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[01:21] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7JQI [01:21] scummvm/master 87d32c2 Paul Gilbert: TITANIC: Extra code in movie debugger command to aid reverse AVI testing [01:21] GitHub62 (GitHub62@192.30.252.42) left #scummvm. [01:44] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:48] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [01:48] Nick change: DominusExult -> Dominus [01:56] user10 (~Thunderbi@leoseb.ujf-grenoble.fr) joined #scummvm. [01:58] user9 (~Thunderbi@leoseb.ujf-grenoble.fr) left irc: Ping timeout: 260 seconds [01:58] Nick change: user10 -> user9 [02:16] Joefish_ (~ident@p5DDE5C54.dip0.t-ipconnect.de) left irc: Ping timeout: 255 seconds [02:57] dreammaster (~dreammast@c-73-149-116-247.hsd1.vt.comcast.net) left irc: [03:08] snover: SQ6 has a MUSICWAV folder on the CD (and in the GOG version) with a 300.WAV in it .. which makes me think it is one of those wav overrides .. I don't see that folder in the list of folders to search in sci.cpp [03:11] is it possible for scripts to load up a resource that isn't in the root of the gamedir or in one of the added paths? I didn't think so? [03:15] tsoliman: that file is not part of the game. [03:16] cool [03:16] the interpreter will load from whatever directories are in resource.cfg, and that directory isnt one of them, and that file cannot loop, and its a terrible recording of an old GM synth, etc. :) [03:17] it is probably either garbage that accidentally was left on the master disc, or some bonus content [03:17] yeah there's bonus content in the WAVE dir [03:17] but it isn't named like a resource :) [03:19] btw .. I played with the SQ6 installer on disk 1 vs disk2 of the collection .. it seems they put an extra installer on disk1 for convenience .. there's also an installer on disk 2 .. super odd [03:25] hmm .. there's no music in the cantina .. it is resource 300 [03:30] nevermind .. it was a weird thing that there was no music .. I tried again and there is [03:33] there is a& problem& that sometimes causes music to just not play. i dont know what it is, there is at least one use of uninitialised memory in the MIDI code discovered by valgrind, but i dont know that that would cause this. ive pretty much just resigned myself to allowing that there are going to be MIDI problems until the MIDI code is rewritten. [03:39] Lightkey (~Darklock@p200300764C0B8C4122CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 276 seconds [03:42] DDR (~David@S0106f0f249839863.vc.shawcable.net) left irc: Ping timeout: 240 seconds [03:51] Lightkey (~Darklock@p200300764C0B8C6222CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [03:57] i am baffled right now how anyone manages to use Xcode Instruments to profile performance problems. it doesnt have any instrumentation mode, only cpu sampling & pmc? [03:57] do any of you other xcode/macOS devs know the secret? [04:25] do you actually use XCode for ScummVM? [04:26] Joefish (~ident@p200300764F0ECF001A5E0FFFFE1124CA.dip0.t-ipconnect.de) joined #scummvm. [04:26] #scummvm: mode change '+v Joefish' by ChanServ!ChanServ@services. [04:26] I think I only use it to load ScummVM onto my son's iPad .. that's the ios7 port not the macOS port [04:28] yes, i do [04:28] yay! [04:29] do you know how to create a lldb server? [04:30] a quick google says to run "lldb-server platform --listen *:1234" but .. there is no lldb-server [04:34] DDR (~David@S0106f0f249839863.vc.shawcable.net) joined #scummvm. [04:37] its in /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources [04:37] \o/ [04:37] kurtwr2 (~kurtwr@c-73-116-30-72.hsd1.ca.comcast.net) joined #scummvm. [04:37] kurtwr (~kurtwr@c-50-161-230-143.hsd1.ca.comcast.net) left irc: Ping timeout: 240 seconds [04:38] I am trying to use eclipse CDT but it only supports gdb .. and SIP prevents gdb .. so llvm is the only option .. there's a gdb interface to llvm but it requires llvm to be started as a server .. all the howtos are like "yeah just start the llvm server" and never told me how .. [04:38] thanks! [06:12] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) joined #scummvm. [06:14] omer_mor_ (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 248 seconds [06:14] woot! figured out how to get gdb working in macOS Sierra!! [06:26] tsoliman: signed it? [06:26] DDR (~David@S0106f0f249839863.vc.shawcable.net) left irc: Ping timeout: 260 seconds [06:27] yes - I remember trying before and failing [06:27] I had gone down the llvm-mi route before and it sort of works [06:28] but then it breakpoints all by itself in some strcmp [06:28] (infinitely) [06:28] and it was crappy in other ways [06:28] gdb is the only thing supported by CDT .. so .. [06:51] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Remote host closed the connection [07:00] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) joined #scummvm. [07:00] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [07:10] DDR (~David@S0106f0f249839863.vc.shawcable.net) joined #scummvm. [07:36] girafe (~girafe@LFbn-1-11724-124.w2-7.abo.wanadoo.fr) joined #scummvm. [07:54] ny00123 (~ny00123@185.24.206.130) joined #scummvm. 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[11:27] ST (~ScottT@203-227-181-180.cpe.skymesh.net.au) left irc: Ping timeout: 255 seconds [11:28] ST (~ScottT@203-227-181-180.cpe.skymesh.net.au) joined #scummvm. [11:28] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services. [11:30] GitHub51 (~GitHub51@192.30.252.42) joined #scummvm. [11:30] [scummvm] yinsimei pushed 4 new commits to master: https://git.io/v7UE6 [11:30] scummvm/master 0cc9e59 Simei Yin: SLUDGE: Add game Frasse and the Peas of Kejick [11:30] scummvm/master e4cbba9 Simei Yin: SLUDGE: Add game The Interview [11:30] scummvm/master e120aa5 Simei Yin: SLUDGE: Add game Life Flashes By [11:30] GitHub51 (GitHub51@192.30.252.42) left #scummvm. [12:02] ajax16384 (~User@109.60.138.138) joined #scummvm. [12:02] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [13:00] ny00123 (~ny00123@185.24.206.130) left irc: Ping timeout: 255 seconds [13:25] ny00123 (~ny00123@185.24.206.128) joined #scummvm. 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[18:21] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 255 seconds [18:33] SylvainTV (~SylvainTV@LFbn-1-10765-133.w86-208.abo.wanadoo.fr) joined #scummvm. [18:33] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:59] Aidan (~Aidan@185.34.9.74) left irc: Read error: Connection reset by peer [19:42] girafe (~girafe@LFbn-1-11724-124.w2-7.abo.wanadoo.fr) joined #scummvm. [19:45] ajax16384 (~User@109.60.130.33) joined #scummvm. [19:45] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [20:01] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) left irc: Quit: Leaving. [20:19] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. [22:00] criezy_ (~criezy@host31-51-183-168.range31-51.btcentralplus.com) joined #scummvm. [22:00] #scummvm: mode change '+o criezy_' by ChanServ!ChanServ@services. [22:02] criezy (~criezy@host109-147-200-237.range109-147.btcentralplus.com) left irc: Ping timeout: 255 seconds [22:02] Nick change: criezy_ -> criezy [22:04] kgbme (uid235478@gateway/web/irccloud.com/x-fyqllschjoluafqi) joined #scummvm. [22:19] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [22:20] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 240 seconds [22:32] dreammaster (~dreammast@73.149.116.247) joined #scummvm. [22:32] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [22:34] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) left irc: Quit: Leaving [22:36] t0by (~t0by@unaffiliated/t0by) left irc: Remote host closed the connection [22:37] ZT1 (47e79f60@gateway/web/freenode/ip.71.231.159.96) joined #scummvm. [22:37] how do I compie scummvm in visual studio without networking? [22:39] I don't know, but you might find the answer there: http://wiki.scummvm.org/index.php/Compiling_ScummVM [22:40] that's what I've been working off of [22:40] Doesn't say anything [22:40] WooShell (~Markus@ipbcc0708a.dynamic.kabel-deutschland.de) left irc: Quit: If you understand or if you don't, if you believe or if you doubt - There's a universal justice, and the eyes of truth are always watching you. [22:41] Easiest way is to edit the batch file in the dists/msvc/ folder [22:41] zt1_ (47e79f60@gateway/web/freenode/ip.71.231.159.96) joined #scummvm. [22:41] I'm back [22:42] Just search for --dsiable-fluidsynth and add in an extra disable for whatever you want, like --disable-sdlnet [22:43] And in case you missed his earlier comment: Easiest way is to edit the batch file in the dists/msvc/ folder [22:43] msvc14 if you're using Visual Studio 2015. The numbering system MS uses doesn't make sense.. I know.. :) [22:44] yeah, I'm using msvc11 (2012) :P I'm trying to port it to windows RT desktop [22:45] Ah, cool. It's always interesting to see if support can be added for new systems (or variants of existing ones). [22:45] ZT1 (47e79f60@gateway/web/freenode/ip.71.231.159.96) left irc: Ping timeout: 260 seconds [22:48] DDR (~David@S0106f0f249839863.vc.shawcable.net) left irc: Ping timeout: 240 seconds [22:49] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) joined #scummvm. [22:49] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [22:51] girafe (~girafe@LFbn-1-11724-124.w2-7.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [22:57] I keep getting a can't find SDL error [22:57] *SDL.h [22:59] on sdl_sys.h line 151 [22:59] Hmmm.. well for compilation, you either need SDL or OpenGL [22:59] It's building with SDL and I have the libs [22:59] If you've got SDL installed, as sounds like it if it's erroring in sdl_sys.h, maybe you don't have the Include directories set up correctly for it to find them? [23:01] SCUMMVM_LIBS is set correctly... [23:03] That should do it, then. The default Include Directories setting for the scummvm project now is: $(SCUMMVM_LIBS)\include;$(SCUMMVM_LIBS)\include\SDL2;$(IncludePath) [23:03] Are you using SDL or SDL2? [23:03] SDL in the libs. I'm using the older libs [23:03] 2013 [23:04] there was this command .. sdl_config I think it was? configure uses it to find out where the SDL libs are [23:04] Maybe that's the problem. Double check if your Include Directories for your ScummVM project is using \sdl or \sdl2 [23:05] It says sdl2, I'll change it and see [23:05] Do I need to rerun the batch file and edit it? [23:05] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) left irc: Quit: Leaving [23:06] No, you could just edit it directly. But for future proofing it may be better to add specifying it to the batch file [23:07] Since regenerating the project files will undo any manual changes to do them, obviously [23:08] m-kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [23:09] okay, is there an sdl select option? [23:10] --sdl1 [23:10] I think [23:15] it autodetects, preferring sdl2. iirc there used to be an --sdl2 flag on create_project but it does not exist any more [23:18] you can specify a different default by the SDL_CONFIG env variable [23:19] SDL_CONFIG=sdl-config for sdl1, SDL_CONFIG=sdl2-config for SDL2 [23:20] uh, i think. my memory might be confusing stuff across make and create_project. [23:21] The --sdl1 worked, I just added it to the batch file [23:21] oh yeah. there it is. thanks memory. 👎 [23:23] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [23:29] Where does it search for the library libpng16.lib ? [23:30] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [23:31] If you've got the libs zip, even if it's the older one, it should be present there [23:32] nevermind, I have libpng15 [23:32] It may be called libpng.lib, so you may need to rename or copy it if so [23:32] So just rename and it will be fine? [23:32] That may do. Try simply renaming it to libpng16.lib and see if it works [23:33] Well, if it's just a matter of 1.5 versus 1.6 versions, the interface methods should have remained the same, so it should work [23:35] Okay [23:42] well... That didn't work... [23:42] Bummer :( What's the exact error message? [23:43] unresolved external symbols in png.obj [23:44] Error 39 error LNK2019: unresolved external symbol _png_set_sig_bytes referenced in function "public: virtual bool __thiscall Image::PNGDecoder::loadStream(class Common::SeekableReadStream &)" (?loadStream@PNGDecoder@Image@@UAE_NAAVSeekableReadStream@Common@@@Z) C:\Users\Kurt\Downloads\scummvm-1.9.0\scummvm-1.9.0\dists\msvc11\png.obj scummvm [23:44] That's the first error [23:44] Right. So something must have been added to 1.6 that ScummVM needs. Unless Windows RT is binary compatible with the PC (in which case you could use the libpng16.lib from the latest libs zip), you may need to look into building the libpng project yourself [23:45] Okay, I'll check that [23:49] snover: so this week I opened my SCI1 midi IDB (kq5) again, and I think I'm now pretty much at the point where I can implement it (for kq5 at least) [23:50] wjp: awesome! [23:50] and then the fun interpreter diffing will begin :-) [23:51] zt1_ (47e79f60@gateway/web/freenode/ip.71.231.159.96) left irc: Quit: Page closed [23:51] yeah! at least bindiff is freeware now, so that process will hopefully be less of a nightmare/a less expensive nightmare [23:51] curiously, is there a specific reason why KQ5 was chosen as a start point? [23:52] it's my most annotated idb, but why is lost in the mists of time [23:52] Greg started his sci1 engine with that, which probably influenced it [23:55] my SCI0/1 IDBs are a bit ... mixed. I have parsing code RE'ed in qfg1ega, lsl3german, MergePoly in qfg1vga, SCI1 MIDI in kq5 and qfg4, SCI0 midi in lb1 [23:56] and probably lots of ad hoc stuff [23:58] i have to run for probably like 2025 minutes, will respond when i get back. let me know where your feature branch is once youve got it. also do you have a sense of where you will probably start (midiparser, scimusic, soundcommandparser, something else?)? [23:59] I'll be in bed by then [23:59] midiparser/scimusic, probably [00:00] --- Sat Jul 22 2017