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[00:00] <snover> bbiaf
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[00:20] <vasc> it also seems to have some sort of display list.
[00:20] <vasc> i actually suspected that at a time, but then figured out it only used buffers.
[00:20] <vasc> i guess my earlier suspicion was the right one.
[00:20] <vasc> these were memory constrained devices after all.
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[00:31] <snover> dreammaster: do you think you might be able to look at what is going on with the object count in tsage/r2r?
[00:32] <dreammaster> Sure. I'm just finishing on a fix for the Rex Nebular crash, so I'll have a look at it next.
[00:32] <snover> thanks!
[00:32] <dreammaster> From memory, when the bug was originally reported, I couldn't replicate it. If I can replicate it now, it'll certainly make it easier to diagnose
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[00:33] <GitHub31> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vFFQB
[00:33] <GitHub31> scummvm/master 89d20ba Paul Gilbert: MADS: Fix crash when Rex is locked in cell
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[00:47] <vasc> https://pastebin.com/Qcy6tUu7
[00:47] <vasc> well
[00:47] <vasc> that takes care of figuring out the main data structures.
[00:47] <vasc> not that i'm interested in replicating them though.
[00:48] <vasc> but it's good to figure out how the sequence actually damn work.
[00:49] <vasc> i actually had something similar for the ttms already, i separated the play state from the the sequence data and order itself.
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[01:18] <vasc> https://drive.google.com/file/d/15dhVafKdkl1urUvrwY4lxA93_zvD7ouq/view?usp=sharing
[01:18] <vasc> those are the main game structs.
[01:19] <vasc> this should help tremendously with reverse engineering the file formatz.
[01:20] <vasc> it was fun, but it's late.
[01:24] <vasc> hmm
[01:25] <vasc> how come there isn't an ADS_SEQ?
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[01:29] <vasc> ah wel
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[02:09] <dreammaster> Huh. Is the commit bot down again?.. I swear, it's been going up and down more times than a pair of Kangaroos in the mating season :)
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[02:11] <snover> there are some things even i cant fix
[02:11] <snover> like that r2r bug. thank you!
[02:12] <dreammaster> No worries. It's nice to have it finally resolved after all this time
[02:13] <snover> almost down to the single digits now! the light at the end of the tunnel is in sight.
[02:13] <dreammaster> \o/
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[02:39] <GitHub129> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vFFAV
[02:39] <GitHub129> scummvm/master c965fcc Paul Gilbert: XEEN: Add a new iterator class for reading event parameters...
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[03:48] <snover> wjp: im a little lazy to check right now, do you know if the github login plugin for trac copies email addresses automatically into trac? if not, that would probably be a good idea, so that going forward people will actually get notifications of responses to their tickets.
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[07:26] <wjp> snover: it seems this functionality was semi-recently added to that trac plugin, so we can probably do that.
[07:27] <wjp> It seems it only grabs an address at first login though
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[16:09] <snover> wjp: that sounds pretty much like how it should be, then users can update the address to whatever they prefer thereafter in preferences
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[17:00] <snover> the addresses get persisted into session_attributes, which is a bad name for a persistent store but whatever
[17:03] <wjp> yeah, I noticed that
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[20:30] <criezy> _sev, snover: I am planning to update the web site and post the news on the forum in about ome hour (after I have dinner).
[20:30] <criezy> _sev: I think for the Facebook update you need to do it manually?
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[23:44] <Lightkey> snover: http://wiki.scummvm.org/index.php/Engines#Complete_Engines_in_the_Latest_Unstable_Version I was a little confused because the number adds up but this missing Leisure Suit Larry 6 hi-res, which you counted as its own game while you missed Cranston Manor
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[23:55] <snover> Lightkey: i reviewed the news posts to get the list i used for the testing spreadsheet, so it is just an error on my part
[23:56] <snover> the list for the news/spreadsheet
[23:56] <snover> im fixing it ok!
[23:56] <snover> gosh mom
[23:58] <Lightkey> good boy
[00:00] --- Thu Nov 23 2017