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[00:09] <Lightkey> https://twitch.tv/gogcom huh, for the International Day Against DRM they let streamers talk in their native language, the last one is an hour in French, playing Goblins 3 of all titles..
[01:24] <SupSuper> has scummvm ever used original source for their engines?
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[01:39] <Lightkey> SupSuper: sure, quite a few, sword25 and wintermute for example, many more where I'm not sure how much of the original code they received was actually used

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[01:48] <scummvm_github> [scummvm] sluicebox opened pull request #1340: SCI: Script patch for LB2 desk lamp, bug #10706 (master...laurabow2desklampmessage) https://git.io/fAS9S
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[01:50] <SupSuper> Lightkey: kinda curious how that works from a legal standpoint, do they just let you use the source as reference, is the original source open-sourced, etc
[01:58] <Lightkey> SupSuper: yes
[02:02] <dreammaster> Sometimes yes, sometimes no. For example, we were granted access to the original Sherlock games' source only on the condition that we delete all copies afterwards
[02:04] <dreammaster> A less restrictive example would be Tony Tough, where if I recall correctly it was just a case of keeping the original source private to the development team
[02:04] <Lightkey> different developers, different conditions, I still think "yes" is the only correct answer :-)
[02:05] <dreammaster> True :)
[02:06] <SupSuper> well i appreciate the details, it's good to know just how flexible developers can be (and just how much you can get away with :p)
[02:11] <SupSuper> wish the industry wasn't so stingy about their history though
[02:16] <dreammaster> Amen to that
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[10:18] <Strangerke|work> hi guys
[10:25] <Begas_VBox> hi Strangerke|work
[10:42] <Strangerke|work> Hum, I have finished my first read of Escape From Hell's binary. 63K lines of assembly...
[11:08] <Begas_VBox> setup my old laptop as a dedicated Haiku one (with Beta1 nearing) :)
[11:08] <Begas_VBox> building scummvm (from github checkout) atm ...
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[00:00] --- Thu Sep 20 2018