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[00:01] <wjp> and resource_audio is also involved
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[01:08] <snover> so much for 20 minutes. the RNG of the universe is not being kind to me this evening.
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[01:31] <tsoliman> is it possible to use the scummvm dialogue picker in macOS like it is in Linux/iOS/etc?
[01:31] <tsoliman> *file picker
[01:42] <tsoliman> criezy: just saw your comment on trac - apparently I never set up my email there (d'oh) and so I haven't been getting any notifications (ever since the transition to trac)
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[02:04] <snover> tsoliman: it looks like it is based on -DMACOSX.
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[02:05] <snover> so you could probably change those to 0 in gui/browser.h and wherever else
[02:05] <tsoliman> thanks I've been trying to track down where stuff is - big help
[02:07] <tsoliman> I also set up a Linux VM with a familiar debugger (for sanity - the macOS kludge I put together sometimes breaks not where the breakpoints are)
[02:07] <snover> maybe you should try using xcode or vscode or literally anything other than eclipse :P
[02:08] <tsoliman> won't I have to do "create project" every time someone commits stuff?
[02:09] <tsoliman> the thing I like about eclipse (besides the familiarity factor) is that it is just literally a frontend for make and gdb
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[02:12] <snover> you only need to rerun it if someone adds or deletes files
[02:13] <snover> i dont think you even have to close xcode, iirc it will pick up changes in the .xcodeproj automatically
[02:13] <tsoliman> there's this thing in the macOS native browse dialog that gets upset if you pick a file by pressing enter
[02:14] <tsoliman> it is almost as if it passes the enter through to scummvm
[02:14] <snover> ive noticed some crazy stuff happening with the file browser (like it getting stuck open in the background) but i have never been able to reliably reproduce anything
[02:34] <tsoliman> yay! that totally worked
[02:35] <tsoliman> the browser ifdef thing I mean
[02:39] <tsoliman> this will help isolate if it is a problem with macOS SDL input or a problem with the macOS browser code
[02:45] <tsoliman> hmm .. enter doesn't work when selecting a file - is there a way to select a file with the keyboard in the regular BrowserDialog?
[02:46] <snover> regular meaning& the scummvm default one?
[02:48] <tsoliman> yeah the non-nativeOSX one
[02:51] <tsoliman> actually I found a pretty reproducible scenario with the native macOS browser - add PQ2 (or any games that has variants) with pressing enter instead of clicking "choose" and the enter seems like it bleeds through to the variant dialogue, picking the selected variant
[02:52] <tsoliman> (I should say any game that has variants that the detection code couldn't nail down to 1 entry - but you probably knew what I meant: add a game that causes the variant selection to pop up)
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[03:46] <tsoliman> oh wow .. all keys pressed during the native macOS browser being open is passed to ScummVM afterwards .. not just enter .. just selecting the gamedir with a mouse and then pressing enter to choose just passes the enter key's keydown keyup .. but if you select the game via typing stuff, all that typing is passed to ScummVM
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[03:51] <tsoliman> so the way I was able to reliably reproduce is to have a bunch of typing happening during that browser being open
[03:53] <snover> reproducibility, nice!
[03:54] <tsoliman> this is where some of this stuff is in *.mm files and I am gonna have to do the xcode thing I think
[03:55] <snover> bind open quickly to something useful, like +P
[03:56] <snover> (since it works like the menu of the same shortcut in sublime, vscode, atom, etc.)
[03:56] <tsoliman> is that where you type a filename or a class?
[03:56] <snover> yes
[04:16] <tsoliman> wow all the keys leak .. here's a fun test case: click add-game and then type "qqqq" then press ESC (to get out of the browser) .. the ESC will quit scummvm but only after the mouse moves :)
[04:16] <tsoliman> I'm thinking a naive solution is to drain the event queue right after _browser->runModal()?
[04:33] <Lightkey> of course there is a unicode character for that
[04:35] <snover> thats this one, right? or maybe this one. 🚽
[04:36] <Lightkey> I meant command :p
[04:36] <Lightkey> didn't see anyone use it before
[04:47] <snover> Lightkey: you dont get to make *all* the jokes ;)
[04:51] <Lightkey> >_>

[04:52] <Lightkey> πŸ–•

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[05:59] <waltervn> morning
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[08:54] <super_fox2[m]> holla
[08:54] Action: super_fox2[m] uploaded an image: file1500713742462.jpeg (82KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/viQxvqnnltUJnlSrUFKQRNEE>
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[10:24] <criezy> Joefish: https://translations.scummvm.org/projects/mission-supernova/episode-1/
[10:25] <criezy> This is ready for translations, and I started to translate it to English.
[10:40] <WooShell> good meowning =^.^=
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[11:18] <Joefish> criezy: alright. I logged in. Where do I find the account ID that you probably need for assigning rights?
[11:19] <Joefish> under authentication are multiple user ids. so I guess 'joefish' should be fine?
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[11:38] <criezy> Joefish: you are in the translators group now, so you should be able to modify the translation
[11:43] <Joefish> criezy: thanks :)
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[12:39] <m_kiewitz> ha, just got Phantasmagoria 1+2 Japanese for 4500 Yen total
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[16:51] <GitHub84> [scummvm] yinsimei pushed 1 new commit to master: https://git.io/v7kM9
[16:51] <GitHub84> scummvm/master a1be6d4 Simei Yin: SLUDGE: Move sprite bank to graphics manager
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[17:38] <Simei> _sev, t0by: That's blog for this week: https://yinsimei.wordpress.com/2017/07/22/gsoc-week-9/
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[17:44] <kgbme> guys, still unable to add games, what am i doing wrong on Android 6.0 - going to try to add some screenshots here, just now
[17:44] <kgbme> https://usercontent.irccloud-cdn.com/file/93IpKHlP/Screenshot_20170722-194202.png
[17:44] <kgbme> https://usercontent.irccloud-cdn.com/file/OaK7jLTd/Screenshot_20170722-194210.png
[17:44] <kgbme> https://usercontent.irccloud-cdn.com/file/dm3Zg0f3/Screenshot_20170722-194244.png
[17:45] <kgbme> ^^ three of 'em. :)
[17:49] <joostp> kgbme: Unless you use mass-add, you need to be inside the actual `bass-cd-1.2` directory for it to be detected.
[17:52] <kgbme> joostp: thanks, I just don't get it..:) when I tap on Document, ScummVM presents me with that message, about game not found.
[17:53] <kgbme> guess I'll try to put the folder in root
[17:53] <joostp> Can you double tap to enter Document, then double tap ScummVM and then bass-cd-1.2?
[18:03] <kgbme> joostp: sry about that, double tap wouldn't register: had to do it like 200 times, but it *does* work; nice! :)
[18:04] <kgbme> can't believe it, lol!! =) beautiful
[18:04] <kgbme> <3
[18:04] <kgbme> ScummVM \o/
[18:05] Action: kgbme dances around
[18:07] <kgbme> 🍺🍻
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[18:28] <kgbme> ah, the game intros.. which last for half an hour, with no way to skip? xD
[18:28] <Strangerke> which game?
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[18:31] <kgbme> hah, got it! keyboard and then numbers, then ESC. :)
[18:31] <kgbme> impressive
[18:31] <kgbme> Let's go Sparky! FOTAQ :))
[18:32] <kgbme> .. this is really amazing, the games on the cell phone though ScummVM.
[18:33] <kgbme> i mean, beyond belief! =)
[18:34] <Strangerke> :)
[18:34] <kgbme> game just paused running in background while I'm here.. in 1995 this was unimaginable. xD
[18:34] <Strangerke> indeed
[18:35] Action: kgbme remembers Gameboy for a second
[18:35] <Strangerke> And those games are still awesome after the years, which wasn't particularly expected at the time, too
[18:36] <Strangerke> hum, got to go. See you later guys
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[18:36] <kgbme> Very much so, awesome!..:) I'll have to replay them, lol; although I'd already done it a few years ago, on PC.
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[18:42] <GitHub89> [scummvm] bgK pushed 21 new commits to master: https://git.io/v7kQV
[18:42] <GitHub89> scummvm/master 9ac98d0 Bastien Bouclet: MOHAWK: Myst: Always update the screen during the gameloop
[18:42] <GitHub89> scummvm/master 49f48a5 Bastien Bouclet: MOHAWK: Myst: Turn the currently active resource into a pointer
[18:42] <GitHub89> scummvm/master 3c04ad0 Bastien Bouclet: MOHAWK: Myst: Keep track of the resource being clicked
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[18:42] <GitHub9> [scummvm] criezy pushed 1 new commit to master: https://git.io/v7kQr
[18:42] <GitHub9> scummvm/master 7e12a62 Thierry Crozat: I18N: Update translations templates
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[18:50] <wjp> bgK: you've been busy it seems :-)
[18:53] <bgK> yes, I unfortunately had to do large changes to the engine to fix those Myst bugs .. which means I had to playtest the game again .. I took the opportunity to do some cleanup as well
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[19:18] <snover> bgK: thank you for your tip about the audio file names in that phant1 ticket, i would have probably run in circles for a while before figuring that out.
[19:20] <m_kiewitz> snover: i snatched Phantasmagoria 1+2 Japanese today
[19:20] <m_kiewitz> is it planned to support Phantasmagoria 1 in the next release?
[19:20] <snover> cool. and, yes.
[19:20] <m_kiewitz> i should get my hands on it maybe in 3 weeks or so
[19:21] <m_kiewitz> i can then check if it works or has issues
[19:21] <m_kiewitz> i think we don't even have MD5s of it
[19:21] <m_kiewitz> i was actually lucky, my maximum bid was 4500 yen
[19:21] <m_kiewitz> and exactly that was reached. in total 10 bids were placed
[19:22] <snover> hopefully everything Just Works
[19:22] <snover> hope hope hope
[19:22] <snover> :)
[19:22] <m_kiewitz> but that's still a bargain, it's almost impossible to find
[19:22] <m_kiewitz> i waited 2 years for it to finally show up
[19:22] <m_kiewitz> and i even got a second copy of Phantasmagoria 2 with it :p

[19:25] <m_kiewitz> on ebay it may be hit or miss. in case a few collectors find it, i would fetch way more than that
[19:25] <m_kiewitz> im quite sure of that, there were a few Japanese games on ebay once and they went to crazy prices
[19:25] <m_kiewitz> after that i have never seen any show up
[19:25] <m_kiewitz> i don't want to know how much my castle of dr. brain Japanese would fetch
[19:26] <m_kiewitz> or police quest 2
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[19:26] <bgK> snover: np, I was bit by the same problem when playing the game
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[21:06] <snover> tsoliman: for that issue with the file picker forwarding events, please let me know if you happen to end up exposing SDL_FlushEvents for some reason to fix it
[21:06] <snover> (through Common::EventManager)
[21:23] <tsoliman> snover: I am not that great with SDL - I was going to log a bug and attach my hack to it for someone who is better to decide how to fix it - my hack is to just do `while(g_system->getEventManager()->pollEvent(throwaway))` before LauncherDialog::addGame() returns
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[21:42] <tsoliman> snover: https://github.com/tsoliman/scummvm/commit/c781658ba4554538ecd112a2a883720ee3bac09f
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[21:45] <tsoliman> I actually welcome ideas on how to properly fix this - I attempted to put that draining code inside the .mm file but then I realized I have to learn objective C++ and it was too late at night
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[00:00] --- Sun Jul 23 2017