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[00:02] <Lightkey> eh.. just reading that Jim Walls had a cameo in the Blade Runner adventure game?!
[00:06] <Lightkey> oh, he worked on it
[00:32] <snover> criezy: thanks for your feedback so far, i really appreciate it. it is very thoughtful.
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[01:26] <snover> jeepers. this window crawling bug with SDL on Linux is turning into a circuitous rabbit hole of bugs in the SDL bug tracker
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[01:37] <Lightkey> the more the merrier?
[01:38] <snover> its not a great sign when the best subject a reporter can come up with is <api name> oddness
[01:39] <snover> I tried working around it with SDL_GetWindowPosition before the call, SDL_SetWindowPosition after, and another SDL_GetWindowPosition to be sure it stuck... but the window seems to move some time after the expose event is generated for that window.
[01:46] <snover> seems like some of this could be a window manager issue and not specifically an SDL bug
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[17:04] <snover> m_kiewitz: have you had a chance to consider my question from a day or two ago about landing changes from my working branch into master?
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[17:34] <WooShell> meow =^.^=
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[18:26] <criezy> god evening
[18:26] <criezy> *good
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[19:17] <m_kiewitz> PSA: Saints Row 2 - currently free on Steam + GOG!!!
[19:17] <m_kiewitz> nvm not on GOG
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[19:19] <m_kiewitz> or maybe it is in US someone should check
[19:19] <m_kiewitz> snover: which changes?
[19:20] <criezy> In the UK it is free on GOG.
[19:21] <m_kiewitz> ah i was just given a code to redeem it for free :P
[19:22] <m_kiewitz> i really loved it on PS3, sadly coop is not possible anymore
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[21:16] <logix> m_kiewitz: seems to be free from .de too, at least https://www.gog.com/game/saints_row_2 says "FREE"
[21:16] <logix> add "for me"...
[21:16] <m_kiewitz> weird
[21:17] <m_kiewitz> well as i said - someone gifted me a code to get it
[21:17] <snover> m_kiewitz: everything in here https://github.com/csnover/scummvm/commits/working except for (1) the SDL stuff and (2) some SCI32 audio stuff that I dont think is quite right yet
[21:18] <m_kiewitz> i don't see many SCI commits, almost all of them are SCI32
[21:19] <m_kiewitz> wait, how many commits are there o_O
[21:19] <snover> 91
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[21:21] <m_kiewitz> i don't see anything problematic for SCI, well I only went through the SCI commits
[21:21] <snover> GuestAdditions stuff potentially impacts SCI16, and changes to Object to work with SCI3 also potentially impacts SCI16 (if you recall the discussion about the bad _baseVars in KQ4 objetcs, that trouble was triggered by the SCI3 Object code)
[21:22] <m_kiewitz> we could also change the current SCI16 patching, where i wasn't patching the super class before
[21:22] <m_kiewitz> and I didn't want to change it because it could break things
[21:22] <m_kiewitz> but now all the other commits could break stuff anyway, so I don't see a reason why not to change it now
[21:23] <snover> OK. yeah, I ploughed ahead with the SCI3 stuff so that we dont have to test everything now and then test everything again later
[21:23] <m_kiewitz> tons and i mean tons of testing is required in any cae
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[21:26] <snover> my time is a little short today, and i need to go again for about 1.5 hours; if you change your mind and want me to hold off, just let me know, otherwise i will go ahead and push this stuff to master tonight/tomorrow
[21:30] <m_kiewitz> has wjp looked over it already?
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[23:39] <snover> darn, wish that hadnt taken so long. (for the record, the answer to that last question is yes.)
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[00:00] --- Fri Apr 21 2017