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[00:00] <snover> why cant they ever release a version that actually works?!
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[00:02] <GitHub49> [scummvm] csnover pushed 3 new commits to master: https://git.io/vdMr1
[00:02] <GitHub49> scummvm/master db5676f Paul Gilbert: TITANIC: Simplify cursors to build up as RGBA during loading
[00:02] <GitHub49> scummvm/master 1760670 Paul Gilbert: TITANIC: Fix use after free and remove IFDEF code from mouse cursors
[00:02] <GitHub49> scummvm/master e26a677 Colin Snover: SCI32: Tell OSystem to show/hide cursors as appropriate...
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[00:03] <GitHub56> [scummvm] csnover closed pull request #1009: BACKENDS: Refactor OpenGL & SDL graphics backends (master...graphics-backends-improvements) https://git.io/v5EZh
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[00:56] <GitHub156> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdMKj
[00:56] <GitHub156> scummvm/master 3e52288 Paul Gilbert: TITANIC: Music room handler field renames & better anim sync to music
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[01:13] <GitHub155> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vdM6M
[01:13] <GitHub155> scummvm/master ff9c0a9 Paul Gilbert: TITANIC: Fix crash exiting game when music room music is active
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[01:22] <dreammaster> snover: Nice to see the cursor changes dropped. However, I'm getting incorrect backgrounds drawn for the cursor when I have 2x scaling turned on
[01:22] <snover> dreammaster: normal1x ought to be enough for anybody&
[01:22] <snover> ill look in one moment.
[01:23] <dreammaster> Only if we can squash ScummVM down to only require 640Kb :)
[01:26] <tsoliman> snover: shockingly, your changes didn't break the build on the maemo port (which isn't in buildbot because ... reasons)
[01:27] <tsoliman> I meant "I'm pleasantly surprised" :)
[01:30] <snover> REASONS
[01:30] <snover> if its a well-behaved port it ought to just work
[01:31] <snover> the big trouble are these ones that copied code out of SurfaceSdlGraphicsManager a million years ago and then touched it in order to add a half-size scaler
[01:32] <snover> i probably should not have called that a brief Q&A. i am one of those bad writers that uses too many adjectives.
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[01:32] <snover> dreammaster: i am building now, so i should have more information for you in a few minutes.
[01:33] <snover> then i really need to look at dafiorams patch again. i feel bad, i have been so wrapped up in my own stuff the last week i missed his reply and then missed his other-reply in IRC until recently.
[01:33] <dreammaster> From the looks of it, it's simply using the background area as if in 1x, so if you move the cursor to the middle of the screen in 2x mode, you see the bottom right corner of the PET
[01:35] <snover> that sounds legit. i probably didnt use scaleFactor when copying the rect.
[01:37] <tsoliman> the reasons are really silly: it is a debian-based distro (yay) but it requires an SDK that only works in debian (yay - buildbot is also debian) ... however ... the latest "stable" debian I got it to work with is debian 5 (for context: debian 6 came out in 2011)
[01:37] <tsoliman> this is because part of the SDK is using modified debian packages ..
[01:38] <snover> well, maybe it is time for it to die a quiet death :)
[01:38] <tsoliman> that's what my wife just said
[01:38] <snover> i already like her
[01:39] <tsoliman> after my debian-unstable-with-pinned-packages died again last year, I decided to build a VMWare VM with the SDK in it
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[01:39] <GitHub183> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vdMi4
[01:39] <GitHub183> scummvm/master 11a72a5 Paul Gilbert: TITANIC: Add missing strings for Floor & Room # to titanic.dat
[01:39] <GitHub183> scummvm/master 1947d31 Paul Gilbert: TITANIC: New titanic.dat with fixed German chevron strings
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[01:40] <tsoliman> :D
[01:42] <snover> the debian 5 thing is not such a problem with the new buildbot setup i am working on which uses Docker containers for the workers, i just would really like to get the minimum compiler version up to gcc 4.8.1
[01:45] <snover> ideally it would be version 5+, but 4.8.1 is great.
[01:50] <tsoliman> well the SDK is based on "scratchbox2" .. meaning the actual gcc toolchain is actually debian 3.1
[01:51] <tsoliman> the ARM GCC is actually 3.4.4
[01:55] <snover> thats moving in the wrong direction :)
[01:55] <tsoliman> *sigh*
[01:56] <tsoliman> should have left it at "reasons"
[01:56] <snover> REASONS
[01:57] <snover> it was a good story anyway. i appreciate your telling it.
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[02:33] <Strangerke> re
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[02:38] <GitHub9> [scummvm] csnover pushed 1 new commit to master: https://git.io/vdMX8
[02:38] <GitHub9> scummvm/master 4466738 Colin Snover: SDL: Fix scaled 32bpp cursor rendering
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[02:38] <GitHub83> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdMX4
[02:38] <GitHub83> scummvm/master 8234dad Thierry Crozat: I18N: Update translations templates
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[03:04] <GitHub42> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdMXp
[03:04] <GitHub42> scummvm/master 2e96e4d Thierry Crozat: I18N: Regenerate translations data file
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[03:04] <snover> that criezy guy sure commits a lot of code during conferences!
[04:18] <snover> bgK: are you doing recompilations of the third-party libraries with the ps3 image?
[04:21] <ScummBot> Port build status changed with 44667388: Failure: master-mingw-w32, master-openpandora, master-amigaos4, master-debian-x86, master-mingw-w64-cplusplus11, master-webos, master-osx_intel, master-caanoo, master-gp2x, master-dingux, master-debian-x86-clang, master-gcw0, master-gp2xwiz, master-mingw-w64
[04:21] <snover> tch.
[04:21] <snover> serves me right to think that all versions of SDL would include a basic scaler.
[05:01] <bgK> snover: yes, custom patched versions of librairies from ps3dev/ps3libraries and my own patched SDL version
[05:06] <snover> could you send me what you have been using to build them? it would save me some effort on these other images. right now i am working on the nintendo image.
[05:11] <bgK> this is the Dockerfile, but there is nothing intersting in there: https://gist.github.com/bgK/22801d0505b1bb21a46c65ea2f07bb54
[05:12] <bgK> the buils scripts are in https://github.com/ps3dev/ps3libraries/tree/master/scripts
[05:12] <snover> oh, you actually have scripts, thats helpful.
[05:12] <snover> ive been just trying to figure out what each of the different configures want, which hasnt been super fun so far
[05:19] <bgK> appropriate patched library versions possibly also need to be hunted down
[05:20] <snover> i was living dangerously, seeing what happens if i try to just download and compile whatever comes from apt
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[05:27] <GitHub142> [scummvm] csnover pushed 1 new commit to master: https://git.io/vdMSL
[05:27] <GitHub142> scummvm/master 4307156 Colin Snover: SDL: Fix 32bpp cursor scaling in SDL1...
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[05:27] <GitHub130> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdMSq
[05:27] <GitHub130> scummvm/master f2fa1ad Thierry Crozat: I18N: Update translations templates
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[05:37] <ScummBot> Port build status changed with 4307156e: Success: master-mingw-w32, master-openpandora, master-amigaos4, master-debian-x86, master-mingw-w64-cplusplus11, master-webos, master-osx_intel, master-caanoo, master-gp2x, master-dingux, master-debian-x86-clang, master-gcw0, master-gp2xwiz, master-mingw-w64
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[05:42] <snover> bgK: ok. i got zlib compiled& progress! :)
[05:42] <snover> it should be all downhill from here if i can just use this same script over and over again with some different toolchain values.
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[05:45] <GitHub79> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdMS6
[05:45] <GitHub79> scummvm/master f42889d Ben Castricum: I18N: Update translation (Dutch)...
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[13:14] <Strangerke> hi guys
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[14:24] <L0ngcat> hii
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[15:09] <Begas_VBox> ok, nice, google docs working in Web+ :)
[15:16] <Begas_VBox> did the patch got upstreamed for ffmpeg korli?
[15:17] <Begas_VBox> ah, wrong channel (sorry) :)
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[21:54] <dreammaster> snover: Now the cursor doesn't show at all at 2x. And while that may technically fix the problem of a corrupted background showing, I don't users will be able to play very easily without any cursor at all :)
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[23:06] <snover> dreammaster: wat
[23:08] <snover> dreammaster: https://zetafleet.com/i/59e53c15bff1e.jpg
[23:09] <dreammaster> On my word, yeh, it's not showing the cursor
[23:09] <snover> i guess ill spin up a VM to double-check that im not doing some uninitialised memory read
[23:10] <snover> sdl1 and sdl2 both are working on my machine so thats about the only thing i can think of off the top of my head
[23:11] <snover> i can at least use this opportunity to undumbify the terrible code i wrote last night to fix the sdl1 builds when i was trying to get ready for bed
[23:12] <snover> can you tell me which sdl version you are using?
[23:13] <dreammaster> SDL2
[23:13] <snover> which specific version?
[23:16] <dreammaster> Good question. How do I determine that?
[23:16] <snover> im not sure on windows. maybe in the sdl.dlls properties?
[23:17] <snover> like in explorer, whatever that tab is in file properties that reads the PE information
[23:17] <dreammaster> Oh, actualy, I think I'm using "2.0.4.0", according to the SDL2.dll that comes in the scummvm VS zip
[23:17] <snover> would you mind trying 2.0.6 and see? that would help me narrow down a bit whether its some library issue or not
[23:18] <snover> also, if anyone else can validate this problem with the surface renderer in titanic, that would be super helpful too
[23:19] <snover> i really need to quit deleting my VMs. oh, i need some disk space and i havent used this in a month
[23:23] <dreammaster> Huzzah. That fixes it \o/
[23:23] <snover> ugh. sdl 2.0.4: broken BlitScaled. sdl 2.0.5: broken other stuff i forgot at the moment. sdl 2.0.6: broken audio.
[23:24] <snover> additional motivation to slightly optimise my terrible point scaler then.
[23:24] <snover> bbiaf.
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[00:00] --- Tue Oct 17 2017