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[00:04] <GitHub87> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viXmw
[00:04] <GitHub87> scummvm/master e981f3b Paul Gilbert: XEEN: Fix message in dump debugger command
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[00:05] <ScummBot> Port build status changed with e981f3bf: Failure: master-wii, master-gamecube, master-debian-x86, master-motomagx, master-psp, master-ios7, master-mingw-w32, master-ouya, master-motoezx, master-openpandora, master-ps2, master-ps3, master-gcw0, master-gp2xwiz, master-android_arm, master-android_mips, master-dc-serial, master-amigaos4, master-ios, master-dingux,
[00:05] <ScummBot> master-mingw-w64, master-debian
[00:05] <ScummBot> -x86_64, master-ds, master-mingw-w64-cplusplus11, master-webos, master-dc, master-osx_intel, master-caanoo, master-debian-x86-nullbackend, master-gp2x, master-android_x86, master-debian-x86-clang
[00:06] <dreammaster> Ah, crap. My bad. Comes from mixing commits
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[00:07] <GitHub179> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viXm1
[00:07] <GitHub179> scummvm/master 1f541a7 Paul Gilbert: XEEN: Changing file opening specifying archive to use enum
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[00:20] <ScummBot> Port build status changed with 1f541a70: Success: master-wii, master-gamecube, master-debian-x86, master-motomagx, master-psp, master-ios7, master-mingw-w32, master-ouya, master-motoezx, master-openpandora, master-ps2, master-ps3, master-gcw0, master-gp2xwiz, master-android_arm, master-android_mips, master-dc-serial, master-amigaos4, master-ios, master-dingux,
[00:20] <ScummBot> master-mingw-w64, master-debian
[00:20] <ScummBot> -x86_64, master-ds, master-mingw-w64-cplusplus11, master-webos, master-dc, master-osx_intel, master-caanoo, master-debian-x86-nullbackend, master-gp2x, master-android_x86, master-debian-x86-clang. Nice work, all ports built fine now
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[03:28] <GitHub41> [scummvm] criezy pushed 1 new commit to master: https://git.io/viXnC
[03:28] <GitHub41> scummvm/master 1fd4dbf Thierry Crozat: SDL: Ignore outdated SDL resize event in OpenGL mode...
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[04:56] <GitHub157> [scummvm] criezy pushed 2 new commits to master: https://git.io/viXWU
[04:56] <GitHub157> scummvm/master 33d1c55 Thierry Crozat: BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManager...
[04:56] <GitHub157> scummvm/master c42dfbc Thierry Crozat: BACKEND: When removing a save files also remove entry from timestamps file
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[07:37] <GitHub187> [scummvm] sev- pushed 2 new commits to master: https://git.io/viXBQ
[07:37] <GitHub187> scummvm/master b413d01 Eugene Sandulenko: FULLPIPE: Implement map saving and save obfuscation
[07:37] <GitHub187> scummvm/master a6d71c9 Eugene Sandulenko: FULLPIPE: Moved save-related functions to statesaver.cpp
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[09:28] <GitHub148> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viXza
[09:28] <GitHub148> scummvm/master ebe014f Strangerke: DM: Rename Creature masks, move SoundMode to sound.h
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[09:57] <GitHub31> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viXg0
[09:57] <GitHub31> scummvm/master 0750c20 Strangerke: DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMask
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[10:05] <WooShell> good meowning =^.^=
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[11:02] <GitHub110> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viXKC
[11:02] <GitHub110> scummvm/master 8668f67 Strangerke: DM: Rename members of Behavior, some more renaming
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[12:21] <GitHub2> [scummvm] lubomyr opened pull request #830: ANDROIDSDL: set default gfx_mode to 2x (master...master) https://git.io/viXPM
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[13:32] <m_kiewitz> o_O
[13:32] <m_kiewitz> omer_mor: has that guy replied?
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[14:00] <GitHub164> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/viXye
[14:00] <GitHub164> scummvm/master 2bec9c5 Martin Kiewitz: SCI: Add qfg1vga script patch to fix bug #9558...
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[14:01] <m_kiewitz> LeChuck?
[14:02] <m_kiewitz> LeChuck isn't able to read bugs on bugs.scummvm.org, I guess
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[14:23] <GitHub87> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viXSZ
[14:23] <GitHub87> scummvm/master a39da34 Paul Gilbert: XEEN: Support switching between fx & game music, fx fixes
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[15:31] <GitHub13> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viXQl
[15:31] <GitHub13> scummvm/master 7fd335d Paul Gilbert: XEEN: Fix fade out at end of Darkside Title sequence
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[15:39] <GitHub167> [scummvm] sev- closed pull request #830: ANDROIDSDL: set default gfx_mode to 2x (master...master) https://git.io/viXPM
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[15:39] <GitHub108> [scummvm] sev- pushed 2 new commits to master: https://git.io/viXQd
[15:39] <GitHub108> scummvm/master c325f81 lubomyr: ANDROIDSDL: set default gfx_mode to 2x
[15:39] <GitHub108> scummvm/master e51dcbb Eugene Sandulenko: Merge pull request #830 from lubomyr/master...
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[15:41] <GitHub177> [scummvm] criezy pushed 3 new commits to master: https://git.io/viXQx
[15:41] <GitHub177> scummvm/master a87a702 Thierry Crozat: ALL: Homogeneize use of 'saved game' in messages
[15:41] <GitHub177> scummvm/master dff8404 Thierry Crozat: I18N: Update translation template and merge changes translation files
[15:41] <GitHub177> scummvm/master 361d84c Thierry Crozat: I18N: Regenerate translations data file
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[15:44] <criezy> Interesting. This last commit caused an email to be sent to me to indicate that "Your mail to 'Scummvm-git-logs' with the subject scummvm master -> 361d84ca74b82151509378e1a5bb868b52049502 Is being held until the list moderator can review it for approval."
[15:44] <criezy> "The reason it is being held: Message body is too big: 249682 bytes with a limit of 200 KB"
[15:45] <m_kiewitz> o_O
[15:45] <m_kiewitz> is it sending the whole commit to scummvm-git-logs?
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[15:46] <criezy> It looks like it. I did receive the email and it contains the full diff from the commits (except for the binary file).
[15:49] <m_kiewitz> btw. freshly found: Quest for Glory Anthology promo trailer: https://www.youtube.com/watch?v=NNyDt31j55I
[15:49] <m_kiewitz> Phantasmagoria 2 promo trailer: https://www.youtube.com/watch?v=HTBCd1IWy04
[15:50] <m_kiewitz> and Lighthouse promo trailer too: https://www.youtube.com/watch?v=wEZuLWj3-a8
[15:54] <eriktorbjorn> It looks like there's a bug in PacketizedMP3Stream. I guess that was clone2727's baby. Anyone else who's familiar with it? I'm not sure what the appropriate fix is...
[15:54] <snover> eriktorbjorn: do you know what the problem is?
[15:55] <snover> criezy: the solution is to just contribute less ;)
[15:55] <eriktorbjorn> It happens in the Fullpipe intro (German version). The sound cuts out at the end of the first logo. +
[15:55] <eriktorbjorn> I *think* what happens is that _state becomes MP3_STATE_EOS at the very end of PacketizedMP3Stream::readBuffer(). If it happens inside the while loop, the state is automatically reset to MP3_STATE_READY. +
[15:56] <eriktorbjorn> If I add a similar check after the while loop, the sound continues, but the intro video hangs at the end. Maybe it's waiting for the sound to finish, which I guess it then never does.
[15:56] <eriktorbjorn> (I haven't actually checked that last guess.)
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[15:57] <GitHub17> [scummvm] bgK pushed 4 new commits to master: https://git.io/viX5C
[15:57] <GitHub17> scummvm/master 1a1a5b5 Bastien Bouclet: CLOUD: Change the cloud icon to be updated by the main thread...
[15:57] <GitHub17> scummvm/master 75599a4 Bastien Bouclet: OPENGL: Remove multithread support from displayActivityIconOnOSD...
[15:57] <GitHub17> scummvm/master 0f9583e Bastien Bouclet: SDL: Make sure the cloud icon is cleared immediatly after it is hidden
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[15:58] <eriktorbjorn> Either way, I don't have the time to look any further today.
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[16:07] <GitHub13> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viX5P
[16:07] <GitHub13> scummvm/master 94cee9d Paul Gilbert: XEEN: Stop audio if intro sequence aborted
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[17:51] <snover> m_kiewitz: original game bug in kq7, if you
[17:51] <snover> oops
[17:51] <m_kiewitz> ah?
[17:52] <snover> if you click the fast forward button too quickly at the start of chapter 1, ego doesnt show up and trying to go anywhere crashes the game
[17:52] <m_kiewitz> lol
[17:52] <m_kiewitz> wait, how can you go anywhere without ego showing up?
[17:52] <m_kiewitz> or is ego just invisible?
[17:53] <snover> i dont know, they must do something to the ego shortly after the whirlwind animation starts
[17:53] <snover> which is not done if fast forward is pressed
[17:56] <snover> the kq7 save/load code is driving me insane.
[17:57] <m_kiewitz> without +o O_o
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[18:09] <omer_mor> m_kiewitz: nope - he didn't reply yet
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[18:10] <m_kiewitz> :(
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[18:41] <_sev> m_kiewitz: to gain a +o you have to register with the nickserv
[18:41] <_sev> m_kiewitz: apparently wjp didn't do it this time. Strangerke does it all the time :)
[18:41] <m_kiewitz> _sev: yeah, but I thought people were kicked in case they used a registered nick w/o authenticating with NickServ
[18:42] <m_kiewitz> or do you only get kicked, when someone else wants to use the nick?
[18:42] <_sev> m_kiewitz: it is the user settings
[18:42] <m_kiewitz> ah
[18:42] <m_kiewitz> thx
[18:43] <snover> usernames are automatically changed only if protection enforcement is turned on by the user in nickserv
[18:43] <_sev> m_kiewitz: /msg nickserv help set enforce
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[18:53] <GitHub170> [scummvm] rklaver opened pull request #831: SCI: Play MIDI version of SCI0 sound resource if user prefers it (master...sci0-no-prefer-digital-sounds) https://git.io/viXjm
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[18:59] <snover> i need a second pair of eyes on why kq7 saves arent working right. global 305 seems to be intended to hold the ID of the current game but it is always 0 and when i set a write watchpoint it is never written :\ this part of the code seems somewhat broken in the original interpreter too, insofar that it ends up writing a garbage byte onto the end of the catalogue
[19:03] <m_kiewitz> snover: the write watchpoints ONLY work for non-self writes
[19:03] <snover> write watchpoint in lldb, not in the scummvm debugger
[19:03] <m_kiewitz> ah i see :P
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[19:09] <snover> global305 is set in script 23, in a local procedure at 0xe5d, to the return value of script 21 export 0; this procedure seems to be for the delete button. global305 is also set in script 20, from doneButton::doVerb, to the return value of script 21 export 1
[19:10] <snover> (script 23 is the save game restore room, and script 20 is the new game chapter selection room)
[19:11] <snover> that gist i posted the other day is script 21 export 1
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[19:14] <GitHub178> [scummvm] rklaver opened pull request #832: SCI: Set default MT-32 reverb before each sound (master...sci0-set-default-reverb) https://git.io/vi1e6
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[20:27] <GitHub81> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi1Tn
[20:27] <GitHub81> scummvm/master 8bdabc1 Strangerke: DM: Rename some more enums
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[20:45] <GitHub106> [scummvm] sev- pushed 1 new commit to master: https://git.io/vi1kZ
[20:45] <GitHub106> scummvm/master 61d8ec8 Eugene Sandulenko: FULLPIPE: Implemented savefile loading
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[20:59] <snover> sigh, sigh sigh. kq7 also sends a broken (empty) version when saving games because someone put an extra \r\n at the start of the version file, and the io call used is like getline
[21:07] <m_kiewitz> lol
[21:07] <m_kiewitz> well i wanted to make that work properly at some point anyway, so that it doesn't crash on changed scripts etc.
[21:08] <m_kiewitz> does sci32 check for a version first before actually restoring?
[21:09] <snover> yes
[21:09] <m_kiewitz> sci16 did nothing like that, although version checking is a pretty stupid thing to do, because as soon as any script got changed via script patch, saved games, that were saved after accessing that script will be broken anyway
[21:10] <m_kiewitz> which means checking the version is of course better than doing nothing, but it won't really solve the issues
[21:10] <snover> im sure someone was supposed to update the version file before releasing patches, but& well& :)
[21:10] <m_kiewitz> sure, but that won't really help that much. you can never be sure that everything got set
[21:11] <m_kiewitz> AND in such a case you would break all saved games even in case they wouldn't be actually broken
[21:11] <snover> that is the least of my concerns at the moment
[21:11] <m_kiewitz> as i said - my new saved game code should be able to handle most actual sierra and fan-patches
[21:11] <m_kiewitz> yes
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[21:31] <GitHub25> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vi1tI
[21:31] <GitHub25> scummvm/master 383cc85 Paul Gilbert: XEEN: Beginnings of Darkside endgame, subtitle code
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[21:43] <treaki> hi
[21:44] <treaki> how can i add 'GNAP  Der Schurke aus dem All' to scummvm
[21:45] <treaki> i have choosen the main disc dir and the Ufos dir with the .DAT files
[21:45] <treaki> but both wasnt recognised
[21:48] <[md5]> treaki: which version of ScummVM are you using?
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[22:22] <GitHub58> [scummvm] h3xx opened pull request #833: SCI: Add lsl3 amiga detection checksums (master...sci-checksums-lsl3-amiga) https://git.io/vi1mi
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[22:28] <GitHub123> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi1m5
[22:28] <GitHub123> scummvm/master 4a8c8a5 Strangerke: DM: Rename members of SoundIndex
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[22:41] <GitHub15> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi1YM
[22:41] <GitHub15> scummvm/master 9a4bc71 Strangerke: DM: Fix verbose warnings using GCC
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[23:05] <GitHub97> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi1O1
[23:05] <GitHub97> scummvm/master 197e851 Strangerke: DM: Remove a couple of useless checks
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[00:00] --- Mon Sep 19 2016