs, though im certainly hoping they are.
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[23:27] <Lightkey> is Starship Titanic on GOG.com using ScummvM?
[23:35] <snover> they list it as compatible with windows only, so i would guess not yet
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[23:44] <Lightkey> just checked, it doesn't
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[23:46] <Lightkey> the Steam version was just replaced with ScummVM, adding Linux and macOS
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[23:59] <Deledrius> I had to log in to a local BBS to send emails, which were routed once a day through the local university onto the internet.
[00:00] --- Wed Jan 17 2018