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[01:33] <rsn8887> I am having problems with freetype2 support
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[01:46] <rsn8887> nevermind I think I fixed it.
[01:52] <rsn8887> What is freetype2 for? I have the library but not the freetype2-conf script. Why does scummvm need the conf script when I have already installed the library?
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[02:15] <GitHub151> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDbrq
[02:15] <GitHub151> scummvm/master 90e4e8a Paul Gilbert: TITANIC: Initial cleanup & renamings for bridge controls
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[02:49] <GitHub55> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDbod
[02:49] <GitHub55> scummvm/master 75571a8 Paul Gilbert: TITANIC: Fix the steering wheel horn
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[02:50] <dreammaster> Because who would think of flying a starship without a working horn.. :)
[02:50] <snover> gotta get the planets to move out of the way one way or another
[02:51] <dreammaster> Exactly!
[03:08] <Lightkey> on the milky highway
[03:09] <dreammaster> Ah, getting so close. With a bit more cleanup of the ship controls and testing the ending sequence and credits, there'll only be the 3d starfield puzzle left. Pity it's so horrendously complicated. :P
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[04:32] <GitHub137> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDbXr
[04:32] <GitHub137> scummvm/master 89efab8 Paul Gilbert: TITANIC: Fix cruise button on ship controls
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[04:48] <GitHub75> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDb1W
[04:48] <GitHub75> scummvm/master f189cb1 Paul Gilbert: TITANIC: Renamings for CBridgeView
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[05:07] <rsn8887> So I have no clue why my new options tab is crashing but I should figure it out tonight...
[05:08] <rsn8887> I have a last question: sometimes I see the theme automatically revert to "classic" is that an automatic fallback that is built into scummvm if something goes wrong with drawing?
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[06:54] <waltervn> morning
[06:55] <te_lanus> hiu
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[07:44] <wanwan> interesting. some LA developer's files were left on a game cd. https://github.com/Fortyseven/RA_1993
[07:45] <wanwan> not like it's an uncommon thing, though
[07:45] <wanwan> i remember i found complete and several partial game sources on some game magazine cds
[07:46] <wanwan> one of that games even ended up in scummvm :)
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[08:19] <GitHub175> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDbbt
[08:19] <GitHub175> scummvm/master 3873730 Eugene Sandulenko: DIRECTOR: Properly load Movie Script for D2 and D3
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[08:23] <GitHub89> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDbb2
[08:23] <GitHub89> scummvm/master 534157f Eugene Sandulenko: DIRECTOR: Put parsing lingo debug ouptu to separate debug flag
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[08:23] <Strangerke|work> hi guys
[08:24] <waltervn> hi Strangerke|work
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[10:37] <GitHub48> [scummvm] waltervn pushed 2 new commits to master: https://git.io/vDNIj
[10:37] <GitHub48> scummvm/master 9865ee1 Walter van Niftrik: ADL: Use 0-sample for speaker silence...
[10:37] <GitHub48> scummvm/master cca3418 Walter van Niftrik: ADL: Add detection entry for hires4
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[13:03] <waltervn> my son closed everything I had open... at least he's having fun ;)
[13:05] <t0by> lol
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[13:21] <chatter29> hey guys
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[13:21] <chatter29> allah is doing
[13:21] <chatter29> sun is not doing allah is doing
[13:21] <chatter29> to accept Islam say that i bear witness that there is no deity worthy of worship except Allah and Muhammad peace be upon him is his slave and messenger
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[13:22] <salty-horse> beat me to it :P
[13:23] <salty-horse> bgbennyboy found some internal LucasArts dev tools on the Rebel Assault CD, including a full copy of Deluxe Paint II, and scripts to init the environment for SCUMM development https://github.com/Fortyseven/RA_1993
[13:51] <Begasus> +1 :)
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[13:56] <Strangerke|work> Allah is using Messenger? Nice
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[17:49] <GeekShadow> hello
[17:49] <GeekShadow> is there a build of ScummVM for Wii U or just Wii/vWii ?
[17:50] <Harekiet> Can you even run homebrew stuff on the wiiu?
[17:50] <GeekShadow> yes
[17:51] <Harekiet> nice, never knew :)
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[18:07] <Harekiet> snover awake?
[18:07] <snover> Harekiet: im here now
[18:07] <Harekiet> Just had it crash into debug console whatever, can I extract something from that for info?
[18:10] <snover> bt
[18:11] <snover> i believe it will also print to terminal if you ran scummvm from the command line
[18:13] <Harekiet> ahh it doesn't place screenshots in %appdata%
[18:13] <Harekiet> and then you press esc and it clooses and boom gone :)
[18:14] <Harekiet> http://imgur.com/a/r6eCx
[18:14] <Harekiet> dunno
[18:14] <Harekiet> happened in ludwig's museum, same place i had a crash before
[18:15] <snover> `vr 0001:2923` would be useful too
[18:15] <Harekiet> well too late now since it insta closed when i hit esc :(
[18:15] <snover> no worries
[18:18] <snover> pretty sure that the object is the GK2 object
[18:18] <snover> and that selector is 'purge', which indeed is not on that GK2 object, so lets see &
[18:23] <snover> global var 2 is *supposed* to be a room object.
[18:24] <snover> not sure how it gets to be something else
[18:24] <salty-horse> Harekiet, I have a bug about where to put screenshots
[18:24] <snover> Harekiet: if it happens again could you please run `vv g 2`
[18:25] <salty-horse> Harekiet, https://bugs.scummvm.org/ticket/9701
[18:26] <Harekiet> salty-horse yeh it's weird that seeing as the savegames are saved in appdata why the screenshots wouldn't go there now
[18:27] <Harekiet> snover yep will see
[18:27] <salty-horse> Harekiet, doubly weird since the program doesn't have write permission to Program Files when executed through the shortcut with regular user permissions
[18:28] <Harekiet> well I'm running debug version now so it ended up in some visual studio build dir
[18:43] Nick change: Vampire0_ -> Vampire0
[18:52] Nick change: Begas_afk -> Begasus
[18:58] <L0ngcat> hmm, I saw pegasus prime was just released on steam: http://store.steampowered.com/app/359420/ does anyone know if this is different from the gog version?
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[19:00] <WooShell> meow =^.^=
[19:09] <Begasus> *woof*
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[19:50] <snover> ugh. these RAMA robots are missing half of their audio packets, like the KQ7 ones&
[19:51] <snover> and the interpolation in readBuffer isnt working quite right
[19:56] <wanwan> and i'm having fun with some obnoxious 3d math fpu code...
[19:59] <snover> that sounds trickier than mine :)
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[21:06] <snover> i think i fixed it. finally. yaaaaay! http://68.media.tumblr.com/601cb6db113a6551c8632f10b8adff36/tumblr_inline_o95it0KOow1ryd4u5_500.gif
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[21:25] <snover> hmm. well, almost fixed. now the interpolation is clicky.
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[21:32] <wjp> what was wrong?
[21:34] <snover> interpolation was only running when there were missing samples before the start of the read head, instead of running when there were missing samples in the upcoming requested block of samples
[21:37] <snover> and i *think* the clickiness is from interpolateChannel running a sample too long and pulling an incorrect sample at the end of the block, but i am still looking at it
[21:37] <rsn8887> I am almost done with the enhanced controls menu.
[21:38] <rsn8887> However, my new tab goes away, whenever I select something in a popup.
[21:39] <rsn8887> E.g. it doesn't survive the reflow()
[21:39] <rsn8887> I have been staring at the code for a while.
[21:46] <snover> Unfortunately I think there's still one more bug in here, since there's a playback gap at the start of the kq7 dos intro
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[22:26] <GitHub157> [scummvm] sev- closed pull request #907: SCUMM: MM V0: Fix two walk animation issues (master...Fix_SandySlide) https://git.io/vDFFB
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[22:26] <GitHub121> [scummvm] sev- pushed 3 new commits to master: https://git.io/vDxnT
[22:26] <GitHub121> scummvm/master 02ac724 Robert Crossfield: SCUMM: MM V0: Fix an issue with Sandy appearing to slide across a walkbox
[22:26] <GitHub121> scummvm/master 038b3b1 Robert Crossfield: SCUMM: MM V0: Fix actors skipping between certain walk-boxes
[22:26] <GitHub121> scummvm/master 98bbb92 Eugene Sandulenko: Merge pull request #907 from segrax/Fix_SandySlide...
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[22:29] <GitHub125> [scummvm] sev- pushed 12 new commits to master: https://git.io/vDxcf
[22:29] <GitHub125> scummvm/master 15acee2 lubomyr: ANDROIDSDL: implemented checkbox for change mouse mode in Options menu
[22:29] <GitHub125> scummvm/master 2aa0cdc lubomyr: ANDROIDSDL: fixed in-game menu crash, removed unused method
[22:29] <GitHub125> scummvm/master 9cdda5c lubomyr: ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menu
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[22:29] <GitHub107> [scummvm] sev- closed pull request #905: ANDROIDSDL: added tab Control in main Options menu for switching some features (master...master) https://git.io/vDMEL
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[22:30] <GitHub21> [scummvm] criezy pushed 1 new commit to master: https://git.io/vDxck
[22:30] <GitHub21> scummvm/master e062c5e Thierry Crozat: I18N: Update translations templates
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[22:30] <GitHub25> [scummvm] sev- pushed 2 new commits to master: https://git.io/vDxcq
[22:30] <GitHub25> scummvm/master 6dd28d7 Alexander Reim: WII: Fix compiler warnings...
[22:30] <GitHub25> scummvm/master 8216fd8 Eugene Sandulenko: Merge pull request #904 from AReim1982/DevKitPPC-R28...
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[22:30] <GitHub166> [scummvm] sev- closed pull request #904: WII: Fix compiler warnings (master...DevKitPPC-R28) https://git.io/vDivP
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[22:32] <GitHub59> [scummvm] sev- closed pull request #903: SCUMM: Fix bug #4112 (MANIAC: Power never returns) (master...Fix_4112) https://git.io/vD69V
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[22:32] <GitHub33> [scummvm] sev- pushed 3 new commits to master: https://git.io/vDxcz
[22:32] <GitHub33> scummvm/master 9e07738 Robert Crossfield: SCUMM: Fix bug #4112. If you enter the lab while Dr. Fred has the power off, the power won't be turned back on as the script is killed
[22:32] <GitHub33> scummvm/master 56caa6f Robert Crossfield: SCUMM: Cleanup Maniac Mansion workarounds
[22:32] <GitHub33> scummvm/master b44b297 Eugene Sandulenko: Merge pull request #903 from segrax/Fix_4112...
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[22:33] <GitHub183> [scummvm] sev- closed pull request #902: SCUMM: Fix bug #4556 (Maniac: Purple Tentacle appears in Lab after being chased out) (master...Fix_4556) https://git.io/vDrF4
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[22:33] <GitHub102> [scummvm] sev- pushed 2 new commits to master: https://git.io/vDxcw
[22:33] <GitHub102> scummvm/master 165a1bb Robert Crossfield: SCUMM: Fix bug #4556 (Maniac C64/V1/V2: Purple Tentacle appears in Lab Entry after being chased out)
[22:33] <GitHub102> scummvm/master 085332a Eugene Sandulenko: Merge pull request #902 from segrax/Fix_4556...
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[00:00] --- Wed Feb 22 2017