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[00:31] <GitHub19> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/vx88I
[00:31] <GitHub19> scummvm/master d725d78 Paul Gilbert: XEEN: Fix implementation of breakAllItems
[00:31] <GitHub19> scummvm/master 8080907 Paul Gilbert: XEEN: Fix bought items going into correct character's inventory
[00:31] <GitHub19> scummvm/master 27ef37b Paul Gilbert: XEEN: Add original copy protection dialog
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[01:43] <GitHub47> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx8Ri
[01:43] <GitHub47> scummvm/master b749276 Paul Gilbert: XEEN: Fix roster characters going invalid during saving
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[02:11] <GitHub119> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx8ET
[02:11] <GitHub119> scummvm/master 6a3e129 Paul Gilbert: XEEN: Fix conditions that prevent characters doing actions
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[02:57] <GitHub56> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx8ub
[02:57] <GitHub56> scummvm/master 07ef996 Paul Gilbert: XEEN: Fix reading entirety of message in Vertigo warehouse
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[08:44] <Strangerke|work> hi guys
[08:45] <Joefish> hey Strangerke|work
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[09:32] <ST> ?
[09:32] <ST> err. ignore that
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[11:32] <GitHub61> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx8xV
[11:32] <GitHub61> scummvm/master 5cb68f2 Paul Gilbert: XEEN: Fix crash getting experience from Vertigo mayor
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[12:03] <GitHub160> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx8jk
[12:03] <GitHub160> scummvm/master 9586ff0 Paul Gilbert: XEEN: Fix equpping armor
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[12:49] <GitHub125> [scummvm] bonki closed pull request #1146: Remove unnecessary calls to setSeed() (master...bonki-cleanup-random) https://git.io/vx8cd
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[12:49] <GitHub84> [scummvm] bonki pushed 2 new commits to master: https://git.io/vx4Ji


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[12:52] <Strangerke|work> oh, you removed my useless setseed(42) :'(
[12:54] <bonki> sorry :(
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[12:56] <bonki> Douglas Adams is probably weeping in his grave
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[13:35] <bonki> Simon I and II heavily discounted on GOG right now, last chance to buy the originals before they get dropped in favour of the new MojoTouch versions!
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[16:08] <bonki> /query peterkohaut
[16:08] <bonki> whoops
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[16:28] <madmoose> Query_Peter_Kohaut();
[16:30] <bonki> :D
[16:31] <_sev> bad name, not according tou our conventions
[16:31] <_sev> should be queryPeterKohaut();
[16:32] <_sev> :P
[16:32] <bonki> peterKohaut.query();
[16:32] <madmoose> It's Westwood's naming convention though :P
[16:32] <bonki> haha
[16:32] <madmoose> Half their functions start with Query_
[16:33] <bonki> and the rest is Do_*()? :)
[16:34] <madmoose> bonki: https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/script/script.h#L44
[16:34] <_sev> madmoose: hey, since you're here. How is the pathfinding doing? Peter told me that you were working on it already
[16:36] <bonki> madmoose: now I'm disappointed
[16:37] <madmoose> _sev: Slowly, I'm a bit busy with real life recently.
[16:38] <bonki> I_Sez() is my favourite
[16:38] <madmoose> Peter took over save/load
[16:38] <_sev> yes, I know. And I am slowly looking into the police maze
[16:38] <madmoose> bonki: Sadly it's only used in the first scene.
[16:38] <bonki> aw :(
[16:39] <madmoose> _sev: Don't forget to fix the alleged bug :)
[16:39] <_sev> the one sensitive to the CPU speed? D you have the tech details?
[16:40] <_sev> maybe you have sources of those patches which make the game work on modern windows?
[16:40] <madmoose> No, I only know that people it's the number on problem people claim to have with the game.
[16:40] <madmoose> number one*
[16:41] <_sev> I tried to contact the patch authors, still no reply
[16:41] <madmoose> That sentence did not come out right.
[16:43] <madmoose> I was working on the code to coalesce obstacle bounding boxes last.
[16:44] <_sev> so, you say that the pathfinding is working only in the first scene?
[16:45] <madmoose> No. I_Sez is only used in the first scene
[16:46] <_sev> ah
[16:53] <madmoose> _sev: I pushed my branches to my github last weekend
[16:55] <_sev> madmoose: why not in the main tree?
[16:55] <_sev> make the calls #if 0, if they're not yet ready, but you will benefit from the code reviews and the buildbot
[16:56] <madmoose> _sev: I'm more comfortable pushing to my own tree in case of git accidents :)
[16:56] <_sev> heh, ok
[16:56] <_sev> but please do not squash the history then
[16:56] <madmoose> You mean, don't squash on my own tree?
[16:57] <_sev> I mean when you push it to the main repo
[16:57] <_sev> I value the history and atomic commits
[16:57] <madmoose> I should name my local commits better then :P
[16:59] <_sev> :D
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[17:36] <GitHub82> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx4ir

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[17:42] <GitHub6> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx4Ps

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[17:44] <GitHub16> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx4Pg

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[19:03] <GitHub113> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx45C

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[19:29] <GitHub182> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx4Fp

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[19:30] <bonki> eating all the cookies, one cookie at a time
[19:30] <bonki> om nom nom
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[19:41] <madmoose> bonki: Yay, another contributor to the engine :)
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[19:42] <GitHub23> [scummvm] bonki pushed 1 new commit to master: https://git.io/vx4Nu

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[19:42] <eriktorbjorn> Hmm... According to https://multimedia.cx/mirror/cinepak.txt the frame can use codebooks from the previous frame ("For the first strip of a frame, the previous strip would be found in the previous frame.") I wonder if that's why I'm getting those "undefined value" Valgrind warnings in Starship Titanic. Worth looking into later, I guess.
[19:42] <bonki> madmoose: a very humble one :)
[19:42] <peterkohaut> bonki, can you fix all our bugs?:)
[19:42] <bonki> haha :D
[19:44] <whiterandrek> Hi.Could you look at my proposal again? Is it ready to be submitted? Btw development is going so well. For now it can play logo scene. https://pasteboard.co/HdgUMYY.png
[19:45] <bonki> whiterandrek: congrats!
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[20:17] <madmoose> eriktorbjorn: Looks very confusing to me...
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[21:43] <_sev> madmoose: here?
[21:43] <madmoose> _sev: yes
[21:44] <_sev> madmoose: are you still working on time implementation? What is the equivalent of time::current(GlobalTime) ?
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[21:44] <_sev> is it _vm->getTotalPlayTime() ?
[21:48] <_sev> ah, looks that it is g_system->getMillis()
[21:49] <madmoose> _sev: The engine needs its own game-time, I don't think we can use getTotalPlayTime.
[21:50] <_sev> so, what should I do with it?
[21:50] <madmoose> _vm->pauseEngine() pauses audio too, and we need to pause game time in KIA without pausing audio
[21:50] <_sev> since you're working on it, could you commit a stub which I could use?
[21:51] <madmoose> _sev: Use getTotalPlayTime for now
[21:51] <_sev> ok
[21:51] <madmoose> We'll go through and change all the instances to bladetime
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[21:55] <stroggoff> hi!
[21:56] <Strangerke> hi stroggoff
[21:56] <stroggoff> :)
[21:57] <stroggoff> madmoose: do you know if the -MST3K switch does anything to the Blade Runner game? It seems to not affect anything.
[22:07] <madmoose> stroggoff: No, It's all empty functions
[22:07] <stroggoff> ok, good to know
[22:12] <bonki> I demand more I_Sez!
[22:17] <stroggoff> It's a shame they didn't expand those developer I_Sez comments. And they only left 3 short audio files with developer commentary :(
[22:18] <stroggoff> Those sounded kind of fun
[22:19] <madmoose> stroggoff: The commentary isn't even used. I wonder if we should put them in...
[22:20] <stroggoff> I'm all for it. :)
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[22:20] <GitHub189> [scummvm] madmoose pushed 1 new commit to master: https://git.io/vxBtu
[22:20] <GitHub189> scummvm/master 4159230 Thomas Fach-Pedersen: BLADERUNNER: Add Game Time class...
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[22:26] <stroggoff> madmoose: Runciter's VK is all messed up in the code. It's unused in the game as far as I can tell. But the audio files seem to all be there. Or I think they are. I'm putting them together -- probably with some assumptions of my own
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[22:28] <madmoose> stroggoff: Cool, love to see that :)
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[23:18] <Lightkey> https://twitter.com/mixnmojo/status/976478678275313665 wouldn't this be worth a news post? ..or at least a retweet?
[23:18] <Lightkey> I can't believe Tea brought it up, of all people
[23:18] <Tea> wat
[23:19] <Lightkey> :->
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[00:00] --- Sat Mar 24 2018