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[00:08] <dreammaster> Wazzup
[00:10] <snover> nothing much yet, just what i managed to bury yesterday about LSL7 by pushing too many commits at once :)
[00:11] <dreammaster> I saw the commits. Congrats on getting another Sierra game to testing
[00:12] <snover> hoping that i can get phant2 there tonight. well see. no pressure. :P
[00:14] <dreammaster> Sure :)
[00:16] <snover> then i guess i need to decide what happens next, whether its continuing ahead on lighthouse (need to still finish the game and also figure out its stereo audio VMD format), or MGDX (which seems close at this point and probably just needs the changeAudioDirectory code to actually *work*&), or rewriting the pathfinding code to be accurate to fix the various pathfinding bugs
[00:16] <snover> i guess rewriting midi code is also an option, but i really am deferring that as far ahead as i can since others expressed interest in that
[00:25] <snover> i have more time at the moment than others, but i dont really want that to entirely dictate who does what when
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[00:34] <snover> i wish i knew what these files are that sci never uses, like RESMDT.00x
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[02:09] <snover> whoops. use-after-free when a breakpoint is set on the kRestoreGame32 call. i guess thats to be expected as the memory manager is in the middle of being recreated at the time.
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[02:09] <GitHub32> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQhWh
[02:09] <GitHub32> scummvm/master 3525d5d Paul Gilbert: TITANIC: Fix crash trying to restart game after returning to launcher
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[02:09] <snover> i guess i will figure out that backtrace another way.
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[02:30] <GitHub142> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQh8G
[02:30] <GitHub142> scummvm/master cbd8072 Paul Gilbert: TITANIC: DeskbotScript::searchQuotes is meant to have a result array
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[02:40] <GitHub168> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQh8x
[02:40] <GitHub168> scummvm/master 60de271 Paul Gilbert: TITANIC: Fix new[] vs free mismatches
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[02:44] <GitHub23> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vQh4q
[02:44] <GitHub23> scummvm/master 559e6da Paul Gilbert: TITANIC: Fix access after free in filterConcepts loop
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[02:55] <tsoliman> snover: yay for ADGF_TESTING! :)
[02:55] <snover> yeah! more bug reports! :P
[02:56] <tsoliman> you see bug reports, I see potentially fixed bugs
[02:56] <tsoliman> and the occasional WONTFIX!
[02:57] <tsoliman> :P
[03:00] <tsoliman> I think I only ever played Larry 2 and 3 - I won't get around to properly testing it for a while
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[04:28] <snover> as far as this OpenGL stuff goes (#9945, #9946, #9967), Id guess people primarily turn on OpenGL mode because it lets you resize the window, but non-OpenGL SDL2 can do that too. so maybe a good first step would be to turn on resizable window flag for regular SDL mode?
[04:33] <tsoliman> SDL2 having a resizable window = mind blown
[04:35] <tsoliman> #9946 is very similar to an SDL2 bug
[04:35] <tsoliman> except in that one, you start the launcher .. then fullscreen it .. then start the game .. then RTL (which turns back windowed but tiny)
[04:36] <tsoliman> and only in specific scaling configurations .. I should probably log that bug
[04:38] <tsoliman> well now it is not repo-ing
[04:38] <tsoliman> ok I got it to repro with the exact steps from 9946 .. without openGL
[04:39] <tsoliman> ok not exact instructions at all
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[05:23] <GitHub22> [scummvm] bgK pushed 2 new commits to master: https://git.io/vQhgg
[05:23] <GitHub22> scummvm/master a7dd810 Bastien Bouclet: MOHAWK: Riven: Fix the ending movie looping in the Rebel age...
[05:23] <GitHub22> scummvm/master d03475e Bastien Bouclet: MOHAWK: Riven: Speed up the credits...
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[05:30] <tsoliman> https://bugs.scummvm.org/ticket/9971 :)
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[06:30] Action: bgK wonders who will get bug #10000
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[07:42] <waltervn> morning
[07:54] <fuzzie> g'morning
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[08:19] <Strangerke> hi guys
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[08:19] <criezy> hi Strangerke
[08:20] <Strangerke> What's up?
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[16:10] <Strangerke> re
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[17:11] <GitHub52> [scummvm] bgK pushed 1 new commit to master: https://git.io/vQjSp
[17:11] <GitHub52> scummvm/master 1036022 Bastien Bouclet: MOHAWK: Riven: Add script patch for missing sound when entering sub...
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[20:04] <Lightkey> Quest for Glory IV with Tikanjiah in two hours on twitch.tv/gogcom
[20:05] <Stormkeeper> Oh yeah... quick question... do any of you guys know why Lands of Lore's GOG version doesn't work in SCUMMVM for Linux by any chance?
[20:05] <Lightkey> could you may be a little bit more specific?
[20:17] <criezy> It does seem to work for me. So yes, you will need to be more specific about the issue you are having.
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[20:29] <Stormkeeper> It doesn't detect the game in the folder, essentially
[20:29] <Stormkeeper> Sorry, I was a bit distracted
[20:30] <Stormkeeper> I installed the GOG version via PlayonLinux, and it installed fine, and when I navigated to that folder in ScummVM, it doesn't detect a game for some reason
[20:33] <wjp> not sure what PlayonLinux does, but you may need to extract the CD image that gog ships (GAME.DAT)
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[22:43] <GitHub115> [scummvm] yinsimei pushed 3 new commits to master: https://git.io/v7eDA
[22:43] <GitHub115> scummvm/master 5354207 Simei Yin: SLUDGE: Objectify object manager
[22:43] <GitHub115> scummvm/master 0e7d9b4 Simei Yin: SLUDGE: Objectify parallex and create graphics manager
[22:43] <GitHub115> scummvm/master e617a53 Simei Yin: SLUDGE: Objectify graphic classes
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[22:56] <GitHub29> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7eS8
[22:56] <GitHub29> scummvm/master 7b61e71 Paul Gilbert: TITANIC: Fix quote searches done by all the bots
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[23:07] <snover> dreammaster: when you change searchQuotes maybe you also want to change `&treeResult[0]` to `treeResult`?
[23:07] <snover> oh wait, i said that in the wrong order of things that have already happened in the past
[23:11] <snover> infinite improbability sure is weird.
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[00:00] --- Thu Jul 20 2017