[00:02] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 240 seconds [00:02] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [00:03] Nick change: Vampire0_ -> Vampire0 [00:22] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [00:23] kurtwr (~kurtwr@c-50-173-166-91.hsd1.ca.comcast.net) joined #scummvm. [00:23] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 260 seconds [00:28] @snover: are we sure there are no other games that require aspect correction, ones that don't run at 200 or 400 lines? [00:37] rsn8887: i do not know what other games may have used non-square pixels [00:37] sorry [00:53] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [00:53] @snover: I think there might be a few. But it would require some research. For now I got a huge speed increase in the Vita port by doing AR in Hardware. It is true the menu becomes slightly squished, but on that platform the benefits far outweigh the negatives. [01:16] dreammaster (~dreammast@c-73-149-116-247.hsd1.vt.comcast.net) joined #scummvm. [01:16] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [01:18] Nick change: Vampire0_ -> Vampire0 [01:40] king's quest 6 hires runs at 640x440 [01:40] a few mac versions run at 480x300 [01:41] some other mac games run at 320x190 [01:47] Deledrius (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) left irc: Read error: Network is unreachable [01:47] Deledrius (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) joined #scummvm. [01:52] m_kiewitz: I would think those should display in 4:3? or what should the aspect ration be? [01:54] no idea how those actually ran on actual macs. [01:56] in any case none of those will get corrected right now [01:59] Those are definitely some strange aspect_ratios. [02:00] Would be nice to scale them to 4:3 in fullscreen. [02:00] Or anywhere [02:01] But the question is how where they intended to be played? They might have not been designed with 4:3 in mind. [02:01] I guess one could look at the aspect of a circle in the game. [02:02] If the graphics have a circle. I remember the Sierra Logo was that a perfect circle? [02:02] those are not aspect ratios [02:02] i said that those games are running at those resolutions [02:03] the other mac games running at 320x190 is caused by sierra simply cutting off the top of the games on Mac [02:04] I see. Would you say they need aspect correction in ScummVM or not? [02:04] i have never seen them on actual macs [02:04] kq6 and gabriel knight 1 run both at 640x440 [02:05] but that's hires mode. lowres mode uses 320x200 [02:06] gk1 runs at 640x480, not 640x440 [02:07] unless you are talking about the mac version? in which case i have no idea [02:11] Cheeseness (~cheesenes@ppp14-2-162-157.bras1.hba2.internode.on.net) left irc: Quit: Leaving. [02:11] Vampire0_ (~Vampire@jEdit/Vampire) joined #scummvm. [02:13] Does ScummVM have a key to exit the Ctrl-F5 menue? [02:14] snover: oh, sorry. yes. 640x480 [02:15] rsn8887: escape key [02:15] rsn8887: esc [02:15] ninja [02:15] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 240 seconds [02:15] god damnit [02:15] :) [02:15] Henke37 (~Henrik@81-227-16-59-no133.bredband.skanova.com) left irc: Quit: ERR_SHUTDOWN [02:16] :) [02:17] i found some screenshot of the mac version which seems to run at 640x400, but i also dont know if thats intentional since i think its from an emulator [02:17] its certainly not correct&its squashed. [02:19] Nick change: Vampire0_ -> Vampire0 [02:19] Well ScummVM has a lot of game information internally. It might be possible to add a "aspect ratio" entry for each game and then the AR correction could correct all of them. [02:20] But it should depend on the Host screen too. I never understood the AR, for example on widescreen monitors vs. 4:3 monitors etc. Does it really get all that correct? It seems all it does is 200->240 or 400->480 and that is it. [02:25] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Ping timeout: 260 seconds [02:26] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [02:26] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [02:26] Hmmm the onscreen keyboard is missing cursor keys, and numeric keypad buttons. [02:29] snow_bckspc (~snow_bcks@ganon.dot-server.net) left irc: Quit: User was destroyed by a weapon of mass destruction. [02:30] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Ping timeout: 240 seconds [02:30] snow_bckspc (~snow_bcks@ganon.dot-server.net) joined #scummvm. [02:39] rsn8887: i think you may be confusing display aspect ratio with pixel aspect ratio; we are dealing with the latter [02:40] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [02:41] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [02:41] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [02:42] snover: So it will be correct as long as the user's display has square pixels. [02:42] fair enough [02:42] since all modern displays have square pixels. [02:42] Dominus (~dominus@194-166-41-165.adsl.highway.telekom.at) joined #scummvm. [02:42] Dominus (~dominus@194-166-41-165.adsl.highway.telekom.at) left irc: Changing host [02:42] Dominus (~dominus@unaffiliated/dominus) joined #scummvm. [02:43] Including the Vita and other handhelds. So that should be fine. [03:02] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. 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[07:22] [scummvm] sev- pushed 1 new commit to master: https://git.io/vyfM9 [07:22] scummvm/master a3a74c7 Eugene Sandulenko: DIRECTOR: Lingo: Clarified compile and exec debug level messages [07:22] GitHub161 (GitHub161@192.30.252.40) left #scummvm. [07:24] Cheeseness (~cheesenes@ppp14-2-162-157.bras1.hba2.internode.on.net) joined #scummvm. [07:29] Port build status changed with 9cfec74a: Success: master-android_arm, master-android_mips, master-android_x86 [07:33] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) joined #scummvm. [07:38] LittleToonCat (~littlecat@sydnns0115w-047054148237.dhcp-dynamic.FibreOP.ns.bellaliant.net) left irc: Remote host closed the connection [07:41] Port build status changed with a3a74c70: Success: master-ouya [07:42] diehumblex (uid209517@gateway/web/irccloud.com/x-psmfdznaocpbiild) joined #scummvm. 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[15:39] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [15:42] WooShell (~Markus@ipbcc071f7.dynamic.kabel-deutschland.de) joined #scummvm. [15:43] meow =^.^= [16:20] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [16:22] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [16:22] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [16:55] RLP__ (~D0SFreak@172.56.4.17) joined #scummvm. [16:56] D0SFreak (~D0SFreak@172.56.4.17) left irc: Ping timeout: 268 seconds [17:07] LittleToonCat (~littlecat@sydnns0115w-047054148237.dhcp-dynamic.FibreOP.ns.bellaliant.net) joined #scummvm. [17:11] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [17:20] RLP__ (~D0SFreak@172.56.4.17) left irc: Ping timeout: 260 seconds [17:21] wahoo, the palette saving code changed at some point between sq6 and sci3 [17:25] D0SFreak (~D0SFreak@172.56.4.17) joined #scummvm. [17:38] horray [17:38] be thankful that there were just a few sci2+3 games and also not 10 versions per game :P otherwise you would go mental [17:39] yeah [17:39] but at least you could disassemble all of the sci16 games right :) [17:39] (10 interpreter versions, sure that's a tiny bit of over exaggeration, still) [17:40] right now i have over 100 .idbs in my *common* sci16 interpreter directory :P [17:43] My shader menu code is completely refactored and works without adding platform-specific code to common. [17:43] I made a PR to Cpasjuste's Vita branch. If he merges it, the shader menu (currently only displayed on Vita) will become available to all ScummVM developers. [17:44] Two things need to happen first: [17:44] Cpasjuste has to merge my PR#11 on his Vita branch. [17:44] In that I also fixed a lot of formatting issues. [17:44] That should make review of https://github.com/scummvm/scummvm/pull/901 [17:44] easier once my PR is merged by Cpasjuste [17:45] Then the Vita support PR should be merged [17:45] ANd then the shader menu will be active on the Vita port but could be used by anybody else. [17:46] https://github.com/scummvm/scummvm/pull/901 [17:46] Deledrius__ (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) left irc: Read error: Network is unreachable [17:46] Deledrius__ (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) joined #scummvm. [18:01] D0SFreak (~D0SFreak@172.56.4.17) left irc: Ping timeout: 240 seconds [18:09] frankyboy_ (~franky@ppp109-252-73-89.pppoe.spdop.ru) joined #scummvm. [18:13] Harekiet: so the good news is that i have fixed the ego palette problem, the bad news is all your savegames are invalid :) :( [18:16] snover haha lovely, I guess I won't be updating my git then :P [18:17] I've got 2 savegames that cause scummvm to crash if I load them after eachtother though [18:20] yikes [18:26] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [18:26] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [18:26] GitHub181 (~GitHub181@192.30.252.34) joined #scummvm. [18:26] [scummvm] sev- pushed 3 new commits to master: https://git.io/vyUTk [18:26] scummvm/master e65df86 Eugene Sandulenko: DIRECTOR: Encapsulated _nextMovie parameters into a string [18:26] scummvm/master 99f976e Eugene Sandulenko: DIRECTOR: Lingo: Initial code for func_play() [18:26] scummvm/master 5eb38c5 Eugene Sandulenko: DIRECTOR: Lingo: Initial code for func_playdone() [18:26] GitHub181 (GitHub181@192.30.252.34) left #scummvm. [18:26] GitHub150 (~GitHub150@192.30.252.34) joined #scummvm. [18:26] [scummvm] criezy pushed 1 new commit to master: https://git.io/vyUTm [18:26] scummvm/master 6933542 Eugene Sandulenko: I18N: Update translation (Hungarian)... [18:26] GitHub150 (GitHub150@192.30.252.34) left #scummvm. [18:32] GitHub50 (~GitHub50@192.30.252.41) joined #scummvm. [18:32] [scummvm] sev- pushed 1 new commit to master: https://git.io/vyUkq [18:32] scummvm/master 4b36478 Eugene Sandulenko: DIRECTOR: Lingo: Clarified 'play' and 'play done' implementations [18:32] GitHub50 (GitHub50@192.30.252.41) left #scummvm. [18:33] _sev|work (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [19:00] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [19:02] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [19:02] Nick change: Strangerke_ -> Strangerke [19:23] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) joined #scummvm. 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[20:23] Farmboy0 (~quassel@p5DD1063C.dip0.t-ipconnect.de) left irc: Changing host [20:23] Farmboy0 (~quassel@xoreos/farmboy0) joined #scummvm. [20:30] D0SFreak (~D0SFreak@c-73-7-33-53.hsd1.ga.comcast.net) joined #scummvm. [20:38] D0SFreak (~D0SFreak@c-73-7-33-53.hsd1.ga.comcast.net) left irc: Read error: Connection reset by peer [20:39] D0SFreak (~D0SFreak@c-73-7-33-53.hsd1.ga.comcast.net) joined #scummvm. [20:39] _sev: Tell me if you need anything else for PR#908 I think it should be ready to go and it fixes the really annoying "random speed-up" of analog joystick mouse pointer: https://github.com/scummvm/scummvm/pull/908 [20:52] Vampire0 (~Vampire@jEdit/Vampire) left irc: Ping timeout: 240 seconds [20:53] Vampire0 (~Vampire@jEdit/Vampire) joined #scummvm. [20:55] Littleboy (~littleboy@c-73-186-252-231.hsd1.ma.comcast.net) left irc: Quit: Ętre dans le vent, une ambition de feuille morte. [20:56] Deledrius__ (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) left irc: Read error: Network is unreachable [20:57] Deledrius__ (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) joined #scummvm. [20:59] <_sev> rsn8887: just checked. it is fine. merging. great work [21:00] GitHub51 (~GitHub51@192.30.252.45) joined #scummvm. [21:00] [scummvm] sev- closed pull request #908: SDL: Fix erratic analog pointer + control options (master...upstream) https://git.io/vDpkL [21:00] GitHub51 (GitHub51@192.30.252.45) left #scummvm. [21:00] GitHub139 (~GitHub139@192.30.252.34) joined #scummvm. [21:00] [scummvm] sev- pushed 2 new commits to master: https://git.io/vyUza [21:00] scummvm/master 45bd7a8 rsn8887: SDL: Fix erratic analog pointer + control options... [21:00] scummvm/master 8a547c8 Eugene Sandulenko: Merge pull request #908 from rsn8887/upstream... [21:00] GitHub139 (GitHub139@192.30.252.34) left #scummvm. [21:00] GitHub61 (~GitHub61@192.30.252.40) joined #scummvm. [21:00] [scummvm] criezy pushed 1 new commit to master: https://git.io/vyUzr [21:00] scummvm/master c1c2c79 Thierry Crozat: I18N: Update translations templates [21:00] GitHub61 (GitHub61@192.30.252.40) left #scummvm. [21:02] rsn8887 (Elite19032@gateway/shell/elitebnc/x-lsystfjuhdbvwvig) left irc: Ping timeout: 240 seconds [21:02] GitHub195 (~GitHub195@192.30.252.42) joined #scummvm. [21:02] [scummvm] criezy pushed 1 new commit to master: https://git.io/vyUz9 [21:02] scummvm/master a655e45 jeroen klop: I18N: Update translation (Dutch)... [21:02] GitHub195 (GitHub195@192.30.252.42) left #scummvm. [21:02] user10 (~Thunderbi@leoseb.ujf-grenoble.fr) joined #scummvm. [21:02] GitHub177 (~GitHub177@192.30.252.40) joined #scummvm. [21:02] [scummvm] criezy pushed 1 new commit to master: https://git.io/vyUzd [21:02] scummvm/master b7c9afe Eugene Sandulenko: I18N: Update translation (Dutch)... [21:02] GitHub177 (GitHub177@192.30.252.40) left #scummvm. [21:03] rsn8887 (Elite19032@gateway/shell/elitebnc/x-rtkgfuqneosjzzbk) joined #scummvm. [21:03] user9 (~Thunderbi@leoseb.ujf-grenoble.fr) left irc: Ping timeout: 260 seconds [21:03] Nick change: user10 -> user9 [21:08] D0SFreak (~D0SFreak@c-73-7-33-53.hsd1.ga.comcast.net) left irc: Ping timeout: 268 seconds [21:16] Begasus (~begasus@ptr-4p6jpin0c17216mg4jb.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [21:37] TMM (~hp@fsf/member/pdpc.professional.tmm) left irc: Quit: Ex-Chat [21:40] TMM (~hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [21:40] #scummvm: mode change '+o TMM' by ChanServ!ChanServ@services. [21:45] rootfather (~rootfathe@unaffiliated/rootfather) left irc: Quit: Welcome to a land out of time and space. Welcome to our world beyond. [21:46] rsn8887: kbdMouseSpeedValues is unused? [21:49] snover: oh my, yes it is unused my bad. Could be removed in a code cleanup commit? [21:49] yeah. [21:50] snover: it is leftover from when I originally thought it would be a dropdown. But a slider made more sense. [21:51] btw I finished my refactoring of the shader menu. It is not polluting COMMON namespace anymore. However, since I have been working on the Vita branch myself, and the shader menu is currently only implemented on VIta, it is part of my last commit there. I hope Cpasjuste will decide to pull it in. [21:55] snover: since my PR is merged is it ok to pull my local upstream branch and use it for new commits towards new PR's, or shall I delete it first and make a new upstream? [21:55] snover: github told me my branch can now be deleted b/c the PR has been merged [21:55] yeah, you can do whatever [21:55] snover: ok I will pull and keep working on that too. [21:56] you should just avoid making merge commits from upstream back into your branch [21:56] Yes. [22:00] Cruel` (~Cruel@cruels.net) left irc: Ping timeout: 245 seconds [22:04] Cruel` (~Cruel@cruels.net) joined #scummvm. [22:04] criezy (~criezy@host86-135-136-56.range86-135.btcentralplus.com) left irc: Quit: criezy [22:09] Cruel` (~Cruel@cruels.net) left irc: Ping timeout: 240 seconds [22:11] Cruel` (~Cruel@cruels.net) joined #scummvm. [22:20] and if I cherry-pick from my development branch into master, only the files with changes in that cherry-pick are updated? [22:20] sorry into my upstream [22:20] not into master [22:26] omer_mor (~Omer@46-117-132-33.bb.netvision.net.il) left irc: Ping timeout: 240 seconds [22:32] Harekiet (~harekiet@kittens.harekiet.com) left irc: Ping timeout: 255 seconds [22:36] is there any reason why ScummVM might crash in scumm games if -O2 or -O3 optimizations are used? [22:37] This happens on the Vita port... [22:39] Deledrius__ (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) left irc: Read error: Network is unreachable [22:40] Deledrius__ (~Deledrius@2602:100:4476:8bd6:659a:84e5:bdcf:324e) joined #scummvm. [22:42] GitHub169 (~GitHub169@192.30.252.34) joined #scummvm. [22:42] [scummvm] sev- pushed 1 new commit to master: https://git.io/vyUMq [22:42] scummvm/master 966f75c Eugene Sandulenko: DIRECTOR: Lingo: Fix b_moveableSprite() stub [22:42] GitHub169 (GitHub169@192.30.252.34) left #scummvm. [22:44] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [22:45] m-kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) joined #scummvm. [22:45] #scummvm: mode change '+o m-kiewitz' by ChanServ!ChanServ@services. [22:46] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Ping timeout: 255 seconds [22:58] frankyboy_ (~franky@ppp109-252-73-89.pppoe.spdop.ru) left irc: Remote host closed the connection [22:58] GitHub7 (~GitHub7@192.30.252.40) joined #scummvm. [22:58] [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vyUyI [22:58] scummvm/master 32965e4 Strangerke: CRYO: Some renaming [22:58] GitHub7 (GitHub7@192.30.252.40) left #scummvm. [23:10] exmensa (exmensa@66.43.202.238) joined #scummvm. [23:31] rsn8887: im not sure exactly what your branch strategy is. you have an `upstream` branch that tracks scummvm master branch? [23:40] dtcrshr (~datacrush@unaffiliated/datacrusher) left irc: Quit: Saindo [00:00] --- Sat Feb 25 2017