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[00:18] <Lightkey> should be called Remade
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[01:42] <GitHub148> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSxUJ
[01:42] <GitHub148> scummvm/master fdf2a70 Paul Gilbert: TITANIC: Fixes for CStarControlSub25 fn2
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[02:34] <GitHub105> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSxIU
[02:34] <GitHub105> scummvm/master c2e9fee Paul Gilbert: TITANIC: Cleanup of CStarControlSub26 fn5
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[18:35] <WooShell> meow =^.^=
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[19:59] <Lightkey> twitch.tv/gogcom Ceville streaming now
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[21:57] <Lightkey> and now streaming the best adventure game ever! Codename: ICEMAN
[21:58] Lightkey ducks
[21:58] <m_kiewitz> i still somewhat like it.
[21:59] <m_kiewitz> they tried something different. There are quite a few flaws, but well different
[21:59] <m_kiewitz> i wonder if they fall for the wrong passport trick
[21:59] <m_kiewitz> but maybe they won't even manage to leave the island
[22:01] <m_kiewitz> what i would do to get that original artwork...
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[22:06] <Lightkey> writing the name differently is one of my favourite pet peeves and I see CODE-NAME (or is that CODE- NAME?) on the front of the box, Code name and Codename on the back, that's dedication!
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[22:13] <m_kiewitz> and the music was great, yes
[22:20] <Lightkey> stereo o_O
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[23:03] <snover> criezy: which version of macOS are you on?
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[23:15] <criezy> OS X 10.9.5
[23:17] <snover> hm. on 10.11.6 I dont see the window moving to the top-left when transitioning fullscreen to windowed
[23:18] <snover> im sure getting a crash course on how non-cross-platform SDL actually is :)
[23:19] <snover> right now I am seeing on Linux the window creep down and to the right every time it switches between fullscreen and windowed
[23:20] <snover> and also sometimes when in opengl mode, it just decides it doesnt feel like letting you go to fullscreen at the moment
[23:21] <criezy> For me sometimes when going to fullscreen it also decides to minimize the window at the same time. :P
[23:22] <criezy> But I was already getting that behaviour without your changes.
[23:26] <criezy> In destroyWindow(), shouldn't you only get the window position if the window is not fullscreen?
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[23:40] <criezy> Ah right, I am still using SDL 2.0.4. So indeed it destroys the window when switching between windowed and fullscreen since it changes the resizeable flag.
[23:41] <criezy> That might be why you didn't see that issue (if you are using SDL 2.0.5 on your OS X 10.11.6).
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[00:00] --- Thu Apr 20 2017