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[00:35] <snover> boy, these extra save game files in shivers are& stupid
[00:35] <snover> they store the name of the game, \r\n, the users score
[00:36] <snover> in ascii, space-padded
[00:36] <snover> i feel like stupid is an excessively negative word
[00:36] <snover> but i cant come up with another one
[00:45] <snover> especially since part of this seems to be just them adding extra zeros on the end of the normal score so that its bigger.
[00:45] <snover> i really wonder what kind of meeting took place for that to happen :)
[00:48] <snover> a score of 100 isnt high enough, it should be 10000!
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[01:25] <GitHub56> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viKpK
[01:25] <GitHub56> scummvm/master c72d421 Paul Gilbert: XEEN: Fix setting up music, musPlayInstrument command
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[02:14] <snover> ok. one silly custom save game boss defeated. three more to go!
[02:21] <dreammaster> Well, at least you're making progress then.
[02:22] <dreammaster> Me, I'm currently gitting nitty and gritting slowing debugging the Xeen music player in DosBox debugger, comparing each and every adlib port output one at a time against my new ScummVM implementation, and tracking down differences. Fun :P
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[02:31] <snover> phew. that sounds exhausting.
[02:34] <dreammaster> Yeh. I'm just lucky the music player for Xeen is lot simpler than some I've previously dealt with. Like for TsAGE. Man that took ages to code, and then ages to debug, because variances in the adlib output only started occurring after about 80 frames worth of music playback.
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[02:35] <dreammaster> And since there was all sorts of data being maintained, I had to keep checking various bits of state, and each individual output trying to figure out where the heck things went wrong. Bleh.
[02:38] <snover> well, good luck :) im off for now. dont stay up all night!
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[02:39] <dreammaster> Night
[02:39] <dreammaster> Too late. I'll probably finish up in a little while too, it's getting late for me
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[05:09] <GitHub82> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi6kN
[05:09] <GitHub82> scummvm/master ae9ff70 Strangerke: DM: More renaming in Gfx enums
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[05:52] <waltervn> morning
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[05:57] <GitHub11> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi6tR
[05:57] <GitHub11> scummvm/master 952abc3 Strangerke: DM: More renaming in gfx enums
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[07:25] <rootfather> hi folks
[07:26] <madmoose> hi rootfather
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[09:20] <waltervn> wjp: could you add an "Engine: ADL" component to the bug tracker?
[09:23] <wjp> let em try :-)
[09:24] <wjp> s/em/me/
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[09:25] <wjp> I think that did it
[09:26] <waltervn> thanks!
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[09:37] <wjp> hm, putting a game name in the keywords field has interesting effects :-)
[09:46] <wjp> oh, I think I forgot to install the trac plugin to manage the game field
[09:46] <_sev|work> wjp: how do you think it would be best for me to manage the pre-release bugs?
[09:46] <_sev|work> add a tag?
[09:46] <salty-horse> wjp, can you do anything about the github user associated the trac login?
[09:55] <wjp> _sev|work: you can use the priority field as before, or maybe a keyword/tag, yes
[09:55] <wjp> salty-horse: why?
[09:56] <wjp> we can certainly create a scummvm_trac account on github, but I'm not sure I see the point
[09:57] <wjp> at least for me people can easily verify I'm part of scummvm
[09:58] Action: wjp disappears again
[10:32] <L0ngcat> hey, ADL support
[10:32] <L0ngcat> congrats
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[11:03] <Strangerke|work> hi guys
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[11:40] <salty-horse> wjp, if it requires creating a new user, never mind. I hoped it could be associated with the scummvm org itself.
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[13:18] <rootfather> I noticed that some lines in the NEWS are about 100 columns long
[13:18] <rootfather> do we have any convention about a max line length like 80 chars or so?
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[14:40] <snover> has anyone ever looked at the medals.dat/swat.dat from pq:swat and knows what they hold?
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[14:58] <m_kiewitz> snover: i haven't
[14:58] <snover> ok
[14:59] <m_kiewitz> snover: hmm my swat copy doesn't have mdelals.dat?!!
[14:59] <m_kiewitz> medals.dat
[14:59] <snover> its in each save game directory
[14:59] <m_kiewitz> ahhh
[14:59] <m_kiewitz> never played it :P
[15:00] <m_kiewitz> possibly some kind of achievement/trohy system
[15:00] <snover> im not sure yet which is going to be worse, KQ7 with its catalogue reading, or PQ:SWAT with all this extra crap
[15:00] <m_kiewitz> trophy
[15:01] <snover> at least shivers had just some extra metadata
[15:02] <snover> score metadata*
[15:03] <m_kiewitz> some sort of Indy score like in Fate Of Atlantis?
[15:04] <snover> someone decided that the in-game save/load should show game scores for some reason https://github.com/csnover/scummvm/commit/c7435a9d2f66777734f303dd1e09226020b010a1
[15:06] <snover> and then someone decided that three- or four-digit scores are too small or something so they made an extra score counter

[15:06] <m_kiewitz> :/
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[15:17] <GitHub142> [scummvm] waltervn pushed 1 new commit to master: https://git.io/viiU8
[15:17] <GitHub142> scummvm/master 866f7cb Walter van Niftrik: ADL: Fix curPicture OB1 bug when restoring...
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[15:32] <snover> this game sucks too much for me to care about its save games right now :)
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[16:08] <GitHub114> [scummvm] sev- closed pull request #828: ANDROIDSDL: Enabled mt32emu (master...master) https://git.io/vionx
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[16:08] <GitHub21> [scummvm] sev- pushed 2 new commits to master: https://git.io/viiYO
[16:08] <GitHub21> scummvm/master bae1f67 lubomyr: ANDROIDSDL: Enabled mt32emu
[16:08] <GitHub21> scummvm/master 742fd9c Eugene Sandulenko: Merge pull request #828 from lubomyr/master...
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[16:08] <GitHub74> [scummvm] sev- closed pull request #827: I18N: Update dutch translation (master...po_nl-nl) https://git.io/vir7Z
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[16:08] <GitHub167> [scummvm] sev- pushed 2 new commits to master: https://git.io/viiYC
[16:08] <GitHub167> scummvm/master 6bc8995 Ben Castricum: I18N: Update dutch translation
[16:08] <GitHub167> scummvm/master ea788bc Eugene Sandulenko: Merge pull request #827 from BenCastricum/po_nl-nl...
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[16:10] <GitHub162> [scummvm] sev- pushed 2 new commits to master: https://git.io/viiYr
[16:10] <GitHub162> scummvm/master 58ec447 Eugene Sandulenko: FULLPIPE: Started game saving code
[16:10] <GitHub162> scummvm/master c9dfcea Eugene Sandulenko: I18N: Regenerated translations.dat
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[16:14] <GitHub199> [scummvm] lubomyr opened pull request #829: ANDROIDSDL: default config key browser_lastpath changed to '/storage' (master...master) https://git.io/viiOT
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[16:29] <snover> m_kiewitz (or whomever): am i reading this correctly that this function will always return 0? to me it seems `retVal` is set to `i` and then the loop is broken when `retVal` is equal to `i`, which it always is because neither `retVal` nor `i` are mutated. https://gist.github.com/csnover/dbd47694097810cf455e2d33dfd1d9cd
[16:29] <snover> im pretty sure im right but it just seems so strange.
[16:29] <snover> the function is used once to set global305
[16:32] <fuzzie> that is odd
[16:32] <fuzzie> it's trying to find a free game id?
[16:32] <snover> global305 is used only by some Game::smallRestore method
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[16:32] <GitHub64> [scummvm] sev- closed pull request #829: ANDROIDSDL: default config key browser_lastpath changed to '/storage' (master...master) https://git.io/viiOT
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[16:32] <GitHub172> [scummvm] sev- pushed 2 new commits to master: https://git.io/viisN
[16:32] <GitHub172> scummvm/master cc945d6 lubomyr: ANDROIDSDL: default config key browser_lastpath changed to '/storage'
[16:32] <GitHub172> scummvm/master 7360b65 Eugene Sandulenko: Merge pull request #829 from lubomyr/master...
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[16:35] <snover> oops, sorry. smallSave and smallRestore.
[16:40] <snover> speculation, but it seems like they might be abusing the save system to handle "try again"s
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[16:41] <WooShell> meow =^.^=
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[16:46] <GitHub198> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viiZ1
[16:46] <GitHub198> scummvm/master e1bf5e2 Paul Gilbert: TITANIC: Flesh out the FPoint class
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[17:02] <GitHub134> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viiCU
[17:02] <GitHub134> scummvm/master 1b335b6 Paul Gilbert: TITANIC: CDontSaveFileItem should be classed as a file item
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[17:05] <snover> yay, titanic :]
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[19:49] <timofonic> Any ScummVM dev tried Radare2? LGPL. It seems lack GUI (but there's a few ones, maybe not like the IDA Pro one). Some people mention it as IDA Pro alternative. There's resources and tutorials over the Internet http://rada.re
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[20:15] <snover> these kq7 scripts are full of all sorts of problems. this one will seek right on past the end of the catalogue if global305 does not match one of the game IDs in the catalogue
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[20:15] <GitHub100> [scummvm] sev- pushed 1 new commit to master: https://git.io/vii9L
[20:15] <GitHub100> scummvm/master 60e3b9f Eugene Sandulenko: FULLPIPE: Further work on game saving
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[20:18] <GitHub111> [scummvm] Strangerke pushed 2 new commits to master: https://git.io/vii9z
[20:18] <GitHub111> scummvm/master f603915 Strangerke: DM: Refactor Box()
[20:18] <GitHub111> scummvm/master 93109b7 Strangerke: DM: Clarify some assignments
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[20:51] <GitHub127> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vii5F
[20:51] <GitHub127> scummvm/master 8534120 Strangerke: DM: Fix some non-MSVC warnings
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[21:00] <cpasjuste> w00t
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[21:25] <GitHub159> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viiAK
[21:25] <GitHub159> scummvm/master 421d47d Strangerke: DM: Fix some more non-MSVC warnings, remove a useless variable
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[21:26] Nick change: dos11 -> dos1
[21:26] <cpasjuste> yifanlu
[21:29] <Strangerke> hi cpasjuste
[21:29] <cpasjuste> hi !
[21:30] <Strangerke> Your nick sounds French, is it on purpose? :)
[21:31] <SylvainTV> http://www.canailleblog.com/photos/blogs/cest-pas-juste-185104.gif
[21:32] <Strangerke> Hum.
[21:32] <Strangerke> Wasn't it "C'est trop injuste"?
[21:32] <SylvainTV> yes sorry :(
[21:33] <Strangerke> ;)
[21:33] <SylvainTV> "C'est vraiment trop injuste"
[21:33] <cpasjuste> lol :)
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[21:53] <GitHub131> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viijs
[21:53] <GitHub131> scummvm/master 314d52d Strangerke: DM: Fix some more warnings
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[22:17] <GitHub58> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viPfJ
[22:17] <GitHub58> scummvm/master 9691da2 Strangerke: DM: Fix the style of some pointers in gfx, remove some implicit casts to Box
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[23:13] <GitHub102> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viPLm
[23:13] <GitHub102> scummvm/master 1879aea Paul Gilbert: XEEN: Further fixes and cleanup for music player
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[23:32] <GitHub140> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viPqe
[23:32] <GitHub140> scummvm/master d5f290d Paul Gilbert: XEEN: Register debug channels on startup
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[00:00] --- Sat Sep 17 2016