[00:15] cpasjuste_ (~cpasjuste@LFbn-1-5075-211.w90-104.abo.wanadoo.fr) left irc: Quit: Ex-Chat [00:21] criezy (~criezy@host109-147-203-115.range109-147.btcentralplus.com) left irc: Ping timeout: 260 seconds [00:32] TMM: Im doing a different fix than the one you proposed in the PR since the value I choose can be algorithmically derived from other data in the affected view (the number of cels in the previous loop) [00:32] timofonic2 (~timofonic@129.125.20.95.dynamic.jazztel.es) left irc: Ping timeout: 245 seconds [00:32] well i mean, the fix is the same, but the number is 44 instead of 1 [00:32] GitHub135 (~GitHub135@192.30.252.45) joined #scummvm. [00:32] [scummvm] csnover pushed 1 new commit to master: https://git.io/vPiAK [00:32] scummvm/master e704e5f Colin Snover: SCI32: Fix crash when clicking around the arterial blockage in SQ6... [00:32] GitHub135 (GitHub135@192.30.252.45) left #scummvm. [00:32] GitHub76 (~GitHub76@192.30.252.45) joined #scummvm. [00:32] [scummvm] csnover closed pull request #850: SCI: Add workaround for ego::lastCel. Fixes #9615 (master...fix-sq6-9615) https://git.io/vPiyy [00:32] GitHub76 (GitHub76@192.30.252.45) left #scummvm. [00:34] (the reason for wanting to choose these values is because probably this workaround data will all be replaced with a simple lookup of an earlier loop) [00:34] (since so far that is what has been needed for all instances of this bug) [00:35] NuSuey (uid3556@gateway/web/irccloud.com/x-cmuhugxusqdlilhy) left irc: Quit: Connection closed for inactivity [01:05] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [01:07] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 252 seconds [01:07] Nick change: Strangerke_ -> Strangerke [01:51] Vampire0 (~Vampire@jEdit/Vampire) joined #scummvm. [01:51] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 265 seconds [01:51] Dominus (~dominus@88-117-71-182.adsl.highway.telekom.at) joined #scummvm. [01:51] Dominus (~dominus@88-117-71-182.adsl.highway.telekom.at) left irc: Changing host [01:51] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [01:54] Vampire0_ (~Vampire@jEdit/Vampire) left irc: Ping timeout: 260 seconds [02:03] woo, found the bad draws problem [02:04] thatll teach me to jump ahead and try to add stuff from sci3 prematurely. [02:21] GitHub76 (~GitHub76@192.30.252.46) joined #scummvm. [02:21] [scummvm] csnover pushed 1 new commit to master: https://git.io/vPPej [02:21] scummvm/master a854c7e Colin Snover: SCI32: Fix screen items incorrectly drawing over higher planes... [02:21] GitHub76 (GitHub76@192.30.252.46) left #scummvm. [02:24] ah, darn. that only fixes PQ4. [02:27] I wonder if we are supposed to not draw screen items when they are inside pic planes. [02:29] its not that. darn. [02:32] mysterious hi-res rendering code path also seems unrelated [02:56] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. [04:02] Littleboy (~littleboy@c-174-62-174-85.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [04:03] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 256 seconds [04:22] NuSuey (uid3556@gateway/web/irccloud.com/x-ekgvvkydzjazzsri) joined #scummvm. [04:50] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 256 seconds [04:57] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) left irc: [05:46] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [05:46] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [05:46] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) joined #scummvm. [05:46] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. 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[08:57] _sev|work (~sev@proxy-gw-l.booking.com) joined #scummvm. [08:57] _sev|work (~sev@proxy-gw-l.booking.com) left irc: Changing host [08:57] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [08:57] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [09:19] TMM_ (~hp@185.5.121.201) joined #scummvm. [09:19] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Read error: Connection reset by peer [09:20] TMM_ (~hp@185.5.121.201) left irc: Read error: Connection reset by peer [09:20] getting verses right is such a pain [09:23] salty-horse (~salty-hor@bzq-109-64-120-208.red.bezeqint.net) joined #scummvm. [09:23] salty-horse (~salty-hor@bzq-109-64-120-208.red.bezeqint.net) left irc: Changing host [09:23] salty-horse (~salty-hor@unaffiliated/salty-horse) joined #scummvm. [09:23] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [09:24] is there any way to make the cursor in putt putt bigger? in a high resolution it's very small - I doubt the game is meant to be played with it. was it white in the original game as well? [09:24] the cursor is supposed to be pretty big [09:28] and black and white [09:28] do we scale cursors at all w/SDL? [09:29] but yes I dimly remember wanting to fix this to be more like original.. :p [09:29] (hi btw, I'm home!) [09:33] welcome back, fuzzie! [09:33] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [09:34] my daughter is crazy about these games. I notice quite a few glitches though, but haven't been able to compare it with the original interpreter (yet, anyway). [09:35] and I suppose steam is using a very old scummvm [09:55] GitHub80 (~GitHub80@192.30.252.46) joined #scummvm. [09:55] [scummvm] rootfather pushed 1 new commit to master: https://git.io/vPPwe [09:55] scummvm/master 30e3c5d rootfather: README: Update German README file [09:55] GitHub80 (GitHub80@192.30.252.46) left #scummvm. [09:58] GitHub180 (~GitHub180@192.30.252.42) joined #scummvm. [09:58] [scummvm] rootfather pushed 1 new commit to master: https://git.io/vPPw8 [09:58] scummvm/master 98eeaf8 rootfather: README: Add missing configuration option to German README [09:58] GitHub180 (GitHub180@192.30.252.42) left #scummvm. [10:40] rootfather (~rootfathe@unaffiliated/rootfather) left irc: [10:42] timofonic2 (~timofonic@129.125.20.95.dynamic.jazztel.es) joined #scummvm. [11:42] Nick change: timofonic2 -> timofonic [11:42] timofonic (~timofonic@129.125.20.95.dynamic.jazztel.es) left irc: Changing host [11:42] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [12:40] marcus_c (~marcus@bahamut-int.mc.pp.se) left irc: Ping timeout: 258 seconds [12:54] _sev|work (~sev@scummvm/undead/sev) left irc: Read error: Connection reset by peer [12:54] _sev|work (~sev@proxy-gw-l.booking.com) joined #scummvm. [12:54] _sev|work (~sev@proxy-gw-l.booking.com) left irc: Changing host [12:54] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [12:54] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [12:56] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) joined #scummvm. [12:58] marcus_c (~marcus@bahamut-int.mc.pp.se) joined #scummvm. [13:03] waltervn, fuzzie: I tried with latest scummvm instead of the one that comes with Steam. The cursor is indeed larger in fullscreen, but that may be due to a different graphics mode. bugs: When I pressed alt+enter the lower left of the screen was a black rectangle. I had to hover over it to redraw the screen. when I presse alt-enter again the game crashed [13:03] SurfaceSdlGraphicsManager::deinitializeRenderer (this=0x2a11990) at backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2485 [13:07] marcus_c (~marcus@bahamut-int.mc.pp.se) left irc: Ping timeout: 260 seconds [13:07] marcus_c (~marcus@bahamut-int.mc.pp.se) joined #scummvm. [13:10] salty-horse: the cursor looks OK for me using the steam version. Are you using custom settings? [13:11] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) left irc: Ping timeout: 268 seconds [13:11] waltervn, no. I thought you can't even use custom settings. it just runs steam full screen and doesn't even allow me to save/load in the f5 menu [13:11] ComradeAnderson (~ComradeAn@unaffiliated/comradeanderson) joined #scummvm. [13:11] waltervn, I tested putt putt goes to the parade (1) [13:11] (on linux) [13:12] ah, I'm on Windows [13:12] GitHub182 (~GitHub182@192.30.252.42) joined #scummvm. [13:12] [scummvm] salty-horse pushed 1 new commit to master: https://git.io/vPPhD [13:12] scummvm/master d3c173d Ori Avtalion: TITANIC: Remove always-true test [13:12] GitHub182 (GitHub182@192.30.252.42) left #scummvm. [13:13] wow, the alt+enter is badly implemented. it changes the setting many times while enter is pressed instead of waiting for a key-up before the next key-down. [13:14] oh, the save/load still doesn't work in f5. is the only say to save in this game by pressing S? [13:14] I think so, yes [13:15] well, assuming you're playing in English, I think for Dutch it's B [13:15] some HE games have a save option on-screen [13:17] Littleboy (~littleboy@c-174-62-174-85.hsd1.ma.comcast.net) joined #scummvm. [13:17] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [13:17] the S/L isn't documented in "help". any technical reason why scummvm can't use its own save/load? [13:19] I can't reproduce the crash or the black rectangle [13:52] hmm, the "synthetic" event flag (which really should be renamed "repeat") isn't behaving correctly with alt+enter. investigating [14:14] eriktorbjorn, here? I got some questions about repeated event handling :) [14:31] snover (~Adium@unaffiliated/snover) joined #scummvm. [14:31] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [14:35] TMM: your lsl6hires bug comes from using scummvms load screen and not the in-game load [14:35] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) joined #scummvm. [14:36] snover, the SIERRA background? [14:36] yes [14:36] fun [14:38] Salty-horse: I suppose https://bugs.scummvm.org/ticket/9563 is caused by this? [14:40] snover, sorry for the noise then [14:40] ignalina, I'm seeing the opposite. It can work more than once, but it works even if I press and hold the enter key. I can add a hack just for alt+enter, but the same behavior is in other sequences such as alt+s for screenshots. if you hold it it shouldn't repeat the action (until you release the non-alt key) [14:42] ignalina, it works fine on linux using both the opengl backend and the sdl backend [14:42] Interesting. And this is with SDL 2? [14:44] yes [14:46] snover, how do you determine the correct value to fake in those workarounds btw? [14:47] snover, if I find another one I can maybe make something you can just apply [14:51] i look at one of the other loops in the view and use its last cel index instead [15:19] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [15:21] LittleToonCat (~littlecat@sydnns0115w-047054148237.dhcp-dynamic.FibreOP.ns.bellaliant.net) joined #scummvm. [15:28] hmm if I switch SDL to fullscreen with alt+enter it automatically send a keyup even while enter is pressed. (This is in the SDL event dispatcher) [15:29] snover, weird... would 44 really make sense for a non-animation? [15:32] m_kiewitz (~m_kiewitz@x4d03ffd2.dyn.telefonica.de) joined #scummvm. [15:32] m_kiewitz (~m_kiewitz@x4d03ffd2.dyn.telefonica.de) left irc: Changing host [15:32] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [15:32] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services. [15:41] it is asking for the number of cels in a loop that does not exist. in ssci this results in a read into garbage memory. in some cases this 'happens' to work because the garbage read results in a large enough value for whatever loop eventually gets animated. it doesnt matter whether or not the game intended to do an animation cycle at that moment, its just collecting information. [15:42] oh, I see [15:46] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [15:57] ajax16384 (~User@ip138.net138.n37.ru) left irc: Read error: Connection reset by peer [16:02] salty-horse: I only vaguely recall a flag being added to the event to indicate that it was caused by keyboard repeat, rather than actively pressing a key. (I thought it was a bug that you couldn't walk very well in Sierra games by holding the key down, but this may have been as in the original after all?) [16:03] 1) so maybe I should use a separate flag for SDL's internal repeat. [16:04] 2) are you interested in helping me debug the last problem I mentioned with the fullscreen sending a keyup? [16:05] reading the code, I don't quite understand how "synthetic" is even supposed to work - every key press gets a delay, and if the event queue is empty it assumes it's still pressed? [16:10] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) joined #scummvm. [16:12] meow =^.^= [16:27] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) left irc: Ping timeout: 244 seconds [16:30] girafe (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) joined #scummvm. [16:37] snover (~Adium@unaffiliated/snover) left irc: Quit: Leaving. [16:39] Begasus (~Begas_@d54C3C8C2.access.telenet.be) joined #scummvm. [16:45] ajax16384 (~User@ip33.net130.n37.ru) joined #scummvm. [16:45] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [16:55] GitHub118 (~GitHub118@192.30.252.34) joined #scummvm. [16:55] [scummvm] sev- pushed 2 new commits to master: https://git.io/vPXwy [16:55] scummvm/master e8b70a4 Eugene Sandulenko: ALL: Fix compilation with disabled cloud but enabled libcurl [16:55] scummvm/master c5e233b Eugene Sandulenko: ALL: Fix compilation with enabled sdl_net and disabled cloud [16:55] GitHub118 (GitHub118@192.30.252.34) left #scummvm. [16:55] <_sev|work> if this breaks the buildbot, I'll fix it within an hour [16:56] <_sev|work> anyway, the compilation will take approximately same time [16:56] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [17:00] salty-horse: I thought SDL either didn't handle keyboard repeat by default, or that we disable it ourselves. (I seem to remember that a suggestion to use SDL's keyboard repeat was rejected, presumably to ensure that things were handled the same way across platforms?) [17:00] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) joined #scummvm. [17:01] The way I read default-events.cpp, if there wasn't a keyboard event but a key is still pressed, and has been so for enough time, it generates an event with the 'synthetic' flag set to true. I have no idea about the fullscreen key. [17:02] Action: eriktorbjorn afks again. [17:03] eriktorbjorn, the repeat is new to SDL2. in any case, I have issues regardless of that - if enter is pressed, then after we call our wrapper of SDL_SetVideoMode(), SDL sends an extra keyup for ENTER, when I never let go of that key. [17:12] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [17:27] eriktorbjorn (~d91tan@h136n7.blg-stadsnat.ias.bredband.telia.com) left irc: Ping timeout: 256 seconds [17:28] salty-horse: so it's broken for you atm? [17:29] m_kiewitz, very. I'm writing a bug now with all the details [17:42] eriktorbjorn (~d91tan@h136n7.blg-stadsnat.ias.bredband.telia.com) joined #scummvm. [17:49] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) left irc: Read error: Connection reset by peer [17:52] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) joined #scummvm. [17:55] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) left irc: Read error: Connection reset by peer [17:56] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) joined #scummvm. [18:01] GitHub43 (~GitHub43@192.30.252.34) joined #scummvm. [18:01] [scummvm] sev- pushed 1 new commit to master: https://git.io/vPXM3 [18:01] scummvm/master 402c475 Eugene Sandulenko: DIRECTOR: Lingo: Hide noisy warnings [18:01] GitHub43 (GitHub43@192.30.252.34) left #scummvm. [18:06] <_sev> looks like this release will go without win32 executable in the first day [18:06] <_sev> it's a pity. Kirben just disappeared [18:07] ouch [18:08] what do we need to build a Windows release? [18:08] <_sev> mingw [18:08] <_sev> MSVC build requires MSVC runtime. [18:08] <_sev> dreammaster has it built, but it doesn't run on a clean system [18:09] <_sev> md5 is now trying to build at least something [18:09] <_sev> the pity is that Kirben never disclosed his release process, and I was asking number of times [18:09] should be easy enough to do an msys2/mingw-w64 based one [18:09] <_sev> yeah, I am tempted to give it a try by myself [18:10] <_sev> I've been using cygwin and mingw about 5 years ago [18:11] how about the installer? [18:12] <_sev> dreammaster managed to run the same one as Kirben did [18:12] <_sev> e.g. currently there is uploaded a version, but it is MSVC-generated [18:12] <_sev> and it is same InnoSetup [18:14] ugh, the (non-msys2) Windows build instructions are too long [18:14] _sev: you can actually build it differently, so that it doesn't require the DLLs, at least afaik [18:14] <_sev> m_kiewitz: if you know how to do it, dreammaster will be more than happy to hear that [18:15] <_sev> as he built everything [18:15] <_sev> md5 is struggling with freetype and winsparkle [18:15] oh those urgh. i was unable to get those to work too [18:15] will tell dreammaster the option [18:15] i hope it does what you need [18:16] filed a bug about the alt+enter fullscreen stuff: https://bugs.scummvm.org/ticket/9617 [18:16] <_sev> m_kiewitz: please e-mail him, CC me [18:29] broosky (~broosky@178235040163.dynamic-ww-05.vectranet.pl) joined #scummvm. [18:31] borosky (~broosky@178235040163.dynamic-ww-05.vectranet.pl) left irc: Ping timeout: 250 seconds [18:31] Begasus (~Begas_@d54C3C8C2.access.telenet.be) left irc: Quit: Vision[0.9.7-H-20140108]: i've been blurred! [18:33] criezy (~criezy@host31-51-181-69.range31-51.btcentralplus.com) joined #scummvm. [18:33] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [18:34] <_sev> criezy: I fixed the curl compilation [18:34] Yes, I just saw the emails. Thank you. [18:35] _sev: the "Precompiled libraries" link in the MinGW instructions on our wiki still points to SF [18:36] <_sev> oh [18:36] I can probably build a mingw32 version of it too if necessary, in a time long forgotten I used to do the win32 releases of globulation 2 [18:36] (I'd fix it, but I just rebooted into Windows so I'm a bit handicapped) [18:37] I'm not sure how your current installer works though, so I'm not sure I'd be able to create one from scratch that can safely upgrade existing scummvm installations [18:38] <_sev> wjp: fixed [18:38] thanks [18:39] <_sev> TMM: that part could be handled by dreammaster. we need the executable [18:39] do you normally statically link the executable? [18:39] yes, except for SDL apparently [18:40] and do you know what the normal win32 flags are? [18:40] <_sev> and for winsparkle this time [18:41] <_sev> TMM: what do you mean? for the configure? [18:41] _sev, yes [18:41] <_sev> --enable-release [18:41] --enable-release --enable-updates ? Or is there more? [18:41] <_sev> and enable-updates [18:41] Ok, I'll build a binary, v1.9.0 tag? [18:41] <_sev> nothing besides that unless you need paths or something like that [18:41] <_sev> yes [18:42] when do you need it? [18:42] yesterday? :-( [18:42] lol [18:42] ok, I'll just go do it now then [18:42] what archs do you normally build for? [18:42] win32 only? [18:42] yes [18:43] altight [18:44] <_sev> TMM: the release is planned for today, so yes, the sooner the better [18:44] what's the oldest windows version that you guys want to support? [18:44] heh, point of contention :-) [18:45] alright, I'll try to build for XP [18:46] if that fails I'll switch to vista [18:46] <_sev> TMM: see your e-mail, I forwarded you md5's findings [18:48] ok, I see [18:48] I'll see if that is still necessary, I'll dig out my old globulation 2 build scripts [18:48] what is winsparkle btw? [18:48] automatic update framework [18:48] ah, ok [18:53] ignalina (~pettersjo@c83-249-1-181.bredband.comhem.se) left irc: Ping timeout: 260 seconds [18:54] <_sev> TMM: https://winsparkle.org/ [18:58] looks like I needed to add exceptions for setjmp/longjmp in sdl-sys.h too for SDL2 + mingw-w64 [19:00] (disadvantage of this mingw-w64 build will be the huge amount of DLLs) [19:06] wjp, yeah forbidden symbol thing [19:09] _sev, what optional libraries are usually linked against in a normal scummvm release? [19:09] <_sev> png, jpeg, libmad, ogg, vorbis [19:10] this is what it now looks like when I configure : http://paste.debian.net/882966/ [19:10] <_sev> freetype [19:10] (winsparkle will be next) [19:10] <_sev> TMM: could you also sow what was detected? [19:10] <_sev> sow=show [19:10] http://paste.debian.net/882967/ [19:11] <_sev> libmad is missing [19:11] no fluidsynth? That would help [19:11] <_sev> libfaad is nice to have [19:11] I know, I was asking what is normal :) [19:11] ok, mad, faad, sparkle [19:12] I can just do all of them if you want [19:12] <_sev> right [19:12] <_sev> yes please [19:12] ok [19:12] no problem :) [19:12] let me first see if this build looks good [19:13] 1.8.1 had Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG [19:13] ok [19:14] what was statically linked, and what was dynamically linked? [19:14] I guess I can just check myself [19:14] nvm [19:14] 1.8.1 only has SDL.dll [19:14] alright [19:17] See also https://bugs.scummvm.org/ticket/9551, which seems to indicate we might want to use SDL 2.0.3 rather than 2.0.4 for the Windows build. [19:17] Or use SDL 2.0.5 if it is available (I don't think it is yet?). [19:24] ok, already using 2.0.3 [19:29] <_sev> any suggestions for the release name? [19:29] <_sev> "Mysty release"? [19:30] ajax16384 (~User@ip33.net130.n37.ru) left irc: Read error: Connection reset by peer [19:32] Myst-ery U.F.O. release? [19:33] <_sev> criezy: could be, yes [19:35] Features compiled in: Vorbis FLAC RGB zLib Theora FreeType2 JPEG PNG [19:35] getting somewhere :) [19:36] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) joined #scummvm. [19:36] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [19:37] https://tmm.cx/~hp/friends.png :P [19:37] criezy: release image http://www.horrorpilot.com/wp-content/uploads/2013/07/z21.jpg [19:40] GitHub125 (~GitHub125@192.30.252.45) joined #scummvm. [19:40] [scummvm] criezy pushed 2 new commits to master: https://git.io/vPXjt [19:40] scummvm/master 83354f6 Thierry Crozat: I18N: Update Hungarian translation (ticket #9616) [19:40] scummvm/master 6051baf Thierry Crozat: I18N: Regenerate translations data file [19:40] GitHub125 (GitHub125@192.30.252.45) left #scummvm. [19:54] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Ping timeout: 260 seconds [19:55] <_sev> need help with proofreading the news item [19:55] <_sev> https://docs.google.com/document/d/1f5w1icsPMOrMv8oiF6u-vHdlD20y-HmibaL40NNlBCI/edit?usp=sharing [20:01] (editing) [20:04] I find 'the ScummVM team is ready to ship our next release' a bit strange (jumping from 3rd person to first) [20:05] mhm [20:06] should we fit in a thank-you to testers? [20:06] (I think so) [20:06] <_sev> wjp: indeed [20:08] How many platforms did not switch to SDL2? Is it worth adding a 'on some platforms" (or something to that effect)? (also I suppose some platforms do not use SDL at all?) [20:09] <_sev> wjp: what about this? [20:09] <_sev> criezy: all SDL-based besides Amiga [20:11] sounds good [20:11] with all the we/our now, I think maybe change ScummVM Team to "we" as well? [20:12] <_sev> wjp: whatever you feel is better [20:12] <_sev> where is out snover... [20:12] <_sev> out= [20:13] <_sev> when we need a native speaker... :) [20:13] <_sev> or dreammaster [20:18] _sev, just having some issues getting things to statically link, but the build is fine without any hacking [20:19] <_sev> TMM: what's the problem then? Is it fine or not fine? [20:19] the build is fine, and works, just need to figure out the magic to get mingw to favor the static .a files [20:19] if I can't figure it out soon I'm just going to remove the dynamic versions [20:19] with msys2/mingw-w64 I also haven't managed to get a statically linked binary yet [20:20] I think the approach on the wiki for mingw(32) is to just not build the dynamic versions of the libraries [20:20] wjp, I can just move the dlls elsewhere, but that seems unnecessary surely [20:21] should be possible to add -Wl,-static flags in the right place [20:21] but I'm getting some remaining dynamic linkage to e.g., libtiff that I'm not quite seeing where it's coming from [20:24] <_sev> is it critical to have the DLLs next to the binary? [20:25] as opposed to in a subdirectory or something? [20:27] I also can't get fluidsynth to link statically at all yet [20:27] <_sev> as opposed to the static executable [20:27] setting up a build environment to produce static executables is rather a hassle [20:28] <_sev> e.g. would be be much inconvenience if we make this release with DLLs? [20:28] any Windows users/devs with an opinion on that? [20:28] (I don't immediately see a problem with dynamic linking) [20:33] I got that working with all features [20:33] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) joined #scummvm. [20:33] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [20:33] it just means more files to copy [20:34] let me fiddle a bit more [20:34] this must be possible, surely [20:35] snover (~Adium@unaffiliated/snover) joined #scummvm. [20:35] #scummvm: mode change '+o snover' by ChanServ!ChanServ@services. [20:37] ok, I think I figured it out, but it'll take a little bit [20:42] <_sev> snover: willing to help with final touches on the news item proofreading? [20:43] is anyone able to test my mostly statically linked scummvm.exe with only support for agi? [20:44] 'it works for me' [20:44] girafe2 (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) joined #scummvm. [20:44] <_sev> TMM: I have XP on VMWare [20:44] <_sev> TMM: will that help? [20:47] girafe (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) left irc: Ping timeout: 260 seconds [20:47] I have Windows 10 in Parallels. Will that help? [20:47] yeah, both will help [20:48] I noticed one more straggler [20:48] sec [20:48] pretty sure i was able to rebuild scummvm with Visual Studio without major difficulties, following wiki's instructions [20:49] got some hiccups here and there, but got them sorted out in the end [20:49] TMM: I'm in Win7 at the moment and can test [20:50] _sev, wjp, criezy http://tmm.cx/~hp/agi-test.tar.gz [20:50] if that works for you I'll add the other engines and optional libraries [20:50] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 252 seconds [20:51] it starts here [20:51] It doesn't start here. [20:52] it half-starts here [20:52] jk [20:52] The program can't start because libwinpthread-1.dll is missing from your computer. [20:52] ah, it only starts from within msys2 [20:52] from explorer I get the same error as criezy [20:52] ldd agrees [20:52] _sev: im looking now [20:53] <_sev> same libwinpthread-1.dll is missing here [20:54] hum [20:54] are you using the SDL2.dll I put in the tarball? [20:55] oic, nvm [20:55] my bad [20:55] sec :) [20:55] dtcrshr (~datacrush@unaffiliated/datacrusher) left irc: Ping timeout: 258 seconds [20:57] timofonic (~timofonic@129.125.20.95.dynamic.jazztel.es) joined #scummvm. [21:02] waltervn (~waltervn@82-171-142-149.ip.telfort.nl) left irc: Quit: Leaving [21:04] TMM: if you ever figure out how to get a toolchain to favor static linking over dynamic, let me know .. for maemo I just deleted the .so file so it was forced to use the .a file [21:04] I should say "for a specific library" [21:06] (my specific sitaution is libfaad.so not being available for users and so I statically link to it by deleting it from my toolchain environment - which is a hack I'll admit but I didn't find an easier way) [21:07] girafe2 (~girafe@LFbn-1-8015-136.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [21:16] For the OS X scummvm-static target we just use the full path in the link command: /path/to/libFoo.a instead of -lFoo [21:23] _sev, wjp, criezy http://tmm.cx/~hp/agi-test.tar.gz <--- can you try again please? [21:23] <_sev> trying [21:24] <_sev> it started here [21:24] here too [21:24] nice [21:24] <_sev> but it shows the console window [21:25] (here too) [21:25] ok, is that a separate setting? [21:25] It starts here as well. Now trying to add an AGI game... (and I do have the console as well) [21:25] Check the wiki, I think dreammaster added information on how to disable it recently. [21:26] `-mwindows` for mingw i believe [21:26] to get rid of the console [21:26] ah. configure doesn't do it [21:27] it is called with -mwindows... interesting [21:27] ny00123 (~ny00123@46-116-115-228.bb.netvision.net.il) left irc: Quit: Leaving [21:28] _sev: unfortunately i cannot edit this news right now without sterilising the personality [21:28] Ow. I fell into the moat and my struggles and cries have attracted hungry alligators :( [21:28] But at least your scummvm works. for AGI games :) [21:29] <_sev> snover: heh. use pastebin [21:29] it's actually enabled by default in code [21:29] disabling it [21:29] _sev: its a thinking problem, not a technical problem :) [21:30] <_sev> snover: ah, ok then. thanks for looking [21:30] _sev, wjp, criezy http://tmm.cx/~hp/agi-test.tar.gz <--- can you try again please? [21:31] <_sev> TMM: \o/ [21:31] Yeah. No console! [21:31] ok, cool [21:31] scummvm explicitly enables it [21:31] fun [21:32] Am I the only for whom the mouse cursors moves very quickly when it is in the ScummVM window (on Windows 10)? [21:32] It is quite difficult to control... [21:33] just adding fluidsynth now [21:35] <_sev> criezy: I see no difference here [21:36] The copyright string for Windows is wrong (at least for me). [21:36] <_sev> criezy: where to look? [21:36] https://www.dropbox.com/s/2geiun9oa61rfpj/scummvm_info_windows10.png?dl=0 [21:37] Looks like an incorrect encoding. [21:37] <_sev> same here [21:37] <_sev> looks like UTF-8 [21:42] Interesting... The pointer speed option in the Windows 10 control panel doesn't have any effect on the pointer speed. Except in ScummVM... [21:43] <_sev> criezy: maybe it is another SDL2 thing? [21:45] No I have the same issue with the 1.8.1 release. [21:45] <_sev> then it is weird [21:46] This might be related to me having a relatively old version of Parallels Desktop as well. [21:46] Maybe it tries to integrate with the OS X setting but doesn't fully succeed. [21:46] <_sev> criezy: are you by chance on a retina display? [21:47] No. Or at least I don't think so. [21:47] I would have liked a mention that Mystery House is the first graphical adventure game [21:48] so that marks the oldest game ScummVM will support ;-) [21:49] _sev, criezy: this copyright thing is probably dists/scummvm.rc [21:50] <_sev> wjp: yes, maybe I or someone else touched it with a modern editor [21:50] there's indeed an invalid char in there [21:50] criezy broke it [21:51] I did? [21:51] "Add wwwroot.zip to resource files for Windows builds" [21:51] I can fix it locally [21:52] for this build [21:52] OTOH, not sure how that would break it for 1.8.1 [21:53] so maybe there's more to it; but the copyright char was changed in that wwwroot.zip/resource commit [21:58] I just replaced it with an ascii one again [21:58] having little luck with fluidsynth though [21:58] just going to get the prebuilt binary [21:59] hmm, doesn't exist :P [22:03] TMM: It's in there [22:03] http://www.scummvm.org/frs/build/scummvm-required-libs-mingw.zip [22:03] (assuming you spoke about the static fluidsynth lib) [22:06] dreammaster (~dreammast@c-73-167-118-204.hsd1.ma.comcast.net) joined #scummvm. [22:06] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [22:06] criezy, ah [22:09] <_sev> dreammaster: looks like we have a great progress with TMM [22:10] doing the final build now [22:10] should be good now [22:10] <_sev> TMM: but you probably will need help with the InnoSetup, right? [22:11] If there are instructions available on how to do it I probably can [22:11] but if I have to figure it out from scratch it'll be a while [22:11] <_sev> dreammaster: ping [22:12] Isn't there a make target for the InnoSetup? [22:13] Apparently there is one: win32dist [22:13] # Special target to create a win32 snapshot binary (for Inno Setup) [22:13] oh, I can do that :P [22:13] Oh good [22:13] let me first create the full .exe [22:14] then you guys can test [22:14] Okay, cool [22:14] if it all look good I'll see about the setup file [22:14] <_sev> TMM: the setup file is in dists/win32 [22:15] Right, it's the scummvm.nsi file [22:16] The only major problem I had with it was that I had to have a copy of ScummVM source in a folder without any spaces in it, then just fill in on line 41 the folder for ScummVM, and a staging_dir temporary folder which has the ScummVM executable and any needed DLLs [22:17] <_sev> TMM: just one more little thing. We will need both the innosetup exe and contents of that directory zipped [22:17] <_sev> e.g. scummvm-1.9.0-win32.exe and scummvm-1.9.0-win32.zip [22:17] <_sev> with the same conent, just in two forms [22:17] ok [22:18] Easiest way is to zip up the results of the installer, since it does some things like adding .txt extensions to a bunch of the files [22:18] <_sev> right [22:18] After installation, I mean [22:31] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) left irc: Quit: It's easy to laugh and it's easy to hate... it takes guts to be gentle and kind. [22:34] ok, had a little linking issue with mpeg2, that's now also fixed [22:38] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [22:39] GitHub146 (~GitHub146@192.30.252.46) joined #scummvm. [22:39] [scummvm] criezy pushed 1 new commit to master: https://git.io/vP1zw [22:39] scummvm/master 6c13a4d Thierry Crozat: DISTS: Fix corrupted character in copyright string for Windows exe... [22:39] GitHub146 (GitHub146@192.30.252.46) left #scummvm. [22:39] <_sev> TMM: great [22:39] what a pain in the ass... :P [22:43] The next release will be easier :P (I speak from experience) [22:43] You might want to document how to do it on the wiki though. [22:45] Action: _sev nods [22:45] I don't have wiki access [22:46] Once you've got an installer ready, let me know the URL, and I can test it in my clean Windows VM [22:46] Are we supposed to link statically to winsparkle too? [22:46] Ideally, yes [22:46] It would save having to include a separate winsparkle.dll [22:46] ok [22:47] that's the remaining one then [22:47] give me a moment [22:49] <_sev> TMM: dreammaster had linking problems, so he ended up with putting the .DLL in the archive [22:49] lets see what happens [22:50] I can send a test file over now with the winsparkle.dll for all of you people to test [22:51] <_sev> please do [22:51] Sure; wouldn't hurt to do an inital test whilst you proceed with winsparkle [22:51] uploading [22:52] Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 PNG [22:53] _sev, dreammaster, criezy, http://tmm.cx/~hp/scummvm-test.tar.gz [22:54] demonimin (~demonimin@unaffiliated/demonimin) left irc: Remote host closed the connection [22:54] <_sev> works well here [22:54] Works here. [22:54] That was quick :) [22:55] A clean WIndows install doesn't support .tar.gz, so I'll wait until you have a final installer EXE done, and test it installing and running [22:55] demonimin (~demonimin@unaffiliated/demonimin) joined #scummvm. [22:57] dreammaster: I can zip it if you want [22:57] Well, it wouldn't hurt, thanks. I can at least see if the executable will run [22:57] https://www.dropbox.com/s/xj09me1bmvfa7nk/scummvm-test.zip?dl=0 [23:00] <_sev> criezy: what happens to you when you check for unpdate? [23:00] Cool it works. :). Just one minor thing, the Console window is still briefly showing. [23:01] TMM, if you could could change the line in OSystem_Win32::initBackground from "console", true); to "console", false); [23:01] _sev: I get a dialog: "You're up to date! ScummVM 1.9.0 is currently the newest version available." [23:01] <_sev> criezy: aha. then it is just my XP SP3 which errors out [23:02] <_sev> perhaps it is too old, or cannot check the SSL certificate [23:02] We should really set up an #ifdef check to do that by default in release mode. Presuming that there is a symbol for Release mode. Create_project could likewise be changed to set up the Visual Studio project files with the /SUBSYSTEM:WINDOWS by default in the Release mode properties. [23:04] <_sev> dreammaster: yes, when --enable-release is ther [23:04] <_sev> dreammaster: can you do it? [23:04] _sev: With the mac version I don't get anything though when checking for updates. It would be nice to get that dialog to know that it did check for updates. [23:04] dreammaster, I thought I already did that [23:04] I'll look into once the madness of the release is over with ;) [23:05] dreammaster, I did already do that... :-/ [23:05] <_sev> criezy: do you by chance have the following warning: "WARNING: Running not in bundle, skipping Sparkle initialization!" [23:05] salty-horse (~salty-hor@unaffiliated/salty-horse) left irc: Quit: Leaving [23:05] That's weird. Maybe there's something else that needs to be done for MinGW, similar to the "/SUBSYSTEM:WINDOWS" for Visual Studio. [23:06] nvm, I need -mwindows [23:06] No. [23:06] I was trying with the 1.8.1 release bundle and checking the console message just now and I can't see any. [23:06] Ah, of course. Yes, you've done the ConfMan line change, which is why the console window is disappearing. Just need to figure out why it's briefly appearing at application startup [23:06] Ah, ok [23:06] except a couple of deprecated calls. [23:06] I can't seem to statically link with winsparkle [23:07] the .lib file shipped by them appears to not be liked by mingw [23:07] <_sev> TMM: then just go ith the .dll [23:07] and I can't build it because their cmake files are fucked [23:07] Doesn't surprise me. I had my own share of troubles with it trying to build statically in Visual Studio [23:08] I agree, the important thing is to get a release that works. Just remember to put in a line in the NSI installer file for it [23:08] Just do similiar to the sdl.dll line in the installer [23:09] dreammaster, ok, one last test, I made a zip this time [23:09] Hmmm... are we going to go with the SDL.dll for this release? I was doing SDL2.dll in Visual Studio, but there does seem to be some issues with it currently [23:09] _sev, dreammaster, criezy, http://tmm.cx/~hp/scummvm-test.zip [23:11] Yep, that still works [23:11] <_sev> TMM: you might consider taking resource.rc with the fixed copyright symbol [23:11] <_sev> criezy committed it 30 minutes ago [23:17] ok, got an instlaler [23:17] _sev, I fixed it manually, it should be fixed now [23:17] <_sev> great [23:18] <_sev> let's do the final test [23:18] Lay the URL on us :) [23:18] Oh Sev, regarding my earlier statement.. are we fine with it using sdl.dll rather SDL2? [23:19] <_sev> I'd say, yes, since there are number of issues, particularly with the scaling [23:19] https://tmm.cx/~hp/scummvm-win32.exe [23:19] it works for me (r) [23:19] <_sev> which landed to the maste but not to the branch [23:19] <_sev> TMM: and zip file with the same contents, please :) [23:20] yeah, working on it [23:20] geez :P [23:20] do we want a scummvm/ directory in the zip? [23:20] \o/ [23:20] or files in the root like in 1.8.1? [23:20] I give a clean bill of health on my clean Windows install [23:21] I'd just say files in the root [23:21] ok [23:21] <_sev> works great! [23:21] Might as well keep things consistent with prevoius [23:21] Good work [23:21] <_sev> TMM: indeed, good work! [23:22] _sev, https://tmm.cx/~hp/scummvm-win32.zip [23:23] dreammaster, console window also gone? [23:23] <_sev> time to publish and go to bed [23:23] can someone please check the contents of the .zip? [23:23] see if I didn't do anything dumb? [23:24] Yes, it's gone. [23:24] gone? [23:24] Why is there an empty graphics directory in the zip file? [23:25] see? forgot the -r flag [23:25] I did do something dumb [23:26] criezy, dreammaster, _sev, please check the same url again, I think it's OK now though :) [23:26] <_sev> ok [23:26] maybe the .iss file doesn't need to be in the zip [23:26] ... one more try [23:26] <_sev> waiting [23:27] Ok, NOW try again... sorry _sev [23:27] <_sev> still empty graphics is inside [23:27] hum [23:27] <_sev> just remove it? [23:28] <_sev> and empty doc/ [23:28] took the -r flag out again... after removing the .iss [23:28] <_sev> :) [23:28] *sigh* it's getting late, sorry [23:28] Ok, third time's the charm [23:28] try again plz :) [23:29] <_sev> now it is good [23:29] Umm.. one minor thing [23:29] You should probably put a winsparkle.dll line in the migration.txt file [23:30] oh [23:30] fuck [23:30] well, try 4 [23:30] Sorry :) [23:30] is the migrations.txt useful in the .zip too? [23:30] Ummm.. not sure.. I think it's really only important for the ZIP file, since migration.bat uses it [23:31] ok [23:32] <_sev> so, update or not update? [23:32] GitHub122 (~GitHub122@192.30.252.40) joined #scummvm. [23:32] [scummvm] sev- pushed 1 new commit to master: https://git.io/vP1ry [23:32] scummvm/master 1efb118 Eugene Sandulenko: UPDATES: Update 1.9.0 Win32 signature. Thanks to TMM for the build. [23:32] GitHub122 (GitHub122@192.30.252.40) left #scummvm. [23:33] updating the .zip and .exe... [23:33] <_sev> ah. .exe as well [23:34] GitHub117 (~GitHub117@192.30.252.42) joined #scummvm. [23:34] [scummvm-web] sev- pushed 2 new commits to master: https://git.io/vP1ov [23:34] scummvm-web/master 422353e Eugene Sandulenko: WEB: Announce 1.9.0 release [23:34] scummvm-web/master 6e4348a Eugene Sandulenko: WEB: Win32 builds were provided by TMM [23:34] GitHub117 (GitHub117@192.30.252.42) left #scummvm. [23:34] Ha, not getting feedback if no update is found for the mac version is normal. [23:35] This is due to the way we implemented the check for update. [23:35] I will need to change that... [23:35] _sev, ok, https://tmm.cx/~hp/scummvm-win32.zip https://tmm.cx/~hp/scummvm-win32.exe <--- now with dreammaster's correction to migrations.zip [23:35] .txt [23:35] euh, yeah [23:35] .txt [23:35] Thanks [23:36] that maybe means the sparkle signature needs to be updated again too [23:37] <_sev> yes, will do it [23:37] dreammaster, happy now? :P [23:37] dreammaster, oh, is the console window gone now? [23:37] Yes it is [23:37] nice [23:38] Well, you still need to write an article on how you compiled it that we can put on the Wiki, but I'm willing to give you a few days ;) [23:38] probably going to use code::blocks to build a version of winsparkle that has a static .a file [23:38] it can use sln files [23:38] I think [23:38] I don't have wiki access [23:38] I'll happily write what I ended up doing there [23:39] I can also just email one of you some text to put online [23:39] That'll be fine, thanks [23:39] Considering the amount of hassle we went through for Windows this release, anything that provides streamlined steps for future releases will be most welcome [23:40] <_sev> :) [23:40] <_sev> TMM: thank you very much [23:40] <_sev> TMM: wiki access in a minute [23:41] _sev, you're welcome! :D [23:48] GitHub175 (~GitHub175@192.30.252.40) joined #scummvm. [23:48] [scummvm] sev- pushed 1 new commit to master: https://git.io/vP1o9 [23:48] scummvm/master b2581ad Eugene Sandulenko: UPDATES: Another Win32 binary update [23:48] GitHub175 (GitHub175@192.30.252.40) left #scummvm. [23:50] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 1.9.0 || https://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org [23:50] <_sev> done, changes are live [23:50] Cool. Now you can head off to bed ;) [23:51] <_sev> need facebook update too [23:51] <_sev> forum is done [23:55] GitHub150 (~GitHub150@192.30.252.42) joined #scummvm. [23:55] [scummvm] criezy pushed 1 new commit to master: https://git.io/vP1K4 [23:55] scummvm/master 58b2d0b Thierry Crozat: UPDATES: Give feedback on OS X when using the Check now button... [23:55] GitHub150 (GitHub150@192.30.252.42) left #scummvm. [23:56] ok, with that I'm also heading to bed :) sleep well all [23:58] Night [00:00] --- Tue Oct 18 2016